mirror of
https://bitbucket.org/CPMADevs/cnq3
synced 2024-11-28 14:53:04 +00:00
40 lines
1.2 KiB
HLSL
40 lines
1.2 KiB
HLSL
|
/*
|
||
|
===========================================================================
|
||
|
Copyright (C) 2019 Gian 'myT' Schellenbaum
|
||
|
|
||
|
This file is part of Challenge Quake 3 (CNQ3).
|
||
|
|
||
|
Challenge Quake 3 is free software; you can redistribute it
|
||
|
and/or modify it under the terms of the GNU General Public License as
|
||
|
published by the Free Software Foundation; either version 2 of the License,
|
||
|
or (at your option) any later version.
|
||
|
|
||
|
Challenge Quake 3 is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
|
||
|
===========================================================================
|
||
|
*/
|
||
|
// gamma-space UINT8 to linear-space FLOAT compute shader
|
||
|
|
||
|
Texture2D<uint4> src : register(t0);
|
||
|
RWTexture2D<float4> dst : register(u0);
|
||
|
|
||
|
cbuffer Constants : register(b0)
|
||
|
{
|
||
|
float gamma;
|
||
|
float dummy0;
|
||
|
float dummy1;
|
||
|
float dummy2;
|
||
|
}
|
||
|
|
||
|
[numthreads(8, 8, 1)]
|
||
|
void cs_main(uint3 id : SV_DispatchThreadID)
|
||
|
{
|
||
|
float4 v = src[id.xy] / 255.0;
|
||
|
dst[id.xy] = float4(pow(v.xyz, gamma), v.a);
|
||
|
}
|