mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
69bbad2b9a
Added video menu anisotropic mode list generation from cvar. Cleanup of menus and UI utils code from last refactoring. Added player obituary for Makron in Zaaero game DLL.
182 lines
4.6 KiB
C
182 lines
4.6 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// in_unix.c -- unix mouse and joystick code
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#include "../client/client.h"
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#include "../ui/ui_local.h"
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cvar_t *in_mouse;
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cvar_t *in_joystick;
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extern int mx, my;
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static qboolean mouse_avail;
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static int old_mouse_x, old_mouse_y;
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static qboolean mlooking;
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cvar_t *m_filter;
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cvar_t *in_dgamouse;
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cvar_t *in_autosensitivity;
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cvar_t *in_menumouse; /// FIXME Menu Mouse on windowed mode
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extern cursor_t ui_mousecursor;
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void UI_RefreshCursorMenu (void);
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void UI_RefreshCursorLink (void);
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void IN_MLookDown (void) {
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mlooking = true;
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}
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void IN_MLookUp (void) {
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mlooking = false;
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if (!freelook->value && lookspring->value)
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IN_CenterView ();
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}
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void Force_CenterView_f (void)
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{
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cl.viewangles[PITCH] = 0;
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}
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void IN_Init (void)
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{
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in_mouse = Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE);
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Cvar_SetDescription ("in_mouse", "Enables mouse input.");
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in_joystick = Cvar_Get ("in_joystick", "0", CVAR_ARCHIVE);
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Cvar_SetDescription ("in_joystick", "Enables joystick input.");
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m_filter = Cvar_Get ("m_filter", "0", 0);
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Cvar_SetDescription ("m_filter", "Enables mouse input filtering.");
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in_dgamouse = Cvar_Get ("in_dgamouse", "1", CVAR_ARCHIVE);
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in_menumouse = Cvar_Get ("in_menumouse", "0", CVAR_ARCHIVE);
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// Knightmare added
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in_autosensitivity = Cvar_Get ("in_autosensitivity", "1", CVAR_ARCHIVE);
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Cvar_SetDescription ("autosensitivity", "Enables scaling of mouse and joystick sensitivty when zoomed in.");
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Cmd_AddCommand ("+mlook", IN_MLookDown);
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Cmd_AddCommand ("-mlook", IN_MLookUp);
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Cmd_AddCommand ("force_centerview", Force_CenterView_f);
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mx = my = 0.0;
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if (in_mouse->value)
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mouse_avail = true;
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else
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mouse_avail = false;
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// Knightmare- added Psychospaz's menu mouse support
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UI_RefreshCursorMenu();
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UI_RefreshCursorLink();
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}
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void IN_Shutdown (void)
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{
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if (!mouse_avail)
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return;
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IN_Activate(false);
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mouse_avail = false;
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Cmd_RemoveCommand ("+mlook");
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Cmd_RemoveCommand ("-mlook");
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Cmd_RemoveCommand ("force_centerview");
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}
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void IN_Commands (void)
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{
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}
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void M_Think_MouseCursor (void);
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void IN_Move (usercmd_t *cmd)
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{
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if (!mouse_avail)
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return;
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if (!in_autosensitivity)
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in_autosensitivity = Cvar_Get ("in_autosensitivity", "1", CVAR_ARCHIVE);
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if (m_filter->value)
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{
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mx = (mx + old_mouse_x) * 0.5;
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my = (my + old_mouse_y) * 0.5;
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}
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old_mouse_x = mx;
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old_mouse_y = my;
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// now to set the menu cursor
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if (cls.key_dest == key_menu)
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{
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ui_mousecursor.oldx = ui_mousecursor.x;
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ui_mousecursor.oldy = ui_mousecursor.y;
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ui_mousecursor.x += mx * ui_sensitivity->value;
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ui_mousecursor.y += my * ui_sensitivity->value;
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if ( (ui_mousecursor.x != ui_mousecursor.oldx) || (ui_mousecursor.y != ui_mousecursor.oldy) )
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ui_mousecursor.mouseaction = true;
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if (ui_mousecursor.x < 0) ui_mousecursor.x = 0;
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if (ui_mousecursor.x > viddef.width) ui_mousecursor.x = viddef.width;
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if (ui_mousecursor.y < 0) ui_mousecursor.y = 0;
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if (ui_mousecursor.y > viddef.height) ui_mousecursor.y = viddef.height;
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M_Think_MouseCursor();
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}
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// psychospaz - zooming in preserves sensitivity
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if (in_autosensitivity->integer && cl.base_fov < 90)
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{
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mx *= sensitivity->value * (cl.base_fov/90.0);
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my *= sensitivity->value * (cl.base_fov/90.0);
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}
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else
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{
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mx *= sensitivity->value;
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my *= sensitivity->value;
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}
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// add mouse X/Y movement to cmd
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if ((in_strafe.state & 1) || (lookstrafe->value && mlooking))
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cmd->sidemove += m_side->value * mx;
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else
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cl.viewangles[YAW] -= m_yaw->value * mx;
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if ( (mlooking || freelook->value) && !(in_strafe.state & 1))
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cl.viewangles[PITCH] += m_pitch->value * my;
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else
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cmd->forwardmove -= m_forward->value * my;
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mx = my = 0;
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}
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void IN_Frame (void)
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{
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if (!mouse_avail)
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return;
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if ( !cl.refresh_prepped || cls.key_dest == key_console || cls.key_dest == key_menu)
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IN_Activate(false);
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else
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IN_Activate(true);
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}
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