/*------------------------------------------------------------------------------------- * * Copyright (c) Microsoft Corporation * Licensed under the MIT license * *-------------------------------------------------------------------------------------*/ import "oaidl.idl"; import "ocidl.idl"; //---------------------------------------------------------------------------- // // D3D-version-neutral runtime information. // //---------------------------------------------------------------------------- typedef enum D3D_DRIVER_TYPE { D3D_DRIVER_TYPE_UNKNOWN, D3D_DRIVER_TYPE_HARDWARE, D3D_DRIVER_TYPE_REFERENCE, D3D_DRIVER_TYPE_NULL, D3D_DRIVER_TYPE_SOFTWARE, D3D_DRIVER_TYPE_WARP, } D3D_DRIVER_TYPE; typedef enum D3D_FEATURE_LEVEL { D3D_FEATURE_LEVEL_1_0_CORE = 0x1000, D3D_FEATURE_LEVEL_9_1 = 0x9100, D3D_FEATURE_LEVEL_9_2 = 0x9200, D3D_FEATURE_LEVEL_9_3 = 0x9300, D3D_FEATURE_LEVEL_10_0 = 0xa000, D3D_FEATURE_LEVEL_10_1 = 0xa100, D3D_FEATURE_LEVEL_11_0 = 0xb000, D3D_FEATURE_LEVEL_11_1 = 0xb100, D3D_FEATURE_LEVEL_12_0 = 0xc000, D3D_FEATURE_LEVEL_12_1 = 0xc100, D3D_FEATURE_LEVEL_12_2 = 0xc200 } D3D_FEATURE_LEVEL; cpp_quote("#define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048") cpp_quote("#define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096") cpp_quote("#define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048") cpp_quote("#define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096") cpp_quote("#define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512") cpp_quote("#define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096") cpp_quote("#define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256") cpp_quote("#define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2") cpp_quote("#define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535") cpp_quote("#define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575") cpp_quote("#define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1") cpp_quote("#define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4") cpp_quote("#define D3D_FL9_1_MAX_TEXTURE_REPEAT 128") cpp_quote("#define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048") cpp_quote("#define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192") typedef enum D3D_PRIMITIVE_TOPOLOGY { D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN = 6, // Adjacency values should be equal to (0x8 & non-adjacency): D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST } D3D_PRIMITIVE_TOPOLOGY; typedef enum D3D_PRIMITIVE { D3D_PRIMITIVE_UNDEFINED = 0, D3D_PRIMITIVE_POINT = 1, D3D_PRIMITIVE_LINE = 2, D3D_PRIMITIVE_TRIANGLE = 3, // Adjacency values should be equal to (0x4 & non-adjacency): D3D_PRIMITIVE_LINE_ADJ = 6, D3D_PRIMITIVE_TRIANGLE_ADJ = 7, D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27, D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28, D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29, D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30, D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31, D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32, D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33, D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34, D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35, D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36, D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37, D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38, D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39, D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED, D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT, D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE, D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE, D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ, D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ, D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED, D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT, D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE, D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE, D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ, D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ, D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH, } D3D_PRIMITIVE; typedef enum D3D_SRV_DIMENSION { D3D_SRV_DIMENSION_UNKNOWN = 0, D3D_SRV_DIMENSION_BUFFER = 1, D3D_SRV_DIMENSION_TEXTURE1D = 2, D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, D3D_SRV_DIMENSION_TEXTURE2D = 4, D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, D3D_SRV_DIMENSION_TEXTURE2DMS = 6, D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D_SRV_DIMENSION_TEXTURE3D = 8, D3D_SRV_DIMENSION_TEXTURECUBE = 9, D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, D3D_SRV_DIMENSION_BUFFEREX = 11, D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY, D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY, D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX, } D3D_SRV_DIMENSION; // Bits in shaders indicating features they use which the runtime checks against current device support: cpp_quote("#define D3D_SHADER_FEATURE_DOUBLES 0x00001") cpp_quote("#define D3D_SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X 0x00002") cpp_quote("#define D3D_SHADER_FEATURE_UAVS_AT_EVERY_STAGE 0x00004") cpp_quote("#define D3D_SHADER_FEATURE_64_UAVS 0x00008") cpp_quote("#define D3D_SHADER_FEATURE_MINIMUM_PRECISION 0x00010") cpp_quote("#define D3D_SHADER_FEATURE_11_1_DOUBLE_EXTENSIONS 0x00020") cpp_quote("#define D3D_SHADER_FEATURE_11_1_SHADER_EXTENSIONS 0x00040") cpp_quote("#define D3D_SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING 0x00080") cpp_quote("#define D3D_SHADER_FEATURE_TILED_RESOURCES 0x00100") cpp_quote("#define D3D_SHADER_FEATURE_STENCIL_REF 0x00200") cpp_quote("#define D3D_SHADER_FEATURE_INNER_COVERAGE 0x00400") cpp_quote("#define D3D_SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00800") cpp_quote("#define D3D_SHADER_FEATURE_ROVS 0x01000") cpp_quote("#define D3D_SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x02000") cpp_quote("#define D3D_SHADER_FEATURE_WAVE_OPS 0x04000") cpp_quote("#define D3D_SHADER_FEATURE_INT64_OPS 0x08000") cpp_quote("#define D3D_SHADER_FEATURE_VIEW_ID 0x10000") cpp_quote("#define D3D_SHADER_FEATURE_BARYCENTRICS 0x20000") cpp_quote("#define D3D_SHADER_FEATURE_NATIVE_16BIT_OPS 0x40000") cpp_quote("#define D3D_SHADER_FEATURE_SHADING_RATE 0x80000") cpp_quote("#define D3D_SHADER_FEATURE_RAYTRACING_TIER_1_1 0x100000") cpp_quote("#define D3D_SHADER_FEATURE_SAMPLER_FEEDBACK 0x200000") cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_TYPED_RESOURCE 0x400000") cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_GROUP_SHARED 0x800000") cpp_quote("#define D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x1000000") cpp_quote("#define D3D_SHADER_FEATURE_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x2000000") cpp_quote("#define D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x4000000") cpp_quote("#define D3D_SHADER_FEATURE_WAVE_MMA 0x8000000") cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000") cpp_quote("#define D3D_SHADER_FEATURE_ADVANCED_TEXTURE_OPS 0x20000000") cpp_quote("#define D3D_SHADER_FEATURE_WRITEABLE_MSAA_TEXTURES 0x40000000") // Additional internal shader feature flags are listed in dxbcutils.h (not relevant/useful for public to see) // When adding entries here, make sure they don't conflict with what's there. //---------------------------------------------------------------------------- // // Shader compilation information. // //---------------------------------------------------------------------------- //---------------------------------------------------------------------------- // D3D_SHADER_MACRO: // ---------- // Preprocessor macro definition. The application pass in a NULL-terminated // array of this structure to various D3D APIs. This enables the application // to #define tokens at runtime, before the file is parsed. //---------------------------------------------------------------------------- typedef struct _D3D_SHADER_MACRO { LPCSTR Name; LPCSTR Definition; } D3D_SHADER_MACRO, *LPD3D_SHADER_MACRO; //---------------------------------------------------------------------------- // ID3DBlob: // ------------ // The buffer object is used by D3D to return arbitrary size data. // For compatibility with D3D10 this interface is also called ID3D10Blob, // but the version-neutral form is preferred. // // GetBufferPointer - // Returns a pointer to the beginning of the buffer. // // GetBufferSize - // Returns the size of the buffer, in bytes. //---------------------------------------------------------------------------- // {8BA5FB08-5195-40e2-AC58-0D989C3A0102} cpp_quote("DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);") [ uuid( 8BA5FB08-5195-40e2-AC58-0D989C3A0102 ), object, local, pointer_default( unique ) ] interface ID3D10Blob : IUnknown { LPVOID GetBufferPointer(); SIZE_T GetBufferSize(); }; cpp_quote("typedef interface ID3D10Blob* LPD3D10BLOB;") typedef ID3D10Blob ID3DBlob; cpp_quote("typedef ID3DBlob* LPD3DBLOB;") cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob") // ID3DDestructionNotifier: An interface to QI for, to set a callback which is triggered when the object is fully destroyed typedef void(__stdcall *PFN_DESTRUCTION_CALLBACK)(void* pData); [uuid(a06eb39a-50da-425b-8c31-4eecd6c270f3), object, local, pointer_default(unique)] interface ID3DDestructionNotifier : IUnknown { HRESULT RegisterDestructionCallback( [annotation("_In_")] PFN_DESTRUCTION_CALLBACK callbackFn, [annotation("_In_")] void* pData, [annotation("_Out_")] UINT* pCallbackID ); HRESULT UnregisterDestructionCallback( [annotation("_In_")] UINT callbackID ); }; typedef enum _D3D_INCLUDE_TYPE { D3D_INCLUDE_LOCAL, D3D_INCLUDE_SYSTEM, D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM, // force 32-bit size enum D3D_INCLUDE_FORCE_DWORD = 0x7fffffff } D3D_INCLUDE_TYPE; //---------------------------------------------------------------------------- // ID3DInclude: // ------------- // This interface is intended to be implemented by the application, and can // be used by various D3D APIs. This enables application-specific handling // of #include directives in source files. // // Open() // Opens an include file. If successful, it should fill in ppData and // pBytes. The data pointer returned must remain valid until Close is // subsequently called. The name of the file is encoded in UTF-8 format. // Close() // Closes an include file. If Open was successful, Close is guaranteed // to be called before the API using this interface returns. //---------------------------------------------------------------------------- cpp_quote("typedef interface ID3DInclude ID3DInclude;") cpp_quote("#undef INTERFACE") cpp_quote("#define INTERFACE ID3DInclude") cpp_quote("DECLARE_INTERFACE(ID3DInclude)") cpp_quote("{") cpp_quote(" STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE;") cpp_quote(" STDMETHOD(Close)(THIS_ LPCVOID pData) PURE;") cpp_quote("};") cpp_quote("typedef ID3DInclude* LPD3DINCLUDE;") //---------------------------------------------------------------------------- // // Shader reflection information. // //---------------------------------------------------------------------------- typedef enum _D3D_SHADER_VARIABLE_CLASS { D3D_SVC_SCALAR, D3D_SVC_VECTOR, D3D_SVC_MATRIX_ROWS, D3D_SVC_MATRIX_COLUMNS, D3D_SVC_OBJECT, D3D_SVC_STRUCT, D3D_SVC_INTERFACE_CLASS, D3D_SVC_INTERFACE_POINTER, D3D10_SVC_SCALAR = D3D_SVC_SCALAR, D3D10_SVC_VECTOR = D3D_SVC_VECTOR, D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS, D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS, D3D10_SVC_OBJECT = D3D_SVC_OBJECT, D3D10_SVC_STRUCT = D3D_SVC_STRUCT, D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS, D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER, // force 32-bit size enum D3D_SVC_FORCE_DWORD = 0x7fffffff } D3D_SHADER_VARIABLE_CLASS; typedef enum _D3D_SHADER_VARIABLE_FLAGS { D3D_SVF_USERPACKED = 1, D3D_SVF_USED = 2, D3D_SVF_INTERFACE_POINTER = 4, D3D_SVF_INTERFACE_PARAMETER = 8, D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED, D3D10_SVF_USED = D3D_SVF_USED, D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER, D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER, // force 32-bit size enum D3D_SVF_FORCE_DWORD = 0x7fffffff } D3D_SHADER_VARIABLE_FLAGS; typedef enum _D3D_SHADER_VARIABLE_TYPE { D3D_SVT_VOID = 0, D3D_SVT_BOOL = 1, D3D_SVT_INT = 2, D3D_SVT_FLOAT = 3, D3D_SVT_STRING = 4, D3D_SVT_TEXTURE = 5, D3D_SVT_TEXTURE1D = 6, D3D_SVT_TEXTURE2D = 7, D3D_SVT_TEXTURE3D = 8, D3D_SVT_TEXTURECUBE = 9, D3D_SVT_SAMPLER = 10, D3D_SVT_SAMPLER1D = 11, D3D_SVT_SAMPLER2D = 12, D3D_SVT_SAMPLER3D = 13, D3D_SVT_SAMPLERCUBE = 14, D3D_SVT_PIXELSHADER = 15, D3D_SVT_VERTEXSHADER = 16, D3D_SVT_PIXELFRAGMENT = 17, D3D_SVT_VERTEXFRAGMENT = 18, D3D_SVT_UINT = 19, D3D_SVT_UINT8 = 20, D3D_SVT_GEOMETRYSHADER = 21, D3D_SVT_RASTERIZER = 22, D3D_SVT_DEPTHSTENCIL = 23, D3D_SVT_BLEND = 24, D3D_SVT_BUFFER = 25, D3D_SVT_CBUFFER = 26, D3D_SVT_TBUFFER = 27, D3D_SVT_TEXTURE1DARRAY = 28, D3D_SVT_TEXTURE2DARRAY = 29, D3D_SVT_RENDERTARGETVIEW = 30, D3D_SVT_DEPTHSTENCILVIEW = 31, D3D_SVT_TEXTURE2DMS = 32, D3D_SVT_TEXTURE2DMSARRAY = 33, D3D_SVT_TEXTURECUBEARRAY = 34, D3D_SVT_HULLSHADER = 35, D3D_SVT_DOMAINSHADER = 36, D3D_SVT_INTERFACE_POINTER = 37, D3D_SVT_COMPUTESHADER = 38, D3D_SVT_DOUBLE = 39, D3D_SVT_RWTEXTURE1D = 40, D3D_SVT_RWTEXTURE1DARRAY = 41, D3D_SVT_RWTEXTURE2D = 42, D3D_SVT_RWTEXTURE2DARRAY = 43, D3D_SVT_RWTEXTURE3D = 44, D3D_SVT_RWBUFFER = 45, D3D_SVT_BYTEADDRESS_BUFFER = 46, D3D_SVT_RWBYTEADDRESS_BUFFER = 47, D3D_SVT_STRUCTURED_BUFFER = 48, D3D_SVT_RWSTRUCTURED_BUFFER = 49, D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, D3D_SVT_MIN8FLOAT = 52, D3D_SVT_MIN10FLOAT = 53, D3D_SVT_MIN16FLOAT = 54, D3D_SVT_MIN12INT = 55, D3D_SVT_MIN16INT = 56, D3D_SVT_MIN16UINT = 57, D3D_SVT_INT16 = 58, D3D_SVT_UINT16 = 59, D3D_SVT_FLOAT16 = 60, D3D_SVT_INT64 = 61, D3D_SVT_UINT64 = 62, D3D10_SVT_VOID = D3D_SVT_VOID, D3D10_SVT_BOOL = D3D_SVT_BOOL, D3D10_SVT_INT = D3D_SVT_INT, D3D10_SVT_FLOAT = D3D_SVT_FLOAT, D3D10_SVT_STRING = D3D_SVT_STRING, D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE, D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D, D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D, D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D, D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE, D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER, D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D, D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D, D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D, D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE, D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER, D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER, D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT, D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT, D3D10_SVT_UINT = D3D_SVT_UINT, D3D10_SVT_UINT8 = D3D_SVT_UINT8, D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER, D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER, D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL, D3D10_SVT_BLEND = D3D_SVT_BLEND, D3D10_SVT_BUFFER = D3D_SVT_BUFFER, D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER, D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER, D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY, D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY, D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW, D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW, D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS, D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY, D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY, D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER, D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER, D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER, D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER, D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE, D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D, D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY, D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D, D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY, D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D, D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER, D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER, D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER, D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER, D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER, D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER, D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER, // force 32-bit size enum D3D_SVT_FORCE_DWORD = 0x7fffffff } D3D_SHADER_VARIABLE_TYPE; typedef enum _D3D_SHADER_INPUT_FLAGS { D3D_SIF_USERPACKED = 0x01, D3D_SIF_COMPARISON_SAMPLER = 0x02, // is this a comparison sampler? D3D_SIF_TEXTURE_COMPONENT_0 = 0x04, // this 2-bit value encodes c - 1, where c D3D_SIF_TEXTURE_COMPONENT_1 = 0x08, // is the number of components in the texture D3D_SIF_TEXTURE_COMPONENTS = 0x0c, D3D_SIF_UNUSED = 0x10, D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED, D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER, D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0, D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1, D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS, // force 32-bit size enum D3D_SIF_FORCE_DWORD = 0x7fffffff } D3D_SHADER_INPUT_FLAGS; typedef enum _D3D_SHADER_INPUT_TYPE { D3D_SIT_CBUFFER, D3D_SIT_TBUFFER, D3D_SIT_TEXTURE, D3D_SIT_SAMPLER, D3D_SIT_UAV_RWTYPED, D3D_SIT_STRUCTURED, D3D_SIT_UAV_RWSTRUCTURED, D3D_SIT_BYTEADDRESS, D3D_SIT_UAV_RWBYTEADDRESS, D3D_SIT_UAV_APPEND_STRUCTURED, D3D_SIT_UAV_CONSUME_STRUCTURED, D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, D3D_SIT_RTACCELERATIONSTRUCTURE, D3D_SIT_UAV_FEEDBACKTEXTURE, D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER, D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER, D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE, D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER, D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED, D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED, D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED, D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS, D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS, D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED, D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED, D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, } D3D_SHADER_INPUT_TYPE; typedef enum _D3D_SHADER_CBUFFER_FLAGS { D3D_CBF_USERPACKED = 1, D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED, // force 32-bit size enum D3D_CBF_FORCE_DWORD = 0x7fffffff } D3D_SHADER_CBUFFER_FLAGS; typedef enum _D3D_CBUFFER_TYPE { D3D_CT_CBUFFER, D3D_CT_TBUFFER, D3D_CT_INTERFACE_POINTERS, D3D_CT_RESOURCE_BIND_INFO, D3D10_CT_CBUFFER = D3D_CT_CBUFFER, D3D10_CT_TBUFFER = D3D_CT_TBUFFER, D3D11_CT_CBUFFER = D3D_CT_CBUFFER, D3D11_CT_TBUFFER = D3D_CT_TBUFFER, D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS, D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO, } D3D_CBUFFER_TYPE; typedef enum D3D_NAME { D3D_NAME_UNDEFINED = 0, // Names meaningful to both HLSL and hardware D3D_NAME_POSITION = 1, D3D_NAME_CLIP_DISTANCE = 2, D3D_NAME_CULL_DISTANCE = 3, D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, D3D_NAME_VERTEX_ID = 6, D3D_NAME_PRIMITIVE_ID = 7, D3D_NAME_INSTANCE_ID = 8, D3D_NAME_IS_FRONT_FACE = 9, D3D_NAME_SAMPLE_INDEX = 10, D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, D3D_NAME_BARYCENTRICS = 23, D3D_NAME_SHADINGRATE = 24, D3D_NAME_CULLPRIMITIVE = 25, // Names meaningful to HLSL only D3D_NAME_TARGET = 64, D3D_NAME_DEPTH = 65, D3D_NAME_COVERAGE = 66, D3D_NAME_DEPTH_GREATER_EQUAL = 67, D3D_NAME_DEPTH_LESS_EQUAL = 68, D3D_NAME_STENCIL_REF = 69, D3D_NAME_INNER_COVERAGE = 70, D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED, D3D10_NAME_POSITION = D3D_NAME_POSITION, D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE, D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE, D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX, D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX, D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID, D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID, D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID, D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE, D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX, D3D10_NAME_TARGET = D3D_NAME_TARGET, D3D10_NAME_DEPTH = D3D_NAME_DEPTH, D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE, D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR, D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR, D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR, D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR, D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR, D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL, D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL, D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF, D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE, D3D12_NAME_BARYCENTRICS = D3D_NAME_BARYCENTRICS, D3D12_NAME_SHADINGRATE = D3D_NAME_SHADINGRATE, D3D12_NAME_CULLPRIMITIVE = D3D_NAME_CULLPRIMITIVE, } D3D_NAME; typedef enum D3D_RESOURCE_RETURN_TYPE { D3D_RETURN_TYPE_UNORM = 1, D3D_RETURN_TYPE_SNORM = 2, D3D_RETURN_TYPE_SINT = 3, D3D_RETURN_TYPE_UINT = 4, D3D_RETURN_TYPE_FLOAT = 5, D3D_RETURN_TYPE_MIXED = 6, D3D_RETURN_TYPE_DOUBLE = 7, D3D_RETURN_TYPE_CONTINUED = 8, D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM, D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM, D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT, D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT, D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT, D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED, D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM, D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM, D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT, D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT, D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT, D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED, D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE, D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED, } D3D_RESOURCE_RETURN_TYPE; typedef enum D3D_REGISTER_COMPONENT_TYPE { D3D_REGISTER_COMPONENT_UNKNOWN = 0, D3D_REGISTER_COMPONENT_UINT32 = 1, D3D_REGISTER_COMPONENT_SINT32 = 2, D3D_REGISTER_COMPONENT_FLOAT32 = 3, D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN, D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32, D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32, D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32, } D3D_REGISTER_COMPONENT_TYPE; typedef enum D3D_TESSELLATOR_DOMAIN { D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0, D3D_TESSELLATOR_DOMAIN_ISOLINE = 1, D3D_TESSELLATOR_DOMAIN_TRI = 2, D3D_TESSELLATOR_DOMAIN_QUAD = 3, D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED, D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE, D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI, D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD, } D3D_TESSELLATOR_DOMAIN; typedef enum D3D_TESSELLATOR_PARTITIONING { D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0, D3D_TESSELLATOR_PARTITIONING_INTEGER = 1, D3D_TESSELLATOR_PARTITIONING_POW2 = 2, D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4, D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED, D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER, D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2, D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, } D3D_TESSELLATOR_PARTITIONING; typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE { D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0, D3D_TESSELLATOR_OUTPUT_POINT = 1, D3D_TESSELLATOR_OUTPUT_LINE = 2, D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4, D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED, D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT, D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE, D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW, } D3D_TESSELLATOR_OUTPUT_PRIMITIVE; typedef enum D3D_MIN_PRECISION { D3D_MIN_PRECISION_DEFAULT = 0, // Default precision for the shader model D3D_MIN_PRECISION_FLOAT_16 = 1, // Min 16 bit/component float D3D_MIN_PRECISION_FLOAT_2_8 = 2, // Min 10(2.8)bit/comp. float D3D_MIN_PRECISION_RESERVED = 3, // Reserved for future use D3D_MIN_PRECISION_SINT_16 = 4, // Min 16 bit/comp. signed integer D3D_MIN_PRECISION_UINT_16 = 5, // Min 16 bit/comp. unsigned integer // These values are abstractions of width only for use in situations // where a general width is needed instead of specific types. They // will never be used in shader operands. D3D_MIN_PRECISION_ANY_16 = 0xf0, D3D_MIN_PRECISION_ANY_10 = 0xf1, } D3D_MIN_PRECISION; typedef enum D3D_INTERPOLATION_MODE { D3D_INTERPOLATION_UNDEFINED = 0, D3D_INTERPOLATION_CONSTANT = 1, D3D_INTERPOLATION_LINEAR = 2, D3D_INTERPOLATION_LINEAR_CENTROID = 3, D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4, D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5, D3D_INTERPOLATION_LINEAR_SAMPLE = 6, D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7, } D3D_INTERPOLATION_MODE; // Parameter flags. typedef enum _D3D_PARAMETER_FLAGS { D3D_PF_NONE = 0x00000000, D3D_PF_IN = 0x00000001, D3D_PF_OUT = 0x00000002, D3D_PF_FORCE_DWORD = 0x7fffffff } D3D_PARAMETER_FLAGS; // Format Layout Properties typedef enum D3D_FORMAT_LAYOUT { D3DFL_STANDARD = 0, // standard layout D3DFL_CUSTOM = -1 // custom layout // Note, 1 bit allocated for this in FORMAT_DETAIL below. If you add fields here, add bits... // NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ } D3D_FORMAT_LAYOUT; typedef enum D3D_FORMAT_TYPE_LEVEL { D3DFTL_NO_TYPE = 0, D3DFTL_PARTIAL_TYPE = -2, D3DFTL_FULL_TYPE = -1, // Note, 2 bits allocated for this in FORMAT_DETAIL below. If you add fields here, add bits... // NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ } D3D_FORMAT_TYPE_LEVEL; typedef enum D3D_FORMAT_COMPONENT_NAME { D3DFCN_R = -4, D3DFCN_G = -3, D3DFCN_B = -2, D3DFCN_A = -1, D3DFCN_D = 0, D3DFCN_S = 1, D3DFCN_X = 2, // Note, 3 bits allocated for this in FORMAT_DETAIL below. If you add fields here, add bits... // NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ } D3D_FORMAT_COMPONENT_NAME; typedef enum D3D_FORMAT_COMPONENT_INTERPRETATION { D3DFCI_TYPELESS = 0, D3DFCI_FLOAT = -4, D3DFCI_SNORM = -3, D3DFCI_UNORM = -2, D3DFCI_SINT = -1, D3DFCI_UINT = 1, D3DFCI_UNORM_SRGB = 2, D3DFCI_BIASED_FIXED_2_8 = 3, // Note, 3 bits allocated for this in FORMAT_DETAIL below. If you add fields here, add bits... // NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ } D3D_FORMAT_COMPONENT_INTERPRETATION; // Well-Known Private Data IDs (WKPDID_*): // WKPDID_D3DDebugObjectName provides a unique name to objects in order to assist the developer during debugging. // // const char c_szName[] = "texture.jpg"; // pObject->SetPrivateData( WKPDID_D3DDebugObjectName, sizeof( c_szName ) - 1, c_szName ); cpp_quote("DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);") cpp_quote("DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41);") cpp_quote("DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2);") cpp_quote("DEFINE_GUID(WKPDID_D3D12UniqueObjectId, 0x1b39de15, 0xec04, 0x4bae, 0xba, 0x4d, 0x8c, 0xef, 0x79, 0xfc, 0x04, 0xc1);") cpp_quote("#define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName)") cpp_quote("#define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName)") cpp_quote("#define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName)") cpp_quote("#define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName)") cpp_quote("#define D3D_COMPONENT_MASK_X 1") cpp_quote("#define D3D_COMPONENT_MASK_Y 2") cpp_quote("#define D3D_COMPONENT_MASK_Z 4") cpp_quote("#define D3D_COMPONENT_MASK_W 8") cpp_quote("DEFINE_GUID(D3D_TEXTURE_LAYOUT_ROW_MAJOR,0xb5dc234f,0x72bb,0x4bec,0x97,0x05,0x8c,0xf2,0x58,0xdf,0x6b,0x6c);") // Feature_D3D1XDisplayable cpp_quote("DEFINE_GUID(D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE,0x4c0f29e3,0x3f5f,0x4d35,0x84,0xc9,0xbc,0x09,0x83,0xb6,0x2c,0x28);") // Feature_D3D1XDisplayable