myT
5c4cf3d720
fixed some motion blur artifacts
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fixed:
- sharp moving pixels at screen edges
- static foreground meshes leaving a trail
- static foreground meshes surrounded by sharp moving background pixels
the last 2 items were very noticeable with view weapons
the trade-off is that blurred silhouettes of foreground objects now look worse
2024-04-15 04:03:22 +02:00
myT
b7522d8f7c
fixed GRP fragment blending using post-blend clamping
2024-04-14 00:10:52 +02:00
myT
30150e889e
added sunlight and volumetric lighting
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fixed depth linearization
2024-03-29 04:19:38 +01:00
myT
c737a2833f
added depth min/max generation pass
2024-03-29 03:53:19 +01:00
myT
b5b16e6033
DXR 1.1 and SV_Barycentrics support are now optional
2024-02-18 22:51:59 +01:00
myT
838c9a6485
added motion blur and freeze frame commands
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- fixed crash due to missing blue noise texture
- added motion vector viz
- renamed TextureFormat entries
2024-02-18 16:26:05 +01:00
myT
a76dba5cfb
raytracing soft shadows, normal smoothing, G-buffer viz
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- brightness-corrected ImGUI drawing
- upgraded shader code to HLSL 2021
- vertex normals drawing
2024-02-06 23:15:31 +01:00
myT
0cae0a9545
added pre-pass w/ normals, unified clip plane generation
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motion vectors to be done later
2024-01-19 23:57:40 +01:00
myT
7fab6ea376
simplified world shader trace and fixed its VSync support
2024-01-18 03:16:35 +01:00
myT
31b960255d
added a magnifier tool to the CRP
2024-01-15 22:03:50 +01:00
myT
708825ea5e
updated depth constants generation in OIT resolve pass
2024-01-15 17:06:35 +01:00
myT
9e5229a901
improved shader IL inclusion from C++, simplified CRP shaders
2024-01-14 22:43:20 +01:00
myT
ad3f942a8d
added the Cinematic Rendering Pipeline
2024-01-13 22:40:13 +01:00