Commit graph

19 commits

Author SHA1 Message Date
myT
3b6a3a5019 added D3D12 rendering and removed D3D11, GL2, GL3
don't track .user files except for cnq3 and cnq3-server

disabled FPS hack

disabled FPS hack, part 2
2023-11-12 01:32:58 +01:00
myT
c75b2b27fa fixed invalid skybox texture mip/filter settings 2023-03-02 18:57:49 +01:00
myT
cb38533de5 invertedpenguin: replaced the shader of the blood pool behind RA 2022-12-13 05:10:57 +01:00
myT
69c1bee127 simplified and improved r_vertexLight handling 2022-12-03 04:57:58 +01:00
myT
a5e28eb08f added r_transpSort and we can now sort all surface types by depth
also fixed up RE_AddPolyToScene's overflow check
2020-04-16 05:01:48 +02:00
myT
01ce4063b5 added r_lightmapGreyscale
thanks to Jakub 'kubaxvx' Matraszek for his contribution
2020-01-12 23:03:54 +01:00
myT
7939488266 fixed incorrect state bits for shaders when loading a map with no lighting 2019-09-25 05:35:45 +02:00
myT
db4fb31658 added OpenGL 3.2 and Direct3D 11 renderer back-ends 2019-09-25 05:25:59 +02:00
myT
6f3908ceaa completely removed flare support 2019-09-25 05:21:01 +02:00
myT
c44b13ad90 when faces have short normals, we compute new unit-length normals 2019-09-25 05:13:39 +02:00
myT
afb9b725e9 fixed lightmap texture coordinates in all cases 2019-03-19 17:47:19 +01:00
myT
b909f05195 bundling lightmap tiles into texture atlases to improve batching 2018-12-08 23:36:27 +01:00
myT
3c4a71faaf removed the stupid r_mapBrightness subtraction system 2017-11-29 14:20:53 +01:00
myT
9b60bd762d replaced r_(map)OverBrightBits with r_(map)Brightness 2017-11-22 18:59:51 +01:00
myT
70f301e4ff cvar help extension
cvar type+range extension
module tracking for cvars and commands
lots of help text
2017-10-03 19:11:10 +02:00
myT
f9fbe4797f fixed r_lightmap not being used and made it archived
removed the r_maplight* cvars
removed dead code (RB_StageIteratorGeneric)
2017-08-18 17:03:30 +02:00
myT
6b167831dd fixed the ct3ctf1 grate near quad getting picmipped 2017-05-04 19:02:58 +02:00
arQon
1afbf12d80 repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh 2016-12-18 03:05:45 -08:00
arQon
97db9f2314 import from cnq3 1.47 2016-12-17 20:43:04 -08:00