thirtyflightsofloving/missionpack/dm_ball.c

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// dm_ball.c
// pmack
// june 98
#include "g_local.h"
// defines
#define DBALL_GOAL_TEAM1 0x0001
#define DBALL_GOAL_TEAM2 0x0002
// globals
edict_t *dball_ball_entity = NULL;
int dball_ball_startpt_count;
int dball_team1_goalscore;
int dball_team2_goalscore;
cvar_t *dball_team1_skin;
cvar_t *dball_team2_skin;
cvar_t *goallimit;
// prototypes
void DBall_BallDie (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point);
void DBall_BallRespawn (edict_t *self);
// **************************
// Game rules
// **************************
int DBall_CheckDMRules (void)
{
if(goallimit && goallimit->value)
{
if(dball_team1_goalscore >= goallimit->value)
gi.bprintf (PRINT_HIGH, "Team 1 Wins.\n");
else if(dball_team2_goalscore >= goallimit->value)
gi.bprintf (PRINT_HIGH, "Team 2 Wins.\n");
else
return 0;
EndDMLevel ();
return 1;
}
return 0;
}
//==================
//==================
void DBall_ClientBegin (edict_t *ent)
{
int team1, team2, unassigned;
edict_t *other;
char *p;
static char value[512];
int j;
team1 = 0;
team2 = 0;
unassigned = 0;
for (j = 1; j <= game.maxclients; j++)
{
other = &g_edicts[j];
if (!other->inuse)
continue;
if (!other->client)
continue;
if (other == ent) // don't count the new player
continue;
Com_strcpy (value, sizeof(value), Info_ValueForKey (other->client->pers.userinfo, "skin"));
p = strchr(value, '/');
if (p)
{
if(!strcmp(dball_team1_skin->string, value))
team1++;
else if(!strcmp(dball_team2_skin->string, value))
team2++;
else
unassigned++;
}
else
unassigned++;
}
if(team1 > team2)
{
gi.dprintf("assigned to team 2\n");
Info_SetValueForKey(ent->client->pers.userinfo, "skin", dball_team2_skin->string);
}
else
{
gi.dprintf("assigned to team 1\n");
Info_SetValueForKey(ent->client->pers.userinfo, "skin", dball_team1_skin->string);
}
ClientUserinfoChanged(ent, ent->client->pers.userinfo);
if(unassigned)
gi.dprintf("%d unassigned players present!\n", unassigned);
}
//==================
//==================
void DBall_SelectSpawnPoint (edict_t *ent, vec3_t origin, vec3_t angles, int *style, int *health)
{
edict_t *bestspot;
float bestdistance, bestplayerdistance;
edict_t *spot;
char *spottype;
char skin[512];
int spawn_style, spawn_health; // Knightmare added
Com_strcpy (skin, sizeof(skin), Info_ValueForKey (ent->client->pers.userinfo, "skin"));
if (!strcmp(dball_team1_skin->string, skin))
spottype = "dm_dball_team1_start";
else if (!strcmp(dball_team2_skin->string, skin))
spottype = "dm_dball_team2_start";
else
spottype = "info_player_deathmatch";
spot = NULL;
bestspot = NULL;
bestdistance = 0;
while ((spot = G_Find (spot, FOFS(classname), spottype)) != NULL)
{
bestplayerdistance = PlayersRangeFromSpot (spot);
if (bestplayerdistance > bestdistance)
{
bestspot = spot;
bestdistance = bestplayerdistance;
}
}
if (bestspot)
{
VectorCopy (bestspot->s.origin, origin);
origin[2] += 9;
VectorCopy (bestspot->s.angles, angles);
return;
}
// if we didn't find an appropriate spawnpoint, just
// call the standard one.
SelectSpawnPoint(ent, origin, angles, &spawn_style, &spawn_health);
// Knightmare added
if (style)
*style = spawn_style;
if (health)
*health = spawn_health;
// end Knightmare
}
//==================
//==================
void DBall_GameInit (void)
{
// we don't want a minimum speed for friction to take effect.
// this will allow any knockback to move stuff.
gi.cvar_set ("sv_stopspeed", "0");
// sv_stopspeed->value = 0;
dball_team1_goalscore = 0;
dball_team2_goalscore = 0;
gi.cvar_set ("dmflags", va("%i", (int)dmflags->value | DF_NO_MINES | DF_NO_NUKES | DF_NO_STACK_DOUBLE |
DF_NO_FRIENDLY_FIRE | DF_SKINTEAMS));
// dmflags->value = (int)dmflags->value | DF_NO_MINES | DF_NO_NUKES | DF_NO_STACK_DOUBLE |
// DF_NO_FRIENDLY_FIRE | DF_SKINTEAMS;
dball_team1_skin = gi.cvar ("dball_team1_skin", "male/ctf_r", 0);
dball_team2_skin = gi.cvar ("dball_team2_skin", "male/ctf_b", 0);
goallimit = gi.cvar ("goallimit", "0", 0);
}
//==================
//==================
void DBall_PostInitSetup (void)
{
edict_t *e;
e=NULL;
// turn teleporter destinations nonsolid.
while(e = G_Find (e, FOFS(classname), "misc_teleporter_dest"))
{
e->solid = SOLID_NOT;
gi.linkentity (e);
}
// count the ball start points
dball_ball_startpt_count = 0;
e=NULL;
while(e = G_Find (e, FOFS(classname), "dm_dball_ball_start"))
{
dball_ball_startpt_count++;
}
if(dball_ball_startpt_count == 0)
gi.dprintf("No Deathball start points!\n");
}
//==================
// DBall_ChangeDamage - half damage between players. full if it involves
// the ball entity
//==================
int DBall_ChangeDamage (edict_t *targ, edict_t *attacker, int damage, int mod)
{
// cut player -> ball damage to 1
if (targ == dball_ball_entity)
return 1;
// damage player -> player is halved
if (attacker != dball_ball_entity)
return damage / 2;
return damage;
}
//==================
//==================
int DBall_ChangeKnockback (edict_t *targ, edict_t *attacker, int knockback, int mod)
{
if(targ != dball_ball_entity)
return knockback;
if(knockback < 1)
{
// FIXME - these don't account for quad/double
if(mod == MOD_ROCKET) // rocket
knockback = 70;
else if(mod == MOD_BFG_EFFECT) // bfg
knockback = 90;
else
gi.dprintf ("zero knockback, mod %d\n", mod);
}
else
{
// FIXME - change this to an array?
switch(mod)
{
case MOD_BLASTER:
knockback *= 3;
break;
case MOD_SHOTGUN:
knockback = (knockback * 3) / 8;
break;
case MOD_SSHOTGUN:
knockback = knockback / 3;
break;
case MOD_MACHINEGUN:
knockback = (knockback * 3) / 2;
break;
case MOD_HYPERBLASTER:
knockback *= 4;
break;
case MOD_GRENADE:
case MOD_HANDGRENADE:
case MOD_PROX:
case MOD_G_SPLASH:
case MOD_HG_SPLASH:
case MOD_HELD_GRENADE:
case MOD_TRACKER:
case MOD_DISINTEGRATOR:
knockback /= 2;
break;
case MOD_R_SPLASH:
knockback = (knockback * 3) / 2;
break;
case MOD_RAILGUN:
case MOD_HEATBEAM:
knockback /= 3;
break;
}
}
// gi.dprintf("mod: %d knockback: %d\n", mod, knockback);
return knockback;
}
// **************************
// Goals
// **************************
void DBall_GoalTouch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{
int team_score;
int scorechange;
int j;
char value[512];
char *p;
edict_t *ent;
if(other != dball_ball_entity)
return;
self->health = self->max_health;
// determine which team scored, and bump the team score
if(self->spawnflags & DBALL_GOAL_TEAM1)
{
dball_team1_goalscore += self->wait;
team_score = 1;
}
else
{
dball_team2_goalscore += self->wait;
team_score = 2;
}
// bump the score for everyone on the correct team.
for (j = 1; j <= game.maxclients; j++)
{
ent = &g_edicts[j];
if (!ent->inuse)
continue;
if (!ent->client)
continue;
if (ent == other->enemy)
scorechange = self->wait + 5;
else
scorechange = self->wait;
Com_strcpy (value, sizeof(value), Info_ValueForKey (ent->client->pers.userinfo, "skin"));
p = strchr(value, '/');
if (p)
{
if(!strcmp(dball_team1_skin->string, value))
{
if(team_score == 1)
ent->client->resp.score += scorechange;
else if(other->enemy == ent)
ent->client->resp.score -= scorechange;
}
else if(!strcmp(dball_team2_skin->string, value))
{
if(team_score == 2)
ent->client->resp.score += scorechange;
else if(other->enemy == ent)
ent->client->resp.score -= scorechange;
}
else
gi.dprintf("unassigned player!!!!\n");
}
}
if(other->enemy)
gi.dprintf("score for team %d by %s\n", team_score, other->enemy->client->pers.netname);
else
gi.dprintf("score for team %d by someone\n", team_score);
DBall_BallDie (other, other->enemy, other->enemy, 0, vec3_origin);
G_UseTargets (self, other);
}
// **************************
// Ball
// **************************
edict_t *PickBallStart (edict_t *ent)
{
int which, current;
edict_t *e;
which = ceil(random() * dball_ball_startpt_count);
e = NULL;
current = 0;
while(e = G_Find (e, FOFS(classname), "dm_dball_ball_start"))
{
current++;
if(current == which)
return e;
}
if(current == 0)
gi.dprintf("No ball start points found!\n");
return G_Find(NULL, FOFS(classname), "dm_dball_ball_start");
}
//==================
// DBall_BallTouch - if the ball hit another player, hurt them
//==================
void DBall_BallTouch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
{
vec3_t dir;
float dot;
float speed;
if(other->takedamage == DAMAGE_NO)
return;
// hit a player
if(other->client)
{
if(ent->velocity[0] || ent->velocity[1] || ent->velocity[2])
{
speed = VectorLength(ent->velocity);
VectorSubtract(ent->s.origin, other->s.origin, dir);
dot = DotProduct(dir, ent->velocity);
if(dot > 0.7)
{
T_Damage (other, ent, ent, vec3_origin, ent->s.origin, vec3_origin,
speed/10, speed/10, 0, MOD_DBALL_CRUSH);
}
}
}
}
//==================
// DBall_BallPain
//==================
void DBall_BallPain (edict_t *self, edict_t *other, float kick, int damage)
{
self->enemy = other;
self->health = self->max_health;
// if(other->classname)
// gi.dprintf("hurt by %s -- %d\n", other->classname, self->health);
}
void DBall_BallDie (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
// do the splash effect
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DBALL_GOAL);
gi.WritePosition (self->s.origin);
gi.multicast (self->s.origin, MULTICAST_PVS);
VectorClear(self->s.angles);
VectorClear(self->velocity);
VectorClear(self->avelocity);
// make it invisible and desolid until respawn time
self->solid = SOLID_NOT;
// self->s.modelindex = 0;
self->think = DBall_BallRespawn;
self->nextthink = level.time + 2;
gi.linkentity(self);
}
void DBall_BallRespawn (edict_t *self)
{
edict_t *start;
// do the splash effect
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DBALL_GOAL);
gi.WritePosition (self->s.origin);
gi.multicast (self->s.origin, MULTICAST_PVS);
// move the ball and stop it
start = PickBallStart(self);
if(start)
{
VectorCopy(start->s.origin, self->s.origin);
VectorCopy(start->s.origin, self->s.old_origin);
}
VectorClear(self->s.angles);
VectorClear(self->velocity);
VectorClear(self->avelocity);
self->solid = SOLID_BBOX;
self->s.modelindex = gi.modelindex ("models/objects/dball/tris.md2");
self->s.event = EV_PLAYER_TELEPORT;
self->groundentity = NULL;
// kill anything at the destination
KillBox (self);
gi.linkentity (self);
}
// ************************
// SPEED CHANGES
// ************************
#define DBALL_SPEED_ONEWAY 1
void DBall_SpeedTouch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{
float dot;
vec3_t vel;
if(other != dball_ball_entity)
return;
if(self->timestamp >= level.time)
return;
if(VectorLength(other->velocity) < 1)
return;
if(self->spawnflags & DBALL_SPEED_ONEWAY)
{
VectorCopy (other->velocity, vel);
VectorNormalize (vel);
dot = DotProduct (vel, self->movedir);
if(dot < 0.8)
return;
}
self->timestamp = level.time + self->delay;
VectorScale (other->velocity, self->speed, other->velocity);
}
// ************************
// SPAWN FUNCTIONS
// ************************
/*QUAKED dm_dball_ball (1 .5 .5) (-48 -48 -48) (48 48 48)
Deathball Ball
*/
void SP_dm_dball_ball (edict_t *self)
{
if(!(deathmatch->value))
{
G_FreeEdict(self);
return;
}
if(gamerules && (gamerules->value != RDM_DEATHBALL))
{
G_FreeEdict(self);
return;
}
dball_ball_entity = self;
// VectorCopy (self->s.origin, dball_ball_startpt);
self->s.modelindex = gi.modelindex ("models/objects/dball/tris.md2");
VectorSet (self->mins, -32, -32, -32);
VectorSet (self->maxs, 32, 32, 32);
self->solid = SOLID_BBOX;
self->movetype = MOVETYPE_NEWTOSS;
self->clipmask = MASK_MONSTERSOLID;
self->takedamage = DAMAGE_YES;
self->mass = 50;
self->health = 50000;
self->max_health = 50000;
self->pain = DBall_BallPain;
self->die = DBall_BallDie;
self->touch = DBall_BallTouch;
gi.linkentity (self);
}
/*QUAKED dm_dball_team1_start (1 .5 .5) (-16 -16 -24) (16 16 32)
Deathball team 1 start point
*/
void SP_dm_dball_team1_start (edict_t *self)
{
if (!deathmatch->value)
{
G_FreeEdict (self);
return;
}
if(gamerules && (gamerules->value != RDM_DEATHBALL))
{
G_FreeEdict(self);
return;
}
}
/*QUAKED dm_dball_team2_start (1 .5 .5) (-16 -16 -24) (16 16 32)
Deathball team 2 start point
*/
void SP_dm_dball_team2_start (edict_t *self)
{
if (!deathmatch->value)
{
G_FreeEdict (self);
return;
}
if(gamerules && (gamerules->value != RDM_DEATHBALL))
{
G_FreeEdict(self);
return;
}
}
/*QUAKED dm_dball_ball_start (1 .5 .5) (-48 -48 -48) (48 48 48)
Deathball ball start point
*/
void SP_dm_dball_ball_start (edict_t *self)
{
if (!deathmatch->value)
{
G_FreeEdict (self);
return;
}
if(gamerules && (gamerules->value != RDM_DEATHBALL))
{
G_FreeEdict(self);
return;
}
}
/*QUAKED dm_dball_speed_change (1 .5 .5) ? ONEWAY
Deathball ball speed changing field.
speed: multiplier for speed (.5 = half, 2 = double, etc) (default = double)
angle: used with ONEWAY so speed change is only one way.
delay: time between speed changes (default: 0.2 sec)
*/
void SP_dm_dball_speed_change (edict_t *self)
{
if (!deathmatch->value)
{
G_FreeEdict (self);
return;
}
if(gamerules && (gamerules->value != RDM_DEATHBALL))
{
G_FreeEdict(self);
return;
}
if(!self->speed)
self->speed = 2;
if(!self->delay)
self->delay = 0.2;
self->touch = DBall_SpeedTouch;
self->solid = SOLID_TRIGGER;
self->movetype = MOVETYPE_NONE;
self->svflags |= SVF_NOCLIENT;
if (!VectorCompare(self->s.angles, vec3_origin))
G_SetMovedir (self->s.angles, self->movedir);
else
VectorSet (self->movedir, 1, 0, 0);
gi.setmodel (self, self->model);
gi.linkentity (self);
}
/*QUAKED dm_dball_goal (1 .5 .5) ? TEAM1 TEAM2
Deathball goal
Team1/Team2 - beneficiary of this goal. when the ball enters this goal, the beneficiary team will score.
"wait": score to be given for this goal (default 10) player gets score+5.
*/
void SP_dm_dball_goal (edict_t *self)
{
if(!(deathmatch->value))
{
G_FreeEdict(self);
return;
}
if(gamerules && (gamerules->value != RDM_DEATHBALL))
{
G_FreeEdict(self);
return;
}
if(!self->wait)
self->wait = 10;
self->touch = DBall_GoalTouch;
self->solid = SOLID_TRIGGER;
self->movetype = MOVETYPE_NONE;
self->svflags |= SVF_NOCLIENT;
if (!VectorCompare(self->s.angles, vec3_origin))
G_SetMovedir (self->s.angles, self->movedir);
gi.setmodel (self, self->model);
gi.linkentity (self);
}