Source code of Thirty Flights of Loving (2012)
Find a file
Knightmare66 65b0c2281e Updated to libcurl 7.69.1 with HTTPS support.
Added UDP fallback from HTTP downloads and support for Q2Pro-style HTTP URLs.
Now allows downloading non-numerical pak files via flagging certain paks as protected.
Misc filesystem changes.
2020-04-30 02:10:27 -04:00
3zb2 Added Q1 teleport entity event. 2020-03-09 15:11:50 -04:00
client Updated to libcurl 7.69.1 with HTTPS support. 2020-04-30 02:10:27 -04:00
extractfuncs inital commit of full repository 2019-03-13 15:20:07 -04:00
game Change Hunk_* and zone alloc functions to use size_t instead of int. 2020-04-20 03:17:27 -04:00
include Updated to libcurl 7.69.1 with HTTPS support. 2020-04-30 02:10:27 -04:00
linux Added descriptions to option menu submenu actions. 2020-04-18 21:46:47 -04:00
missionpack Added Zaero autocannon to missionpack DLL. 2020-04-23 03:18:05 -04:00
null Change TextColor() reference in vid_null.c to CL_TextColor(). 2020-04-07 21:17:21 -04:00
projects Updated to libcurl 7.69.1 with HTTPS support. 2020-04-30 02:10:27 -04:00
qcommon Updated to libcurl 7.69.1 with HTTPS support. 2020-04-30 02:10:27 -04:00
renderer Change Hunk_* and zone alloc functions to use size_t instead of int. 2020-04-20 03:17:27 -04:00
server Updated to libcurl 7.69.1 with HTTPS support. 2020-04-30 02:10:27 -04:00
tools_bin inital commit of full repository 2019-03-13 15:20:07 -04:00
ui Added descriptions to option menu submenu actions. 2020-04-18 21:46:47 -04:00
unix Added descriptions to option menu submenu actions. 2020-04-18 21:46:47 -04:00
win32 Updated to libcurl 7.69.1 with HTTPS support. 2020-04-30 02:10:27 -04:00
zaero Added Q1 teleport entity event. 2020-03-09 15:11:50 -04:00
.gitignore Fix crash in fog code when loading save from different/incompatible game DLL. Add support for game DLLs compiled for current development version. 2019-03-13 19:54:41 -04:00
3.21_Changes.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
buglist.txt Fixed interploation glich on ACE bot bodies when respawning. 2019-07-08 23:22:10 -04:00
gnu.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmq2_md3_scripting.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmquake2.txt Updated to libcurl 7.69.1 with HTTPS support. 2020-04-30 02:10:27 -04:00
kmquake2_changelog.txt Updated to libcurl 7.69.1 with HTTPS support. 2020-04-30 02:10:27 -04:00
kmquake2_lazarus.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
Makefile inital commit of full repository 2019-03-13 15:20:07 -04:00
readme.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
todo.txt Update very old todo.txt 2019-04-24 16:15:45 -04:00

This is the complete source code for Quake 2, version 3.21, buildable with
visual C++ 6.0.  The linux version should be buildable, but we haven't
tested it for the release.

The code is all licensed under the terms of the GPL (gnu public license).  
You should read the entire license, but the gist of it is that you can do 
anything you want with the code, including sell your new version.  The catch 
is that if you distribute new binary versions, you are required to make the 
entire source code available for free to everyone.

The primary intent of this release is for entertainment and educational 
purposes, but the GPL does allow commercial exploitation if you obey the 
full license.  If you want to do something commercial and you just can't bear 
to have your source changes released, we could still negotiate a separate 
license agreement (for $$$), but I would encourage you to just live with the 
GPL.

All of the Q2 data files remain copyrighted and licensed under the 
original terms, so you cannot redistribute data from the original game, but if 
you do a true total conversion, you can create a standalone game based on 
this code.

Thanks to Robert Duffy for doing the grunt work of building this release.

John Carmack
Id Software