myT
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a646bfdc87
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fixed shader stages using "wave" not being animated when the server time is a big number
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2017-05-19 00:04:32 +02:00 |
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myT
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85d6762647
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added auto-completion to the Windows dedicated server
fixed Linux dedicated servers inserting a leading backslash when running auto-completion
fixed tty handling of the leading "]"
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2017-05-18 23:23:50 +02:00 |
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myT
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8e2aafbdfd
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r_monitor is now latched, auto-updated and is used in every vid_restart call
fixed glConfig.vidWidth/Height when r_mode is set to use desktop res
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2017-05-17 07:41:25 +02:00 |
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myT
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94541565b5
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added con_scaleMode
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2017-05-17 07:18:06 +02:00 |
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myT
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e4062a6c90
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reduced win32 raw mouse input latency and added cl_drawMouseLag
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2017-05-06 22:01:14 +02:00 |
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myT
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f9d4056e41
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fixed the pukka3tourney2 slime not being green with r_vertexLight 1
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2017-05-04 19:06:51 +02:00 |
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myT
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6b167831dd
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fixed the ct3ctf1 grate near quad getting picmipped
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2017-05-04 19:02:58 +02:00 |
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myT
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0e18c3b645
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added BACKSLASH as a bindable key on Windows
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2017-05-04 18:52:46 +02:00 |
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myT
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8abb87e783
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fixed the player name look-up behavior of kick, banUser, dumpuser
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2017-05-04 18:36:07 +02:00 |
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myT
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7ea3b4264c
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fixed multi-view mouse input sensitivity for CPMA 1.50
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2017-05-04 08:51:13 +02:00 |
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myT
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3d6d1e587a
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renamed con_saveCmdHistory to con_history
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2017-04-20 03:25:46 +02:00 |
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myT
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32de17e9b2
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updated the changelog
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2017-04-11 17:45:54 +02:00 |
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arQon
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1afbf12d80
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repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
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2016-12-18 03:05:45 -08:00 |
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arQon
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97db9f2314
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
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