mobjinfo_t mobjinfo[] = { { 81, // doomednum 2, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags MF2_FLOATBOB, // flags2 }, { 85, // doomednum 5, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags MF2_FLOATBOB, // flags2 }, { 31, // doomednum 6, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags MF2_FLOATBOB, // flags2 }, { 8, // doomednum 7, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { 35, // doomednum 8, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { 75, // doomednum 51, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_SHADOW | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { 82, // doomednum 52, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { 83, // doomednum 55, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { 84, // doomednum 59, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { 86, // doomednum 63, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { 30, // doomednum 64, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { -1, // doomednum 68, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 73, // deathstate 0, // xdeathstate sfx_None, // deathsound 18 * FRACUNIT, // speed 8 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { 32, // doomednum 77, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { 33, // doomednum 78, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { 34, // doomednum 81, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { -1, // doomednum 82, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_phohit, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOGRAVITY | MF_SHADOW, // flags 0, // flags2 }, { 36, // doomednum 93, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB, // flags2 }, { 2035, // doomednum 97, // spawnstate 45, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 98, // painstate 255, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 99, // deathstate 0, // xdeathstate sfx_podexp, // deathsound 0, // speed 16 * FRACUNIT, // radius 54 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_NOBLOOD, // flags MF2_WINDTHRUST | MF2_PUSHABLE | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP, // flags2 }, { -1, // doomednum 111, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 113, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_LOGRAV | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2 }, { 43, // doomednum 114, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOSECTOR | MF_NOBLOCKMAP, // flags 0, // flags2 }, { -1, // doomednum 115, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 119, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_LOGRAV | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2 }, { -1, // doomednum 120, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0, // flags2 }, { -1, // doomednum 127, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0, // flags2 }, { -1, // doomednum 133, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags 0, // flags2 }, { -1, // doomednum 138, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 142, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_LOGRAV | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2 }, { -1, // doomednum 143, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0, // flags2 }, { 17, // doomednum 147, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 70 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0, // flags2 }, { 24, // doomednum 148, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 60 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0, // flags2 }, { 25, // doomednum 149, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 45 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0, // flags2 }, { 26, // doomednum 150, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 35 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0, // flags2 }, { 28, // doomednum 151, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 60 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0, // flags2 }, { 27, // doomednum 154, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 12 * FRACUNIT, // radius 54 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { 29, // doomednum 157, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 34 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { 37, // doomednum 158, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 8 * FRACUNIT, // radius 32 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { 38, // doomednum 159, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 12 * FRACUNIT, // radius 64 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { 39, // doomednum 160, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 8 * FRACUNIT, // radius 36 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0, // flags2 }, { 40, // doomednum 161, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 12 * FRACUNIT, // radius 68 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0, // flags2 }, { 76, // doomednum 162, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 44 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { 44, // doomednum 170, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 12 * FRACUNIT, // radius 32 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { 47, // doomednum 171, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 14 * FRACUNIT, // radius 128 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { 48, // doomednum 172, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 23 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0, // flags2 }, { 49, // doomednum 173, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 27 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0, // flags2 }, { 50, // doomednum 174, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOGRAVITY, // flags 0, // flags2 }, { 51, // doomednum 177, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 8 * FRACUNIT, // radius 104 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0, // flags2 }, { 94, // doomednum 178, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 50 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { 95, // doomednum 178, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 50 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { 96, // doomednum 178, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 50 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { -1, // doomednum 181, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_NOGRAVITY, // flags 0, // flags2 }, { 87, // doomednum 185, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 12 * FRACUNIT, // radius 20 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0, // flags2 }, { -1, // doomednum 194, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 196, // deathstate 0, // xdeathstate sfx_volhit, // deathsound 2 * FRACUNIT, // speed 8 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_LOGRAV | MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2 }, { -1, // doomednum 202, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 204, // deathstate 0, // xdeathstate sfx_None, // deathsound 2 * FRACUNIT, // speed 8 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_LOGRAV | MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2 }, { 74, // doomednum 211, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOSECTOR | MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { 52, // doomednum 212, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOSECTOR | MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { -1, // doomednum 213, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags 0, // flags2 }, { -1, // doomednum 218, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags 0, // flags2 }, { -1, // doomednum 223, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { 14, // doomednum 0, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOSECTOR | MF_NOBLOCKMAP, // flags 0, // flags2 }, { -1, // doomednum 251, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_stfhit, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { -1, // doomednum 255, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_stfpow, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { -1, // doomednum 251, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_chicatk, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { 2005, // doomednum 266, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { -1, // doomednum 289, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags 0, // flags2 }, { -1, // doomednum 293, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags 0, // flags2 }, { 53, // doomednum 297, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { -1, // doomednum 313, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 314, // deathstate 0, // xdeathstate sfx_blshit, // deathsound 184 * FRACUNIT, // speed 12 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 321, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2 }, { -1, // doomednum 326, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 328, // deathstate 0, // xdeathstate sfx_hrnhit, // deathsound 14 * FRACUNIT, // speed 8 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_RIP, // flags2 }, { -1, // doomednum 333, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { -1, // doomednum 338, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { 2002, // doomednum 345, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { -1, // doomednum 363, // spawnstate 1000, // spawnhealth 0, // seestate sfx_lobsht, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 365, // deathstate 0, // xdeathstate sfx_None, // deathsound 20 * FRACUNIT, // speed 8 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 370, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 372, // deathstate 0, // xdeathstate sfx_None, // deathsound 10 * FRACUNIT, // speed 8 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 6, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 373, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 365, // deathstate 0, // xdeathstate sfx_None, // deathsound 7 * FRACUNIT, // speed 8 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 375, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 376, // deathstate 0, // xdeathstate sfx_None, // deathsound 7 * FRACUNIT, // speed 8 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 18, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_TELESTOMP, // flags2 }, { 2004, // doomednum 377, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { -1, // doomednum 393, // spawnstate 1000, // spawnhealth 0, // seestate sfx_hrnsht, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 395, // deathstate 0, // xdeathstate sfx_hrnhit, // deathsound 22 * FRACUNIT, // speed 12 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 401, // spawnstate 140, // spawnhealth 0, // seestate sfx_hrnsht, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 405, // deathstate 0, // xdeathstate sfx_ramphit, // deathsound 22 * FRACUNIT, // speed 12 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 413, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 417, // deathstate 0, // xdeathstate sfx_None, // deathsound 12 * FRACUNIT, // speed 5 * FRACUNIT, // radius 12 * FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 414, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 422, // deathstate 0, // xdeathstate sfx_None, // deathsound 12 * FRACUNIT, // speed 5 * FRACUNIT, // radius 12 * FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 415, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 427, // deathstate 0, // xdeathstate sfx_None, // deathsound 12 * FRACUNIT, // speed 5 * FRACUNIT, // radius 12 * FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 416, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 432, // deathstate 0, // xdeathstate sfx_None, // deathsound 12 * FRACUNIT, // speed 5 * FRACUNIT, // radius 12 * FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 460, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 462, // deathstate 0, // xdeathstate sfx_gldhit, // deathsound 22 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 466, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 462, // deathstate 0, // xdeathstate sfx_None, // deathsound 18 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 468, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { -1, // doomednum 462, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { 2003, // doomednum 473, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { -1, // doomednum 486, // spawnstate 1000, // spawnhealth 0, // seestate sfx_phosht, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 487, // deathstate 0, // xdeathstate sfx_phohit, // deathsound 20 * FRACUNIT, // speed 11 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 20, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_THRUGHOST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 495, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2 }, { -1, // doomednum 500, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 510, // deathstate 0, // xdeathstate sfx_None, // deathsound 10 * FRACUNIT, // speed 6 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2 }, { 2001, // doomednum 515, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { -1, // doomednum 552, // spawnstate 1000, // spawnhealth 0, // seestate sfx_bowsht, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 553, // deathstate 0, // xdeathstate sfx_hrnhit, // deathsound 30 * FRACUNIT, // speed 11 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 556, // spawnstate 1000, // spawnhealth 0, // seestate sfx_bowsht, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 553, // deathstate 0, // xdeathstate sfx_hrnhit, // deathsound 32 * FRACUNIT, // speed 11 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 6, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 557, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 558, // deathstate 0, // xdeathstate sfx_hrnhit, // deathsound 20 * FRACUNIT, // speed 11 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 561, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags MF2_LOGRAV, // flags2 }, { -1, // doomednum 563, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0, // flags2 }, { -1, // doomednum 566, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 569, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2 }, { -1, // doomednum 570, // spawnstate 100, // spawnhealth 571, // seestate sfx_None, // seesound 0, // reactiontime sfx_None, // attacksound 577, // painstate 255, // painchance sfx_plrpai, // painsound 0, // meleestate 575, // missilestate 0, // crashstate 579, // deathstate 588, // xdeathstate sfx_plrdth, // deathsound 0, // speed 16 * FRACUNIT, // radius 56 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH, // flags MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP, // flags2 }, { -1, // doomednum 617, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 4 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF, // flags MF2_LOGRAV | MF2_CANNOTPUSH, // flags2 }, { -1, // doomednum 624, // spawnstate 100, // spawnhealth 625, // seestate sfx_None, // seesound 0, // reactiontime sfx_None, // attacksound 630, // painstate 255, // painchance sfx_chicpai, // painsound 0, // meleestate 629, // missilestate 0, // crashstate 640, // deathstate 0, // xdeathstate sfx_chicdth, // deathsound 0, // speed 16 * FRACUNIT, // radius 24 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_NOTDMATCH, // flags MF2_LOGRAV | MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP, // flags2 }, { -1, // doomednum 632, // spawnstate 10, // spawnhealth 634, // seestate sfx_chicpai, // seesound 8, // reactiontime sfx_chicatk, // attacksound 636, // painstate 200, // painchance sfx_chicpai, // painsound 638, // meleestate 0, // missilestate 0, // crashstate 640, // deathstate 0, // xdeathstate sfx_chicdth, // deathsound 4, // speed 9 * FRACUNIT, // radius 22 * FRACUNIT, // height 40, // mass 0, // damage sfx_chicact, // activesound MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_COUNTKILL, // flags MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2 }, { -1, // doomednum 648, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 656, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF | MF_MISSILE, // flags MF2_LOGRAV | MF2_WINDTHRUST | MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2 }, { 68, // doomednum 657, // spawnstate 80, // spawnhealth 659, // seestate sfx_mumsit, // seesound 8, // reactiontime sfx_mumat1, // attacksound 672, // painstate 128, // painchance sfx_mumpai, // painsound 663, // meleestate 0, // missilestate 0, // crashstate 674, // deathstate 0, // xdeathstate sfx_mumdth, // deathsound 12, // speed 22 * FRACUNIT, // radius 62 * FRACUNIT, // height 75, // mass 0, // damage sfx_mumact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2 }, { 45, // doomednum 657, // spawnstate 100, // spawnhealth 659, // seestate sfx_mumsit, // seesound 8, // reactiontime sfx_mumat1, // attacksound 672, // painstate 64, // painchance sfx_mumpai, // painsound 663, // meleestate 666, // missilestate 0, // crashstate 674, // deathstate 0, // xdeathstate sfx_mumdth, // deathsound 12, // speed 22 * FRACUNIT, // radius 62 * FRACUNIT, // height 75, // mass 0, // damage sfx_mumact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2 }, { 69, // doomednum 657, // spawnstate 80, // spawnhealth 659, // seestate sfx_mumsit, // seesound 8, // reactiontime sfx_mumat1, // attacksound 672, // painstate 128, // painchance sfx_mumpai, // painsound 663, // meleestate 0, // missilestate 0, // crashstate 674, // deathstate 0, // xdeathstate sfx_mumdth, // deathsound 12, // speed 22 * FRACUNIT, // radius 62 * FRACUNIT, // height 75, // mass 0, // damage sfx_mumact, // activesound MF_SOLID | MF_SHOOTABLE | MF_SHADOW | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2 }, { 46, // doomednum 657, // spawnstate 100, // spawnhealth 659, // seestate sfx_mumsit, // seesound 8, // reactiontime sfx_mumat1, // attacksound 672, // painstate 64, // painchance sfx_mumpai, // painsound 663, // meleestate 666, // missilestate 0, // crashstate 674, // deathstate 0, // xdeathstate sfx_mumdth, // deathsound 12, // speed 22 * FRACUNIT, // radius 62 * FRACUNIT, // height 75, // mass 0, // damage sfx_mumact, // activesound MF_SOLID | MF_SHOOTABLE | MF_SHADOW | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2 }, { -1, // doomednum 682, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0, // flags2 }, { -1, // doomednum 689, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 693, // deathstate 0, // xdeathstate sfx_None, // deathsound 9 * FRACUNIT, // speed 8 * FRACUNIT, // radius 14 * FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { 70, // doomednum 697, // spawnstate 220, // spawnhealth 699, // seestate sfx_bstsit, // seesound 8, // reactiontime sfx_bstatk, // attacksound 707, // painstate 100, // painchance sfx_bstpai, // painsound 0, // meleestate 705, // missilestate 0, // crashstate 709, // deathstate 718, // xdeathstate sfx_bstdth, // deathsound 14, // speed 32 * FRACUNIT, // radius 74 * FRACUNIT, // height 200, // mass 0, // damage sfx_bstact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2 }, { -1, // doomednum 726, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 732, // deathstate 0, // xdeathstate sfx_None, // deathsound 12 * FRACUNIT, // speed 9 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 737, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 732, // deathstate 0, // xdeathstate sfx_None, // deathsound 10 * FRACUNIT, // speed 6 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 745, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 732, // deathstate 0, // xdeathstate sfx_None, // deathsound 10 * FRACUNIT, // speed 6 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 753, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 753, // deathstate 0, // xdeathstate sfx_None, // deathsound 10 * FRACUNIT, // speed 6 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { 92, // doomednum 758, // spawnstate 280, // spawnhealth 760, // seestate sfx_snksit, // seesound 8, // reactiontime sfx_snkatk, // attacksound 773, // painstate 48, // painchance sfx_snkpai, // painsound 0, // meleestate 764, // missilestate 0, // crashstate 775, // deathstate 0, // xdeathstate sfx_snkdth, // deathsound 10, // speed 22 * FRACUNIT, // radius 70 * FRACUNIT, // height 100, // mass 0, // damage sfx_snkact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2 }, { -1, // doomednum 785, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 789, // deathstate 0, // xdeathstate sfx_None, // deathsound 14 * FRACUNIT, // speed 12 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 794, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 796, // deathstate 0, // xdeathstate sfx_None, // deathsound 14 * FRACUNIT, // speed 12 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { 6, // doomednum 800, // spawnstate 700, // spawnhealth 801, // seestate sfx_hedsit, // seesound 8, // reactiontime sfx_hedat1, // attacksound 804, // painstate 32, // painchance sfx_hedpai, // painsound 0, // meleestate 802, // missilestate 0, // crashstate 806, // deathstate 0, // xdeathstate sfx_heddth, // deathsound 6, // speed 40 * FRACUNIT, // radius 72 * FRACUNIT, // height 325, // mass 0, // damage sfx_hedact, // activesound MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_COUNTKILL, // flags MF2_PASSMOBJ, // flags2 }, { -1, // doomednum 813, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 816, // deathstate 0, // xdeathstate sfx_None, // deathsound 13 * FRACUNIT, // speed 12 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_THRUGHOST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 820, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 823, // deathstate 0, // xdeathstate sfx_None, // deathsound 8 * FRACUNIT, // speed 12 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 827, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 833, // deathstate 0, // xdeathstate sfx_None, // deathsound 10 * FRACUNIT, // speed 14 * FRACUNIT, // radius 12 * FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 837, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 844, // deathstate 0, // xdeathstate sfx_None, // deathsound 10 * FRACUNIT, // speed 16 * FRACUNIT, // radius 74 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE | MF_SHADOW, // flags MF2_NOTELEPORT, // flags2 }, { 90, // doomednum 848, // spawnstate 150, // spawnhealth 850, // seestate sfx_clksit, // seesound 8, // reactiontime sfx_clkatk, // attacksound 857, // painstate 32, // painchance sfx_clkpai, // painsound 854, // meleestate 0, // missilestate 0, // crashstate 859, // deathstate 0, // xdeathstate sfx_clkdth, // deathsound 14, // speed 20 * FRACUNIT, // radius 64 * FRACUNIT, // height 75, // mass 0, // damage sfx_clkact, // activesound MF_SOLID | MF_SHOOTABLE | MF_NOBLOOD | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2 }, { 15, // doomednum 866, // spawnstate 180, // spawnhealth 868, // seestate sfx_wizsit, // seesound 8, // reactiontime sfx_wizatk, // attacksound 885, // painstate 64, // painchance sfx_wizpai, // painsound 0, // meleestate 876, // missilestate 0, // crashstate 887, // deathstate 0, // xdeathstate sfx_wizdth, // deathsound 12, // speed 16 * FRACUNIT, // radius 68 * FRACUNIT, // height 100, // mass 0, // damage sfx_wizact, // activesound MF_SOLID | MF_SHOOTABLE | MF_NOGRAVITY | MF_FLOAT | MF_COUNTKILL, // flags MF2_PASSMOBJ, // flags2 }, { -1, // doomednum 895, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 897, // deathstate 0, // xdeathstate sfx_None, // deathsound 18 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { 66, // doomednum 902, // spawnstate 40, // spawnhealth 906, // seestate sfx_impsit, // seesound 8, // reactiontime sfx_impat1, // attacksound 926, // painstate 200, // painchance sfx_imppai, // painsound 914, // meleestate 917, // missilestate 935, // crashstate 928, // deathstate 930, // xdeathstate sfx_impdth, // deathsound 10, // speed 16 * FRACUNIT, // radius 36 * FRACUNIT, // height 50, // mass 0, // damage sfx_impact, // activesound MF_SOLID | MF_SHOOTABLE | MF_NOGRAVITY | MF_FLOAT | MF_COUNTKILL, // flags MF2_SPAWNFLOAT | MF2_PASSMOBJ, // flags2 }, { 5, // doomednum 902, // spawnstate 80, // spawnhealth 906, // seestate sfx_impsit, // seesound 8, // reactiontime sfx_impat2, // attacksound 926, // painstate 200, // painchance sfx_imppai, // painsound 0, // meleestate 923, // missilestate 935, // crashstate 928, // deathstate 930, // xdeathstate sfx_impdth, // deathsound 10, // speed 16 * FRACUNIT, // radius 36 * FRACUNIT, // height 50, // mass 0, // damage sfx_impact, // activesound MF_SOLID | MF_SHOOTABLE | MF_NOGRAVITY | MF_FLOAT | MF_COUNTKILL, // flags MF2_SPAWNFLOAT | MF2_PASSMOBJ, // flags2 }, { -1, // doomednum 942, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0, // flags2 }, { -1, // doomednum 945, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0, // flags2 }, { -1, // doomednum 948, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 951, // deathstate 0, // xdeathstate sfx_None, // deathsound 10 * FRACUNIT, // speed 8 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_WINDTHRUST | MF2_NOTELEPORT, // flags2 }, { 64, // doomednum 955, // spawnstate 200, // spawnhealth 957, // seestate sfx_kgtsit, // seesound 8, // reactiontime sfx_kgtatk, // attacksound 967, // painstate 100, // painchance sfx_kgtpai, // painsound 961, // meleestate 961, // missilestate 0, // crashstate 969, // deathstate 0, // xdeathstate sfx_kgtdth, // deathsound 12, // speed 24 * FRACUNIT, // radius 78 * FRACUNIT, // height 150, // mass 0, // damage sfx_kgtact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2 }, { 65, // doomednum 955, // spawnstate 200, // spawnhealth 957, // seestate sfx_kgtsit, // seesound 8, // reactiontime sfx_kgtatk, // attacksound 967, // painstate 100, // painchance sfx_kgtpai, // painsound 961, // meleestate 961, // missilestate 0, // crashstate 969, // deathstate 0, // xdeathstate sfx_kgtdth, // deathsound 12, // speed 24 * FRACUNIT, // radius 78 * FRACUNIT, // height 150, // mass 0, // damage sfx_kgtact, // activesound MF_SOLID | MF_SHOOTABLE | MF_SHADOW | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ, // flags2 }, { -1, // doomednum 976, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 979, // deathstate 0, // xdeathstate sfx_hrnhit, // deathsound 9 * FRACUNIT, // speed 10 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 982, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 984, // deathstate 0, // xdeathstate sfx_hrnhit, // deathsound 9 * FRACUNIT, // speed 10 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 7, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_THRUGHOST | MF2_NOTELEPORT, // flags2 }, { 7, // doomednum 987, // spawnstate 2000, // spawnhealth 989, // seestate sfx_sbtsit, // seesound 8, // reactiontime sfx_sbtatk, // attacksound 993, // painstate 56, // painchance sfx_sbtpai, // painsound 0, // meleestate 994, // missilestate 0, // crashstate 1001, // deathstate 0, // xdeathstate sfx_sbtdth, // deathsound 16, // speed 28 * FRACUNIT, // radius 100 * FRACUNIT, // height 800, // mass 0, // damage sfx_sbtact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS, // flags2 }, { -1, // doomednum 1018, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 1021, // deathstate 0, // xdeathstate sfx_None, // deathsound 20 * FRACUNIT, // speed 10 * FRACUNIT, // radius 10 * FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2 }, { -1, // doomednum 1033, // spawnstate 3500, // spawnhealth 1035, // seestate sfx_sorsit, // seesound 8, // reactiontime sfx_soratk, // attacksound 1039, // painstate 32, // painchance sfx_sorpai, // painsound 0, // meleestate 1041, // missilestate 0, // crashstate 1050, // deathstate 0, // xdeathstate sfx_None, // deathsound 14, // speed 16 * FRACUNIT, // radius 70 * FRACUNIT, // height 300, // mass 0, // damage sfx_soract, // activesound MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS, // flags2 }, { -1, // doomednum 1065, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 1068, // deathstate 0, // xdeathstate sfx_None, // deathsound 20 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 1074, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_CANNOTPUSH, // flags2 }, { -1, // doomednum 1077, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 1080, // deathstate 0, // xdeathstate sfx_None, // deathsound 6 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT, // flags2 }, { -1, // doomednum 1085, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0, // flags2 }, { 9, // doomednum 1091, // spawnstate 3000, // spawnhealth 1093, // seestate sfx_minsit, // seesound 8, // reactiontime sfx_minat1, // attacksound 1108, // painstate 25, // painchance sfx_minpai, // painsound 1097, // meleestate 1100, // missilestate 0, // crashstate 1110, // deathstate 0, // xdeathstate sfx_mindth, // deathsound 16, // speed 28 * FRACUNIT, // radius 100 * FRACUNIT, // height 800, // mass 7, // damage sfx_minact, // activesound MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS, // flags2 }, { -1, // doomednum 1125, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 1127, // deathstate 0, // xdeathstate sfx_None, // deathsound 20 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2 }, { -1, // doomednum 1133, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 1134, // deathstate 0, // xdeathstate sfx_phohit, // deathsound 14 * FRACUNIT, // speed 5 * FRACUNIT, // radius 12 * FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2 }, { -1, // doomednum 1139, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 1134, // deathstate 0, // xdeathstate sfx_phohit, // deathsound 0, // speed 8 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_DROPOFF | MF_MISSILE, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE, // flags2 }, { 73, // doomednum 1148, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_NOTDMATCH, // flags 0, // flags2 }, { 79, // doomednum 1158, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_NOTDMATCH, // flags 0, // flags2 }, { 80, // doomednum 1168, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_NOTDMATCH, // flags 0, // flags2 }, { 10, // doomednum 1177, // spawnstate 10, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 12, // doomednum 1178, // spawnstate 50, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 13, // doomednum 1181, // spawnstate 20, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 16, // doomednum 1182, // spawnstate 100, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 18, // doomednum 1183, // spawnstate 5, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 19, // doomednum 1184, // spawnstate 20, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 20, // doomednum 1187, // spawnstate 20, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 21, // doomednum 1189, // spawnstate 100, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 22, // doomednum 1191, // spawnstate 1, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 23, // doomednum 1194, // spawnstate 10, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 54, // doomednum 1197, // spawnstate 10, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 55, // doomednum 1200, // spawnstate 25, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0, // flags2 }, { 42, // doomednum 1203, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOSECTOR | MF_NOBLOCKMAP, // flags 0, // flags2 }, { 41, // doomednum 1204, // spawnstate 1000, // spawnhealth 0, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound 0, // painstate 0, // painchance sfx_None, // painsound 0, // meleestate 0, // missilestate 0, // crashstate 0, // deathstate 0, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOSECTOR | MF_NOBLOCKMAP, // flags 0, // flags2 }, };