cnq3/code/renderer
2022-04-10 22:14:19 +02:00
..
dxgi D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames 2020-02-24 01:48:43 +01:00
hlsl simplified the new D3D11 partial clear code to not needlessly change primitive topology 2020-07-07 04:44:31 +02:00
stb_image.cpp reverting to old code for .tga image decoding, but with tweaks and fixes 2020-02-18 04:42:28 +01:00
stb_image.h using stb_image to load png and tga images 2017-06-04 16:37:57 +02:00
tr_backend.cpp do not replace older surfaces with newer ones but refuse to add new ones instead 2022-04-10 21:45:59 +02:00
tr_backend_d3d11.cpp fixed the alpha channel blend factors in the D3D11 backend 2020-11-06 02:48:55 +01:00
tr_backend_gl2.cpp added new stats to r_speeds 1 (shader changes, draw calls) 2020-11-05 03:50:58 +01:00
tr_backend_gl3.cpp removed a redundant if statement 2020-11-05 03:55:37 +01:00
tr_bsp.cpp added r_transpSort and we can now sort all surface types by depth 2020-04-16 05:01:48 +02:00
tr_cmds.cpp fixed crashes due to render command list overflows 2020-05-08 03:38:26 +02:00
tr_curve.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_help.h renamed r_noiseScale to r_ditherStrength for consistency 2020-04-28 17:04:43 +02:00
tr_image.cpp no longer whining about mixed image settings with external lightmap atlases 2020-10-15 05:25:51 +02:00
tr_init.cpp added r_alphaToCoverageMipBoost and did some other changes to A2C 2020-07-07 03:49:52 +02:00
tr_light.cpp merge the new build system 2016-12-29 20:13:59 -08:00
tr_local.h fixed delayed shader loads leading to incorrect rendering and crashes (dynamic lights) 2022-04-10 22:14:19 +02:00
tr_main.cpp fixed delayed shader loads leading to incorrect rendering and crashes (dynamic lights) 2022-04-10 22:14:19 +02:00
tr_marks.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_mesh.cpp removed r_nobind and r_showImages, wrote help etc. for the renderer's other temp/cheat CVars 2020-04-02 05:06:00 +02:00
tr_model.cpp added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist 2019-09-25 05:29:13 +02:00
tr_noise.cpp map download improvements 2019-02-14 04:22:45 +01:00
tr_public.h added new stats to r_speeds 1 (shader changes, draw calls) 2020-11-05 03:50:58 +01:00
tr_scene.cpp do not replace older surfaces with newer ones but refuse to add new ones instead 2022-04-10 21:45:59 +02:00
tr_shade.cpp depth fade fixes and improvements 2020-04-26 16:32:51 +02:00
tr_shade_calc.cpp fixed RB_CalcTurbulentTexCoords by using the correct vertex offset 2020-10-27 00:30:13 +01:00
tr_shader.cpp fixed delayed shader loads leading to incorrect rendering and crashes (dynamic lights) 2022-04-10 22:14:19 +02:00
tr_sky.cpp fixed r_showsky and cleaned up the related GAL code 2020-04-02 04:50:12 +02:00
tr_surface.cpp added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
tr_world.cpp do not replace older surfaces with newer ones but refuse to add new ones instead 2022-04-10 21:45:59 +02:00