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https://github.com/blendogames/thirtyflightsofloving.git
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331 lines
7.5 KiB
C
331 lines
7.5 KiB
C
// dm_tag
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// pmack
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// june 1998
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#include "g_local.h"
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void SP_dm_tag_token (edict_t *self);
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// ***********************
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// Tag Specific Stuff
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// ***********************
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edict_t *tag_token;
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edict_t *tag_owner;
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int tag_count;
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//=================
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//=================
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void Tag_PlayerDeath(edict_t *targ, edict_t *inflictor, edict_t *attacker)
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{
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// gi.dprintf("%s killed %s\n", attacker->classname, targ->classname);
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// gi.dprintf("%x killed %x\n", attacker, targ);
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if(tag_token && targ && (targ == tag_owner))
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{
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// gi.dprintf("owner died/suicided. dropping\n");
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Tag_DropToken(targ, FindItem( "Tag Token" ));
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tag_owner = NULL;
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tag_count = 0;
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}
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// else
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// gi.dprintf("unrelated slaying\n");
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}
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//=================
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//=================
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void Tag_KillItBonus (edict_t *self)
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{
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edict_t *armor;
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// if the player is hurt, boost them up to max.
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if(self->health < self->max_health)
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{
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self->health += 200;
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if(self->health > self->max_health)
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self->health = self->max_health;
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}
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// give the player a body armor
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armor = G_Spawn();
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armor->spawnflags |= DROPPED_ITEM;
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armor->item = FindItem("Body Armor");
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Touch_Item(armor, self, NULL, NULL);
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if(armor->inuse)
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G_FreeEdict(armor);
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}
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//=================
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//=================
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void Tag_PlayerDisconnect (edict_t *self)
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{
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if(tag_token && self && (self == tag_owner))
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{
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// gi.dprintf("owner died/suicided. dropping\n");
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Tag_DropToken(self, FindItem( "Tag Token" ));
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tag_owner = NULL;
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tag_count = 0;
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}
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}
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//=================
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//=================
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void Tag_Score (edict_t *attacker, edict_t *victim, int scoreChange)
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{
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gitem_t *quad;
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int mod;
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mod = meansOfDeath & ~MOD_FRIENDLY_FIRE;
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// gi.dprintf("%s killed %s\n", attacker->classname, victim->classname);
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// gi.dprintf("%x killed %x\n", attacker, victim);
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if(tag_token && tag_owner)
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{
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// owner killed somone else
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if((scoreChange > 0) && tag_owner == attacker)
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{
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scoreChange = 3;
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tag_count++;
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// gi.dprintf("tag total: %d\n", tag_count);
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if(tag_count == 5)
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{
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// gi.dprintf("going to quad\n");
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quad = FindItem ("Quad Damage");
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attacker->client->pers.inventory[ITEM_INDEX(quad)]++;
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quad->use (attacker, quad);
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tag_count = 0;
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}
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}
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// owner got killed. 5 points and switch owners
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else if(tag_owner == victim && tag_owner != attacker)
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{
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// gi.dprintf("owner killed by another player.\n");
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scoreChange = 5;
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if ((mod == MOD_HUNTER_SPHERE) || (mod == MOD_DOPPLE_EXPLODE) ||
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(mod == MOD_DOPPLE_VENGEANCE) || (mod == MOD_DOPPLE_HUNTER) ||
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(attacker->health <= 0))
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{
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Tag_DropToken(tag_owner, FindItem( "Tag Token" ));
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tag_owner = NULL;
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tag_count = 0;
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}
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else
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{
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Tag_KillItBonus(attacker);
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tag_owner = attacker;
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tag_count = 0;
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}
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}
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// else
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// gi.dprintf("unaffected slaying\n");
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}
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// else
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// gi.dprintf("no tag token?\n");
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attacker->client->resp.score += scoreChange;
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}
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//=================
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//=================
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qboolean Tag_PickupToken (edict_t *ent, edict_t *other)
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{
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if(gamerules && (gamerules->value != 2))
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{
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return false;
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}
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// gi.dprintf("tag token picked up by %x\n", other);
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// sanity checking is good.
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if(tag_token != ent)
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tag_token = ent;
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other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
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tag_owner = other;
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tag_count = 0;
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Tag_KillItBonus (other);
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return true;
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}
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//=================
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//=================
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void Tag_Respawn (edict_t *ent)
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{
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edict_t *spot;
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spot = SelectFarthestDeathmatchSpawnPoint();
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if(spot == NULL)
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{
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// gi.dprintf("No open spawn point, waiting...\n");
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ent->nextthink = level.time + 1;
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return;
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}
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// gi.dprintf("Relocating\n");
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VectorCopy(spot->s.origin, ent->s.origin);
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gi.linkentity(ent);
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}
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//=================
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//=================
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void Tag_MakeTouchable (edict_t *ent)
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{
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ent->touch = Touch_Item;
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tag_token->think = Tag_Respawn;
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// check here to see if it's in lava or slime. if so, do a respawn sooner
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if(gi.pointcontents(ent->s.origin) & (CONTENTS_LAVA|CONTENTS_SLIME))
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{
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// gi.dprintf("spawned in slime or lava. quick relocate\n");
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tag_token->nextthink = level.time + 3;
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}
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else
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{
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// gi.dprintf("spawned in the clear. regular relocate\n");
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tag_token->nextthink = level.time + 30;
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}
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}
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//=================
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//=================
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void Tag_DropToken (edict_t *ent, gitem_t *item)
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{
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trace_t trace;
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vec3_t forward, right;
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vec3_t offset;
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// if(ent->client)
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// gi.dprintf("%s dropped the tag token\n", ent->client->pers.netname);
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// else
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// gi.dprintf("non-client dropped the tag token (%s)\n", ent->classname);
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// reset the score count for next player
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tag_count = 0;
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tag_owner = NULL;
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tag_token = G_Spawn();
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// tag_token->classname = item->classname;
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tag_token->classname = "dm_tag_token"; // Knightmare- classname of the tag token item is NULL!
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tag_token->item = item;
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tag_token->spawnflags = DROPPED_ITEM;
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tag_token->s.effects = EF_ROTATE | EF_TAGTRAIL;
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tag_token->s.renderfx = RF_GLOW;
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VectorSet (tag_token->mins, -15, -15, -15);
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VectorSet (tag_token->maxs, 15, 15, 15);
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gi.setmodel (tag_token, tag_token->item->world_model);
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tag_token->solid = SOLID_TRIGGER;
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tag_token->movetype = MOVETYPE_TOSS;
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tag_token->touch = NULL;
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tag_token->owner = ent;
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AngleVectors (ent->client->v_angle, forward, right, NULL);
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VectorSet(offset, 24, 0, -16);
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G_ProjectSource (ent->s.origin, offset, forward, right, tag_token->s.origin);
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trace = gi.trace (ent->s.origin, tag_token->mins, tag_token->maxs,
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tag_token->s.origin, ent, CONTENTS_SOLID);
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VectorCopy (trace.endpos, tag_token->s.origin);
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VectorScale (forward, 100, tag_token->velocity);
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tag_token->velocity[2] = 300;
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tag_token->think = Tag_MakeTouchable;
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tag_token->nextthink = level.time + 1;
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gi.linkentity (tag_token);
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// tag_token = Drop_Item (ent, item);
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ent->client->pers.inventory[ITEM_INDEX(item)]--;
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ValidateSelectedItem (ent);
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}
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//=================
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//=================
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void Tag_PlayerEffects (edict_t *ent)
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{
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if(ent == tag_owner)
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ent->s.effects |= EF_TAGTRAIL;
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}
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//=================
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//=================
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void Tag_DogTag (edict_t *ent, edict_t *killer, char **pic)
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{
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if(ent == tag_owner)
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(*pic)="tag3";
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}
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//=================
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// Tag_ChangeDamage - damage done that does not involve the tag owner
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// is at 75% original to encourage folks to go after the tag owner.
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//=================
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int Tag_ChangeDamage (edict_t *targ, edict_t *attacker, int damage, int mod)
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{
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if((targ != tag_owner) && (attacker != tag_owner))
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return (damage * 3 / 4);
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return damage;
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}
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//=================
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//=================
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void Tag_GameInit (void)
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{
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tag_token = NULL;
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tag_owner = NULL;
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tag_count = 0;
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}
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//=================
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//=================
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void Tag_PostInitSetup (void)
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{
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edict_t *e;
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vec3_t origin, angles;
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int spawn_style, spawn_health; // Knightmare added
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// automatic spawning of tag token if one is not present on map.
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e = G_Find (NULL, FOFS(classname), "dm_tag_token");
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if (e == NULL)
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{
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e = G_Spawn();
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e->classname = "dm_tag_token";
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SelectSpawnPoint (e, origin, angles, &spawn_style, &spawn_health);
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VectorCopy(origin, e->s.origin);
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VectorCopy(origin, e->s.old_origin);
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VectorCopy(angles, e->s.angles);
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SP_dm_tag_token (e);
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}
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}
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/*QUAKED dm_tag_token (.3 .3 1) (-16 -16 -16) (16 16 16)
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The tag token for deathmatch tag games.
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*/
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void SP_dm_tag_token (edict_t *self)
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{
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if (!(deathmatch->value))
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{
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G_FreeEdict(self);
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return;
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}
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if (gamerules && (gamerules->value != 2))
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{
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G_FreeEdict(self);
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return;
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}
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// store the tag token edict pointer for later use.
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tag_token = self;
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tag_count = 0;
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self->classname = "dm_tag_token";
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self->model = "models/items/tagtoken/tris.md2";
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self->count = 1;
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SpawnItem (self, FindItem ("Tag Token"));
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}
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