mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
332 lines
7.5 KiB
C
332 lines
7.5 KiB
C
|
// dm_tag
|
||
|
// pmack
|
||
|
// june 1998
|
||
|
|
||
|
#include "g_local.h"
|
||
|
|
||
|
void SP_dm_tag_token (edict_t *self);
|
||
|
|
||
|
// ***********************
|
||
|
// Tag Specific Stuff
|
||
|
// ***********************
|
||
|
|
||
|
edict_t *tag_token;
|
||
|
edict_t *tag_owner;
|
||
|
int tag_count;
|
||
|
|
||
|
//=================
|
||
|
//=================
|
||
|
void Tag_PlayerDeath(edict_t *targ, edict_t *inflictor, edict_t *attacker)
|
||
|
{
|
||
|
// gi.dprintf("%s killed %s\n", attacker->classname, targ->classname);
|
||
|
// gi.dprintf("%x killed %x\n", attacker, targ);
|
||
|
|
||
|
if(tag_token && targ && (targ == tag_owner))
|
||
|
{
|
||
|
// gi.dprintf("owner died/suicided. dropping\n");
|
||
|
Tag_DropToken(targ, FindItem( "Tag Token" ));
|
||
|
tag_owner = NULL;
|
||
|
tag_count = 0;
|
||
|
}
|
||
|
// else
|
||
|
// gi.dprintf("unrelated slaying\n");
|
||
|
}
|
||
|
|
||
|
//=================
|
||
|
//=================
|
||
|
void Tag_KillItBonus (edict_t *self)
|
||
|
{
|
||
|
edict_t *armor;
|
||
|
|
||
|
// if the player is hurt, boost them up to max.
|
||
|
if(self->health < self->max_health)
|
||
|
{
|
||
|
self->health += 200;
|
||
|
if(self->health > self->max_health)
|
||
|
self->health = self->max_health;
|
||
|
}
|
||
|
|
||
|
// give the player a body armor
|
||
|
armor = G_Spawn();
|
||
|
armor->spawnflags |= DROPPED_ITEM;
|
||
|
armor->item = FindItem("Body Armor");
|
||
|
Touch_Item(armor, self, NULL, NULL);
|
||
|
if(armor->inuse)
|
||
|
G_FreeEdict(armor);
|
||
|
}
|
||
|
|
||
|
//=================
|
||
|
//=================
|
||
|
void Tag_PlayerDisconnect (edict_t *self)
|
||
|
{
|
||
|
if(tag_token && self && (self == tag_owner))
|
||
|
{
|
||
|
// gi.dprintf("owner died/suicided. dropping\n");
|
||
|
Tag_DropToken(self, FindItem( "Tag Token" ));
|
||
|
tag_owner = NULL;
|
||
|
tag_count = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=================
|
||
|
//=================
|
||
|
void Tag_Score (edict_t *attacker, edict_t *victim, int scoreChange)
|
||
|
{
|
||
|
gitem_t *quad;
|
||
|
int mod;
|
||
|
|
||
|
mod = meansOfDeath & ~MOD_FRIENDLY_FIRE;
|
||
|
|
||
|
// gi.dprintf("%s killed %s\n", attacker->classname, victim->classname);
|
||
|
// gi.dprintf("%x killed %x\n", attacker, victim);
|
||
|
if(tag_token && tag_owner)
|
||
|
{
|
||
|
// owner killed somone else
|
||
|
if((scoreChange > 0) && tag_owner == attacker)
|
||
|
{
|
||
|
scoreChange = 3;
|
||
|
tag_count++;
|
||
|
// gi.dprintf("tag total: %d\n", tag_count);
|
||
|
if(tag_count == 5)
|
||
|
{
|
||
|
// gi.dprintf("going to quad\n");
|
||
|
quad = FindItem ("Quad Damage");
|
||
|
attacker->client->pers.inventory[ITEM_INDEX(quad)]++;
|
||
|
quad->use (attacker, quad);
|
||
|
tag_count = 0;
|
||
|
}
|
||
|
}
|
||
|
// owner got killed. 5 points and switch owners
|
||
|
else if(tag_owner == victim && tag_owner != attacker)
|
||
|
{
|
||
|
// gi.dprintf("owner killed by another player.\n");
|
||
|
scoreChange = 5;
|
||
|
if ((mod == MOD_HUNTER_SPHERE) || (mod == MOD_DOPPLE_EXPLODE) ||
|
||
|
(mod == MOD_DOPPLE_VENGEANCE) || (mod == MOD_DOPPLE_HUNTER) ||
|
||
|
(attacker->health <= 0))
|
||
|
{
|
||
|
Tag_DropToken(tag_owner, FindItem( "Tag Token" ));
|
||
|
tag_owner = NULL;
|
||
|
tag_count = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Tag_KillItBonus(attacker);
|
||
|
tag_owner = attacker;
|
||
|
tag_count = 0;
|
||
|
}
|
||
|
}
|
||
|
// else
|
||
|
// gi.dprintf("unaffected slaying\n");
|
||
|
}
|
||
|
// else
|
||
|
// gi.dprintf("no tag token?\n");
|
||
|
|
||
|
attacker->client->resp.score += scoreChange;
|
||
|
}
|
||
|
|
||
|
//=================
|
||
|
//=================
|
||
|
qboolean Tag_PickupToken (edict_t *ent, edict_t *other)
|
||
|
{
|
||
|
if(gamerules && (gamerules->value != 2))
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// gi.dprintf("tag token picked up by %x\n", other);
|
||
|
// sanity checking is good.
|
||
|
if(tag_token != ent)
|
||
|
tag_token = ent;
|
||
|
|
||
|
other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
|
||
|
|
||
|
tag_owner = other;
|
||
|
tag_count = 0;
|
||
|
|
||
|
Tag_KillItBonus (other);
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
//=================
|
||
|
//=================
|
||
|
void Tag_Respawn (edict_t *ent)
|
||
|
{
|
||
|
edict_t *spot;
|
||
|
|
||
|
spot = SelectFarthestDeathmatchSpawnPoint();
|
||
|
if(spot == NULL)
|
||
|
{
|
||
|
// gi.dprintf("No open spawn point, waiting...\n");
|
||
|
ent->nextthink = level.time + 1;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// gi.dprintf("Relocating\n");
|
||
|
|
||
|
VectorCopy(spot->s.origin, ent->s.origin);
|
||
|
gi.linkentity(ent);
|
||
|
}
|
||
|
|
||
|
//=================
|
||
|
//=================
|
||
|
void Tag_MakeTouchable (edict_t *ent)
|
||
|
{
|
||
|
ent->touch = Touch_Item;
|
||
|
|
||
|
tag_token->think = Tag_Respawn;
|
||
|
|
||
|
// check here to see if it's in lava or slime. if so, do a respawn sooner
|
||
|
if(gi.pointcontents(ent->s.origin) & (CONTENTS_LAVA|CONTENTS_SLIME))
|
||
|
{
|
||
|
// gi.dprintf("spawned in slime or lava. quick relocate\n");
|
||
|
tag_token->nextthink = level.time + 3;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// gi.dprintf("spawned in the clear. regular relocate\n");
|
||
|
tag_token->nextthink = level.time + 30;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=================
|
||
|
//=================
|
||
|
void Tag_DropToken (edict_t *ent, gitem_t *item)
|
||
|
{
|
||
|
trace_t trace;
|
||
|
vec3_t forward, right;
|
||
|
vec3_t offset;
|
||
|
|
||
|
// if(ent->client)
|
||
|
// gi.dprintf("%s dropped the tag token\n", ent->client->pers.netname);
|
||
|
// else
|
||
|
// gi.dprintf("non-client dropped the tag token (%s)\n", ent->classname);
|
||
|
|
||
|
// reset the score count for next player
|
||
|
tag_count = 0;
|
||
|
tag_owner = NULL;
|
||
|
|
||
|
tag_token = G_Spawn();
|
||
|
|
||
|
// tag_token->classname = item->classname;
|
||
|
tag_token->classname = "dm_tag_token"; // Knightmare- classname of the tag token item is NULL!
|
||
|
tag_token->item = item;
|
||
|
tag_token->spawnflags = DROPPED_ITEM;
|
||
|
tag_token->s.effects = EF_ROTATE | EF_TAGTRAIL;
|
||
|
tag_token->s.renderfx = RF_GLOW;
|
||
|
VectorSet (tag_token->mins, -15, -15, -15);
|
||
|
VectorSet (tag_token->maxs, 15, 15, 15);
|
||
|
gi.setmodel (tag_token, tag_token->item->world_model);
|
||
|
tag_token->solid = SOLID_TRIGGER;
|
||
|
tag_token->movetype = MOVETYPE_TOSS;
|
||
|
tag_token->touch = NULL;
|
||
|
tag_token->owner = ent;
|
||
|
|
||
|
AngleVectors (ent->client->v_angle, forward, right, NULL);
|
||
|
VectorSet(offset, 24, 0, -16);
|
||
|
G_ProjectSource (ent->s.origin, offset, forward, right, tag_token->s.origin);
|
||
|
trace = gi.trace (ent->s.origin, tag_token->mins, tag_token->maxs,
|
||
|
tag_token->s.origin, ent, CONTENTS_SOLID);
|
||
|
VectorCopy (trace.endpos, tag_token->s.origin);
|
||
|
|
||
|
VectorScale (forward, 100, tag_token->velocity);
|
||
|
tag_token->velocity[2] = 300;
|
||
|
|
||
|
tag_token->think = Tag_MakeTouchable;
|
||
|
tag_token->nextthink = level.time + 1;
|
||
|
|
||
|
gi.linkentity (tag_token);
|
||
|
|
||
|
// tag_token = Drop_Item (ent, item);
|
||
|
ent->client->pers.inventory[ITEM_INDEX(item)]--;
|
||
|
ValidateSelectedItem (ent);
|
||
|
}
|
||
|
|
||
|
//=================
|
||
|
//=================
|
||
|
void Tag_PlayerEffects (edict_t *ent)
|
||
|
{
|
||
|
if(ent == tag_owner)
|
||
|
ent->s.effects |= EF_TAGTRAIL;
|
||
|
}
|
||
|
|
||
|
//=================
|
||
|
//=================
|
||
|
void Tag_DogTag (edict_t *ent, edict_t *killer, char **pic)
|
||
|
{
|
||
|
if(ent == tag_owner)
|
||
|
(*pic)="tag3";
|
||
|
}
|
||
|
|
||
|
//=================
|
||
|
// Tag_ChangeDamage - damage done that does not involve the tag owner
|
||
|
// is at 75% original to encourage folks to go after the tag owner.
|
||
|
//=================
|
||
|
int Tag_ChangeDamage (edict_t *targ, edict_t *attacker, int damage, int mod)
|
||
|
{
|
||
|
if((targ != tag_owner) && (attacker != tag_owner))
|
||
|
return (damage * 3 / 4);
|
||
|
|
||
|
return damage;
|
||
|
}
|
||
|
|
||
|
//=================
|
||
|
//=================
|
||
|
void Tag_GameInit (void)
|
||
|
{
|
||
|
tag_token = NULL;
|
||
|
tag_owner = NULL;
|
||
|
tag_count = 0;
|
||
|
}
|
||
|
|
||
|
//=================
|
||
|
//=================
|
||
|
void Tag_PostInitSetup (void)
|
||
|
{
|
||
|
edict_t *e;
|
||
|
vec3_t origin, angles;
|
||
|
int spawn_style, spawn_health; // Knightmare added
|
||
|
|
||
|
// automatic spawning of tag token if one is not present on map.
|
||
|
e = G_Find (NULL, FOFS(classname), "dm_tag_token");
|
||
|
if (e == NULL)
|
||
|
{
|
||
|
e = G_Spawn();
|
||
|
e->classname = "dm_tag_token";
|
||
|
SelectSpawnPoint (e, origin, angles, &spawn_style, &spawn_health);
|
||
|
VectorCopy(origin, e->s.origin);
|
||
|
VectorCopy(origin, e->s.old_origin);
|
||
|
VectorCopy(angles, e->s.angles);
|
||
|
SP_dm_tag_token (e);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*QUAKED dm_tag_token (.3 .3 1) (-16 -16 -16) (16 16 16)
|
||
|
The tag token for deathmatch tag games.
|
||
|
*/
|
||
|
void SP_dm_tag_token (edict_t *self)
|
||
|
{
|
||
|
if (!(deathmatch->value))
|
||
|
{
|
||
|
G_FreeEdict(self);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (gamerules && (gamerules->value != 2))
|
||
|
{
|
||
|
G_FreeEdict(self);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// store the tag token edict pointer for later use.
|
||
|
tag_token = self;
|
||
|
tag_count = 0;
|
||
|
|
||
|
self->classname = "dm_tag_token";
|
||
|
self->model = "models/items/tagtoken/tris.md2";
|
||
|
self->count = 1;
|
||
|
SpawnItem (self, FindItem ("Tag Token"));
|
||
|
}
|
||
|
|