cnq3/code/renderer/hlsl
myT 6fcabd83b7 fixed D3D11 partial render target clears
viewport/scissor settings do NOT apply to:
- ClearDepthStencilView
- ClearRenderTargetView

hence this fix
2020-06-18 04:19:34 +02:00
..
clear.hlsl fixed D3D11 partial render target clears 2020-06-18 04:19:34 +02:00
dl.hlsl updated copyright years 2020-06-01 20:28:44 +02:00
generic.hlsl updated copyright years 2020-06-01 20:28:44 +02:00
mip_end.hlsl added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
mip_pass.hlsl added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
mip_start.hlsl added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
post.hlsl added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
sprite.hlsl updated copyright years 2020-06-01 20:28:44 +02:00