research/hhe/v1.3/mobjinfo.c
Simon Howard f3ce33db78 Make dump-mobjinfo use modular config. Add dumps of v1.2 and v1.3
mobjinfo tables.

Subversion-branch: /research
Subversion-revision: 1885
2010-04-17 22:46:31 +00:00

4324 lines
173 KiB
C

mobjinfo_t mobjinfo[] = {
{
81, // doomednum
2, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
MF2_FLOATBOB, // flags2
},
{
85, // doomednum
5, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
MF2_FLOATBOB, // flags2
},
{
31, // doomednum
6, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
MF2_FLOATBOB, // flags2
},
{
8, // doomednum
7, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
35, // doomednum
8, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
75, // doomednum
51, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_SHADOW | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
82, // doomednum
52, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
83, // doomednum
55, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
84, // doomednum
59, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
86, // doomednum
63, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
30, // doomednum
64, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
-1, // doomednum
68, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
73, // deathstate
0, // xdeathstate
sfx_None, // deathsound
18 * FRACUNIT, // speed
8 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
32, // doomednum
77, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
33, // doomednum
78, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
34, // doomednum
81, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
-1, // doomednum
82, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_phohit, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY | MF_SHADOW, // flags
0, // flags2
},
{
36, // doomednum
93, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_COUNTITEM, // flags
MF2_FLOATBOB, // flags2
},
{
2035, // doomednum
97, // spawnstate
45, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
98, // painstate
255, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
99, // deathstate
0, // xdeathstate
sfx_podexp, // deathsound
0, // speed
16 * FRACUNIT, // radius
54 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_NOBLOOD, // flags
MF2_WINDTHRUST | MF2_PUSHABLE | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP, // flags2
},
{
-1, // doomednum
111, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
113, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
2 * FRACUNIT, // radius
4 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
MF2_LOGRAV | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
},
{
43, // doomednum
114, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR | MF_NOBLOCKMAP, // flags
0, // flags2
},
{
-1, // doomednum
115, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
119, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
2 * FRACUNIT, // radius
4 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
MF2_LOGRAV | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
},
{
-1, // doomednum
120, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0, // flags2
},
{
-1, // doomednum
127, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0, // flags2
},
{
-1, // doomednum
133, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
0, // flags2
},
{
-1, // doomednum
138, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
142, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
2 * FRACUNIT, // radius
4 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
MF2_LOGRAV | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
},
{
-1, // doomednum
143, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0, // flags2
},
{
17, // doomednum
147, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
70 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0, // flags2
},
{
24, // doomednum
148, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
60 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0, // flags2
},
{
25, // doomednum
149, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
45 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0, // flags2
},
{
26, // doomednum
150, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
35 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0, // flags2
},
{
28, // doomednum
151, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
60 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0, // flags2
},
{
27, // doomednum
154, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
12 * FRACUNIT, // radius
54 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
29, // doomednum
157, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
16 * FRACUNIT, // radius
34 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
37, // doomednum
158, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
8 * FRACUNIT, // radius
32 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
38, // doomednum
159, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
12 * FRACUNIT, // radius
64 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
39, // doomednum
160, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
8 * FRACUNIT, // radius
36 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0, // flags2
},
{
40, // doomednum
161, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
12 * FRACUNIT, // radius
68 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0, // flags2
},
{
76, // doomednum
162, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
16 * FRACUNIT, // radius
44 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
44, // doomednum
170, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
12 * FRACUNIT, // radius
32 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
47, // doomednum
171, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
14 * FRACUNIT, // radius
128 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
48, // doomednum
172, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
23 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0, // flags2
},
{
49, // doomednum
173, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
27 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0, // flags2
},
{
50, // doomednum
174, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY, // flags
0, // flags2
},
{
51, // doomednum
177, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
8 * FRACUNIT, // radius
104 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
0, // flags2
},
{
94, // doomednum
178, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
16 * FRACUNIT, // radius
50 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
95, // doomednum
178, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
16 * FRACUNIT, // radius
50 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
96, // doomednum
178, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
16 * FRACUNIT, // radius
50 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
-1, // doomednum
181, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
16 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID | MF_NOGRAVITY, // flags
0, // flags2
},
{
87, // doomednum
185, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
12 * FRACUNIT, // radius
20 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
0, // flags2
},
{
-1, // doomednum
194, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
196, // deathstate
0, // xdeathstate
sfx_volhit, // deathsound
2 * FRACUNIT, // speed
8 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
MF2_LOGRAV | MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
},
{
-1, // doomednum
202, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
204, // deathstate
0, // xdeathstate
sfx_None, // deathsound
2 * FRACUNIT, // speed
8 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
MF2_LOGRAV | MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
},
{
74, // doomednum
211, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR | MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
52, // doomednum
212, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR | MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
-1, // doomednum
213, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
0, // flags2
},
{
-1, // doomednum
218, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
0, // flags2
},
{
-1, // doomednum
223, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
14, // doomednum
0, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR | MF_NOBLOCKMAP, // flags
0, // flags2
},
{
-1, // doomednum
251, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_stfhit, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
-1, // doomednum
255, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_stfpow, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
-1, // doomednum
251, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_chicatk, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
2005, // doomednum
266, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
-1, // doomednum
289, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
0, // flags2
},
{
-1, // doomednum
293, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
0, // flags2
},
{
53, // doomednum
297, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
-1, // doomednum
313, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
314, // deathstate
0, // xdeathstate
sfx_blshit, // deathsound
184 * FRACUNIT, // speed
12 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
321, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
},
{
-1, // doomednum
326, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
328, // deathstate
0, // xdeathstate
sfx_hrnhit, // deathsound
14 * FRACUNIT, // speed
8 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT | MF2_RIP, // flags2
},
{
-1, // doomednum
333, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
-1, // doomednum
338, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
2002, // doomednum
345, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
-1, // doomednum
363, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_lobsht, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
365, // deathstate
0, // xdeathstate
sfx_None, // deathsound
20 * FRACUNIT, // speed
8 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
370, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
372, // deathstate
0, // xdeathstate
sfx_None, // deathsound
10 * FRACUNIT, // speed
8 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
6, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
373, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
365, // deathstate
0, // xdeathstate
sfx_None, // deathsound
7 * FRACUNIT, // speed
8 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
4, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
375, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
376, // deathstate
0, // xdeathstate
sfx_None, // deathsound
7 * FRACUNIT, // speed
8 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
18, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_TELESTOMP, // flags2
},
{
2004, // doomednum
377, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
-1, // doomednum
393, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_hrnsht, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
395, // deathstate
0, // xdeathstate
sfx_hrnhit, // deathsound
22 * FRACUNIT, // speed
12 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
401, // spawnstate
140, // spawnhealth
0, // seestate
sfx_hrnsht, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
405, // deathstate
0, // xdeathstate
sfx_ramphit, // deathsound
22 * FRACUNIT, // speed
12 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
10, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
413, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
417, // deathstate
0, // xdeathstate
sfx_None, // deathsound
12 * FRACUNIT, // speed
5 * FRACUNIT, // radius
12 * FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
414, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
422, // deathstate
0, // xdeathstate
sfx_None, // deathsound
12 * FRACUNIT, // speed
5 * FRACUNIT, // radius
12 * FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
415, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
427, // deathstate
0, // xdeathstate
sfx_None, // deathsound
12 * FRACUNIT, // speed
5 * FRACUNIT, // radius
12 * FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
416, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
432, // deathstate
0, // xdeathstate
sfx_None, // deathsound
12 * FRACUNIT, // speed
5 * FRACUNIT, // radius
12 * FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
460, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
462, // deathstate
0, // xdeathstate
sfx_gldhit, // deathsound
22 * FRACUNIT, // speed
10 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
466, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
462, // deathstate
0, // xdeathstate
sfx_None, // deathsound
18 * FRACUNIT, // speed
10 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
468, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
-1, // doomednum
462, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
2003, // doomednum
473, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
-1, // doomednum
486, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_phosht, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
487, // deathstate
0, // xdeathstate
sfx_phohit, // deathsound
20 * FRACUNIT, // speed
11 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
20, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
495, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
},
{
-1, // doomednum
500, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
510, // deathstate
0, // xdeathstate
sfx_None, // deathsound
10 * FRACUNIT, // speed
6 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
},
{
2001, // doomednum
515, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
-1, // doomednum
552, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_bowsht, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
553, // deathstate
0, // xdeathstate
sfx_hrnhit, // deathsound
30 * FRACUNIT, // speed
11 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
10, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
556, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_bowsht, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
553, // deathstate
0, // xdeathstate
sfx_hrnhit, // deathsound
32 * FRACUNIT, // speed
11 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
6, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
557, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
558, // deathstate
0, // xdeathstate
sfx_hrnhit, // deathsound
20 * FRACUNIT, // speed
11 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
561, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
MF2_LOGRAV, // flags2
},
{
-1, // doomednum
563, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0, // flags2
},
{
-1, // doomednum
566, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
569, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
2 * FRACUNIT, // radius
4 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
},
{
-1, // doomednum
570, // spawnstate
100, // spawnhealth
571, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
577, // painstate
255, // painchance
sfx_plrpai, // painsound
0, // meleestate
575, // missilestate
0, // crashstate
579, // deathstate
588, // xdeathstate
sfx_plrdth, // deathsound
0, // speed
16 * FRACUNIT, // radius
56 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH, // flags
MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP, // flags2
},
{
-1, // doomednum
617, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
4 * FRACUNIT, // radius
4 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF, // flags
MF2_LOGRAV | MF2_CANNOTPUSH, // flags2
},
{
-1, // doomednum
624, // spawnstate
100, // spawnhealth
625, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
630, // painstate
255, // painchance
sfx_chicpai, // painsound
0, // meleestate
629, // missilestate
0, // crashstate
640, // deathstate
0, // xdeathstate
sfx_chicdth, // deathsound
0, // speed
16 * FRACUNIT, // radius
24 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_NOTDMATCH, // flags
MF2_LOGRAV | MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP, // flags2
},
{
-1, // doomednum
632, // spawnstate
10, // spawnhealth
634, // seestate
sfx_chicpai, // seesound
8, // reactiontime
sfx_chicatk, // attacksound
636, // painstate
200, // painchance
sfx_chicpai, // painsound
638, // meleestate
0, // missilestate
0, // crashstate
640, // deathstate
0, // xdeathstate
sfx_chicdth, // deathsound
4, // speed
9 * FRACUNIT, // radius
22 * FRACUNIT, // height
40, // mass
0, // damage
sfx_chicact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_COUNTKILL, // flags
MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
},
{
-1, // doomednum
648, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
656, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
2 * FRACUNIT, // radius
4 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
MF2_LOGRAV | MF2_WINDTHRUST | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
},
{
68, // doomednum
657, // spawnstate
80, // spawnhealth
659, // seestate
sfx_mumsit, // seesound
8, // reactiontime
sfx_mumat1, // attacksound
672, // painstate
128, // painchance
sfx_mumpai, // painsound
663, // meleestate
0, // missilestate
0, // crashstate
674, // deathstate
0, // xdeathstate
sfx_mumdth, // deathsound
12, // speed
22 * FRACUNIT, // radius
62 * FRACUNIT, // height
75, // mass
0, // damage
sfx_mumact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
},
{
45, // doomednum
657, // spawnstate
100, // spawnhealth
659, // seestate
sfx_mumsit, // seesound
8, // reactiontime
sfx_mumat1, // attacksound
672, // painstate
64, // painchance
sfx_mumpai, // painsound
663, // meleestate
666, // missilestate
0, // crashstate
674, // deathstate
0, // xdeathstate
sfx_mumdth, // deathsound
12, // speed
22 * FRACUNIT, // radius
62 * FRACUNIT, // height
75, // mass
0, // damage
sfx_mumact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
},
{
69, // doomednum
657, // spawnstate
80, // spawnhealth
659, // seestate
sfx_mumsit, // seesound
8, // reactiontime
sfx_mumat1, // attacksound
672, // painstate
128, // painchance
sfx_mumpai, // painsound
663, // meleestate
0, // missilestate
0, // crashstate
674, // deathstate
0, // xdeathstate
sfx_mumdth, // deathsound
12, // speed
22 * FRACUNIT, // radius
62 * FRACUNIT, // height
75, // mass
0, // damage
sfx_mumact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_SHADOW | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
},
{
46, // doomednum
657, // spawnstate
100, // spawnhealth
659, // seestate
sfx_mumsit, // seesound
8, // reactiontime
sfx_mumat1, // attacksound
672, // painstate
64, // painchance
sfx_mumpai, // painsound
663, // meleestate
666, // missilestate
0, // crashstate
674, // deathstate
0, // xdeathstate
sfx_mumdth, // deathsound
12, // speed
22 * FRACUNIT, // radius
62 * FRACUNIT, // height
75, // mass
0, // damage
sfx_mumact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_SHADOW | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
},
{
-1, // doomednum
682, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
0, // flags2
},
{
-1, // doomednum
689, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
693, // deathstate
0, // xdeathstate
sfx_None, // deathsound
9 * FRACUNIT, // speed
8 * FRACUNIT, // radius
14 * FRACUNIT, // height
100, // mass
4, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
70, // doomednum
697, // spawnstate
220, // spawnhealth
699, // seestate
sfx_bstsit, // seesound
8, // reactiontime
sfx_bstatk, // attacksound
707, // painstate
100, // painchance
sfx_bstpai, // painsound
0, // meleestate
705, // missilestate
0, // crashstate
709, // deathstate
718, // xdeathstate
sfx_bstdth, // deathsound
14, // speed
32 * FRACUNIT, // radius
74 * FRACUNIT, // height
200, // mass
0, // damage
sfx_bstact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
},
{
-1, // doomednum
726, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
732, // deathstate
0, // xdeathstate
sfx_None, // deathsound
12 * FRACUNIT, // speed
9 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
4, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
737, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
732, // deathstate
0, // xdeathstate
sfx_None, // deathsound
10 * FRACUNIT, // speed
6 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
745, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
732, // deathstate
0, // xdeathstate
sfx_None, // deathsound
10 * FRACUNIT, // speed
6 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
753, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
753, // deathstate
0, // xdeathstate
sfx_None, // deathsound
10 * FRACUNIT, // speed
6 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
92, // doomednum
758, // spawnstate
280, // spawnhealth
760, // seestate
sfx_snksit, // seesound
8, // reactiontime
sfx_snkatk, // attacksound
773, // painstate
48, // painchance
sfx_snkpai, // painsound
0, // meleestate
764, // missilestate
0, // crashstate
775, // deathstate
0, // xdeathstate
sfx_snkdth, // deathsound
10, // speed
22 * FRACUNIT, // radius
70 * FRACUNIT, // height
100, // mass
0, // damage
sfx_snkact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
},
{
-1, // doomednum
785, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
789, // deathstate
0, // xdeathstate
sfx_None, // deathsound
14 * FRACUNIT, // speed
12 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
794, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
796, // deathstate
0, // xdeathstate
sfx_None, // deathsound
14 * FRACUNIT, // speed
12 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
6, // doomednum
800, // spawnstate
700, // spawnhealth
801, // seestate
sfx_hedsit, // seesound
8, // reactiontime
sfx_hedat1, // attacksound
804, // painstate
32, // painchance
sfx_hedpai, // painsound
0, // meleestate
802, // missilestate
0, // crashstate
806, // deathstate
0, // xdeathstate
sfx_heddth, // deathsound
6, // speed
40 * FRACUNIT, // radius
72 * FRACUNIT, // height
325, // mass
0, // damage
sfx_hedact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_COUNTKILL, // flags
MF2_PASSMOBJ, // flags2
},
{
-1, // doomednum
813, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
816, // deathstate
0, // xdeathstate
sfx_None, // deathsound
13 * FRACUNIT, // speed
12 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
820, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
823, // deathstate
0, // xdeathstate
sfx_None, // deathsound
8 * FRACUNIT, // speed
12 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
827, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
833, // deathstate
0, // xdeathstate
sfx_None, // deathsound
10 * FRACUNIT, // speed
14 * FRACUNIT, // radius
12 * FRACUNIT, // height
100, // mass
5, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
837, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
844, // deathstate
0, // xdeathstate
sfx_None, // deathsound
10 * FRACUNIT, // speed
16 * FRACUNIT, // radius
74 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE | MF_SHADOW, // flags
MF2_NOTELEPORT, // flags2
},
{
90, // doomednum
848, // spawnstate
150, // spawnhealth
850, // seestate
sfx_clksit, // seesound
8, // reactiontime
sfx_clkatk, // attacksound
857, // painstate
32, // painchance
sfx_clkpai, // painsound
854, // meleestate
0, // missilestate
0, // crashstate
859, // deathstate
0, // xdeathstate
sfx_clkdth, // deathsound
14, // speed
20 * FRACUNIT, // radius
64 * FRACUNIT, // height
75, // mass
0, // damage
sfx_clkact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
},
{
15, // doomednum
866, // spawnstate
180, // spawnhealth
868, // seestate
sfx_wizsit, // seesound
8, // reactiontime
sfx_wizatk, // attacksound
885, // painstate
64, // painchance
sfx_wizpai, // painsound
0, // meleestate
876, // missilestate
0, // crashstate
887, // deathstate
0, // xdeathstate
sfx_wizdth, // deathsound
12, // speed
16 * FRACUNIT, // radius
68 * FRACUNIT, // height
100, // mass
0, // damage
sfx_wizact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_NOGRAVITY | MF_FLOAT | MF_COUNTKILL, // flags
MF2_PASSMOBJ, // flags2
},
{
-1, // doomednum
895, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
897, // deathstate
0, // xdeathstate
sfx_None, // deathsound
18 * FRACUNIT, // speed
10 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
66, // doomednum
902, // spawnstate
40, // spawnhealth
906, // seestate
sfx_impsit, // seesound
8, // reactiontime
sfx_impat1, // attacksound
926, // painstate
200, // painchance
sfx_imppai, // painsound
914, // meleestate
917, // missilestate
935, // crashstate
928, // deathstate
930, // xdeathstate
sfx_impdth, // deathsound
10, // speed
16 * FRACUNIT, // radius
36 * FRACUNIT, // height
50, // mass
0, // damage
sfx_impact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_NOGRAVITY | MF_FLOAT | MF_COUNTKILL, // flags
MF2_SPAWNFLOAT | MF2_PASSMOBJ, // flags2
},
{
5, // doomednum
902, // spawnstate
80, // spawnhealth
906, // seestate
sfx_impsit, // seesound
8, // reactiontime
sfx_impat2, // attacksound
926, // painstate
200, // painchance
sfx_imppai, // painsound
0, // meleestate
923, // missilestate
935, // crashstate
928, // deathstate
930, // xdeathstate
sfx_impdth, // deathsound
10, // speed
16 * FRACUNIT, // radius
36 * FRACUNIT, // height
50, // mass
0, // damage
sfx_impact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_NOGRAVITY | MF_FLOAT | MF_COUNTKILL, // flags
MF2_SPAWNFLOAT | MF2_PASSMOBJ, // flags2
},
{
-1, // doomednum
942, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0, // flags2
},
{
-1, // doomednum
945, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0, // flags2
},
{
-1, // doomednum
948, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
951, // deathstate
0, // xdeathstate
sfx_None, // deathsound
10 * FRACUNIT, // speed
8 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2
},
{
64, // doomednum
955, // spawnstate
200, // spawnhealth
957, // seestate
sfx_kgtsit, // seesound
8, // reactiontime
sfx_kgtatk, // attacksound
967, // painstate
100, // painchance
sfx_kgtpai, // painsound
961, // meleestate
961, // missilestate
0, // crashstate
969, // deathstate
0, // xdeathstate
sfx_kgtdth, // deathsound
12, // speed
24 * FRACUNIT, // radius
78 * FRACUNIT, // height
150, // mass
0, // damage
sfx_kgtact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
},
{
65, // doomednum
955, // spawnstate
200, // spawnhealth
957, // seestate
sfx_kgtsit, // seesound
8, // reactiontime
sfx_kgtatk, // attacksound
967, // painstate
100, // painchance
sfx_kgtpai, // painsound
961, // meleestate
961, // missilestate
0, // crashstate
969, // deathstate
0, // xdeathstate
sfx_kgtdth, // deathsound
12, // speed
24 * FRACUNIT, // radius
78 * FRACUNIT, // height
150, // mass
0, // damage
sfx_kgtact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_SHADOW | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
},
{
-1, // doomednum
976, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
979, // deathstate
0, // xdeathstate
sfx_hrnhit, // deathsound
9 * FRACUNIT, // speed
10 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
2, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
982, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
984, // deathstate
0, // xdeathstate
sfx_hrnhit, // deathsound
9 * FRACUNIT, // speed
10 * FRACUNIT, // radius
8 * FRACUNIT, // height
100, // mass
7, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
},
{
7, // doomednum
987, // spawnstate
2000, // spawnhealth
989, // seestate
sfx_sbtsit, // seesound
8, // reactiontime
sfx_sbtatk, // attacksound
993, // painstate
56, // painchance
sfx_sbtpai, // painsound
0, // meleestate
994, // missilestate
0, // crashstate
1001, // deathstate
0, // xdeathstate
sfx_sbtdth, // deathsound
16, // speed
28 * FRACUNIT, // radius
100 * FRACUNIT, // height
800, // mass
0, // damage
sfx_sbtact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS, // flags2
},
{
-1, // doomednum
1018, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
1021, // deathstate
0, // xdeathstate
sfx_None, // deathsound
20 * FRACUNIT, // speed
10 * FRACUNIT, // radius
10 * FRACUNIT, // height
100, // mass
10, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
},
{
-1, // doomednum
1033, // spawnstate
3500, // spawnhealth
1035, // seestate
sfx_sorsit, // seesound
8, // reactiontime
sfx_soratk, // attacksound
1039, // painstate
32, // painchance
sfx_sorpai, // painsound
0, // meleestate
1041, // missilestate
0, // crashstate
1050, // deathstate
0, // xdeathstate
sfx_None, // deathsound
14, // speed
16 * FRACUNIT, // radius
70 * FRACUNIT, // height
300, // mass
0, // damage
sfx_soract, // activesound
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS, // flags2
},
{
-1, // doomednum
1065, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
1068, // deathstate
0, // xdeathstate
sfx_None, // deathsound
20 * FRACUNIT, // speed
10 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
1074, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
},
{
-1, // doomednum
1077, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
1080, // deathstate
0, // xdeathstate
sfx_None, // deathsound
6 * FRACUNIT, // speed
10 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
10, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT, // flags2
},
{
-1, // doomednum
1085, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
0, // flags2
},
{
9, // doomednum
1091, // spawnstate
3000, // spawnhealth
1093, // seestate
sfx_minsit, // seesound
8, // reactiontime
sfx_minat1, // attacksound
1108, // painstate
25, // painchance
sfx_minpai, // painsound
1097, // meleestate
1100, // missilestate
0, // crashstate
1110, // deathstate
0, // xdeathstate
sfx_mindth, // deathsound
16, // speed
28 * FRACUNIT, // radius
100 * FRACUNIT, // height
800, // mass
7, // damage
sfx_minact, // activesound
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_COUNTKILL, // flags
MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS, // flags2
},
{
-1, // doomednum
1125, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
1127, // deathstate
0, // xdeathstate
sfx_None, // deathsound
20 * FRACUNIT, // speed
10 * FRACUNIT, // radius
6 * FRACUNIT, // height
100, // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
},
{
-1, // doomednum
1133, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
1134, // deathstate
0, // xdeathstate
sfx_phohit, // deathsound
14 * FRACUNIT, // speed
5 * FRACUNIT, // radius
12 * FRACUNIT, // height
100, // mass
4, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
},
{
-1, // doomednum
1139, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
1134, // deathstate
0, // xdeathstate
sfx_phohit, // deathsound
0, // speed
8 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
4, // damage
sfx_None, // activesound
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
},
{
73, // doomednum
1148, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_NOTDMATCH, // flags
0, // flags2
},
{
79, // doomednum
1158, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_NOTDMATCH, // flags
0, // flags2
},
{
80, // doomednum
1168, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL | MF_NOTDMATCH, // flags
0, // flags2
},
{
10, // doomednum
1177, // spawnstate
10, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
12, // doomednum
1178, // spawnstate
50, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
13, // doomednum
1181, // spawnstate
20, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
16, // doomednum
1182, // spawnstate
100, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
18, // doomednum
1183, // spawnstate
5, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
19, // doomednum
1184, // spawnstate
20, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
20, // doomednum
1187, // spawnstate
20, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
21, // doomednum
1189, // spawnstate
100, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
22, // doomednum
1191, // spawnstate
1, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
23, // doomednum
1194, // spawnstate
10, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
54, // doomednum
1197, // spawnstate
10, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
55, // doomednum
1200, // spawnstate
25, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
0, // flags2
},
{
42, // doomednum
1203, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR | MF_NOBLOCKMAP, // flags
0, // flags2
},
{
41, // doomednum
1204, // spawnstate
1000, // spawnhealth
0, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
0, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
0, // missilestate
0, // crashstate
0, // deathstate
0, // xdeathstate
sfx_None, // deathsound
0, // speed
20 * FRACUNIT, // radius
16 * FRACUNIT, // height
100, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR | MF_NOBLOCKMAP, // flags
0, // flags2
},
};