myT
ac9d10cc97
fixed the position and size of the highlight rectangle of com_completionStyle 1
2017-07-30 03:27:54 +02:00
myT
265cca7eb6
raised the console text buffer size
2017-07-05 23:56:18 +02:00
myT
47a566f9cc
com_completionStyle 1 for cycling auto-completion results line in ET
2017-07-05 05:53:05 +02:00
myT
23d0273489
commands registered by cgame get removed after CG_SHUTDOWN
2017-07-04 22:31:21 +02:00
myT
9ea5d021d5
implemented the new interop system
...
implemented the dynamic lights and integer shader time extensions
2017-06-22 07:15:47 +02:00
myT
8b5728559b
unified the command history logic
...
when a command is the same as the previous one, it doesn't get saved
Linux tty keys support: left, right, home, end, delete
2017-06-04 13:02:20 +02:00
myT
aa2b00cbbb
added m_accelStyle and m_accelOffset for a new accel style
2017-06-02 20:53:35 +02:00
myT
6cde91e503
always making sv_pakNames empty
2017-05-23 23:49:59 +02:00
myT
389cd1690d
fixed a bunch of fp math expressions for lack of precision and incorrectly using double instead of float
2017-05-19 00:00:08 +02:00
myT
85d6762647
added auto-completion to the Windows dedicated server
...
fixed Linux dedicated servers inserting a leading backslash when running auto-completion
fixed tty handling of the leading "]"
2017-05-18 23:23:50 +02:00
myT
9d18b2dfe5
fixed the Linux build and removed unused files and dead code
2017-05-18 06:20:28 +02:00
myT
94541565b5
added con_scaleMode
2017-05-17 07:18:06 +02:00
myT
e7fc251663
no longer able to scroll past the topmost line after a console clear
2017-05-17 07:13:28 +02:00
myT
e4062a6c90
reduced win32 raw mouse input latency and added cl_drawMouseLag
2017-05-06 22:01:14 +02:00
myT
0e18c3b645
added BACKSLASH as a bindable key on Windows
2017-05-04 18:52:46 +02:00
myT
7ea3b4264c
fixed multi-view mouse input sensitivity for CPMA 1.50
2017-05-04 08:51:13 +02:00
myT
3d6d1e587a
renamed con_saveCmdHistory to con_history
2017-04-20 03:25:46 +02:00
myT
c63c3e80a6
replaced monitor gamma by a post-process gamma shader
...
ported the dyn lights shaders to glsl
nuked stereo rendering
replaced r_ext_multisample with r_msaa
2017-03-21 00:58:59 +01:00
myT
ae2560984a
fixed comparing an int to NULL
2017-03-08 01:06:30 +01:00
myT
82994d21f8
opt-in command history saving with con_saveCmdHistory
2017-03-07 22:44:03 +01:00
myT
39ee0db5b7
added exception/signal/exit handlers to properly restore modified system settings like gamma ramps
2017-03-05 20:10:48 +01:00
myT
0f89ca6853
tweaked console scrolling (binds and speed), fixed the clamping and the backtick insertion on Windows
2017-01-23 07:33:53 +01:00
arQon
b34c0365ab
red means error. always has, always will. let's keep it that way
2017-01-19 10:08:59 -08:00
arQon
4f9754adfe
intelligent TAB-completion handling (support for mapnames, binds, etc)
2017-01-19 00:59:44 -08:00
arQon
047f312ea7
revert to linear falloff
2017-01-18 01:28:44 -08:00
myT
f327428475
full x64 support with a VM based on quake3e OCT 21 2016
...
the VM compiler uses SSE for floating-point ops when possible
2017-01-11 14:24:58 +01:00
arQon
954c80a8b5
merge the new build system
...
use the "premake" tool from the cnq3tools repo with
"--quake3dir=<q3dir>" to generate a VS sln and gcc makefiles
this changeset also removes the "clever" handling of fullscreen/windowed
changes which didn't actually work and just broke windowed mode
2016-12-29 20:13:59 -08:00
arQon
1afbf12d80
repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
2016-12-18 03:05:45 -08:00
arQon
97db9f2314
import from cnq3 1.47
2016-12-17 20:43:04 -08:00