mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-14 16:40:57 +00:00
8401c475f6
Added powerarmortype field to default Lazaus DLL. This changes the savegame version. Added support for blood_type value of 4 to default Lazaurus, missionpack, and Zaero DLLs. Added support for Lazarus initially dead monsters (health < 0) to missionpack DLL. Added support for Lazarus monsterjump cvar (berserk, gunner, infantry, mutant, parasite) to missionpack DLL. Cleaned up surface rendering code from mpolyvertex_t refactoring.
698 lines
32 KiB
C
698 lines
32 KiB
C
{"sentien_move_death2", &sentien_move_death2},
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{"sentien_move_death1", &sentien_move_death1},
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{"sentien_move_pain3", &sentien_move_pain3},
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{"sentien_move_pain2", &sentien_move_pain2},
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{"sentien_move_pain1", &sentien_move_pain1},
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{"sentien_move_fend", &sentien_move_fend},
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{"sentien_move_post_laser_attack", &sentien_move_post_laser_attack},
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{"sentien_move_laser_attack", &sentien_move_laser_attack},
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{"sentien_move_pre_laser_attack", &sentien_move_pre_laser_attack},
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{"sentien_move_post_blast_attack", &sentien_move_post_blast_attack},
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{"sentien_move_blast_attack", &sentien_move_blast_attack},
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{"sentien_move_pre_blast_attack", &sentien_move_pre_blast_attack},
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{"sentien_move_run_end", &sentien_move_run_end},
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{"sentien_move_run", &sentien_move_run},
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{"sentien_move_run_start", &sentien_move_run_start},
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{"sentien_move_walk_end", &sentien_move_walk_end},
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{"sentien_move_walk", &sentien_move_walk},
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{"sentien_move_walk_start", &sentien_move_walk_start},
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{"sentien_move_stand3", &sentien_move_stand3},
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{"sentien_move_stand2", &sentien_move_stand2},
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{"sentien_move_stand1", &sentien_move_stand1},
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{"hound_move_death", &hound_move_death},
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{"hound_move_jump", &hound_move_jump},
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{"hound_move_handlerjump", &hound_move_handlerjump},
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{"hound_move_attack2", &hound_move_attack2},
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{"hound_move_attack1", &hound_move_attack1},
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{"hound_move_pain2", &hound_move_pain2},
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{"hound_move_pain1", &hound_move_pain1},
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{"hound_move_walk", &hound_move_walk},
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{"hound_move_run", &hound_move_run},
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{"hound_stand2", &hound_stand2},
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{"hound_stand1", &hound_stand1},
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{"handler_move_attack1", &handler_move_attack1},
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{"handler_stand5", &handler_stand5},
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{"handler_stand4", &handler_stand4},
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{"handler_stand3", &handler_stand3},
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{"handler_stand2", &handler_stand2},
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{"handler_stand1", &handler_stand1},
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{"zboss_move_death2", &zboss_move_death2},
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{"zboss_move_death1", &zboss_move_death1},
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{"zboss_move_c2h", &zboss_move_c2h},
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{"zboss_move_h2c", &zboss_move_h2c},
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{"zboss_move_postcannon", &zboss_move_postcannon},
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{"zboss_move_precannon", &zboss_move_precannon},
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{"zboss_move_attack3", &zboss_move_attack3},
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{"zboss_move_prehook", &zboss_move_prehook},
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{"zboss_move_posthook", &zboss_move_posthook},
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{"zboss_move_attack2a", &zboss_move_attack2a},
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{"zboss_move_attack2b", &zboss_move_attack2b},
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{"zboss_move_attack1a", &zboss_move_attack1a},
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{"zboss_move_attack1b", &zboss_move_attack1b},
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{"zboss_move_premelee", &zboss_move_premelee},
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{"zboss_move_attack2c", &zboss_move_attack2c},
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{"zboss_move_pain3", &zboss_move_pain3},
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{"zboss_move_pain2", &zboss_move_pain2},
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{"zboss_move_pain1", &zboss_move_pain1},
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{"zboss_move_run", &zboss_move_run},
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{"zboss_move_prerun", &zboss_move_prerun},
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{"zboss_move_walk", &zboss_move_walk},
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{"zboss_move_prewalk", &zboss_move_prewalk},
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{"zboss_move_postwalk", &zboss_move_postwalk},
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{"zboss_stand2", &zboss_stand2},
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{"zboss_stand1", &zboss_stand1},
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{"widow2_move_really_dead", &widow2_move_really_dead},
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{"widow2_move_dead", &widow2_move_dead},
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{"widow2_move_death", &widow2_move_death},
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{"widow2_move_pain", &widow2_move_pain},
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{"widow2_move_tongs", &widow2_move_tongs},
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{"widow2_move_spawn", &widow2_move_spawn},
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{"widow2_move_attack_disrupt", &widow2_move_attack_disrupt},
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{"widow2_move_attack_post_beam", &widow2_move_attack_post_beam},
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{"widow2_move_attack_beam", &widow2_move_attack_beam},
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{"widow2_move_attack_pre_beam", &widow2_move_attack_pre_beam},
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{"widow2_move_run", &widow2_move_run},
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{"widow2_move_walk", &widow2_move_walk},
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{"widow2_move_stand", &widow2_move_stand},
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{"widow_move_attack_kick", &widow_move_attack_kick},
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{"widow_move_death", &widow_move_death},
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{"widow_move_pain_light", &widow_move_pain_light},
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{"widow_move_pain_heavy", &widow_move_pain_heavy},
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{"widow_move_spawn", &widow_move_spawn},
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{"widow_move_attack_pre_rail", &widow_move_attack_pre_rail},
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{"widow_move_attack_rail_r", &widow_move_attack_rail_r},
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{"widow_move_attack_rail_l", &widow_move_attack_rail_l},
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{"widow_move_attack_rail", &widow_move_attack_rail},
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{"widow_move_attack_pre_blaster", &widow_move_attack_pre_blaster},
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{"widow_move_run_attack", &widow_move_run_attack},
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{"widow_move_run", &widow_move_run},
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{"widow_move_walk", &widow_move_walk},
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{"widow_move_stand", &widow_move_stand},
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{"widow_move_attack_blaster", &widow_move_attack_blaster},
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{"widow_move_attack_post_blaster_l", &widow_move_attack_post_blaster_l},
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{"widow_move_attack_post_blaster_r", &widow_move_attack_post_blaster_r},
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{"widow_move_attack_post_blaster", &widow_move_attack_post_blaster},
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{"vulture_move_soardeath", &vulture_move_soardeath},
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{"vulture_move_death", &vulture_move_death},
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{"vulture_move_soarpain", &vulture_move_soarpain},
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{"vulture_move_pain", &vulture_move_pain},
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{"vulture_move_melee", &vulture_move_melee},
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{"vulture_move_takeoff", &vulture_move_takeoff},
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{"vulture_move_fly", &vulture_move_fly},
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{"vulture_move_soar", &vulture_move_soar},
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{"vulture_move_walk", &vulture_move_walk},
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{"vulture_move_perch", &vulture_move_perch},
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{"turret_move_run", &turret_move_run},
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{"turret_move_seek", &turret_move_seek},
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{"turret_move_ready_gun", &turret_move_ready_gun},
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{"turret_move_stand", &turret_move_stand},
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{"turret_move_fire_blind", &turret_move_fire_blind},
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{"turret_move_fire", &turret_move_fire},
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{"tank_move_death", &tank_move_death},
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{"tank_move_attack_chain", &tank_move_attack_chain},
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{"tank_move_attack_post_rocket", &tank_move_attack_post_rocket},
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{"tank_move_attack_fire_rocket", &tank_move_attack_fire_rocket},
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{"tank_move_attack_pre_rocket", &tank_move_attack_pre_rocket},
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{"tank_move_attack_strike", &tank_move_attack_strike},
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{"tank_move_attack_post_blast", &tank_move_attack_post_blast},
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{"tank_move_reattack_blast", &tank_move_reattack_blast},
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{"tank_move_attack_blast", &tank_move_attack_blast},
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{"tank_move_pain3", &tank_move_pain3},
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{"tank_move_pain2", &tank_move_pain2},
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{"tank_move_pain1", &tank_move_pain1},
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{"tank_move_stop_run", &tank_move_stop_run},
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{"tank_move_run", &tank_move_run},
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{"tank_move_start_run", &tank_move_start_run},
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{"tank_move_stop_walk", &tank_move_stop_walk},
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{"tank_move_walk", &tank_move_walk},
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{"tank_move_start_walk", &tank_move_start_walk},
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{"tank_move_stand", &tank_move_stand},
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{"supertank_move_end_attack1", &supertank_move_end_attack1},
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{"supertank_move_attack1", &supertank_move_attack1},
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{"supertank_move_attack2", &supertank_move_attack2},
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{"supertank_move_attack3", &supertank_move_attack3},
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{"supertank_move_attack4", &supertank_move_attack4},
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{"supertank_move_backward", &supertank_move_backward},
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{"supertank_move_death", &supertank_move_death},
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{"supertank_move_pain1", &supertank_move_pain1},
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{"supertank_move_pain2", &supertank_move_pain2},
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{"supertank_move_pain3", &supertank_move_pain3},
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{"supertank_move_turn_left", &supertank_move_turn_left},
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{"supertank_move_turn_right", &supertank_move_turn_right},
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{"supertank_move_forward", &supertank_move_forward},
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{"supertank_move_run", &supertank_move_run},
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{"supertank_move_stand", &supertank_move_stand},
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{"stalker_move_death", &stalker_move_death},
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{"stalker_move_jump_down", &stalker_move_jump_down},
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{"stalker_move_jump_up", &stalker_move_jump_up},
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{"stalker_move_dodge_run", &stalker_move_dodge_run},
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{"stalker_move_jump_straightup", &stalker_move_jump_straightup},
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{"stalker_move_swing_r", &stalker_move_swing_r},
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{"stalker_move_swing_l", &stalker_move_swing_l},
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{"stalker_move_shoot", &stalker_move_shoot},
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{"stalker_move_pain", &stalker_move_pain},
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{"stalker_move_false_death_start", &stalker_move_false_death_start},
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{"stalker_move_false_death", &stalker_move_false_death},
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{"stalker_move_false_death_end", &stalker_move_false_death_end},
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{"stalker_move_walk", &stalker_move_walk},
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{"stalker_move_run", &stalker_move_run},
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{"stalker_move_stand", &stalker_move_stand},
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{"stalker_move_idle2", &stalker_move_idle2},
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{"stalker_move_idle", &stalker_move_idle},
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{"soldierh_move_death6", &soldierh_move_death6},
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{"soldierh_move_death5", &soldierh_move_death5},
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{"soldierh_move_death4", &soldierh_move_death4},
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{"soldierh_move_death3", &soldierh_move_death3},
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{"soldierh_move_death2", &soldierh_move_death2},
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{"soldierh_move_death1", &soldierh_move_death1},
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{"soldierh_move_duck", &soldierh_move_duck},
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{"soldierh_move_attack6", &soldierh_move_attack6},
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{"soldierh_move_attack4", &soldierh_move_attack4},
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{"soldierh_move_attack3", &soldierh_move_attack3},
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{"soldierh_move_attack2", &soldierh_move_attack2},
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{"soldierh_move_attack1", &soldierh_move_attack1},
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{"soldierh_move_pain4", &soldierh_move_pain4},
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{"soldierh_move_pain3", &soldierh_move_pain3},
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{"soldierh_move_pain2", &soldierh_move_pain2},
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{"soldierh_move_pain1", &soldierh_move_pain1},
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{"soldierh_move_jump", &soldierh_move_jump},
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{"soldierh_move_run", &soldierh_move_run},
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{"soldierh_move_start_run", &soldierh_move_start_run},
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{"soldierh_move_walk2", &soldierh_move_walk2},
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{"soldierh_move_walk1", &soldierh_move_walk1},
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{"soldierh_move_stand3", &soldierh_move_stand3},
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{"soldierh_move_stand1", &soldierh_move_stand1},
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{"soldier_move_blind", &soldier_move_blind},
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{"soldier_move_death6", &soldier_move_death6},
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{"soldier_move_death5", &soldier_move_death5},
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{"soldier_move_death4", &soldier_move_death4},
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{"soldier_move_death3", &soldier_move_death3},
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{"soldier_move_death2", &soldier_move_death2},
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{"soldier_move_death1", &soldier_move_death1},
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{"soldier_move_duck", &soldier_move_duck},
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{"soldier_move_attack6", &soldier_move_attack6},
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{"soldier_move_attack4", &soldier_move_attack4},
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{"soldier_move_attack3", &soldier_move_attack3},
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{"soldier_move_attack2", &soldier_move_attack2},
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{"soldier_move_attack1", &soldier_move_attack1},
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{"soldier_move_pain4", &soldier_move_pain4},
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{"soldier_move_pain3", &soldier_move_pain3},
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{"soldier_move_pain2", &soldier_move_pain2},
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{"soldier_move_pain1", &soldier_move_pain1},
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{"soldier_move_jump", &soldier_move_jump},
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{"soldier_move_run", &soldier_move_run},
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{"soldier_move_start_run", &soldier_move_start_run},
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{"soldier_move_walk2", &soldier_move_walk2},
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{"soldier_move_walk1", &soldier_move_walk1},
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{"soldier_move_stand3", &soldier_move_stand3},
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{"soldier_move_stand1", &soldier_move_stand1},
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{"q1zombie_move_pain4", &q1zombie_move_pain4},
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{"q1zombie_move_pain3", &q1zombie_move_pain3},
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{"q1zombie_move_pain2", &q1zombie_move_pain2},
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{"q1zombie_move_pain1", &q1zombie_move_pain1},
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{"q1zombie_move_attack3", &q1zombie_move_attack3},
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{"q1zombie_move_attack2", &q1zombie_move_attack2},
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{"q1zombie_move_attack1", &q1zombie_move_attack1},
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{"q1zombie_move_run", &q1zombie_move_run},
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{"q1zombie_move_walk", &q1zombie_move_walk},
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{"q1zombie_crucified", &q1zombie_crucified},
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{"q1zombie_move_stand", &q1zombie_move_stand},
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{"q1zombie_move_pain5", &q1zombie_move_pain5},
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{"tarbaby_move_explode", &tarbaby_move_explode},
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{"tarbaby_move_jump", &tarbaby_move_jump},
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{"tarbaby_move_fly", &tarbaby_move_fly},
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{"tarbaby_move_run", &tarbaby_move_run},
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{"tarbaby_move_walk", &tarbaby_move_walk},
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{"tarbaby_move_stand", &tarbaby_move_stand},
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{"shambler_move_magic_attack", &shambler_move_magic_attack},
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{"shambler_move_smash_attack", &shambler_move_smash_attack},
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{"shambler_move_swingR_attack", &shambler_move_swingR_attack},
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{"shambler_move_swingL_attack", &shambler_move_swingL_attack},
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{"shambler_move_death", &shambler_move_death},
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{"shambler_move_pain", &shambler_move_pain},
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{"shambler_move_run", &shambler_move_run},
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{"shambler_move_walk", &shambler_move_walk},
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{"shambler_move_stand", &shambler_move_stand},
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{"q1shalrath_move_death", &q1shalrath_move_death},
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{"q1shalrath_move_attack", &q1shalrath_move_attack},
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{"q1shalrath_move_pain1", &q1shalrath_move_pain1},
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{"q1shalrath_move_run", &q1shalrath_move_run},
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{"q1shalrath_move_walk", &q1shalrath_move_walk},
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{"q1shalrath_move_stand", &q1shalrath_move_stand},
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{"scrag_move_attack", &scrag_move_attack},
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{"scrag_move_die", &scrag_move_die},
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{"scrag_move_pain", &scrag_move_pain},
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{"scrag_move_run", &scrag_move_run},
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{"scrag_move_walk", &scrag_move_walk},
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{"scrag_move_stand", &scrag_move_stand},
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{"q1rotfish_move_death", &q1rotfish_move_death},
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{"q1rotfish_move_attack", &q1rotfish_move_attack},
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{"q1rotfish_move_pain1", &q1rotfish_move_pain1},
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{"q1rotfish_move_walk_loop", &q1rotfish_move_walk_loop},
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{"q1rotfish_move_run_loop", &q1rotfish_move_run_loop},
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{"q1rotfish_move_stand", &q1rotfish_move_stand},
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{"ogre_move_attack_grenade", &ogre_move_attack_grenade},
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{"ogre_move_smash_attack", &ogre_move_smash_attack},
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{"ogre_move_swing_attack", &ogre_move_swing_attack},
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{"ogre_move_death2", &ogre_move_death2},
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{"ogre_move_death1", &ogre_move_death1},
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{"ogre_move_pain5", &ogre_move_pain5},
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{"ogre_move_pain4", &ogre_move_pain4},
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{"ogre_move_pain3", &ogre_move_pain3},
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{"ogre_move_pain2", &ogre_move_pain2},
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{"ogre_move_pain1", &ogre_move_pain1},
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{"ogre_move_run", &ogre_move_run},
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{"ogre_move_walk", &ogre_move_walk},
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{"ogre_move_stand", &ogre_move_stand},
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{"knight_move_death2", &knight_move_death2},
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{"knight_move_death1", &knight_move_death1},
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{"knight_move_pain2", &knight_move_pain2},
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{"knight_move_pain1", &knight_move_pain1},
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{"knight_move_attack", &knight_move_attack},
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{"knight_move_attack_run", &knight_move_attack_run},
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{"knight_move_run", &knight_move_run},
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{"knight_move_walk", &knight_move_walk},
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{"knight_move_stand", &knight_move_stand},
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{"knight_move_standing", &knight_move_standing},
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{"knight_move_kneel", &knight_move_kneel},
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{"hknight_magic_attack", &hknight_magic_attack},
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{"knight_charge1_attack", &knight_charge1_attack},
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{"hknight_move_death2", &hknight_move_death2},
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{"hknight_move_death1", &hknight_move_death1},
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{"hknight_move_pain1", &hknight_move_pain1},
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{"hknight_slice_attack", &hknight_slice_attack},
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{"hknight_watk_attack", &hknight_watk_attack},
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{"hknight_smash_attack", &hknight_smash_attack},
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{"hknight_move_run", &hknight_move_run},
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{"hknight_move_walk", &hknight_move_walk},
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{"hknight_move_stand", &hknight_move_stand},
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{"q1grunt_move_death2", &q1grunt_move_death2},
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{"q1grunt_move_death1", &q1grunt_move_death1},
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{"q1grunt_move_attack", &q1grunt_move_attack},
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{"q1grunt_move_pain3", &q1grunt_move_pain3},
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{"q1grunt_move_pain2", &q1grunt_move_pain2},
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{"q1grunt_move_pain1", &q1grunt_move_pain1},
|
|
{"q1grunt_move_run", &q1grunt_move_run},
|
|
{"q1grunt_move_walk", &q1grunt_move_walk},
|
|
{"q1grunt_move_stand", &q1grunt_move_stand},
|
|
{"freddie_move_death", &freddie_move_death},
|
|
{"freddie_move_fswinge", &freddie_move_fswinge},
|
|
{"freddie_move_bswing", &freddie_move_bswing},
|
|
{"freddie_move_fswing", &freddie_move_fswing},
|
|
{"freddie_move_sfire_stop", &freddie_move_sfire_stop},
|
|
{"freddie_move_sfire", &freddie_move_sfire},
|
|
{"freddie_move_sfire_start", &freddie_move_sfire_start},
|
|
{"freddie_move_pain2", &freddie_move_pain2},
|
|
{"freddie_move_pain1", &freddie_move_pain1},
|
|
{"freddie_move_run", &freddie_move_run},
|
|
{"freddie_move_walk", &freddie_move_walk},
|
|
{"freddie_move_stand", &freddie_move_stand},
|
|
{"fiend_move_death", &fiend_move_death},
|
|
{"fiend_move_pain", &fiend_move_pain},
|
|
{"fiend_move_jump", &fiend_move_jump},
|
|
{"fiend_move_attack", &fiend_move_attack},
|
|
{"fiend_move_run", &fiend_move_run},
|
|
{"fiend_move_walk", &fiend_move_walk},
|
|
{"fiend_move_stand", &fiend_move_stand},
|
|
{"q1enforcer_move_start_fire", &q1enforcer_move_start_fire},
|
|
{"q1enforcer_move_death2", &q1enforcer_move_death2},
|
|
{"q1enforcer_move_death1", &q1enforcer_move_death1},
|
|
{"q1enforcer_move_pain1", &q1enforcer_move_pain1},
|
|
{"q1enforcer_move_pain2", &q1enforcer_move_pain2},
|
|
{"q1enforcer_move_pain3", &q1enforcer_move_pain3},
|
|
{"q1enforcer_move_run", &q1enforcer_move_run},
|
|
{"q1enforcer_move_walk", &q1enforcer_move_walk},
|
|
{"q1enforcer_move_stand", &q1enforcer_move_stand},
|
|
{"q1dog_move_death2", &q1dog_move_death2},
|
|
{"q1dog_move_death1", &q1dog_move_death1},
|
|
{"q1dog_move_leap", &q1dog_move_leap},
|
|
{"q1dog_move_attack", &q1dog_move_attack},
|
|
{"q1dog_move_pain2", &q1dog_move_pain2},
|
|
{"q1dog_move_pain1", &q1dog_move_pain1},
|
|
{"q1dog_move_run", &q1dog_move_run},
|
|
{"q1dog_move_walk", &q1dog_move_walk},
|
|
{"q1dog_move_stand", &q1dog_move_stand},
|
|
{"parasite_move_death", ¶site_move_death},
|
|
{"parasite_move_jump_down", ¶site_move_jump_down},
|
|
{"parasite_move_jump_up", ¶site_move_jump_up},
|
|
{"parasite_move_break", ¶site_move_break},
|
|
{"parasite_move_drain", ¶site_move_drain},
|
|
{"parasite_move_pain1", ¶site_move_pain1},
|
|
{"parasite_move_stop_walk", ¶site_move_stop_walk},
|
|
{"parasite_move_start_walk", ¶site_move_start_walk},
|
|
{"parasite_move_walk", ¶site_move_walk},
|
|
{"parasite_move_stop_run", ¶site_move_stop_run},
|
|
{"parasite_move_start_run", ¶site_move_start_run},
|
|
{"parasite_move_run", ¶site_move_run},
|
|
{"parasite_move_stand", ¶site_move_stand},
|
|
{"parasite_move_end_fidget", ¶site_move_end_fidget},
|
|
{"parasite_move_fidget", ¶site_move_fidget},
|
|
{"parasite_move_start_fidget", ¶site_move_start_fidget},
|
|
{"mutant_move_jump_down", &mutant_move_jump_down},
|
|
{"mutant_move_jump_up", &mutant_move_jump_up},
|
|
{"mutant_move_death2", &mutant_move_death2},
|
|
{"mutant_move_death1", &mutant_move_death1},
|
|
{"mutant_move_pain3", &mutant_move_pain3},
|
|
{"mutant_move_pain2", &mutant_move_pain2},
|
|
{"mutant_move_pain1", &mutant_move_pain1},
|
|
{"mutant_move_fake_jump", &mutant_move_fake_jump},
|
|
{"mutant_move_jump", &mutant_move_jump},
|
|
{"mutant_move_attack", &mutant_move_attack},
|
|
{"mutant_move_run", &mutant_move_run},
|
|
{"mutant_move_start_walk", &mutant_move_start_walk},
|
|
{"mutant_move_walk", &mutant_move_walk},
|
|
{"mutant_move_idle", &mutant_move_idle},
|
|
{"mutant_move_stand", &mutant_move_stand},
|
|
{"medic_move_callReinforcements", &medic_move_callReinforcements},
|
|
{"medic_move_attackCable", &medic_move_attackCable},
|
|
{"medic_move_attackBlaster", &medic_move_attackBlaster},
|
|
{"medic_move_attackHyperBlaster", &medic_move_attackHyperBlaster},
|
|
{"medic_move_duck", &medic_move_duck},
|
|
{"medic_move_death", &medic_move_death},
|
|
{"medic_move_pain2", &medic_move_pain2},
|
|
{"medic_move_pain1", &medic_move_pain1},
|
|
{"medic_move_run", &medic_move_run},
|
|
{"medic_move_walk", &medic_move_walk},
|
|
{"medic_move_stand", &medic_move_stand},
|
|
{"insane_move_struggle_cross", &insane_move_struggle_cross},
|
|
{"insane_move_cross", &insane_move_cross},
|
|
{"insane_move_crawl_death", &insane_move_crawl_death},
|
|
{"insane_move_crawl_pain", &insane_move_crawl_pain},
|
|
{"insane_move_runcrawl", &insane_move_runcrawl},
|
|
{"insane_move_crawl", &insane_move_crawl},
|
|
{"insane_move_stand_death", &insane_move_stand_death},
|
|
{"insane_move_stand_pain", &insane_move_stand_pain},
|
|
{"insane_move_run_insane", &insane_move_run_insane},
|
|
{"insane_move_walk_insane", &insane_move_walk_insane},
|
|
{"insane_move_run_normal", &insane_move_run_normal},
|
|
{"insane_move_walk_normal", &insane_move_walk_normal},
|
|
{"insane_move_down", &insane_move_down},
|
|
{"insane_move_jumpdown", &insane_move_jumpdown},
|
|
{"insane_move_downtoup", &insane_move_downtoup},
|
|
{"insane_move_uptodown", &insane_move_uptodown},
|
|
{"insane_move_stand_insane", &insane_move_stand_insane},
|
|
{"insane_move_stand_normal", &insane_move_stand_normal},
|
|
{"infantry_move_jump2", &infantry_move_jump2},
|
|
{"infantry_move_jump", &infantry_move_jump},
|
|
{"infantry_move_attack2", &infantry_move_attack2},
|
|
{"infantry_move_attack1", &infantry_move_attack1},
|
|
{"infantry_move_duck", &infantry_move_duck},
|
|
{"infantry_move_death3", &infantry_move_death3},
|
|
{"infantry_move_death2", &infantry_move_death2},
|
|
{"infantry_move_death1", &infantry_move_death1},
|
|
{"infantry_move_pain2", &infantry_move_pain2},
|
|
{"infantry_move_pain1", &infantry_move_pain1},
|
|
{"infantry_move_run", &infantry_move_run},
|
|
{"infantry_move_walk", &infantry_move_walk},
|
|
{"infantry_move_fidget", &infantry_move_fidget},
|
|
{"infantry_move_stand", &infantry_move_stand},
|
|
{"hover_move_end_attack2", &hover_move_end_attack2},
|
|
{"hover_move_attack2", &hover_move_attack2},
|
|
{"hover_move_start_attack2", &hover_move_start_attack2},
|
|
{"hover_move_end_attack", &hover_move_end_attack},
|
|
{"hover_move_attack1", &hover_move_attack1},
|
|
{"hover_move_start_attack", &hover_move_start_attack},
|
|
{"hover_move_death1", &hover_move_death1},
|
|
{"hover_move_run", &hover_move_run},
|
|
{"hover_move_walk", &hover_move_walk},
|
|
{"hover_move_pain1", &hover_move_pain1},
|
|
{"hover_move_pain2", &hover_move_pain2},
|
|
{"hover_move_pain3", &hover_move_pain3},
|
|
{"hover_move_stand", &hover_move_stand},
|
|
{"gunner_move_jump2", &gunner_move_jump2},
|
|
{"gunner_move_jump", &gunner_move_jump},
|
|
{"gunner_move_attack_grenade", &gunner_move_attack_grenade},
|
|
{"gunner_move_endfire_chain", &gunner_move_endfire_chain},
|
|
{"gunner_move_fire_chain", &gunner_move_fire_chain},
|
|
{"gunner_move_attack_chain", &gunner_move_attack_chain},
|
|
{"gunner_move_duck", &gunner_move_duck},
|
|
{"gunner_move_death", &gunner_move_death},
|
|
{"gunner_move_pain1", &gunner_move_pain1},
|
|
{"gunner_move_pain2", &gunner_move_pain2},
|
|
{"gunner_move_pain3", &gunner_move_pain3},
|
|
{"gunner_move_runandshoot", &gunner_move_runandshoot},
|
|
{"gunner_move_run", &gunner_move_run},
|
|
{"gunner_move_walk", &gunner_move_walk},
|
|
{"gunner_move_stand", &gunner_move_stand},
|
|
{"gunner_move_fidget", &gunner_move_fidget},
|
|
{"gladiator_move_death", &gladiator_move_death},
|
|
{"gladiator_move_pain_air", &gladiator_move_pain_air},
|
|
{"gladiator_move_pain", &gladiator_move_pain},
|
|
{"gladiator_move_attack_gun", &gladiator_move_attack_gun},
|
|
{"gladiator_move_attack_melee", &gladiator_move_attack_melee},
|
|
{"gladiator_move_run", &gladiator_move_run},
|
|
{"gladiator_move_walk", &gladiator_move_walk},
|
|
{"gladiator_move_stand", &gladiator_move_stand},
|
|
{"gladb_move_death", &gladb_move_death},
|
|
{"gladb_move_pain_air", &gladb_move_pain_air},
|
|
{"gladb_move_pain", &gladb_move_pain},
|
|
{"gladb_move_attack_gun", &gladb_move_attack_gun},
|
|
{"gladb_move_attack_melee", &gladb_move_attack_melee},
|
|
{"gladb_move_run", &gladb_move_run},
|
|
{"gladb_move_walk", &gladb_move_walk},
|
|
{"gladb_move_stand", &gladb_move_stand},
|
|
{"gekk_move_rduck", &gekk_move_rduck},
|
|
{"gekk_move_lduck", &gekk_move_lduck},
|
|
{"gekk_move_wdeath", &gekk_move_wdeath},
|
|
{"gekk_move_death4", &gekk_move_death4},
|
|
{"gekk_move_death3", &gekk_move_death3},
|
|
{"gekk_move_death1", &gekk_move_death1},
|
|
{"gekk_move_pain2", &gekk_move_pain2},
|
|
{"gekk_move_pain1", &gekk_move_pain1},
|
|
{"gekk_move_pain", &gekk_move_pain},
|
|
{"gekk_move_attack", &gekk_move_attack},
|
|
{"gekk_move_leapatk2", &gekk_move_leapatk2},
|
|
{"gekk_move_leapatk", &gekk_move_leapatk},
|
|
{"gekk_move_attack2", &gekk_move_attack2},
|
|
{"gekk_move_attack1", &gekk_move_attack1},
|
|
{"gekk_move_spit", &gekk_move_spit},
|
|
{"gekk_move_run_start", &gekk_move_run_start},
|
|
{"gekk_move_run", &gekk_move_run},
|
|
{"gekk_move_walk", &gekk_move_walk},
|
|
{"gekk_move_chant", &gekk_move_chant},
|
|
{"gekk_move_idle2", &gekk_move_idle2},
|
|
{"gekk_move_idle", &gekk_move_idle},
|
|
{"gekk_move_swim_start", &gekk_move_swim_start},
|
|
{"gekk_move_swim_loop", &gekk_move_swim_loop},
|
|
{"gekk_move_standunderwater", &gekk_move_standunderwater},
|
|
{"gekk_move_stand", &gekk_move_stand},
|
|
{"flyer_move_loop_melee", &flyer_move_loop_melee},
|
|
{"flyer_move_end_melee", &flyer_move_end_melee},
|
|
{"flyer_move_start_melee", &flyer_move_start_melee},
|
|
{"flyer_move_attack3", &flyer_move_attack3},
|
|
{"flyer_move_attack2", &flyer_move_attack2},
|
|
{"flyer_move_bankleft", &flyer_move_bankleft},
|
|
{"flyer_move_bankright", &flyer_move_bankright},
|
|
{"flyer_move_defense", &flyer_move_defense},
|
|
{"flyer_move_pain1", &flyer_move_pain1},
|
|
{"flyer_move_pain2", &flyer_move_pain2},
|
|
{"flyer_move_pain3", &flyer_move_pain3},
|
|
{"flyer_move_rollleft", &flyer_move_rollleft},
|
|
{"flyer_move_rollright", &flyer_move_rollright},
|
|
{"flyer_move_stop", &flyer_move_stop},
|
|
{"flyer_move_start", &flyer_move_start},
|
|
{"flyer_move_kamikaze", &flyer_move_kamikaze},
|
|
{"flyer_move_run", &flyer_move_run},
|
|
{"flyer_move_walk", &flyer_move_walk},
|
|
{"flyer_move_stand", &flyer_move_stand},
|
|
{"floater_move_run", &floater_move_run},
|
|
{"floater_move_walk", &floater_move_walk},
|
|
{"floater_move_pain3", &floater_move_pain3},
|
|
{"floater_move_pain2", &floater_move_pain2},
|
|
{"floater_move_pain1", &floater_move_pain1},
|
|
{"floater_move_death", &floater_move_death},
|
|
{"floater_move_attack3", &floater_move_attack3},
|
|
{"floater_move_attack2", &floater_move_attack2},
|
|
{"floater_move_attack1a", &floater_move_attack1a},
|
|
{"floater_move_attack1", &floater_move_attack1},
|
|
{"floater_move_activate", &floater_move_activate},
|
|
{"floater_move_stand2", &floater_move_stand2},
|
|
{"floater_move_stand1", &floater_move_stand1},
|
|
{"flipper_move_death", &flipper_move_death},
|
|
{"flipper_move_attack", &flipper_move_attack},
|
|
{"flipper_move_pain1", &flipper_move_pain1},
|
|
{"flipper_move_pain2", &flipper_move_pain2},
|
|
{"flipper_move_start_run", &flipper_move_start_run},
|
|
{"flipper_move_walk", &flipper_move_walk},
|
|
{"flipper_move_run_start", &flipper_move_run_start},
|
|
{"flipper_move_run_loop", &flipper_move_run_loop},
|
|
{"flipper_move_stand", &flipper_move_stand},
|
|
{"fixbot_move_weld_end", &fixbot_move_weld_end},
|
|
{"fixbot_move_weld", &fixbot_move_weld},
|
|
{"fixbot_move_weld_start", &fixbot_move_weld_start},
|
|
{"fixbot_move_attack2", &fixbot_move_attack2},
|
|
{"fixbot_move_laserattack", &fixbot_move_laserattack},
|
|
{"fixbot_move_attack1", &fixbot_move_attack1},
|
|
{"fixbot_move_start_attack", &fixbot_move_start_attack},
|
|
{"fixbot_move_backward", &fixbot_move_backward},
|
|
{"fixbot_move_death1", &fixbot_move_death1},
|
|
{"fixbot_move_run", &fixbot_move_run},
|
|
{"fixbot_move_walk", &fixbot_move_walk},
|
|
{"fixbot_move_forward", &fixbot_move_forward},
|
|
{"fixbot_move_land", &fixbot_move_land},
|
|
{"fixbot_move_pain3", &fixbot_move_pain3},
|
|
{"fixbot_move_painb", &fixbot_move_painb},
|
|
{"fixbot_move_paina", &fixbot_move_paina},
|
|
{"fixbot_move_takeoff", &fixbot_move_takeoff},
|
|
{"fixbot_move_turn", &fixbot_move_turn},
|
|
{"fixbot_move_roamgoal", &fixbot_move_roamgoal},
|
|
{"fixbot_move_pickup", &fixbot_move_pickup},
|
|
{"fixbot_move_stand2", &fixbot_move_stand2},
|
|
{"fixbot_move_stand", &fixbot_move_stand},
|
|
{"fixbot_move_landing", &fixbot_move_landing},
|
|
{"dog_move_death2", &dog_move_death2},
|
|
{"dog_move_death1", &dog_move_death1},
|
|
{"dog_move_leap", &dog_move_leap},
|
|
{"dog_move_attack", &dog_move_attack},
|
|
{"dog_move_pain2", &dog_move_pain2},
|
|
{"dog_move_pain1", &dog_move_pain1},
|
|
{"dog_move_run", &dog_move_run},
|
|
{"dog_move_walk", &dog_move_walk},
|
|
{"dog_move_stand", &dog_move_stand},
|
|
{"chick_move_start_slash", &chick_move_start_slash},
|
|
{"chick_move_end_slash", &chick_move_end_slash},
|
|
{"chick_move_slash", &chick_move_slash},
|
|
{"chick_move_end_attack1", &chick_move_end_attack1},
|
|
{"chick_move_attack1", &chick_move_attack1},
|
|
{"chick_move_start_attack1", &chick_move_start_attack1},
|
|
{"chick_move_duck", &chick_move_duck},
|
|
{"chick_move_death1", &chick_move_death1},
|
|
{"chick_move_death2", &chick_move_death2},
|
|
{"chick_move_pain3", &chick_move_pain3},
|
|
{"chick_move_pain2", &chick_move_pain2},
|
|
{"chick_move_pain1", &chick_move_pain1},
|
|
{"chick_move_walk", &chick_move_walk},
|
|
{"chick_move_run", &chick_move_run},
|
|
{"chick_move_start_run", &chick_move_start_run},
|
|
{"chick_move_stand", &chick_move_stand},
|
|
{"chick_move_fidget", &chick_move_fidget},
|
|
{"carrier_move_death", &carrier_move_death},
|
|
{"carrier_move_pain_light", &carrier_move_pain_light},
|
|
{"carrier_move_pain_heavy", &carrier_move_pain_heavy},
|
|
{"carrier_move_spawn", &carrier_move_spawn},
|
|
{"carrier_move_attack_rail", &carrier_move_attack_rail},
|
|
{"carrier_move_attack_rocket", &carrier_move_attack_rocket},
|
|
{"carrier_move_attack_post_gren", &carrier_move_attack_post_gren},
|
|
{"carrier_move_attack_gren", &carrier_move_attack_gren},
|
|
{"carrier_move_attack_pre_gren", &carrier_move_attack_pre_gren},
|
|
{"carrier_move_attack_post_mg", &carrier_move_attack_post_mg},
|
|
{"carrier_move_attack_mg", &carrier_move_attack_mg},
|
|
{"carrier_move_attack_pre_mg", &carrier_move_attack_pre_mg},
|
|
{"carrier_move_run", &carrier_move_run},
|
|
{"carrier_move_walk", &carrier_move_walk},
|
|
{"carrier_move_stand", &carrier_move_stand},
|
|
{"brainbeta_move_run", &brainbeta_move_run},
|
|
{"brainbeta_move_attack4", &brainbeta_move_attack4},
|
|
{"brainbeta_move_attack3", &brainbeta_move_attack3},
|
|
{"brainbeta_move_attack2", &brainbeta_move_attack2},
|
|
{"brainbeta_move_attack1", &brainbeta_move_attack1},
|
|
{"brainbeta_move_death1", &brainbeta_move_death1},
|
|
{"brainbeta_move_death2", &brainbeta_move_death2},
|
|
{"brainbeta_move_duck", &brainbeta_move_duck},
|
|
{"brainbeta_move_pain1", &brainbeta_move_pain1},
|
|
{"brainbeta_move_pain2", &brainbeta_move_pain2},
|
|
{"brainbeta_move_pain3", &brainbeta_move_pain3},
|
|
{"brainbeta_move_defense", &brainbeta_move_defense},
|
|
{"brainbeta_move_walk1", &brainbeta_move_walk1},
|
|
{"brainbeta_move_idle", &brainbeta_move_idle},
|
|
{"brainbeta_move_stand", &brainbeta_move_stand},
|
|
{"brain_move_run", &brain_move_run},
|
|
{"brain_move_attack2", &brain_move_attack2},
|
|
{"brain_move_attack1", &brain_move_attack1},
|
|
{"brain_move_death1", &brain_move_death1},
|
|
{"brain_move_death2", &brain_move_death2},
|
|
{"brain_move_duck", &brain_move_duck},
|
|
{"brain_move_pain1", &brain_move_pain1},
|
|
{"brain_move_pain2", &brain_move_pain2},
|
|
{"brain_move_pain3", &brain_move_pain3},
|
|
{"brain_move_defense", &brain_move_defense},
|
|
{"brain_move_walk1", &brain_move_walk1},
|
|
{"brain_move_idle", &brain_move_idle},
|
|
{"brain_move_stand", &brain_move_stand},
|
|
{"boss5_move_end_attack1", &boss5_move_end_attack1},
|
|
{"boss5_move_attack1", &boss5_move_attack1},
|
|
{"boss5_move_attack2", &boss5_move_attack2},
|
|
{"boss5_move_attack3", &boss5_move_attack3},
|
|
{"boss5_move_attack4", &boss5_move_attack4},
|
|
{"boss5_move_backward", &boss5_move_backward},
|
|
{"boss5_move_death", &boss5_move_death},
|
|
{"boss5_move_pain1", &boss5_move_pain1},
|
|
{"boss5_move_pain2", &boss5_move_pain2},
|
|
{"boss5_move_pain3", &boss5_move_pain3},
|
|
{"boss5_move_turn_left", &boss5_move_turn_left},
|
|
{"boss5_move_turn_right", &boss5_move_turn_right},
|
|
{"boss5_move_forward", &boss5_move_forward},
|
|
{"boss5_move_run", &boss5_move_run},
|
|
{"boss5_move_stand", &boss5_move_stand},
|
|
{"makron_move_attack5", &makron_move_attack5},
|
|
{"makron_move_attack4", &makron_move_attack4},
|
|
{"makron_move_attack3", &makron_move_attack3},
|
|
{"makron_move_sight", &makron_move_sight},
|
|
{"makron_move_death3", &makron_move_death3},
|
|
{"makron_move_death2", &makron_move_death2},
|
|
{"makron_move_pain4", &makron_move_pain4},
|
|
{"makron_move_pain5", &makron_move_pain5},
|
|
{"makron_move_pain6", &makron_move_pain6},
|
|
{"makron_move_walk", &makron_move_walk},
|
|
{"makron_move_run", &makron_move_run},
|
|
{"makron_move_stand", &makron_move_stand},
|
|
{"jorg_move_end_attack1", &jorg_move_end_attack1},
|
|
{"jorg_move_attack1", &jorg_move_attack1},
|
|
{"jorg_move_start_attack1", &jorg_move_start_attack1},
|
|
{"jorg_move_attack2", &jorg_move_attack2},
|
|
{"jorg_move_death", &jorg_move_death},
|
|
{"jorg_move_pain1", &jorg_move_pain1},
|
|
{"jorg_move_pain2", &jorg_move_pain2},
|
|
{"jorg_move_pain3", &jorg_move_pain3},
|
|
{"jorg_move_end_walk", &jorg_move_end_walk},
|
|
{"jorg_move_walk", &jorg_move_walk},
|
|
{"jorg_move_start_walk", &jorg_move_start_walk},
|
|
{"jorg_move_run", &jorg_move_run},
|
|
{"jorg_move_stand", &jorg_move_stand},
|
|
{"boss2_move_death", &boss2_move_death},
|
|
{"boss2_move_pain_light", &boss2_move_pain_light},
|
|
{"boss2_move_pain_heavy", &boss2_move_pain_heavy},
|
|
{"boss2_move_attack_rocket", &boss2_move_attack_rocket},
|
|
{"boss2_move_attack_post_mg", &boss2_move_attack_post_mg},
|
|
{"boss2_move_attack_mg", &boss2_move_attack_mg},
|
|
{"boss2_move_attack_pre_mg", &boss2_move_attack_pre_mg},
|
|
{"boss2_move_run", &boss2_move_run},
|
|
{"boss2_move_walk", &boss2_move_walk},
|
|
{"boss2_move_fidget", &boss2_move_fidget},
|
|
{"boss2_move_stand", &boss2_move_stand},
|
|
{"berserk_move_jump2", &berserk_move_jump2},
|
|
{"berserk_move_jump", &berserk_move_jump},
|
|
{"berserk_move_death2", &berserk_move_death2},
|
|
{"berserk_move_death1", &berserk_move_death1},
|
|
{"berserk_move_pain2", &berserk_move_pain2},
|
|
{"berserk_move_pain1", &berserk_move_pain1},
|
|
{"berserk_move_attack_strike", &berserk_move_attack_strike},
|
|
{"berserk_move_attack_club", &berserk_move_attack_club},
|
|
{"berserk_move_attack_spike", &berserk_move_attack_spike},
|
|
{"berserk_move_run1", &berserk_move_run1},
|
|
{"berserk_move_walk", &berserk_move_walk},
|
|
{"berserk_move_stand_fidget", &berserk_move_stand_fidget},
|
|
{"berserk_move_stand", &berserk_move_stand},
|
|
{"actor_move_salute", &actor_move_salute},
|
|
{"actor_move_jump", &actor_move_jump},
|
|
{"actor_move_crattack", &actor_move_crattack},
|
|
{"actor_move_attack", &actor_move_attack},
|
|
{"actor_move_death2", &actor_move_death2},
|
|
{"actor_move_death1", &actor_move_death1},
|
|
{"actor_move_switch", &actor_move_switch},
|
|
{"actor_move_taunt", &actor_move_taunt},
|
|
{"actor_move_flipoff", &actor_move_flipoff},
|
|
{"actor_move_pain3", &actor_move_pain3},
|
|
{"actor_move_pain2", &actor_move_pain2},
|
|
{"actor_move_pain1", &actor_move_pain1},
|
|
{"mmove_reloc", &mmove_reloc},
|
|
{"actor_move_walk_back", &actor_move_walk_back},
|
|
{"actor_move_walk", &actor_move_walk},
|
|
{"actor_move_stand", &actor_move_stand},
|
|
{"actor_move_run_bad", &actor_move_run_bad},
|
|
{"actor_move_run_back", &actor_move_run_back},
|
|
{"actor_move_run", &actor_move_run},
|
|
{"actor_move_crouchwalk_back", &actor_move_crouchwalk_back},
|
|
{"actor_move_crouchwalk", &actor_move_crouchwalk},
|
|
{"actor_move_crouch", &actor_move_crouch},
|
|
{0, 0}
|