.. |
compshaders
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
d3d12
|
improved client build and updated build guide
|
2024-01-14 01:34:01 +01:00 |
shaders
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
crp_dof_accum.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
crp_dof_gather.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
crp_fog.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
crp_geometry.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
crp_local.h
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
crp_main.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
crp_opaque.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
crp_tone_map.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
crp_transp_draw.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
crp_transp_resolve.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
D3D12MemAlloc.cpp
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
D3D12MemAlloc.h
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
grp_geometry.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
grp_local.h
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
grp_main.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
grp_post.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
grp_smaa.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
grp_uber_shaders.h
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
grp_world.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
rhi_d3d12.cpp
|
improved client build and updated build guide
|
2024-01-14 01:34:01 +01:00 |
rhi_local.h
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
rhi_public.h
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
smaa_area_texture.h
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
smaa_search_texture.h
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
srp_imgui.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
srp_local.h
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
srp_main.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
srp_mip_gen.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
srp_nuklear.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
srp_ui.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
stb_image.cpp
|
updated stb_image.h
|
2022-06-17 01:46:01 +02:00 |
stb_image.h
|
updated stb_image.h
|
2022-06-17 01:46:01 +02:00 |
tr_backend.cpp
|
removed dead code
|
2023-11-12 01:33:00 +01:00 |
tr_bsp.cpp
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
tr_cmds.cpp
|
fixed R_EndScene's memory allocation test
|
2024-01-13 22:35:34 +01:00 |
tr_curve.cpp
|
import from cnq3 1.47
|
2016-12-17 20:43:04 -08:00 |
tr_gui.cpp
|
added custom font support and font licenses
|
2023-11-12 01:33:00 +01:00 |
tr_help.h
|
added custom font support and font licenses
|
2023-11-12 01:33:00 +01:00 |
tr_image.cpp
|
removed unused fog logic and data
|
2023-11-12 01:33:00 +01:00 |
tr_image_scale.cpp
|
fixed texel offset in the CPU mip-map generator
|
2023-05-30 19:49:55 +02:00 |
tr_init.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
tr_light.cpp
|
the new demo player now has smoother animations at low time scales
|
2022-11-04 05:06:38 +01:00 |
tr_local.h
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
tr_main.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
tr_marks.cpp
|
import from cnq3 1.47
|
2016-12-17 20:43:04 -08:00 |
tr_mesh.cpp
|
fixed expression to clarify intent
|
2023-11-12 01:33:00 +01:00 |
tr_model.cpp
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
tr_noise.cpp
|
map download improvements
|
2019-02-14 04:22:45 +01:00 |
tr_nuklear.cpp
|
added Nuklear extensions for UI and CGame
|
2023-11-29 02:57:28 +01:00 |
tr_public.h
|
added Nuklear extensions for UI and CGame
|
2023-11-29 02:57:28 +01:00 |
tr_renderdoc.cpp
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
tr_scene.cpp
|
removed unused fog logic and data
|
2023-11-12 01:33:00 +01:00 |
tr_shade_calc.cpp
|
removed unused fog logic and data
|
2023-11-12 01:33:00 +01:00 |
tr_shader.cpp
|
implemented depth fade
|
2023-11-12 01:33:00 +01:00 |
tr_sky.cpp
|
removed r_showsky, r_showtris, r_shownormals
|
2023-11-12 01:33:01 +01:00 |
tr_surface.cpp
|
no longer tessellating in RB_SurfaceSizeGrid
|
2023-11-12 01:33:01 +01:00 |
tr_world.cpp
|
removed unused fog logic and data
|
2023-11-12 01:33:00 +01:00 |