mirror of
https://github.com/chocolate-doom/research.git
synced 2024-11-22 20:31:30 +00:00
4325 lines
173 KiB
C
4325 lines
173 KiB
C
|
mobjinfo_t mobjinfo[] = {
|
||
|
|
||
|
{
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||
|
81, // doomednum
|
||
|
2, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL, // flags
|
||
|
MF2_FLOATBOB, // flags2
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||
|
},
|
||
|
|
||
|
{
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||
|
85, // doomednum
|
||
|
5, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
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||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL, // flags
|
||
|
MF2_FLOATBOB, // flags2
|
||
|
},
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||
|
|
||
|
{
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||
|
31, // doomednum
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||
|
6, // spawnstate
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||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
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||
|
16 * FRACUNIT, // height
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||
|
100, // mass
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||
|
0, // damage
|
||
|
sfx_None, // activesound
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||
|
MF_SPECIAL, // flags
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||
|
MF2_FLOATBOB, // flags2
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||
|
},
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||
|
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||
|
{
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||
|
8, // doomednum
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||
|
7, // spawnstate
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||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
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||
|
100, // mass
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||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL | MF_COUNTITEM, // flags
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||
|
MF2_FLOATBOB, // flags2
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||
|
},
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||
|
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||
|
{
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||
|
35, // doomednum
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||
|
8, // spawnstate
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||
|
1000, // spawnhealth
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||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
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||
|
16 * FRACUNIT, // height
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||
|
100, // mass
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||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL | MF_COUNTITEM, // flags
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||
|
MF2_FLOATBOB, // flags2
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||
|
},
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||
|
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||
|
{
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||
|
75, // doomednum
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||
|
51, // spawnstate
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||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
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||
|
20 * FRACUNIT, // radius
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||
|
16 * FRACUNIT, // height
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||
|
100, // mass
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||
|
0, // damage
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||
|
sfx_None, // activesound
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||
|
MF_SPECIAL | MF_SHADOW | MF_COUNTITEM, // flags
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||
|
MF2_FLOATBOB, // flags2
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||
|
},
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||
|
|
||
|
{
|
||
|
82, // doomednum
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||
|
52, // spawnstate
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||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL | MF_COUNTITEM, // flags
|
||
|
MF2_FLOATBOB, // flags2
|
||
|
},
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||
|
|
||
|
{
|
||
|
83, // doomednum
|
||
|
55, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL | MF_COUNTITEM, // flags
|
||
|
MF2_FLOATBOB, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
84, // doomednum
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||
|
59, // spawnstate
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||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL | MF_COUNTITEM, // flags
|
||
|
MF2_FLOATBOB, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
86, // doomednum
|
||
|
63, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL | MF_COUNTITEM, // flags
|
||
|
MF2_FLOATBOB, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
30, // doomednum
|
||
|
64, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL | MF_COUNTITEM, // flags
|
||
|
MF2_FLOATBOB, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
68, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
73, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
18 * FRACUNIT, // speed
|
||
|
8 * FRACUNIT, // radius
|
||
|
8 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
1, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
32, // doomednum
|
||
|
77, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL | MF_COUNTITEM, // flags
|
||
|
MF2_FLOATBOB, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
33, // doomednum
|
||
|
78, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL | MF_COUNTITEM, // flags
|
||
|
MF2_FLOATBOB, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
34, // doomednum
|
||
|
81, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL | MF_COUNTITEM, // flags
|
||
|
MF2_FLOATBOB, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
82, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_phohit, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOGRAVITY | MF_SHADOW, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
36, // doomednum
|
||
|
93, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL | MF_COUNTITEM, // flags
|
||
|
MF2_FLOATBOB, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
2035, // doomednum
|
||
|
97, // spawnstate
|
||
|
45, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
98, // painstate
|
||
|
255, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
99, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_podexp, // deathsound
|
||
|
0, // speed
|
||
|
16 * FRACUNIT, // radius
|
||
|
54 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_NOBLOOD, // flags
|
||
|
MF2_WINDTHRUST | MF2_PUSHABLE | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
111, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
113, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
2 * FRACUNIT, // radius
|
||
|
4 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_LOGRAV | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
43, // doomednum
|
||
|
114, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOSECTOR | MF_NOBLOCKMAP, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
115, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
119, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
2 * FRACUNIT, // radius
|
||
|
4 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_LOGRAV | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
120, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
127, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
133, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
138, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
142, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
2 * FRACUNIT, // radius
|
||
|
4 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_LOGRAV | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
143, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
17, // doomednum
|
||
|
147, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
70 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
24, // doomednum
|
||
|
148, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
60 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
25, // doomednum
|
||
|
149, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
45 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
26, // doomednum
|
||
|
150, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
35 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
28, // doomednum
|
||
|
151, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
60 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
27, // doomednum
|
||
|
154, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
12 * FRACUNIT, // radius
|
||
|
54 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SOLID, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
29, // doomednum
|
||
|
157, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
16 * FRACUNIT, // radius
|
||
|
34 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SOLID, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
37, // doomednum
|
||
|
158, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
8 * FRACUNIT, // radius
|
||
|
32 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SOLID, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
38, // doomednum
|
||
|
159, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
12 * FRACUNIT, // radius
|
||
|
64 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SOLID, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
39, // doomednum
|
||
|
160, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
8 * FRACUNIT, // radius
|
||
|
36 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
40, // doomednum
|
||
|
161, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
12 * FRACUNIT, // radius
|
||
|
68 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
76, // doomednum
|
||
|
162, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
16 * FRACUNIT, // radius
|
||
|
44 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SOLID, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
44, // doomednum
|
||
|
170, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
12 * FRACUNIT, // radius
|
||
|
32 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SOLID, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
47, // doomednum
|
||
|
171, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
14 * FRACUNIT, // radius
|
||
|
128 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SOLID, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
48, // doomednum
|
||
|
172, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
23 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
49, // doomednum
|
||
|
173, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
27 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPAWNCEILING | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
50, // doomednum
|
||
|
174, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
51, // doomednum
|
||
|
177, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
8 * FRACUNIT, // radius
|
||
|
104 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
94, // doomednum
|
||
|
178, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
16 * FRACUNIT, // radius
|
||
|
50 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SOLID, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
95, // doomednum
|
||
|
178, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
16 * FRACUNIT, // radius
|
||
|
50 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SOLID, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
96, // doomednum
|
||
|
178, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
16 * FRACUNIT, // radius
|
||
|
50 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SOLID, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
181, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
16 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SOLID | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
87, // doomednum
|
||
|
185, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
12 * FRACUNIT, // radius
|
||
|
20 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SOLID, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
194, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
196, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_volhit, // deathsound
|
||
|
2 * FRACUNIT, // speed
|
||
|
8 * FRACUNIT, // radius
|
||
|
8 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
2, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_LOGRAV | MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
202, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
204, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
2 * FRACUNIT, // speed
|
||
|
8 * FRACUNIT, // radius
|
||
|
6 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
1, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_LOGRAV | MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
74, // doomednum
|
||
|
211, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOSECTOR | MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
52, // doomednum
|
||
|
212, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOSECTOR | MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
213, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
218, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
223, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
14, // doomednum
|
||
|
0, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOSECTOR | MF_NOBLOCKMAP, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
251, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_stfhit, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
255, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_stfpow, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
251, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_chicatk, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
2005, // doomednum
|
||
|
266, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
289, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
293, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
53, // doomednum
|
||
|
297, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
313, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
314, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_blshit, // deathsound
|
||
|
184 * FRACUNIT, // speed
|
||
|
12 * FRACUNIT, // radius
|
||
|
8 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
2, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
321, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
|
||
|
MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
326, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
328, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_hrnhit, // deathsound
|
||
|
14 * FRACUNIT, // speed
|
||
|
8 * FRACUNIT, // radius
|
||
|
6 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
1, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT | MF2_RIP, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
333, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
338, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
2002, // doomednum
|
||
|
345, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
363, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_lobsht, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
365, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
20 * FRACUNIT, // speed
|
||
|
8 * FRACUNIT, // radius
|
||
|
6 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
2, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
370, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
372, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
10 * FRACUNIT, // speed
|
||
|
8 * FRACUNIT, // radius
|
||
|
6 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
6, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
373, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
365, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
7 * FRACUNIT, // speed
|
||
|
8 * FRACUNIT, // radius
|
||
|
6 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
4, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
375, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
376, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
7 * FRACUNIT, // speed
|
||
|
8 * FRACUNIT, // radius
|
||
|
6 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
18, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_TELESTOMP, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
2004, // doomednum
|
||
|
377, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
393, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_hrnsht, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
395, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_hrnhit, // deathsound
|
||
|
22 * FRACUNIT, // speed
|
||
|
12 * FRACUNIT, // radius
|
||
|
8 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
3, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
401, // spawnstate
|
||
|
140, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_hrnsht, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
405, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_ramphit, // deathsound
|
||
|
22 * FRACUNIT, // speed
|
||
|
12 * FRACUNIT, // radius
|
||
|
8 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
10, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
413, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
417, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
12 * FRACUNIT, // speed
|
||
|
5 * FRACUNIT, // radius
|
||
|
12 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
5, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
414, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
422, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
12 * FRACUNIT, // speed
|
||
|
5 * FRACUNIT, // radius
|
||
|
12 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
5, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
415, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
427, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
12 * FRACUNIT, // speed
|
||
|
5 * FRACUNIT, // radius
|
||
|
12 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
5, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
416, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
432, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
12 * FRACUNIT, // speed
|
||
|
5 * FRACUNIT, // radius
|
||
|
12 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
5, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
460, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
462, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_gldhit, // deathsound
|
||
|
22 * FRACUNIT, // speed
|
||
|
10 * FRACUNIT, // radius
|
||
|
6 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
2, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
466, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
462, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
18 * FRACUNIT, // speed
|
||
|
10 * FRACUNIT, // radius
|
||
|
6 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
1, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
468, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
462, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
2003, // doomednum
|
||
|
473, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
486, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_phosht, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
487, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_phohit, // deathsound
|
||
|
20 * FRACUNIT, // speed
|
||
|
11 * FRACUNIT, // radius
|
||
|
8 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
20, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
495, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags
|
||
|
MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
500, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
510, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
10 * FRACUNIT, // speed
|
||
|
6 * FRACUNIT, // radius
|
||
|
8 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
2, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
2001, // doomednum
|
||
|
515, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
552, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_bowsht, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
553, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_hrnhit, // deathsound
|
||
|
30 * FRACUNIT, // speed
|
||
|
11 * FRACUNIT, // radius
|
||
|
8 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
10, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
556, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_bowsht, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
553, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_hrnhit, // deathsound
|
||
|
32 * FRACUNIT, // speed
|
||
|
11 * FRACUNIT, // radius
|
||
|
8 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
6, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
557, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
558, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_hrnhit, // deathsound
|
||
|
20 * FRACUNIT, // speed
|
||
|
11 * FRACUNIT, // radius
|
||
|
8 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
2, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
561, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP, // flags
|
||
|
MF2_LOGRAV, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
563, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
566, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
569, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
2 * FRACUNIT, // radius
|
||
|
4 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
570, // spawnstate
|
||
|
100, // spawnhealth
|
||
|
571, // seestate
|
||
|
sfx_None, // seesound
|
||
|
0, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
577, // painstate
|
||
|
255, // painchance
|
||
|
sfx_plrpai, // painsound
|
||
|
0, // meleestate
|
||
|
575, // missilestate
|
||
|
0, // crashstate
|
||
|
579, // deathstate
|
||
|
588, // xdeathstate
|
||
|
sfx_plrdth, // deathsound
|
||
|
0, // speed
|
||
|
16 * FRACUNIT, // radius
|
||
|
56 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH, // flags
|
||
|
MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
617, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
4 * FRACUNIT, // radius
|
||
|
4 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_DROPOFF, // flags
|
||
|
MF2_LOGRAV | MF2_CANNOTPUSH, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
624, // spawnstate
|
||
|
100, // spawnhealth
|
||
|
625, // seestate
|
||
|
sfx_None, // seesound
|
||
|
0, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
630, // painstate
|
||
|
255, // painchance
|
||
|
sfx_chicpai, // painsound
|
||
|
0, // meleestate
|
||
|
629, // missilestate
|
||
|
0, // crashstate
|
||
|
640, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_chicdth, // deathsound
|
||
|
0, // speed
|
||
|
16 * FRACUNIT, // radius
|
||
|
24 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_NOTDMATCH, // flags
|
||
|
MF2_LOGRAV | MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
632, // spawnstate
|
||
|
10, // spawnhealth
|
||
|
634, // seestate
|
||
|
sfx_chicpai, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_chicatk, // attacksound
|
||
|
636, // painstate
|
||
|
200, // painchance
|
||
|
sfx_chicpai, // painsound
|
||
|
638, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
640, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_chicdth, // deathsound
|
||
|
4, // speed
|
||
|
9 * FRACUNIT, // radius
|
||
|
22 * FRACUNIT, // height
|
||
|
40, // mass
|
||
|
0, // damage
|
||
|
sfx_chicact, // activesound
|
||
|
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_COUNTKILL, // flags
|
||
|
MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
648, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
656, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
2 * FRACUNIT, // radius
|
||
|
4 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_LOGRAV | MF2_WINDTHRUST | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
68, // doomednum
|
||
|
657, // spawnstate
|
||
|
80, // spawnhealth
|
||
|
659, // seestate
|
||
|
sfx_mumsit, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_mumat1, // attacksound
|
||
|
672, // painstate
|
||
|
128, // painchance
|
||
|
sfx_mumpai, // painsound
|
||
|
663, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
674, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_mumdth, // deathsound
|
||
|
12, // speed
|
||
|
22 * FRACUNIT, // radius
|
||
|
62 * FRACUNIT, // height
|
||
|
75, // mass
|
||
|
0, // damage
|
||
|
sfx_mumact, // activesound
|
||
|
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
|
||
|
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
45, // doomednum
|
||
|
657, // spawnstate
|
||
|
100, // spawnhealth
|
||
|
659, // seestate
|
||
|
sfx_mumsit, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_mumat1, // attacksound
|
||
|
672, // painstate
|
||
|
64, // painchance
|
||
|
sfx_mumpai, // painsound
|
||
|
663, // meleestate
|
||
|
666, // missilestate
|
||
|
0, // crashstate
|
||
|
674, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_mumdth, // deathsound
|
||
|
12, // speed
|
||
|
22 * FRACUNIT, // radius
|
||
|
62 * FRACUNIT, // height
|
||
|
75, // mass
|
||
|
0, // damage
|
||
|
sfx_mumact, // activesound
|
||
|
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
|
||
|
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
69, // doomednum
|
||
|
657, // spawnstate
|
||
|
80, // spawnhealth
|
||
|
659, // seestate
|
||
|
sfx_mumsit, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_mumat1, // attacksound
|
||
|
672, // painstate
|
||
|
128, // painchance
|
||
|
sfx_mumpai, // painsound
|
||
|
663, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
674, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_mumdth, // deathsound
|
||
|
12, // speed
|
||
|
22 * FRACUNIT, // radius
|
||
|
62 * FRACUNIT, // height
|
||
|
75, // mass
|
||
|
0, // damage
|
||
|
sfx_mumact, // activesound
|
||
|
MF_SOLID | MF_SHOOTABLE | MF_SHADOW | MF_COUNTKILL, // flags
|
||
|
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
46, // doomednum
|
||
|
657, // spawnstate
|
||
|
100, // spawnhealth
|
||
|
659, // seestate
|
||
|
sfx_mumsit, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_mumat1, // attacksound
|
||
|
672, // painstate
|
||
|
64, // painchance
|
||
|
sfx_mumpai, // painsound
|
||
|
663, // meleestate
|
||
|
666, // missilestate
|
||
|
0, // crashstate
|
||
|
674, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_mumdth, // deathsound
|
||
|
12, // speed
|
||
|
22 * FRACUNIT, // radius
|
||
|
62 * FRACUNIT, // height
|
||
|
75, // mass
|
||
|
0, // damage
|
||
|
sfx_mumact, // activesound
|
||
|
MF_SOLID | MF_SHOOTABLE | MF_SHADOW | MF_COUNTKILL, // flags
|
||
|
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
682, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
689, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
693, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
9 * FRACUNIT, // speed
|
||
|
8 * FRACUNIT, // radius
|
||
|
14 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
4, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
70, // doomednum
|
||
|
697, // spawnstate
|
||
|
220, // spawnhealth
|
||
|
699, // seestate
|
||
|
sfx_bstsit, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_bstatk, // attacksound
|
||
|
707, // painstate
|
||
|
100, // painchance
|
||
|
sfx_bstpai, // painsound
|
||
|
0, // meleestate
|
||
|
705, // missilestate
|
||
|
0, // crashstate
|
||
|
709, // deathstate
|
||
|
718, // xdeathstate
|
||
|
sfx_bstdth, // deathsound
|
||
|
14, // speed
|
||
|
32 * FRACUNIT, // radius
|
||
|
74 * FRACUNIT, // height
|
||
|
200, // mass
|
||
|
0, // damage
|
||
|
sfx_bstact, // activesound
|
||
|
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
|
||
|
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
726, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
732, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
12 * FRACUNIT, // speed
|
||
|
9 * FRACUNIT, // radius
|
||
|
8 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
4, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
737, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
732, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
10 * FRACUNIT, // speed
|
||
|
6 * FRACUNIT, // radius
|
||
|
8 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
2, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
745, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
732, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
10 * FRACUNIT, // speed
|
||
|
6 * FRACUNIT, // radius
|
||
|
8 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
2, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
753, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
753, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
10 * FRACUNIT, // speed
|
||
|
6 * FRACUNIT, // radius
|
||
|
8 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
2, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
92, // doomednum
|
||
|
758, // spawnstate
|
||
|
280, // spawnhealth
|
||
|
760, // seestate
|
||
|
sfx_snksit, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_snkatk, // attacksound
|
||
|
773, // painstate
|
||
|
48, // painchance
|
||
|
sfx_snkpai, // painsound
|
||
|
0, // meleestate
|
||
|
764, // missilestate
|
||
|
0, // crashstate
|
||
|
775, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_snkdth, // deathsound
|
||
|
10, // speed
|
||
|
22 * FRACUNIT, // radius
|
||
|
70 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_snkact, // activesound
|
||
|
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
|
||
|
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
785, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
789, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
14 * FRACUNIT, // speed
|
||
|
12 * FRACUNIT, // radius
|
||
|
8 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
1, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
794, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
796, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
14 * FRACUNIT, // speed
|
||
|
12 * FRACUNIT, // radius
|
||
|
8 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
3, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
6, // doomednum
|
||
|
800, // spawnstate
|
||
|
700, // spawnhealth
|
||
|
801, // seestate
|
||
|
sfx_hedsit, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_hedat1, // attacksound
|
||
|
804, // painstate
|
||
|
32, // painchance
|
||
|
sfx_hedpai, // painsound
|
||
|
0, // meleestate
|
||
|
802, // missilestate
|
||
|
0, // crashstate
|
||
|
806, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_heddth, // deathsound
|
||
|
6, // speed
|
||
|
40 * FRACUNIT, // radius
|
||
|
72 * FRACUNIT, // height
|
||
|
325, // mass
|
||
|
0, // damage
|
||
|
sfx_hedact, // activesound
|
||
|
MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_COUNTKILL, // flags
|
||
|
MF2_PASSMOBJ, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
813, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
816, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
13 * FRACUNIT, // speed
|
||
|
12 * FRACUNIT, // radius
|
||
|
6 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
1, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
820, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
823, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
8 * FRACUNIT, // speed
|
||
|
12 * FRACUNIT, // radius
|
||
|
6 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
3, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
827, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
833, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
10 * FRACUNIT, // speed
|
||
|
14 * FRACUNIT, // radius
|
||
|
12 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
5, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
837, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
844, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
10 * FRACUNIT, // speed
|
||
|
16 * FRACUNIT, // radius
|
||
|
74 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
1, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE | MF_SHADOW, // flags
|
||
|
MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
90, // doomednum
|
||
|
848, // spawnstate
|
||
|
150, // spawnhealth
|
||
|
850, // seestate
|
||
|
sfx_clksit, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_clkatk, // attacksound
|
||
|
857, // painstate
|
||
|
32, // painchance
|
||
|
sfx_clkpai, // painsound
|
||
|
854, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
859, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_clkdth, // deathsound
|
||
|
14, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
64 * FRACUNIT, // height
|
||
|
75, // mass
|
||
|
0, // damage
|
||
|
sfx_clkact, // activesound
|
||
|
MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_COUNTKILL, // flags
|
||
|
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
15, // doomednum
|
||
|
866, // spawnstate
|
||
|
180, // spawnhealth
|
||
|
868, // seestate
|
||
|
sfx_wizsit, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_wizatk, // attacksound
|
||
|
885, // painstate
|
||
|
64, // painchance
|
||
|
sfx_wizpai, // painsound
|
||
|
0, // meleestate
|
||
|
876, // missilestate
|
||
|
0, // crashstate
|
||
|
887, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_wizdth, // deathsound
|
||
|
12, // speed
|
||
|
16 * FRACUNIT, // radius
|
||
|
68 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_wizact, // activesound
|
||
|
MF_SOLID | MF_SHOOTABLE | MF_NOGRAVITY | MF_FLOAT | MF_COUNTKILL, // flags
|
||
|
MF2_PASSMOBJ, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
895, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
897, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
18 * FRACUNIT, // speed
|
||
|
10 * FRACUNIT, // radius
|
||
|
6 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
3, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
66, // doomednum
|
||
|
902, // spawnstate
|
||
|
40, // spawnhealth
|
||
|
906, // seestate
|
||
|
sfx_impsit, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_impat1, // attacksound
|
||
|
926, // painstate
|
||
|
200, // painchance
|
||
|
sfx_imppai, // painsound
|
||
|
914, // meleestate
|
||
|
917, // missilestate
|
||
|
935, // crashstate
|
||
|
928, // deathstate
|
||
|
930, // xdeathstate
|
||
|
sfx_impdth, // deathsound
|
||
|
10, // speed
|
||
|
16 * FRACUNIT, // radius
|
||
|
36 * FRACUNIT, // height
|
||
|
50, // mass
|
||
|
0, // damage
|
||
|
sfx_impact, // activesound
|
||
|
MF_SOLID | MF_SHOOTABLE | MF_NOGRAVITY | MF_FLOAT | MF_COUNTKILL, // flags
|
||
|
MF2_SPAWNFLOAT | MF2_PASSMOBJ, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
5, // doomednum
|
||
|
902, // spawnstate
|
||
|
80, // spawnhealth
|
||
|
906, // seestate
|
||
|
sfx_impsit, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_impat2, // attacksound
|
||
|
926, // painstate
|
||
|
200, // painchance
|
||
|
sfx_imppai, // painsound
|
||
|
0, // meleestate
|
||
|
923, // missilestate
|
||
|
935, // crashstate
|
||
|
928, // deathstate
|
||
|
930, // xdeathstate
|
||
|
sfx_impdth, // deathsound
|
||
|
10, // speed
|
||
|
16 * FRACUNIT, // radius
|
||
|
36 * FRACUNIT, // height
|
||
|
50, // mass
|
||
|
0, // damage
|
||
|
sfx_impact, // activesound
|
||
|
MF_SOLID | MF_SHOOTABLE | MF_NOGRAVITY | MF_FLOAT | MF_COUNTKILL, // flags
|
||
|
MF2_SPAWNFLOAT | MF2_PASSMOBJ, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
942, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
945, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
948, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
951, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
10 * FRACUNIT, // speed
|
||
|
8 * FRACUNIT, // radius
|
||
|
8 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
1, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
64, // doomednum
|
||
|
955, // spawnstate
|
||
|
200, // spawnhealth
|
||
|
957, // seestate
|
||
|
sfx_kgtsit, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_kgtatk, // attacksound
|
||
|
967, // painstate
|
||
|
100, // painchance
|
||
|
sfx_kgtpai, // painsound
|
||
|
961, // meleestate
|
||
|
961, // missilestate
|
||
|
0, // crashstate
|
||
|
969, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_kgtdth, // deathsound
|
||
|
12, // speed
|
||
|
24 * FRACUNIT, // radius
|
||
|
78 * FRACUNIT, // height
|
||
|
150, // mass
|
||
|
0, // damage
|
||
|
sfx_kgtact, // activesound
|
||
|
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
|
||
|
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
65, // doomednum
|
||
|
955, // spawnstate
|
||
|
200, // spawnhealth
|
||
|
957, // seestate
|
||
|
sfx_kgtsit, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_kgtatk, // attacksound
|
||
|
967, // painstate
|
||
|
100, // painchance
|
||
|
sfx_kgtpai, // painsound
|
||
|
961, // meleestate
|
||
|
961, // missilestate
|
||
|
0, // crashstate
|
||
|
969, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_kgtdth, // deathsound
|
||
|
12, // speed
|
||
|
24 * FRACUNIT, // radius
|
||
|
78 * FRACUNIT, // height
|
||
|
150, // mass
|
||
|
0, // damage
|
||
|
sfx_kgtact, // activesound
|
||
|
MF_SOLID | MF_SHOOTABLE | MF_SHADOW | MF_COUNTKILL, // flags
|
||
|
MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
976, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
979, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_hrnhit, // deathsound
|
||
|
9 * FRACUNIT, // speed
|
||
|
10 * FRACUNIT, // radius
|
||
|
8 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
2, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
982, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
984, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_hrnhit, // deathsound
|
||
|
9 * FRACUNIT, // speed
|
||
|
10 * FRACUNIT, // radius
|
||
|
8 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
7, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_THRUGHOST | MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
7, // doomednum
|
||
|
987, // spawnstate
|
||
|
2000, // spawnhealth
|
||
|
989, // seestate
|
||
|
sfx_sbtsit, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_sbtatk, // attacksound
|
||
|
993, // painstate
|
||
|
56, // painchance
|
||
|
sfx_sbtpai, // painsound
|
||
|
0, // meleestate
|
||
|
994, // missilestate
|
||
|
0, // crashstate
|
||
|
1001, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_sbtdth, // deathsound
|
||
|
16, // speed
|
||
|
28 * FRACUNIT, // radius
|
||
|
100 * FRACUNIT, // height
|
||
|
800, // mass
|
||
|
0, // damage
|
||
|
sfx_sbtact, // activesound
|
||
|
MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags
|
||
|
MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
1018, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
1021, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
20 * FRACUNIT, // speed
|
||
|
10 * FRACUNIT, // radius
|
||
|
10 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
10, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
1033, // spawnstate
|
||
|
3500, // spawnhealth
|
||
|
1035, // seestate
|
||
|
sfx_sorsit, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_soratk, // attacksound
|
||
|
1039, // painstate
|
||
|
32, // painchance
|
||
|
sfx_sorpai, // painsound
|
||
|
0, // meleestate
|
||
|
1041, // missilestate
|
||
|
0, // crashstate
|
||
|
1050, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
14, // speed
|
||
|
16 * FRACUNIT, // radius
|
||
|
70 * FRACUNIT, // height
|
||
|
300, // mass
|
||
|
0, // damage
|
||
|
sfx_soract, // activesound
|
||
|
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_COUNTKILL, // flags
|
||
|
MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
1065, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
1068, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
20 * FRACUNIT, // speed
|
||
|
10 * FRACUNIT, // radius
|
||
|
6 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
1, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
1074, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY, // flags
|
||
|
MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
1077, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
1080, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
6 * FRACUNIT, // speed
|
||
|
10 * FRACUNIT, // radius
|
||
|
6 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
10, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
1085, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
9, // doomednum
|
||
|
1091, // spawnstate
|
||
|
3000, // spawnhealth
|
||
|
1093, // seestate
|
||
|
sfx_minsit, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_minat1, // attacksound
|
||
|
1108, // painstate
|
||
|
25, // painchance
|
||
|
sfx_minpai, // painsound
|
||
|
1097, // meleestate
|
||
|
1100, // missilestate
|
||
|
0, // crashstate
|
||
|
1110, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_mindth, // deathsound
|
||
|
16, // speed
|
||
|
28 * FRACUNIT, // radius
|
||
|
100 * FRACUNIT, // height
|
||
|
800, // mass
|
||
|
7, // damage
|
||
|
sfx_minact, // activesound
|
||
|
MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_COUNTKILL, // flags
|
||
|
MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
1125, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
1127, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
20 * FRACUNIT, // speed
|
||
|
10 * FRACUNIT, // radius
|
||
|
6 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
3, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
1133, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
1134, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_phohit, // deathsound
|
||
|
14 * FRACUNIT, // speed
|
||
|
5 * FRACUNIT, // radius
|
||
|
12 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
4, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
-1, // doomednum
|
||
|
1139, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
1134, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_phohit, // deathsound
|
||
|
0, // speed
|
||
|
8 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
4, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags
|
||
|
MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
73, // doomednum
|
||
|
1148, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL | MF_NOTDMATCH, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
79, // doomednum
|
||
|
1158, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL | MF_NOTDMATCH, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
80, // doomednum
|
||
|
1168, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL | MF_NOTDMATCH, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
10, // doomednum
|
||
|
1177, // spawnstate
|
||
|
10, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
12, // doomednum
|
||
|
1178, // spawnstate
|
||
|
50, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
13, // doomednum
|
||
|
1181, // spawnstate
|
||
|
20, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
16, // doomednum
|
||
|
1182, // spawnstate
|
||
|
100, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
18, // doomednum
|
||
|
1183, // spawnstate
|
||
|
5, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
19, // doomednum
|
||
|
1184, // spawnstate
|
||
|
20, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
20, // doomednum
|
||
|
1187, // spawnstate
|
||
|
20, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
21, // doomednum
|
||
|
1189, // spawnstate
|
||
|
100, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
22, // doomednum
|
||
|
1191, // spawnstate
|
||
|
1, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
23, // doomednum
|
||
|
1194, // spawnstate
|
||
|
10, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
54, // doomednum
|
||
|
1197, // spawnstate
|
||
|
10, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
55, // doomednum
|
||
|
1200, // spawnstate
|
||
|
25, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_SPECIAL, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
42, // doomednum
|
||
|
1203, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOSECTOR | MF_NOBLOCKMAP, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
{
|
||
|
41, // doomednum
|
||
|
1204, // spawnstate
|
||
|
1000, // spawnhealth
|
||
|
0, // seestate
|
||
|
sfx_None, // seesound
|
||
|
8, // reactiontime
|
||
|
sfx_None, // attacksound
|
||
|
0, // painstate
|
||
|
0, // painchance
|
||
|
sfx_None, // painsound
|
||
|
0, // meleestate
|
||
|
0, // missilestate
|
||
|
0, // crashstate
|
||
|
0, // deathstate
|
||
|
0, // xdeathstate
|
||
|
sfx_None, // deathsound
|
||
|
0, // speed
|
||
|
20 * FRACUNIT, // radius
|
||
|
16 * FRACUNIT, // height
|
||
|
100, // mass
|
||
|
0, // damage
|
||
|
sfx_None, // activesound
|
||
|
MF_NOSECTOR | MF_NOBLOCKMAP, // flags
|
||
|
0, // flags2
|
||
|
},
|
||
|
|
||
|
};
|
||
|
|