myT
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a76dba5cfb
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raytracing soft shadows, normal smoothing, G-buffer viz
- brightness-corrected ImGUI drawing
- upgraded shader code to HLSL 2021
- vertex normals drawing
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2024-02-06 23:15:31 +01:00 |
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myT
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3b6a3a5019
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added D3D12 rendering and removed D3D11, GL2, GL3
don't track .user files except for cnq3 and cnq3-server
disabled FPS hack
disabled FPS hack, part 2
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2023-11-12 01:32:58 +01:00 |
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myT
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69c1bee127
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simplified and improved r_vertexLight handling
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2022-12-03 04:57:58 +01:00 |
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myT
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1115cb39b0
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added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist
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2019-09-25 05:29:13 +02:00 |
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myT
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db4fb31658
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
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arQon
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1afbf12d80
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repair some strange quality regressions in the renderer source, as well as what looks like some half-merged pmx pieces. add glext for win32 platforms. NOTE: vc has poisoned a bunch of files with CRLF endings, because apparently you're not allowed to have those work properly in vs2013 and later, sigh
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2016-12-18 03:05:45 -08:00 |
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arQon
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97db9f2314
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
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