cnq3/code/client
2017-06-02 20:53:35 +02:00
..
cl_avi.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
cl_browser.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
cl_cgame.cpp added exception/signal/exit handlers to properly restore modified system settings like gamma ramps 2017-03-05 20:10:48 +01:00
cl_cin.cpp replaced monitor gamma by a post-process gamma shader 2017-03-21 00:58:59 +01:00
cl_console.cpp fixed a bunch of fp math expressions for lack of precision and incorrectly using double instead of float 2017-05-19 00:00:08 +02:00
cl_input.cpp added m_accelStyle and m_accelOffset for a new accel style 2017-06-02 20:53:35 +02:00
cl_keys.cpp added auto-completion to the Windows dedicated server 2017-05-18 23:23:50 +02:00
cl_main.cpp always making sv_pakNames empty 2017-05-23 23:49:59 +02:00
cl_net_chan.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
cl_parse.cpp always making sv_pakNames empty 2017-05-23 23:49:59 +02:00
cl_scrn.cpp reduced win32 raw mouse input latency and added cl_drawMouseLag 2017-05-06 22:01:14 +02:00
cl_ui.cpp full x64 support with a VM based on quake3e OCT 21 2016 2017-01-11 14:24:58 +01:00
client.h fixed the Linux build and removed unused files and dead code 2017-05-18 06:20:28 +02:00
keycodes.h added BACKSLASH as a bindable key on Windows 2017-05-04 18:52:46 +02:00
keys.h opt-in command history saving with con_saveCmdHistory 2017-03-07 22:44:03 +01:00
snd_codec.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
snd_codec.h import from cnq3 1.47 2016-12-17 20:43:04 -08:00
snd_codec_ogg.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
snd_codec_wav.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
snd_dma.cpp revert to linear falloff 2017-01-18 01:28:44 -08:00
snd_local.h import from cnq3 1.47 2016-12-17 20:43:04 -08:00
snd_main.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
snd_mem.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
snd_mix.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
snd_public.h import from cnq3 1.47 2016-12-17 20:43:04 -08:00