cnq3/code/renderer/hlsl
2020-07-07 04:44:31 +02:00
..
clear.hlsl simplified the new D3D11 partial clear code to not needlessly change primitive topology 2020-07-07 04:44:31 +02:00
dl.hlsl updated copyright years 2020-06-01 20:28:44 +02:00
generic.hlsl added r_alphaToCoverageMipBoost and did some other changes to A2C 2020-07-07 03:49:52 +02:00
mip_end.hlsl added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
mip_pass.hlsl added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
mip_start.hlsl added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
post.hlsl added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
sprite.hlsl updated copyright years 2020-06-01 20:28:44 +02:00