myT
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3b6a3a5019
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added D3D12 rendering and removed D3D11, GL2, GL3
don't track .user files except for cnq3 and cnq3-server
disabled FPS hack
disabled FPS hack, part 2
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2023-11-12 01:32:58 +01:00 |
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myT
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c75b2b27fa
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fixed invalid skybox texture mip/filter settings
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2023-03-02 18:57:49 +01:00 |
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myT
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cb38533de5
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invertedpenguin: replaced the shader of the blood pool behind RA
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2022-12-13 05:10:57 +01:00 |
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myT
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69c1bee127
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simplified and improved r_vertexLight handling
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2022-12-03 04:57:58 +01:00 |
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myT
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a5e28eb08f
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added r_transpSort and we can now sort all surface types by depth
also fixed up RE_AddPolyToScene's overflow check
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2020-04-16 05:01:48 +02:00 |
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myT
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01ce4063b5
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added r_lightmapGreyscale
thanks to Jakub 'kubaxvx' Matraszek for his contribution
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2020-01-12 23:03:54 +01:00 |
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myT
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7939488266
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fixed incorrect state bits for shaders when loading a map with no lighting
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2019-09-25 05:35:45 +02:00 |
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myT
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db4fb31658
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
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myT
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6f3908ceaa
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completely removed flare support
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2019-09-25 05:21:01 +02:00 |
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myT
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c44b13ad90
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when faces have short normals, we compute new unit-length normals
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2019-09-25 05:13:39 +02:00 |
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myT
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afb9b725e9
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fixed lightmap texture coordinates in all cases
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2019-03-19 17:47:19 +01:00 |
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myT
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b909f05195
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bundling lightmap tiles into texture atlases to improve batching
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2018-12-08 23:36:27 +01:00 |
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myT
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3c4a71faaf
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removed the stupid r_mapBrightness subtraction system
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2017-11-29 14:20:53 +01:00 |
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myT
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9b60bd762d
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replaced r_(map)OverBrightBits with r_(map)Brightness
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2017-11-22 18:59:51 +01:00 |
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myT
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70f301e4ff
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cvar help extension
cvar type+range extension
module tracking for cvars and commands
lots of help text
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2017-10-03 19:11:10 +02:00 |
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myT
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f9fbe4797f
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fixed r_lightmap not being used and made it archived
removed the r_maplight* cvars
removed dead code (RB_StageIteratorGeneric)
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2017-08-18 17:03:30 +02:00 |
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myT
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6b167831dd
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fixed the ct3ctf1 grate near quad getting picmipped
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2017-05-04 19:02:58 +02:00 |
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arQon
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1afbf12d80
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repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
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2016-12-18 03:05:45 -08:00 |
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arQon
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97db9f2314
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
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