mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
45a81cf57b
Cleaned up strig handling functions in game DLLs. Refactored ThrowGib(), ThrowHead() and ThrowDebris() functions in missionpack DLL.
684 lines
15 KiB
C
684 lines
15 KiB
C
// dm_ball.c
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// pmack
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// june 98
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#include "g_local.h"
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// defines
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#define DBALL_GOAL_TEAM1 0x0001
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#define DBALL_GOAL_TEAM2 0x0002
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// globals
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edict_t *dball_ball_entity = NULL;
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int dball_ball_startpt_count;
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int dball_team1_goalscore;
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int dball_team2_goalscore;
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cvar_t *dball_team1_skin;
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cvar_t *dball_team2_skin;
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cvar_t *goallimit;
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// prototypes
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void DBall_BallDie (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point);
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void DBall_BallRespawn (edict_t *self);
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// **************************
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// Game rules
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// **************************
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int DBall_CheckDMRules (void)
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{
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if(goallimit && goallimit->value)
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{
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if(dball_team1_goalscore >= goallimit->value)
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gi.bprintf (PRINT_HIGH, "Team 1 Wins.\n");
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else if(dball_team2_goalscore >= goallimit->value)
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gi.bprintf (PRINT_HIGH, "Team 2 Wins.\n");
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else
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return 0;
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EndDMLevel ();
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return 1;
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}
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return 0;
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}
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//==================
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//==================
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void DBall_ClientBegin (edict_t *ent)
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{
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int team1, team2, unassigned;
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edict_t *other;
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char *p;
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static char value[512];
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int j;
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team1 = 0;
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team2 = 0;
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unassigned = 0;
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for (j = 1; j <= game.maxclients; j++)
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{
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other = &g_edicts[j];
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if (!other->inuse)
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continue;
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if (!other->client)
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continue;
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if (other == ent) // don't count the new player
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continue;
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Com_strcpy (value, sizeof(value), Info_ValueForKey (other->client->pers.userinfo, "skin"));
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p = strchr(value, '/');
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if (p)
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{
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if(!strcmp(dball_team1_skin->string, value))
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team1++;
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else if(!strcmp(dball_team2_skin->string, value))
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team2++;
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else
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unassigned++;
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}
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else
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unassigned++;
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}
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if(team1 > team2)
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{
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gi.dprintf("assigned to team 2\n");
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Info_SetValueForKey(ent->client->pers.userinfo, "skin", dball_team2_skin->string);
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}
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else
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{
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gi.dprintf("assigned to team 1\n");
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Info_SetValueForKey(ent->client->pers.userinfo, "skin", dball_team1_skin->string);
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}
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ClientUserinfoChanged(ent, ent->client->pers.userinfo);
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if(unassigned)
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gi.dprintf("%d unassigned players present!\n", unassigned);
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}
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//==================
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//==================
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void DBall_SelectSpawnPoint (edict_t *ent, vec3_t origin, vec3_t angles, int *style, int *health)
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{
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edict_t *bestspot;
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float bestdistance, bestplayerdistance;
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edict_t *spot;
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char *spottype;
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char skin[512];
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int spawn_style, spawn_health; // Knightmare added
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Com_strcpy (skin, sizeof(skin), Info_ValueForKey (ent->client->pers.userinfo, "skin"));
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if (!strcmp(dball_team1_skin->string, skin))
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spottype = "dm_dball_team1_start";
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else if (!strcmp(dball_team2_skin->string, skin))
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spottype = "dm_dball_team2_start";
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else
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spottype = "info_player_deathmatch";
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spot = NULL;
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bestspot = NULL;
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bestdistance = 0;
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while ((spot = G_Find (spot, FOFS(classname), spottype)) != NULL)
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{
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bestplayerdistance = PlayersRangeFromSpot (spot);
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if (bestplayerdistance > bestdistance)
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{
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bestspot = spot;
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bestdistance = bestplayerdistance;
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}
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}
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if (bestspot)
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{
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VectorCopy (bestspot->s.origin, origin);
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origin[2] += 9;
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VectorCopy (bestspot->s.angles, angles);
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return;
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}
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// if we didn't find an appropriate spawnpoint, just
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// call the standard one.
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SelectSpawnPoint(ent, origin, angles, &spawn_style, &spawn_health);
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// Knightmare added
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if (style)
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*style = spawn_style;
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if (health)
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*health = spawn_health;
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// end Knightmare
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}
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//==================
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//==================
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void DBall_GameInit (void)
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{
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// we don't want a minimum speed for friction to take effect.
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// this will allow any knockback to move stuff.
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gi.cvar_set ("sv_stopspeed", "0");
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// sv_stopspeed->value = 0;
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dball_team1_goalscore = 0;
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dball_team2_goalscore = 0;
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gi.cvar_set ("dmflags", va("%i", (int)dmflags->value | DF_NO_MINES | DF_NO_NUKES | DF_NO_STACK_DOUBLE |
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DF_NO_FRIENDLY_FIRE | DF_SKINTEAMS));
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// dmflags->value = (int)dmflags->value | DF_NO_MINES | DF_NO_NUKES | DF_NO_STACK_DOUBLE |
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// DF_NO_FRIENDLY_FIRE | DF_SKINTEAMS;
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dball_team1_skin = gi.cvar ("dball_team1_skin", "male/ctf_r", 0);
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dball_team2_skin = gi.cvar ("dball_team2_skin", "male/ctf_b", 0);
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goallimit = gi.cvar ("goallimit", "0", 0);
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}
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//==================
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//==================
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void DBall_PostInitSetup (void)
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{
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edict_t *e;
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e=NULL;
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// turn teleporter destinations nonsolid.
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while(e = G_Find (e, FOFS(classname), "misc_teleporter_dest"))
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{
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e->solid = SOLID_NOT;
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gi.linkentity (e);
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}
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// count the ball start points
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dball_ball_startpt_count = 0;
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e=NULL;
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while(e = G_Find (e, FOFS(classname), "dm_dball_ball_start"))
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{
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dball_ball_startpt_count++;
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}
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if(dball_ball_startpt_count == 0)
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gi.dprintf("No Deathball start points!\n");
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}
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//==================
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// DBall_ChangeDamage - half damage between players. full if it involves
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// the ball entity
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//==================
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int DBall_ChangeDamage (edict_t *targ, edict_t *attacker, int damage, int mod)
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{
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// cut player -> ball damage to 1
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if (targ == dball_ball_entity)
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return 1;
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// damage player -> player is halved
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if (attacker != dball_ball_entity)
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return damage / 2;
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return damage;
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}
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//==================
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//==================
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int DBall_ChangeKnockback (edict_t *targ, edict_t *attacker, int knockback, int mod)
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{
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if(targ != dball_ball_entity)
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return knockback;
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if(knockback < 1)
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{
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// FIXME - these don't account for quad/double
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if(mod == MOD_ROCKET) // rocket
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knockback = 70;
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else if(mod == MOD_BFG_EFFECT) // bfg
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knockback = 90;
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else
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gi.dprintf ("zero knockback, mod %d\n", mod);
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}
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else
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{
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// FIXME - change this to an array?
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switch(mod)
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{
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case MOD_BLASTER:
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knockback *= 3;
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break;
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case MOD_SHOTGUN:
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knockback = (knockback * 3) / 8;
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break;
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case MOD_SSHOTGUN:
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knockback = knockback / 3;
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break;
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case MOD_MACHINEGUN:
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knockback = (knockback * 3) / 2;
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break;
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case MOD_HYPERBLASTER:
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knockback *= 4;
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break;
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case MOD_GRENADE:
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case MOD_HANDGRENADE:
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case MOD_PROX:
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case MOD_G_SPLASH:
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case MOD_HG_SPLASH:
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case MOD_HELD_GRENADE:
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case MOD_TRACKER:
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case MOD_DISINTEGRATOR:
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knockback /= 2;
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break;
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case MOD_R_SPLASH:
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knockback = (knockback * 3) / 2;
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break;
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case MOD_RAILGUN:
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case MOD_HEATBEAM:
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knockback /= 3;
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break;
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}
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}
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// gi.dprintf("mod: %d knockback: %d\n", mod, knockback);
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return knockback;
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}
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// **************************
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// Goals
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// **************************
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void DBall_GoalTouch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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{
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int team_score;
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int scorechange;
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int j;
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char value[512];
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char *p;
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edict_t *ent;
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if(other != dball_ball_entity)
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return;
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self->health = self->max_health;
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// determine which team scored, and bump the team score
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if(self->spawnflags & DBALL_GOAL_TEAM1)
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{
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dball_team1_goalscore += self->wait;
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team_score = 1;
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}
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else
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{
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dball_team2_goalscore += self->wait;
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team_score = 2;
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}
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// bump the score for everyone on the correct team.
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for (j = 1; j <= game.maxclients; j++)
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{
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ent = &g_edicts[j];
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if (!ent->inuse)
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continue;
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if (!ent->client)
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continue;
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if (ent == other->enemy)
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scorechange = self->wait + 5;
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else
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scorechange = self->wait;
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Com_strcpy (value, sizeof(value), Info_ValueForKey (ent->client->pers.userinfo, "skin"));
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p = strchr(value, '/');
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if (p)
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{
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if(!strcmp(dball_team1_skin->string, value))
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{
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if(team_score == 1)
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ent->client->resp.score += scorechange;
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else if(other->enemy == ent)
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ent->client->resp.score -= scorechange;
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}
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else if(!strcmp(dball_team2_skin->string, value))
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{
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if(team_score == 2)
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ent->client->resp.score += scorechange;
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else if(other->enemy == ent)
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ent->client->resp.score -= scorechange;
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}
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else
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gi.dprintf("unassigned player!!!!\n");
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}
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}
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if(other->enemy)
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gi.dprintf("score for team %d by %s\n", team_score, other->enemy->client->pers.netname);
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else
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gi.dprintf("score for team %d by someone\n", team_score);
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DBall_BallDie (other, other->enemy, other->enemy, 0, vec3_origin);
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G_UseTargets (self, other);
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}
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// **************************
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// Ball
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// **************************
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edict_t *PickBallStart (edict_t *ent)
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{
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int which, current;
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edict_t *e;
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which = ceil(random() * dball_ball_startpt_count);
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e = NULL;
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current = 0;
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while(e = G_Find (e, FOFS(classname), "dm_dball_ball_start"))
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{
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current++;
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if(current == which)
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return e;
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}
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if(current == 0)
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gi.dprintf("No ball start points found!\n");
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return G_Find(NULL, FOFS(classname), "dm_dball_ball_start");
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}
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//==================
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// DBall_BallTouch - if the ball hit another player, hurt them
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//==================
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void DBall_BallTouch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
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{
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vec3_t dir;
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float dot;
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float speed;
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if(other->takedamage == DAMAGE_NO)
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return;
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// hit a player
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if(other->client)
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{
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if(ent->velocity[0] || ent->velocity[1] || ent->velocity[2])
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{
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speed = VectorLength(ent->velocity);
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VectorSubtract(ent->s.origin, other->s.origin, dir);
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dot = DotProduct(dir, ent->velocity);
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if(dot > 0.7)
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{
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T_Damage (other, ent, ent, vec3_origin, ent->s.origin, vec3_origin,
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speed/10, speed/10, 0, MOD_DBALL_CRUSH);
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}
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}
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}
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}
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//==================
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// DBall_BallPain
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//==================
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void DBall_BallPain (edict_t *self, edict_t *other, float kick, int damage)
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{
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self->enemy = other;
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self->health = self->max_health;
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// if(other->classname)
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// gi.dprintf("hurt by %s -- %d\n", other->classname, self->health);
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}
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void DBall_BallDie (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
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{
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// do the splash effect
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gi.WriteByte (svc_temp_entity);
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gi.WriteByte (TE_DBALL_GOAL);
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gi.WritePosition (self->s.origin);
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gi.multicast (self->s.origin, MULTICAST_PVS);
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VectorClear(self->s.angles);
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VectorClear(self->velocity);
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VectorClear(self->avelocity);
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// make it invisible and desolid until respawn time
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self->solid = SOLID_NOT;
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// self->s.modelindex = 0;
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self->think = DBall_BallRespawn;
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self->nextthink = level.time + 2;
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gi.linkentity(self);
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}
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void DBall_BallRespawn (edict_t *self)
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{
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edict_t *start;
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// do the splash effect
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gi.WriteByte (svc_temp_entity);
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gi.WriteByte (TE_DBALL_GOAL);
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gi.WritePosition (self->s.origin);
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gi.multicast (self->s.origin, MULTICAST_PVS);
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// move the ball and stop it
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start = PickBallStart(self);
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if(start)
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{
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VectorCopy(start->s.origin, self->s.origin);
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VectorCopy(start->s.origin, self->s.old_origin);
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}
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VectorClear(self->s.angles);
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VectorClear(self->velocity);
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VectorClear(self->avelocity);
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self->solid = SOLID_BBOX;
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self->s.modelindex = gi.modelindex ("models/objects/dball/tris.md2");
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self->s.event = EV_PLAYER_TELEPORT;
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self->groundentity = NULL;
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// kill anything at the destination
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KillBox (self);
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gi.linkentity (self);
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}
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// ************************
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// SPEED CHANGES
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// ************************
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#define DBALL_SPEED_ONEWAY 1
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void DBall_SpeedTouch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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{
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float dot;
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vec3_t vel;
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if(other != dball_ball_entity)
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return;
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if(self->timestamp >= level.time)
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return;
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if(VectorLength(other->velocity) < 1)
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return;
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if(self->spawnflags & DBALL_SPEED_ONEWAY)
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{
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VectorCopy (other->velocity, vel);
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VectorNormalize (vel);
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dot = DotProduct (vel, self->movedir);
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if(dot < 0.8)
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return;
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}
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self->timestamp = level.time + self->delay;
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VectorScale (other->velocity, self->speed, other->velocity);
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}
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// ************************
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// SPAWN FUNCTIONS
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// ************************
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/*QUAKED dm_dball_ball (1 .5 .5) (-48 -48 -48) (48 48 48)
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Deathball Ball
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*/
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void SP_dm_dball_ball (edict_t *self)
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{
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if(!(deathmatch->value))
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{
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G_FreeEdict(self);
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return;
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}
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if(gamerules && (gamerules->value != RDM_DEATHBALL))
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{
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G_FreeEdict(self);
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return;
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}
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dball_ball_entity = self;
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// VectorCopy (self->s.origin, dball_ball_startpt);
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self->s.modelindex = gi.modelindex ("models/objects/dball/tris.md2");
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VectorSet (self->mins, -32, -32, -32);
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VectorSet (self->maxs, 32, 32, 32);
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self->solid = SOLID_BBOX;
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self->movetype = MOVETYPE_NEWTOSS;
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self->clipmask = MASK_MONSTERSOLID;
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self->takedamage = DAMAGE_YES;
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self->mass = 50;
|
|
self->health = 50000;
|
|
self->max_health = 50000;
|
|
self->pain = DBall_BallPain;
|
|
self->die = DBall_BallDie;
|
|
self->touch = DBall_BallTouch;
|
|
|
|
gi.linkentity (self);
|
|
}
|
|
|
|
/*QUAKED dm_dball_team1_start (1 .5 .5) (-16 -16 -24) (16 16 32)
|
|
Deathball team 1 start point
|
|
*/
|
|
void SP_dm_dball_team1_start (edict_t *self)
|
|
{
|
|
if (!deathmatch->value)
|
|
{
|
|
G_FreeEdict (self);
|
|
return;
|
|
}
|
|
if(gamerules && (gamerules->value != RDM_DEATHBALL))
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*QUAKED dm_dball_team2_start (1 .5 .5) (-16 -16 -24) (16 16 32)
|
|
Deathball team 2 start point
|
|
*/
|
|
void SP_dm_dball_team2_start (edict_t *self)
|
|
{
|
|
if (!deathmatch->value)
|
|
{
|
|
G_FreeEdict (self);
|
|
return;
|
|
}
|
|
if(gamerules && (gamerules->value != RDM_DEATHBALL))
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*QUAKED dm_dball_ball_start (1 .5 .5) (-48 -48 -48) (48 48 48)
|
|
Deathball ball start point
|
|
*/
|
|
void SP_dm_dball_ball_start (edict_t *self)
|
|
{
|
|
if (!deathmatch->value)
|
|
{
|
|
G_FreeEdict (self);
|
|
return;
|
|
}
|
|
if(gamerules && (gamerules->value != RDM_DEATHBALL))
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/*QUAKED dm_dball_speed_change (1 .5 .5) ? ONEWAY
|
|
Deathball ball speed changing field.
|
|
|
|
speed: multiplier for speed (.5 = half, 2 = double, etc) (default = double)
|
|
angle: used with ONEWAY so speed change is only one way.
|
|
delay: time between speed changes (default: 0.2 sec)
|
|
*/
|
|
void SP_dm_dball_speed_change (edict_t *self)
|
|
{
|
|
if (!deathmatch->value)
|
|
{
|
|
G_FreeEdict (self);
|
|
return;
|
|
}
|
|
if(gamerules && (gamerules->value != RDM_DEATHBALL))
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
if(!self->speed)
|
|
self->speed = 2;
|
|
|
|
if(!self->delay)
|
|
self->delay = 0.2;
|
|
|
|
self->touch = DBall_SpeedTouch;
|
|
self->solid = SOLID_TRIGGER;
|
|
self->movetype = MOVETYPE_NONE;
|
|
self->svflags |= SVF_NOCLIENT;
|
|
|
|
if (!VectorCompare(self->s.angles, vec3_origin))
|
|
G_SetMovedir (self->s.angles, self->movedir);
|
|
else
|
|
VectorSet (self->movedir, 1, 0, 0);
|
|
|
|
gi.setmodel (self, self->model);
|
|
gi.linkentity (self);
|
|
}
|
|
|
|
/*QUAKED dm_dball_goal (1 .5 .5) ? TEAM1 TEAM2
|
|
Deathball goal
|
|
|
|
Team1/Team2 - beneficiary of this goal. when the ball enters this goal, the beneficiary team will score.
|
|
|
|
"wait": score to be given for this goal (default 10) player gets score+5.
|
|
*/
|
|
void SP_dm_dball_goal (edict_t *self)
|
|
{
|
|
if(!(deathmatch->value))
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
if(gamerules && (gamerules->value != RDM_DEATHBALL))
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
if(!self->wait)
|
|
self->wait = 10;
|
|
|
|
self->touch = DBall_GoalTouch;
|
|
self->solid = SOLID_TRIGGER;
|
|
self->movetype = MOVETYPE_NONE;
|
|
self->svflags |= SVF_NOCLIENT;
|
|
|
|
if (!VectorCompare(self->s.angles, vec3_origin))
|
|
G_SetMovedir (self->s.angles, self->movedir);
|
|
|
|
gi.setmodel (self, self->model);
|
|
gi.linkentity (self);
|
|
|
|
}
|