myT
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7fab6ea376
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simplified world shader trace and fixed its VSync support
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2024-01-18 03:16:35 +01:00 |
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myT
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ad3f942a8d
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added the Cinematic Rendering Pipeline
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2024-01-13 22:40:13 +01:00 |
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myT
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19aad64607
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added Nuklear extensions for UI and CGame
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2023-11-29 02:57:28 +01:00 |
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myT
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9a6e253dc3
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removed screenshot/videoframe requests from the render command list
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2023-11-23 19:59:39 +01:00 |
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myT
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b91e20a1b9
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fixed sync issue with swap chain readback
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2023-11-18 15:32:39 +01:00 |
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myT
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61fbcb5304
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fixed RT format mismatch with r_rtColorFormat > 0 and r_smaa > 0
only the inverse tone map needed multiple pipelines
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2023-11-18 15:32:39 +01:00 |
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myT
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00840e10d8
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implemented depth fade
improved PSO change tracking
embedded more common uber pixel shader permutations
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2023-11-12 01:33:00 +01:00 |
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myT
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ffde1f2b1b
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implemented dynamic lights
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2023-11-12 01:32:59 +01:00 |
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myT
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fd035c0f70
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added r_shadingRate
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2023-11-12 01:32:59 +01:00 |
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myT
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a60693ae65
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partial depth pre-pass with some hacky heuristics
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2023-11-12 01:32:59 +01:00 |
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myT
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e13385ed05
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more static memory for cpm3b_b1
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2023-11-12 01:32:59 +01:00 |
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myT
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f8567ecba0
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added world shader tracing
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2023-11-12 01:32:59 +01:00 |
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myT
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3b6a3a5019
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added D3D12 rendering and removed D3D11, GL2, GL3
don't track .user files except for cnq3 and cnq3-server
disabled FPS hack
disabled FPS hack, part 2
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2023-11-12 01:32:58 +01:00 |
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