Source code of Thirty Flights of Loving (2012)
Find a file
Knightmare66 69bbad2b9a Added video menu resolution list generation from vid_modes table via VID_GetModeInfo().
Added video menu anisotropic mode list generation from cvar.
Cleanup of menus and UI utils code from last refactoring.
Added player obituary for Makron in Zaaero game DLL.
2021-08-29 22:52:34 -04:00
3zb2 Zero-initialize drawStruct_t in client pic drawing funcs using = { 0 }; 2021-08-22 04:18:03 -04:00
awaken2 Zero-initialize drawStruct_t in client pic drawing funcs using = { 0 }; 2021-08-22 04:18:03 -04:00
client Added video menu resolution list generation from vid_modes table via VID_GetModeInfo(). 2021-08-29 22:52:34 -04:00
extractfuncs Cleaned up string handling in extractfuncs. 2021-01-29 17:00:19 -05:00
game Fixed pain sounds for soldiers with custom skins in default Lazarus DLL. 2021-08-26 02:18:59 -04:00
include Updated libogg to 1.3.4 and libvorbis/libvorbisfile to 1.3.7. 2021-03-13 17:48:17 -05:00
linux Preliminary work for borderless window support on Linux. 2021-07-20 01:16:01 -04:00
missionpack Added video menu resolution list generation from vid_modes table via VID_GetModeInfo(). 2021-08-29 22:52:34 -04:00
null Updated GPL headers based on Q2 Tools GPL source release. 2020-06-04 17:01:28 -04:00
projects Refactoring and rearrangment of menu code. 2021-08-12 15:30:51 -04:00
qcommon Fixed firing player weapon while using spycam/remote turret in default Lazarus and missionpack DLLs. 2021-08-10 16:37:04 -04:00
renderer Added r_mode_desktop cvar to force desktop resolution in borderless window mode. 2021-08-25 02:28:15 -04:00
server Fixed firing player weapon while using spycam/remote turret in default Lazarus and missionpack DLLs. 2021-08-10 16:37:04 -04:00
tools_bin Cleaned up string handling in extractfuncs. 2021-01-29 17:00:19 -05:00
ui Added video menu resolution list generation from vid_modes table via VID_GetModeInfo(). 2021-08-29 22:52:34 -04:00
unix Added video menu resolution list generation from vid_modes table via VID_GetModeInfo(). 2021-08-29 22:52:34 -04:00
win32 Added video menu resolution list generation from vid_modes table via VID_GetModeInfo(). 2021-08-29 22:52:34 -04:00
zaero Added video menu resolution list generation from vid_modes table via VID_GetModeInfo(). 2021-08-29 22:52:34 -04:00
.gitignore Added 64-bit static libraries. 2020-08-01 23:00:38 -04:00
3.21_Changes.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
buglist.txt Added support for making model_spawn start off by setting delay to 1 along with toggle flag for both default Lazarus and missionpack DLLs. 2020-12-14 00:09:31 -05:00
gnu.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmq2_md3_scripting.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmquake2.txt Removed specific reference to xatrix from instructions on using basegame cvars. 2021-08-25 16:29:52 -04:00
kmquake2_changelog.txt Update changelog for last commit. 2021-08-25 04:57:05 -04:00
kmquake2_lazarus.txt Fixed enleess looped HTTP download attempts of missing player model files. 2020-05-04 21:24:51 -04:00
Makefile Refactoring and rearrangment of menu code. 2021-08-12 15:30:51 -04:00
readme.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
todo.txt Added ifeq, ifneq, ifgt, ifge, iflt, ifle, ifbit and ifnbit layout script commands. 2020-07-19 22:33:17 -04:00

This is the complete source code for Quake 2, version 3.21, buildable with
visual C++ 6.0.  The linux version should be buildable, but we haven't
tested it for the release.

The code is all licensed under the terms of the GPL (gnu public license).  
You should read the entire license, but the gist of it is that you can do 
anything you want with the code, including sell your new version.  The catch 
is that if you distribute new binary versions, you are required to make the 
entire source code available for free to everyone.

The primary intent of this release is for entertainment and educational 
purposes, but the GPL does allow commercial exploitation if you obey the 
full license.  If you want to do something commercial and you just can't bear 
to have your source changes released, we could still negotiate a separate 
license agreement (for $$$), but I would encourage you to just live with the 
GPL.

All of the Q2 data files remain copyrighted and licensed under the 
original terms, so you cannot redistribute data from the original game, but if 
you do a true total conversion, you can create a standalone game based on 
this code.

Thanks to Robert Duffy for doing the grunt work of building this release.

John Carmack
Id Software