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dxgi
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D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames
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2020-02-24 01:48:43 +01:00 |
hlsl
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dynamic lights apply to even more surfaces and have a nicer fall-off
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2020-02-21 08:26:12 +01:00 |
stb_image.cpp
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reverting to old code for .tga image decoding, but with tweaks and fixes
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2020-02-18 04:42:28 +01:00 |
stb_image.h
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using stb_image to load png and tga images
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2017-06-04 16:37:57 +02:00 |
tr_backend.cpp
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fixed a bunch of variable shadowing cases and removed unused variables
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2020-02-24 01:52:29 +01:00 |
tr_backend_d3d11.cpp
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fixed the soft sprite status console print always saying it's "ON" with GL3 and D3D11
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2020-04-05 06:40:34 +02:00 |
tr_backend_gl2.cpp
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removed r_nobind and r_showImages, wrote help etc. for the renderer's other temp/cheat CVars
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2020-04-02 05:06:00 +02:00 |
tr_backend_gl3.cpp
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fixed the soft sprite status console print always saying it's "ON" with GL3 and D3D11
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2020-04-05 06:40:34 +02:00 |
tr_bsp.cpp
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added r_lightmapGreyscale
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2020-01-12 23:03:54 +01:00 |
tr_cmds.cpp
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
tr_curve.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_help.h
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D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames
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2020-02-24 01:48:43 +01:00 |
tr_image.cpp
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r_mapBrightness can now be used with r_fullbright for lightmapped surfaces
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2020-02-27 05:26:19 +01:00 |
tr_init.cpp
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removed r_nobind and r_showImages, wrote help etc. for the renderer's other temp/cheat CVars
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2020-04-02 05:06:00 +02:00 |
tr_light.cpp
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merge the new build system
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2016-12-29 20:13:59 -08:00 |
tr_local.h
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removed r_nobind and r_showImages, wrote help etc. for the renderer's other temp/cheat CVars
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2020-04-02 05:06:00 +02:00 |
tr_main.cpp
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
tr_marks.cpp
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import from cnq3 1.47
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2016-12-17 20:43:04 -08:00 |
tr_mesh.cpp
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removed r_nobind and r_showImages, wrote help etc. for the renderer's other temp/cheat CVars
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2020-04-02 05:06:00 +02:00 |
tr_model.cpp
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added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist
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2019-09-25 05:29:13 +02:00 |
tr_noise.cpp
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map download improvements
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2019-02-14 04:22:45 +01:00 |
tr_public.h
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
tr_scene.cpp
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
tr_shade.cpp
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dynamic lights apply to even more surfaces and have a nicer fall-off
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2020-02-21 08:26:12 +01:00 |
tr_shade_calc.cpp
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
tr_shader.cpp
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fixed the soft sprite status console print always saying it's "ON" with GL3 and D3D11
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2020-04-05 06:40:34 +02:00 |
tr_sky.cpp
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fixed r_showsky and cleaned up the related GAL code
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2020-04-02 04:50:12 +02:00 |
tr_surface.cpp
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added OpenGL 3.2 and Direct3D 11 renderer back-ends
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2019-09-25 05:25:59 +02:00 |
tr_world.cpp
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fixed dynamic light face culling using the untransformed (world-space) light position
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2020-02-26 23:01:28 +01:00 |