mirror of
https://bitbucket.org/CPMADevs/cnq3
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3b6a3a5019
don't track .user files except for cnq3 and cnq3-server disabled FPS hack disabled FPS hack, part 2
964 lines
44 KiB
Text
964 lines
44 KiB
Text
/*-------------------------------------------------------------------------------------
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*
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* Copyright (c) Microsoft Corporation
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* Licensed under the MIT license
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*
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*-------------------------------------------------------------------------------------*/
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import "oaidl.idl";
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import "ocidl.idl";
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//----------------------------------------------------------------------------
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//
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// D3D-version-neutral runtime information.
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//
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//----------------------------------------------------------------------------
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typedef enum D3D_DRIVER_TYPE
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{
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D3D_DRIVER_TYPE_UNKNOWN,
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D3D_DRIVER_TYPE_HARDWARE,
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D3D_DRIVER_TYPE_REFERENCE,
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D3D_DRIVER_TYPE_NULL,
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D3D_DRIVER_TYPE_SOFTWARE,
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D3D_DRIVER_TYPE_WARP,
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} D3D_DRIVER_TYPE;
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typedef enum D3D_FEATURE_LEVEL
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{
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D3D_FEATURE_LEVEL_1_0_CORE = 0x1000,
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D3D_FEATURE_LEVEL_9_1 = 0x9100,
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D3D_FEATURE_LEVEL_9_2 = 0x9200,
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D3D_FEATURE_LEVEL_9_3 = 0x9300,
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D3D_FEATURE_LEVEL_10_0 = 0xa000,
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D3D_FEATURE_LEVEL_10_1 = 0xa100,
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D3D_FEATURE_LEVEL_11_0 = 0xb000,
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D3D_FEATURE_LEVEL_11_1 = 0xb100,
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D3D_FEATURE_LEVEL_12_0 = 0xc000,
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D3D_FEATURE_LEVEL_12_1 = 0xc100,
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D3D_FEATURE_LEVEL_12_2 = 0xc200
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} D3D_FEATURE_LEVEL;
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cpp_quote("#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048")
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cpp_quote("#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096")
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cpp_quote("#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048")
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cpp_quote("#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096")
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cpp_quote("#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512")
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cpp_quote("#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096")
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cpp_quote("#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256")
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cpp_quote("#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2")
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cpp_quote("#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535")
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cpp_quote("#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575")
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cpp_quote("#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1")
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cpp_quote("#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4")
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cpp_quote("#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128")
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cpp_quote("#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048")
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cpp_quote("#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192")
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typedef enum D3D_PRIMITIVE_TOPOLOGY
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{
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D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
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D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
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D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
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D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN = 6,
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// Adjacency values should be equal to (0x8 & non-adjacency):
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D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
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D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
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D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
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D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
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D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
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D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
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D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
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D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
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D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
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D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
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D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
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D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
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D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
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D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
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D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
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D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
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D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
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D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
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D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
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D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
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D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
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D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
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D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
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D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
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D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
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D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
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D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
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D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
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D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
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D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
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D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
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D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
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D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
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D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
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D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
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D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
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D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
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D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
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D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
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D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
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D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
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D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
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D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
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D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
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D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
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D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
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D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
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D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
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D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
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D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
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D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
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D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
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D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
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D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
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D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
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} D3D_PRIMITIVE_TOPOLOGY;
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typedef enum D3D_PRIMITIVE
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{
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D3D_PRIMITIVE_UNDEFINED = 0,
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D3D_PRIMITIVE_POINT = 1,
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D3D_PRIMITIVE_LINE = 2,
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D3D_PRIMITIVE_TRIANGLE = 3,
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// Adjacency values should be equal to (0x4 & non-adjacency):
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D3D_PRIMITIVE_LINE_ADJ = 6,
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D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
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D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
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D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
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D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
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D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
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D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
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D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
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D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
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D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
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D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
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D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
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D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
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D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
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D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
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D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
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D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
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D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
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D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
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D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
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D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
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D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27,
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D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28,
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D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29,
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D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30,
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D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31,
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D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32,
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D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33,
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D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34,
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D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35,
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D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36,
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D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37,
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D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38,
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D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39,
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D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
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D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
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D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
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D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
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D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
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D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
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D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
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D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
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D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
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D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
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D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
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D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
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D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
|
|
D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH,
|
|
} D3D_PRIMITIVE;
|
|
|
|
typedef enum D3D_SRV_DIMENSION
|
|
{
|
|
D3D_SRV_DIMENSION_UNKNOWN = 0,
|
|
D3D_SRV_DIMENSION_BUFFER = 1,
|
|
D3D_SRV_DIMENSION_TEXTURE1D = 2,
|
|
D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
|
|
D3D_SRV_DIMENSION_TEXTURE2D = 4,
|
|
D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
|
|
D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
|
|
D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
|
|
D3D_SRV_DIMENSION_TEXTURE3D = 8,
|
|
D3D_SRV_DIMENSION_TEXTURECUBE = 9,
|
|
D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
|
|
D3D_SRV_DIMENSION_BUFFEREX = 11,
|
|
|
|
D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
|
|
D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
|
|
D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
|
|
D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
|
|
D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
|
|
D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
|
|
D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
|
|
D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
|
|
D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
|
|
D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
|
|
|
|
D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
|
|
D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
|
|
D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
|
|
D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
|
|
D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
|
|
D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
|
|
D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
|
|
D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
|
|
D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
|
|
D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
|
|
D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
|
|
|
|
D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
|
|
D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
|
|
D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
|
|
D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
|
|
D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
|
|
D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
|
|
D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
|
|
D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
|
|
D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
|
|
D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
|
|
D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
|
|
D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX,
|
|
} D3D_SRV_DIMENSION;
|
|
|
|
// Bits in shaders indicating features they use which the runtime checks against current device support:
|
|
cpp_quote("#define D3D_SHADER_FEATURE_DOUBLES 0x00001")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X 0x00002")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_UAVS_AT_EVERY_STAGE 0x00004")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_64_UAVS 0x00008")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_MINIMUM_PRECISION 0x00010")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_11_1_DOUBLE_EXTENSIONS 0x00020")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_11_1_SHADER_EXTENSIONS 0x00040")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING 0x00080")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_TILED_RESOURCES 0x00100")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_STENCIL_REF 0x00200")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_INNER_COVERAGE 0x00400")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00800")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_ROVS 0x01000")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x02000")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_WAVE_OPS 0x04000")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_INT64_OPS 0x08000")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_VIEW_ID 0x10000")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_BARYCENTRICS 0x20000")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_NATIVE_16BIT_OPS 0x40000")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_SHADING_RATE 0x80000")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_RAYTRACING_TIER_1_1 0x100000")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_SAMPLER_FEEDBACK 0x200000")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_TYPED_RESOURCE 0x400000")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_GROUP_SHARED 0x800000")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x1000000")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x2000000")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x4000000")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_WAVE_MMA 0x8000000")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_ADVANCED_TEXTURE_OPS 0x20000000")
|
|
cpp_quote("#define D3D_SHADER_FEATURE_WRITEABLE_MSAA_TEXTURES 0x40000000")
|
|
|
|
// Additional internal shader feature flags are listed in dxbcutils.h (not relevant/useful for public to see)
|
|
// When adding entries here, make sure they don't conflict with what's there.
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
// Shader compilation information.
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3D_SHADER_MACRO:
|
|
// ----------
|
|
// Preprocessor macro definition. The application pass in a NULL-terminated
|
|
// array of this structure to various D3D APIs. This enables the application
|
|
// to #define tokens at runtime, before the file is parsed.
|
|
//----------------------------------------------------------------------------
|
|
|
|
typedef struct _D3D_SHADER_MACRO
|
|
{
|
|
LPCSTR Name;
|
|
LPCSTR Definition;
|
|
} D3D_SHADER_MACRO, *LPD3D_SHADER_MACRO;
|
|
|
|
//----------------------------------------------------------------------------
|
|
// ID3DBlob:
|
|
// ------------
|
|
// The buffer object is used by D3D to return arbitrary size data.
|
|
// For compatibility with D3D10 this interface is also called ID3D10Blob,
|
|
// but the version-neutral form is preferred.
|
|
//
|
|
// GetBufferPointer -
|
|
// Returns a pointer to the beginning of the buffer.
|
|
//
|
|
// GetBufferSize -
|
|
// Returns the size of the buffer, in bytes.
|
|
//----------------------------------------------------------------------------
|
|
|
|
// {8BA5FB08-5195-40e2-AC58-0D989C3A0102}
|
|
cpp_quote("DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);")
|
|
|
|
[ uuid( 8BA5FB08-5195-40e2-AC58-0D989C3A0102 ), object, local, pointer_default( unique ) ]
|
|
interface ID3D10Blob : IUnknown
|
|
{
|
|
LPVOID GetBufferPointer();
|
|
SIZE_T GetBufferSize();
|
|
};
|
|
|
|
cpp_quote("typedef interface ID3D10Blob* LPD3D10BLOB;")
|
|
|
|
typedef ID3D10Blob ID3DBlob;
|
|
cpp_quote("typedef ID3DBlob* LPD3DBLOB;")
|
|
cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob")
|
|
|
|
// ID3DDestructionNotifier: An interface to QI for, to set a callback which is triggered when the object is fully destroyed
|
|
typedef void(__stdcall *PFN_DESTRUCTION_CALLBACK)(void* pData);
|
|
|
|
[uuid(a06eb39a-50da-425b-8c31-4eecd6c270f3), object, local, pointer_default(unique)]
|
|
interface ID3DDestructionNotifier
|
|
: IUnknown
|
|
{
|
|
HRESULT RegisterDestructionCallback(
|
|
[annotation("_In_")] PFN_DESTRUCTION_CALLBACK callbackFn,
|
|
[annotation("_In_")] void* pData,
|
|
[annotation("_Out_")] UINT* pCallbackID
|
|
);
|
|
HRESULT UnregisterDestructionCallback(
|
|
[annotation("_In_")] UINT callbackID
|
|
);
|
|
};
|
|
|
|
typedef enum _D3D_INCLUDE_TYPE
|
|
{
|
|
D3D_INCLUDE_LOCAL,
|
|
D3D_INCLUDE_SYSTEM,
|
|
|
|
D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
|
|
D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
|
|
|
|
// force 32-bit size enum
|
|
D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
|
|
} D3D_INCLUDE_TYPE;
|
|
|
|
//----------------------------------------------------------------------------
|
|
// ID3DInclude:
|
|
// -------------
|
|
// This interface is intended to be implemented by the application, and can
|
|
// be used by various D3D APIs. This enables application-specific handling
|
|
// of #include directives in source files.
|
|
//
|
|
// Open()
|
|
// Opens an include file. If successful, it should fill in ppData and
|
|
// pBytes. The data pointer returned must remain valid until Close is
|
|
// subsequently called. The name of the file is encoded in UTF-8 format.
|
|
// Close()
|
|
// Closes an include file. If Open was successful, Close is guaranteed
|
|
// to be called before the API using this interface returns.
|
|
//----------------------------------------------------------------------------
|
|
|
|
cpp_quote("typedef interface ID3DInclude ID3DInclude;")
|
|
|
|
cpp_quote("#undef INTERFACE")
|
|
cpp_quote("#define INTERFACE ID3DInclude")
|
|
|
|
cpp_quote("DECLARE_INTERFACE(ID3DInclude)")
|
|
cpp_quote("{")
|
|
cpp_quote(" STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE;")
|
|
cpp_quote(" STDMETHOD(Close)(THIS_ LPCVOID pData) PURE;")
|
|
cpp_quote("};")
|
|
|
|
cpp_quote("typedef ID3DInclude* LPD3DINCLUDE;")
|
|
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
// Shader reflection information.
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
typedef enum _D3D_SHADER_VARIABLE_CLASS
|
|
{
|
|
D3D_SVC_SCALAR,
|
|
D3D_SVC_VECTOR,
|
|
D3D_SVC_MATRIX_ROWS,
|
|
D3D_SVC_MATRIX_COLUMNS,
|
|
D3D_SVC_OBJECT,
|
|
D3D_SVC_STRUCT,
|
|
D3D_SVC_INTERFACE_CLASS,
|
|
D3D_SVC_INTERFACE_POINTER,
|
|
|
|
D3D10_SVC_SCALAR = D3D_SVC_SCALAR,
|
|
D3D10_SVC_VECTOR = D3D_SVC_VECTOR,
|
|
D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS,
|
|
D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS,
|
|
D3D10_SVC_OBJECT = D3D_SVC_OBJECT,
|
|
D3D10_SVC_STRUCT = D3D_SVC_STRUCT,
|
|
|
|
D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS,
|
|
D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER,
|
|
|
|
// force 32-bit size enum
|
|
D3D_SVC_FORCE_DWORD = 0x7fffffff
|
|
} D3D_SHADER_VARIABLE_CLASS;
|
|
|
|
typedef enum _D3D_SHADER_VARIABLE_FLAGS
|
|
{
|
|
D3D_SVF_USERPACKED = 1,
|
|
D3D_SVF_USED = 2,
|
|
|
|
D3D_SVF_INTERFACE_POINTER = 4,
|
|
D3D_SVF_INTERFACE_PARAMETER = 8,
|
|
|
|
D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
|
|
D3D10_SVF_USED = D3D_SVF_USED,
|
|
|
|
D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
|
|
D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
|
|
|
|
// force 32-bit size enum
|
|
D3D_SVF_FORCE_DWORD = 0x7fffffff
|
|
} D3D_SHADER_VARIABLE_FLAGS;
|
|
|
|
typedef enum _D3D_SHADER_VARIABLE_TYPE
|
|
{
|
|
D3D_SVT_VOID = 0,
|
|
D3D_SVT_BOOL = 1,
|
|
D3D_SVT_INT = 2,
|
|
D3D_SVT_FLOAT = 3,
|
|
D3D_SVT_STRING = 4,
|
|
D3D_SVT_TEXTURE = 5,
|
|
D3D_SVT_TEXTURE1D = 6,
|
|
D3D_SVT_TEXTURE2D = 7,
|
|
D3D_SVT_TEXTURE3D = 8,
|
|
D3D_SVT_TEXTURECUBE = 9,
|
|
D3D_SVT_SAMPLER = 10,
|
|
D3D_SVT_SAMPLER1D = 11,
|
|
D3D_SVT_SAMPLER2D = 12,
|
|
D3D_SVT_SAMPLER3D = 13,
|
|
D3D_SVT_SAMPLERCUBE = 14,
|
|
D3D_SVT_PIXELSHADER = 15,
|
|
D3D_SVT_VERTEXSHADER = 16,
|
|
D3D_SVT_PIXELFRAGMENT = 17,
|
|
D3D_SVT_VERTEXFRAGMENT = 18,
|
|
D3D_SVT_UINT = 19,
|
|
D3D_SVT_UINT8 = 20,
|
|
D3D_SVT_GEOMETRYSHADER = 21,
|
|
D3D_SVT_RASTERIZER = 22,
|
|
D3D_SVT_DEPTHSTENCIL = 23,
|
|
D3D_SVT_BLEND = 24,
|
|
D3D_SVT_BUFFER = 25,
|
|
D3D_SVT_CBUFFER = 26,
|
|
D3D_SVT_TBUFFER = 27,
|
|
D3D_SVT_TEXTURE1DARRAY = 28,
|
|
D3D_SVT_TEXTURE2DARRAY = 29,
|
|
D3D_SVT_RENDERTARGETVIEW = 30,
|
|
D3D_SVT_DEPTHSTENCILVIEW = 31,
|
|
|
|
D3D_SVT_TEXTURE2DMS = 32,
|
|
D3D_SVT_TEXTURE2DMSARRAY = 33,
|
|
|
|
D3D_SVT_TEXTURECUBEARRAY = 34,
|
|
|
|
D3D_SVT_HULLSHADER = 35,
|
|
D3D_SVT_DOMAINSHADER = 36,
|
|
|
|
D3D_SVT_INTERFACE_POINTER = 37,
|
|
D3D_SVT_COMPUTESHADER = 38,
|
|
|
|
D3D_SVT_DOUBLE = 39,
|
|
|
|
D3D_SVT_RWTEXTURE1D = 40,
|
|
D3D_SVT_RWTEXTURE1DARRAY = 41,
|
|
D3D_SVT_RWTEXTURE2D = 42,
|
|
D3D_SVT_RWTEXTURE2DARRAY = 43,
|
|
D3D_SVT_RWTEXTURE3D = 44,
|
|
D3D_SVT_RWBUFFER = 45,
|
|
|
|
D3D_SVT_BYTEADDRESS_BUFFER = 46,
|
|
D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
|
|
D3D_SVT_STRUCTURED_BUFFER = 48,
|
|
D3D_SVT_RWSTRUCTURED_BUFFER = 49,
|
|
D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
|
|
D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
|
|
|
|
D3D_SVT_MIN8FLOAT = 52,
|
|
D3D_SVT_MIN10FLOAT = 53,
|
|
D3D_SVT_MIN16FLOAT = 54,
|
|
D3D_SVT_MIN12INT = 55,
|
|
D3D_SVT_MIN16INT = 56,
|
|
D3D_SVT_MIN16UINT = 57,
|
|
|
|
D3D_SVT_INT16 = 58,
|
|
D3D_SVT_UINT16 = 59,
|
|
D3D_SVT_FLOAT16 = 60,
|
|
D3D_SVT_INT64 = 61,
|
|
D3D_SVT_UINT64 = 62,
|
|
|
|
D3D10_SVT_VOID = D3D_SVT_VOID,
|
|
D3D10_SVT_BOOL = D3D_SVT_BOOL,
|
|
D3D10_SVT_INT = D3D_SVT_INT,
|
|
D3D10_SVT_FLOAT = D3D_SVT_FLOAT,
|
|
D3D10_SVT_STRING = D3D_SVT_STRING,
|
|
D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE,
|
|
D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D,
|
|
D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D,
|
|
D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D,
|
|
D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE,
|
|
D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER,
|
|
D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D,
|
|
D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D,
|
|
D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D,
|
|
D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE,
|
|
D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER,
|
|
D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER,
|
|
D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT,
|
|
D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT,
|
|
D3D10_SVT_UINT = D3D_SVT_UINT,
|
|
D3D10_SVT_UINT8 = D3D_SVT_UINT8,
|
|
D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER,
|
|
D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER,
|
|
D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL,
|
|
D3D10_SVT_BLEND = D3D_SVT_BLEND,
|
|
D3D10_SVT_BUFFER = D3D_SVT_BUFFER,
|
|
D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER,
|
|
D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER,
|
|
D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY,
|
|
D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY,
|
|
D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW,
|
|
D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW,
|
|
|
|
D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS,
|
|
D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY,
|
|
|
|
D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY,
|
|
|
|
D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER,
|
|
D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER,
|
|
|
|
D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER,
|
|
D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER,
|
|
|
|
D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE,
|
|
|
|
D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D,
|
|
D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY,
|
|
D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D,
|
|
D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY,
|
|
D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D,
|
|
D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER,
|
|
|
|
D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER,
|
|
D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER,
|
|
D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER,
|
|
D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER,
|
|
D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER,
|
|
D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER,
|
|
|
|
// force 32-bit size enum
|
|
D3D_SVT_FORCE_DWORD = 0x7fffffff
|
|
} D3D_SHADER_VARIABLE_TYPE;
|
|
|
|
typedef enum _D3D_SHADER_INPUT_FLAGS
|
|
{
|
|
D3D_SIF_USERPACKED = 0x01,
|
|
D3D_SIF_COMPARISON_SAMPLER = 0x02, // is this a comparison sampler?
|
|
D3D_SIF_TEXTURE_COMPONENT_0 = 0x04, // this 2-bit value encodes c - 1, where c
|
|
D3D_SIF_TEXTURE_COMPONENT_1 = 0x08, // is the number of components in the texture
|
|
D3D_SIF_TEXTURE_COMPONENTS = 0x0c,
|
|
D3D_SIF_UNUSED = 0x10,
|
|
|
|
D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED,
|
|
D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
|
|
D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
|
|
D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
|
|
D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS,
|
|
|
|
// force 32-bit size enum
|
|
D3D_SIF_FORCE_DWORD = 0x7fffffff
|
|
} D3D_SHADER_INPUT_FLAGS;
|
|
|
|
typedef enum _D3D_SHADER_INPUT_TYPE
|
|
{
|
|
D3D_SIT_CBUFFER,
|
|
D3D_SIT_TBUFFER,
|
|
D3D_SIT_TEXTURE,
|
|
D3D_SIT_SAMPLER,
|
|
D3D_SIT_UAV_RWTYPED,
|
|
D3D_SIT_STRUCTURED,
|
|
D3D_SIT_UAV_RWSTRUCTURED,
|
|
D3D_SIT_BYTEADDRESS,
|
|
D3D_SIT_UAV_RWBYTEADDRESS,
|
|
D3D_SIT_UAV_APPEND_STRUCTURED,
|
|
D3D_SIT_UAV_CONSUME_STRUCTURED,
|
|
D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
|
|
D3D_SIT_RTACCELERATIONSTRUCTURE,
|
|
D3D_SIT_UAV_FEEDBACKTEXTURE,
|
|
|
|
D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER,
|
|
D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER,
|
|
D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE,
|
|
D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER,
|
|
|
|
D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED,
|
|
D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED,
|
|
D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED,
|
|
D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS,
|
|
D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS,
|
|
D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED,
|
|
D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED,
|
|
D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
|
|
} D3D_SHADER_INPUT_TYPE;
|
|
|
|
typedef enum _D3D_SHADER_CBUFFER_FLAGS
|
|
{
|
|
D3D_CBF_USERPACKED = 1,
|
|
|
|
D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED,
|
|
|
|
// force 32-bit size enum
|
|
D3D_CBF_FORCE_DWORD = 0x7fffffff
|
|
} D3D_SHADER_CBUFFER_FLAGS;
|
|
|
|
typedef enum _D3D_CBUFFER_TYPE
|
|
{
|
|
D3D_CT_CBUFFER,
|
|
D3D_CT_TBUFFER,
|
|
D3D_CT_INTERFACE_POINTERS,
|
|
D3D_CT_RESOURCE_BIND_INFO,
|
|
|
|
D3D10_CT_CBUFFER = D3D_CT_CBUFFER,
|
|
D3D10_CT_TBUFFER = D3D_CT_TBUFFER,
|
|
|
|
D3D11_CT_CBUFFER = D3D_CT_CBUFFER,
|
|
D3D11_CT_TBUFFER = D3D_CT_TBUFFER,
|
|
D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS,
|
|
D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO,
|
|
} D3D_CBUFFER_TYPE;
|
|
|
|
typedef enum D3D_NAME
|
|
{
|
|
D3D_NAME_UNDEFINED = 0,
|
|
|
|
// Names meaningful to both HLSL and hardware
|
|
D3D_NAME_POSITION = 1,
|
|
D3D_NAME_CLIP_DISTANCE = 2,
|
|
D3D_NAME_CULL_DISTANCE = 3,
|
|
D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
|
|
D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
|
|
D3D_NAME_VERTEX_ID = 6,
|
|
D3D_NAME_PRIMITIVE_ID = 7,
|
|
D3D_NAME_INSTANCE_ID = 8,
|
|
D3D_NAME_IS_FRONT_FACE = 9,
|
|
D3D_NAME_SAMPLE_INDEX = 10,
|
|
D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
|
|
D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
|
|
D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
|
|
D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
|
|
D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
|
|
D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
|
|
D3D_NAME_BARYCENTRICS = 23,
|
|
D3D_NAME_SHADINGRATE = 24,
|
|
D3D_NAME_CULLPRIMITIVE = 25,
|
|
|
|
// Names meaningful to HLSL only
|
|
D3D_NAME_TARGET = 64,
|
|
D3D_NAME_DEPTH = 65,
|
|
D3D_NAME_COVERAGE = 66,
|
|
D3D_NAME_DEPTH_GREATER_EQUAL = 67,
|
|
D3D_NAME_DEPTH_LESS_EQUAL = 68,
|
|
D3D_NAME_STENCIL_REF = 69,
|
|
D3D_NAME_INNER_COVERAGE = 70,
|
|
|
|
D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED,
|
|
D3D10_NAME_POSITION = D3D_NAME_POSITION,
|
|
D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE,
|
|
D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE,
|
|
D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
|
|
D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX,
|
|
D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID,
|
|
D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID,
|
|
D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID,
|
|
D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE,
|
|
D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX,
|
|
D3D10_NAME_TARGET = D3D_NAME_TARGET,
|
|
D3D10_NAME_DEPTH = D3D_NAME_DEPTH,
|
|
D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE,
|
|
|
|
D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
|
|
D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
|
|
D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
|
|
D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
|
|
D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
|
|
D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
|
|
D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL,
|
|
D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL,
|
|
|
|
D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF,
|
|
D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE,
|
|
|
|
D3D12_NAME_BARYCENTRICS = D3D_NAME_BARYCENTRICS,
|
|
D3D12_NAME_SHADINGRATE = D3D_NAME_SHADINGRATE,
|
|
D3D12_NAME_CULLPRIMITIVE = D3D_NAME_CULLPRIMITIVE,
|
|
} D3D_NAME;
|
|
|
|
typedef enum D3D_RESOURCE_RETURN_TYPE
|
|
{
|
|
D3D_RETURN_TYPE_UNORM = 1,
|
|
D3D_RETURN_TYPE_SNORM = 2,
|
|
D3D_RETURN_TYPE_SINT = 3,
|
|
D3D_RETURN_TYPE_UINT = 4,
|
|
D3D_RETURN_TYPE_FLOAT = 5,
|
|
D3D_RETURN_TYPE_MIXED = 6,
|
|
D3D_RETURN_TYPE_DOUBLE = 7,
|
|
D3D_RETURN_TYPE_CONTINUED = 8,
|
|
|
|
D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
|
|
D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
|
|
D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
|
|
D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
|
|
D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
|
|
D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
|
|
|
|
D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
|
|
D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
|
|
D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
|
|
D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
|
|
D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
|
|
D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
|
|
D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE,
|
|
D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED,
|
|
} D3D_RESOURCE_RETURN_TYPE;
|
|
|
|
typedef enum D3D_REGISTER_COMPONENT_TYPE
|
|
{
|
|
D3D_REGISTER_COMPONENT_UNKNOWN = 0,
|
|
D3D_REGISTER_COMPONENT_UINT32 = 1,
|
|
D3D_REGISTER_COMPONENT_SINT32 = 2,
|
|
D3D_REGISTER_COMPONENT_FLOAT32 = 3,
|
|
|
|
D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN,
|
|
D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32,
|
|
D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32,
|
|
D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32,
|
|
} D3D_REGISTER_COMPONENT_TYPE;
|
|
|
|
typedef enum D3D_TESSELLATOR_DOMAIN
|
|
{
|
|
D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
|
|
D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
|
|
D3D_TESSELLATOR_DOMAIN_TRI = 2,
|
|
D3D_TESSELLATOR_DOMAIN_QUAD = 3,
|
|
|
|
D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED,
|
|
D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE,
|
|
D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI,
|
|
D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD,
|
|
} D3D_TESSELLATOR_DOMAIN;
|
|
|
|
typedef enum D3D_TESSELLATOR_PARTITIONING
|
|
{
|
|
D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
|
|
D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
|
|
D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
|
|
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
|
|
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
|
|
|
|
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
|
|
D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER,
|
|
D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2,
|
|
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
|
|
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
|
|
} D3D_TESSELLATOR_PARTITIONING;
|
|
|
|
typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
|
|
{
|
|
D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
|
|
D3D_TESSELLATOR_OUTPUT_POINT = 1,
|
|
D3D_TESSELLATOR_OUTPUT_LINE = 2,
|
|
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
|
|
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
|
|
|
|
D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED,
|
|
D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT,
|
|
D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE,
|
|
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
|
|
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
|
|
} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
|
|
|
|
typedef enum D3D_MIN_PRECISION
|
|
{
|
|
D3D_MIN_PRECISION_DEFAULT = 0, // Default precision for the shader model
|
|
D3D_MIN_PRECISION_FLOAT_16 = 1, // Min 16 bit/component float
|
|
D3D_MIN_PRECISION_FLOAT_2_8 = 2, // Min 10(2.8)bit/comp. float
|
|
D3D_MIN_PRECISION_RESERVED = 3, // Reserved for future use
|
|
D3D_MIN_PRECISION_SINT_16 = 4, // Min 16 bit/comp. signed integer
|
|
D3D_MIN_PRECISION_UINT_16 = 5, // Min 16 bit/comp. unsigned integer
|
|
|
|
// These values are abstractions of width only for use in situations
|
|
// where a general width is needed instead of specific types. They
|
|
// will never be used in shader operands.
|
|
D3D_MIN_PRECISION_ANY_16 = 0xf0,
|
|
D3D_MIN_PRECISION_ANY_10 = 0xf1,
|
|
} D3D_MIN_PRECISION;
|
|
|
|
typedef enum D3D_INTERPOLATION_MODE
|
|
{
|
|
D3D_INTERPOLATION_UNDEFINED = 0,
|
|
D3D_INTERPOLATION_CONSTANT = 1,
|
|
D3D_INTERPOLATION_LINEAR = 2,
|
|
D3D_INTERPOLATION_LINEAR_CENTROID = 3,
|
|
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
|
|
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
|
|
D3D_INTERPOLATION_LINEAR_SAMPLE = 6,
|
|
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
|
|
} D3D_INTERPOLATION_MODE;
|
|
|
|
// Parameter flags.
|
|
typedef enum _D3D_PARAMETER_FLAGS
|
|
{
|
|
D3D_PF_NONE = 0x00000000,
|
|
D3D_PF_IN = 0x00000001,
|
|
D3D_PF_OUT = 0x00000002,
|
|
D3D_PF_FORCE_DWORD = 0x7fffffff
|
|
} D3D_PARAMETER_FLAGS;
|
|
|
|
// Format Layout Properties
|
|
typedef enum D3D_FORMAT_LAYOUT
|
|
{
|
|
D3DFL_STANDARD = 0, // standard layout
|
|
D3DFL_CUSTOM = -1 // custom layout
|
|
// Note, 1 bit allocated for this in FORMAT_DETAIL below. If you add fields here, add bits...
|
|
// NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ
|
|
} D3D_FORMAT_LAYOUT;
|
|
|
|
typedef enum D3D_FORMAT_TYPE_LEVEL
|
|
{
|
|
D3DFTL_NO_TYPE = 0,
|
|
D3DFTL_PARTIAL_TYPE = -2,
|
|
D3DFTL_FULL_TYPE = -1,
|
|
// Note, 2 bits allocated for this in FORMAT_DETAIL below. If you add fields here, add bits...
|
|
// NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ
|
|
} D3D_FORMAT_TYPE_LEVEL;
|
|
|
|
typedef enum D3D_FORMAT_COMPONENT_NAME
|
|
{
|
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D3DFCN_R = -4,
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D3DFCN_G = -3,
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D3DFCN_B = -2,
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D3DFCN_A = -1,
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D3DFCN_D = 0,
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D3DFCN_S = 1,
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D3DFCN_X = 2,
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// Note, 3 bits allocated for this in FORMAT_DETAIL below. If you add fields here, add bits...
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// NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ
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} D3D_FORMAT_COMPONENT_NAME;
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typedef enum D3D_FORMAT_COMPONENT_INTERPRETATION
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{
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D3DFCI_TYPELESS = 0,
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D3DFCI_FLOAT = -4,
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D3DFCI_SNORM = -3,
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D3DFCI_UNORM = -2,
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D3DFCI_SINT = -1,
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D3DFCI_UINT = 1,
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D3DFCI_UNORM_SRGB = 2,
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D3DFCI_BIASED_FIXED_2_8 = 3,
|
|
// Note, 3 bits allocated for this in FORMAT_DETAIL below. If you add fields here, add bits...
|
|
// NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ
|
|
} D3D_FORMAT_COMPONENT_INTERPRETATION;
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// Well-Known Private Data IDs (WKPDID_*):
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|
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// WKPDID_D3DDebugObjectName provides a unique name to objects in order to assist the developer during debugging.
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//
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// const char c_szName[] = "texture.jpg";
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// pObject->SetPrivateData( WKPDID_D3DDebugObjectName, sizeof( c_szName ) - 1, c_szName );
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cpp_quote("DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);")
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cpp_quote("DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41);")
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cpp_quote("DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2);")
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cpp_quote("DEFINE_GUID(WKPDID_D3D12UniqueObjectId, 0x1b39de15, 0xec04, 0x4bae, 0xba, 0x4d, 0x8c, 0xef, 0x79, 0xfc, 0x04, 0xc1);")
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cpp_quote("#define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)")
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cpp_quote("#define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)")
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cpp_quote("#define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)")
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cpp_quote("#define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName)")
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cpp_quote("#define D3D_COMPONENT_MASK_X 1")
|
|
cpp_quote("#define D3D_COMPONENT_MASK_Y 2")
|
|
cpp_quote("#define D3D_COMPONENT_MASK_Z 4")
|
|
cpp_quote("#define D3D_COMPONENT_MASK_W 8")
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|
|
|
cpp_quote("DEFINE_GUID(D3D_TEXTURE_LAYOUT_ROW_MAJOR,0xb5dc234f,0x72bb,0x4bec,0x97,0x05,0x8c,0xf2,0x58,0xdf,0x6b,0x6c);") // Feature_D3D1XDisplayable
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cpp_quote("DEFINE_GUID(D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE,0x4c0f29e3,0x3f5f,0x4d35,0x84,0xc9,0xbc,0x09,0x83,0xb6,0x2c,0x28);") // Feature_D3D1XDisplayable
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