thirtyflightsofloving/missionpack/g_mmove_list.h
Knightmare66 8401c475f6 Improved Tactician Gunner's prox mine aiming in missionpack DLL.
Added powerarmortype field to default Lazaus DLL.  This changes the savegame version.
Added support for blood_type value of 4 to default Lazaurus, missionpack, and Zaero DLLs.
Added support for Lazarus initially dead monsters (health < 0) to missionpack DLL.
Added support for Lazarus monsterjump cvar (berserk, gunner, infantry, mutant, parasite) to missionpack DLL.
Cleaned up surface rendering code from mpolyvertex_t refactoring.
2021-07-31 02:07:06 -04:00

698 lines
32 KiB
C

{"sentien_move_death2", &sentien_move_death2},
{"sentien_move_death1", &sentien_move_death1},
{"sentien_move_pain3", &sentien_move_pain3},
{"sentien_move_pain2", &sentien_move_pain2},
{"sentien_move_pain1", &sentien_move_pain1},
{"sentien_move_fend", &sentien_move_fend},
{"sentien_move_post_laser_attack", &sentien_move_post_laser_attack},
{"sentien_move_laser_attack", &sentien_move_laser_attack},
{"sentien_move_pre_laser_attack", &sentien_move_pre_laser_attack},
{"sentien_move_post_blast_attack", &sentien_move_post_blast_attack},
{"sentien_move_blast_attack", &sentien_move_blast_attack},
{"sentien_move_pre_blast_attack", &sentien_move_pre_blast_attack},
{"sentien_move_run_end", &sentien_move_run_end},
{"sentien_move_run", &sentien_move_run},
{"sentien_move_run_start", &sentien_move_run_start},
{"sentien_move_walk_end", &sentien_move_walk_end},
{"sentien_move_walk", &sentien_move_walk},
{"sentien_move_walk_start", &sentien_move_walk_start},
{"sentien_move_stand3", &sentien_move_stand3},
{"sentien_move_stand2", &sentien_move_stand2},
{"sentien_move_stand1", &sentien_move_stand1},
{"hound_move_death", &hound_move_death},
{"hound_move_jump", &hound_move_jump},
{"hound_move_handlerjump", &hound_move_handlerjump},
{"hound_move_attack2", &hound_move_attack2},
{"hound_move_attack1", &hound_move_attack1},
{"hound_move_pain2", &hound_move_pain2},
{"hound_move_pain1", &hound_move_pain1},
{"hound_move_walk", &hound_move_walk},
{"hound_move_run", &hound_move_run},
{"hound_stand2", &hound_stand2},
{"hound_stand1", &hound_stand1},
{"handler_move_attack1", &handler_move_attack1},
{"handler_stand5", &handler_stand5},
{"handler_stand4", &handler_stand4},
{"handler_stand3", &handler_stand3},
{"handler_stand2", &handler_stand2},
{"handler_stand1", &handler_stand1},
{"zboss_move_death2", &zboss_move_death2},
{"zboss_move_death1", &zboss_move_death1},
{"zboss_move_c2h", &zboss_move_c2h},
{"zboss_move_h2c", &zboss_move_h2c},
{"zboss_move_postcannon", &zboss_move_postcannon},
{"zboss_move_precannon", &zboss_move_precannon},
{"zboss_move_attack3", &zboss_move_attack3},
{"zboss_move_prehook", &zboss_move_prehook},
{"zboss_move_posthook", &zboss_move_posthook},
{"zboss_move_attack2a", &zboss_move_attack2a},
{"zboss_move_attack2b", &zboss_move_attack2b},
{"zboss_move_attack1a", &zboss_move_attack1a},
{"zboss_move_attack1b", &zboss_move_attack1b},
{"zboss_move_premelee", &zboss_move_premelee},
{"zboss_move_attack2c", &zboss_move_attack2c},
{"zboss_move_pain3", &zboss_move_pain3},
{"zboss_move_pain2", &zboss_move_pain2},
{"zboss_move_pain1", &zboss_move_pain1},
{"zboss_move_run", &zboss_move_run},
{"zboss_move_prerun", &zboss_move_prerun},
{"zboss_move_walk", &zboss_move_walk},
{"zboss_move_prewalk", &zboss_move_prewalk},
{"zboss_move_postwalk", &zboss_move_postwalk},
{"zboss_stand2", &zboss_stand2},
{"zboss_stand1", &zboss_stand1},
{"widow2_move_really_dead", &widow2_move_really_dead},
{"widow2_move_dead", &widow2_move_dead},
{"widow2_move_death", &widow2_move_death},
{"widow2_move_pain", &widow2_move_pain},
{"widow2_move_tongs", &widow2_move_tongs},
{"widow2_move_spawn", &widow2_move_spawn},
{"widow2_move_attack_disrupt", &widow2_move_attack_disrupt},
{"widow2_move_attack_post_beam", &widow2_move_attack_post_beam},
{"widow2_move_attack_beam", &widow2_move_attack_beam},
{"widow2_move_attack_pre_beam", &widow2_move_attack_pre_beam},
{"widow2_move_run", &widow2_move_run},
{"widow2_move_walk", &widow2_move_walk},
{"widow2_move_stand", &widow2_move_stand},
{"widow_move_attack_kick", &widow_move_attack_kick},
{"widow_move_death", &widow_move_death},
{"widow_move_pain_light", &widow_move_pain_light},
{"widow_move_pain_heavy", &widow_move_pain_heavy},
{"widow_move_spawn", &widow_move_spawn},
{"widow_move_attack_pre_rail", &widow_move_attack_pre_rail},
{"widow_move_attack_rail_r", &widow_move_attack_rail_r},
{"widow_move_attack_rail_l", &widow_move_attack_rail_l},
{"widow_move_attack_rail", &widow_move_attack_rail},
{"widow_move_attack_pre_blaster", &widow_move_attack_pre_blaster},
{"widow_move_run_attack", &widow_move_run_attack},
{"widow_move_run", &widow_move_run},
{"widow_move_walk", &widow_move_walk},
{"widow_move_stand", &widow_move_stand},
{"widow_move_attack_blaster", &widow_move_attack_blaster},
{"widow_move_attack_post_blaster_l", &widow_move_attack_post_blaster_l},
{"widow_move_attack_post_blaster_r", &widow_move_attack_post_blaster_r},
{"widow_move_attack_post_blaster", &widow_move_attack_post_blaster},
{"vulture_move_soardeath", &vulture_move_soardeath},
{"vulture_move_death", &vulture_move_death},
{"vulture_move_soarpain", &vulture_move_soarpain},
{"vulture_move_pain", &vulture_move_pain},
{"vulture_move_melee", &vulture_move_melee},
{"vulture_move_takeoff", &vulture_move_takeoff},
{"vulture_move_fly", &vulture_move_fly},
{"vulture_move_soar", &vulture_move_soar},
{"vulture_move_walk", &vulture_move_walk},
{"vulture_move_perch", &vulture_move_perch},
{"turret_move_run", &turret_move_run},
{"turret_move_seek", &turret_move_seek},
{"turret_move_ready_gun", &turret_move_ready_gun},
{"turret_move_stand", &turret_move_stand},
{"turret_move_fire_blind", &turret_move_fire_blind},
{"turret_move_fire", &turret_move_fire},
{"tank_move_death", &tank_move_death},
{"tank_move_attack_chain", &tank_move_attack_chain},
{"tank_move_attack_post_rocket", &tank_move_attack_post_rocket},
{"tank_move_attack_fire_rocket", &tank_move_attack_fire_rocket},
{"tank_move_attack_pre_rocket", &tank_move_attack_pre_rocket},
{"tank_move_attack_strike", &tank_move_attack_strike},
{"tank_move_attack_post_blast", &tank_move_attack_post_blast},
{"tank_move_reattack_blast", &tank_move_reattack_blast},
{"tank_move_attack_blast", &tank_move_attack_blast},
{"tank_move_pain3", &tank_move_pain3},
{"tank_move_pain2", &tank_move_pain2},
{"tank_move_pain1", &tank_move_pain1},
{"tank_move_stop_run", &tank_move_stop_run},
{"tank_move_run", &tank_move_run},
{"tank_move_start_run", &tank_move_start_run},
{"tank_move_stop_walk", &tank_move_stop_walk},
{"tank_move_walk", &tank_move_walk},
{"tank_move_start_walk", &tank_move_start_walk},
{"tank_move_stand", &tank_move_stand},
{"supertank_move_end_attack1", &supertank_move_end_attack1},
{"supertank_move_attack1", &supertank_move_attack1},
{"supertank_move_attack2", &supertank_move_attack2},
{"supertank_move_attack3", &supertank_move_attack3},
{"supertank_move_attack4", &supertank_move_attack4},
{"supertank_move_backward", &supertank_move_backward},
{"supertank_move_death", &supertank_move_death},
{"supertank_move_pain1", &supertank_move_pain1},
{"supertank_move_pain2", &supertank_move_pain2},
{"supertank_move_pain3", &supertank_move_pain3},
{"supertank_move_turn_left", &supertank_move_turn_left},
{"supertank_move_turn_right", &supertank_move_turn_right},
{"supertank_move_forward", &supertank_move_forward},
{"supertank_move_run", &supertank_move_run},
{"supertank_move_stand", &supertank_move_stand},
{"stalker_move_death", &stalker_move_death},
{"stalker_move_jump_down", &stalker_move_jump_down},
{"stalker_move_jump_up", &stalker_move_jump_up},
{"stalker_move_dodge_run", &stalker_move_dodge_run},
{"stalker_move_jump_straightup", &stalker_move_jump_straightup},
{"stalker_move_swing_r", &stalker_move_swing_r},
{"stalker_move_swing_l", &stalker_move_swing_l},
{"stalker_move_shoot", &stalker_move_shoot},
{"stalker_move_pain", &stalker_move_pain},
{"stalker_move_false_death_start", &stalker_move_false_death_start},
{"stalker_move_false_death", &stalker_move_false_death},
{"stalker_move_false_death_end", &stalker_move_false_death_end},
{"stalker_move_walk", &stalker_move_walk},
{"stalker_move_run", &stalker_move_run},
{"stalker_move_stand", &stalker_move_stand},
{"stalker_move_idle2", &stalker_move_idle2},
{"stalker_move_idle", &stalker_move_idle},
{"soldierh_move_death6", &soldierh_move_death6},
{"soldierh_move_death5", &soldierh_move_death5},
{"soldierh_move_death4", &soldierh_move_death4},
{"soldierh_move_death3", &soldierh_move_death3},
{"soldierh_move_death2", &soldierh_move_death2},
{"soldierh_move_death1", &soldierh_move_death1},
{"soldierh_move_duck", &soldierh_move_duck},
{"soldierh_move_attack6", &soldierh_move_attack6},
{"soldierh_move_attack4", &soldierh_move_attack4},
{"soldierh_move_attack3", &soldierh_move_attack3},
{"soldierh_move_attack2", &soldierh_move_attack2},
{"soldierh_move_attack1", &soldierh_move_attack1},
{"soldierh_move_pain4", &soldierh_move_pain4},
{"soldierh_move_pain3", &soldierh_move_pain3},
{"soldierh_move_pain2", &soldierh_move_pain2},
{"soldierh_move_pain1", &soldierh_move_pain1},
{"soldierh_move_jump", &soldierh_move_jump},
{"soldierh_move_run", &soldierh_move_run},
{"soldierh_move_start_run", &soldierh_move_start_run},
{"soldierh_move_walk2", &soldierh_move_walk2},
{"soldierh_move_walk1", &soldierh_move_walk1},
{"soldierh_move_stand3", &soldierh_move_stand3},
{"soldierh_move_stand1", &soldierh_move_stand1},
{"soldier_move_blind", &soldier_move_blind},
{"soldier_move_death6", &soldier_move_death6},
{"soldier_move_death5", &soldier_move_death5},
{"soldier_move_death4", &soldier_move_death4},
{"soldier_move_death3", &soldier_move_death3},
{"soldier_move_death2", &soldier_move_death2},
{"soldier_move_death1", &soldier_move_death1},
{"soldier_move_duck", &soldier_move_duck},
{"soldier_move_attack6", &soldier_move_attack6},
{"soldier_move_attack4", &soldier_move_attack4},
{"soldier_move_attack3", &soldier_move_attack3},
{"soldier_move_attack2", &soldier_move_attack2},
{"soldier_move_attack1", &soldier_move_attack1},
{"soldier_move_pain4", &soldier_move_pain4},
{"soldier_move_pain3", &soldier_move_pain3},
{"soldier_move_pain2", &soldier_move_pain2},
{"soldier_move_pain1", &soldier_move_pain1},
{"soldier_move_jump", &soldier_move_jump},
{"soldier_move_run", &soldier_move_run},
{"soldier_move_start_run", &soldier_move_start_run},
{"soldier_move_walk2", &soldier_move_walk2},
{"soldier_move_walk1", &soldier_move_walk1},
{"soldier_move_stand3", &soldier_move_stand3},
{"soldier_move_stand1", &soldier_move_stand1},
{"q1zombie_move_pain4", &q1zombie_move_pain4},
{"q1zombie_move_pain3", &q1zombie_move_pain3},
{"q1zombie_move_pain2", &q1zombie_move_pain2},
{"q1zombie_move_pain1", &q1zombie_move_pain1},
{"q1zombie_move_attack3", &q1zombie_move_attack3},
{"q1zombie_move_attack2", &q1zombie_move_attack2},
{"q1zombie_move_attack1", &q1zombie_move_attack1},
{"q1zombie_move_run", &q1zombie_move_run},
{"q1zombie_move_walk", &q1zombie_move_walk},
{"q1zombie_crucified", &q1zombie_crucified},
{"q1zombie_move_stand", &q1zombie_move_stand},
{"q1zombie_move_pain5", &q1zombie_move_pain5},
{"tarbaby_move_explode", &tarbaby_move_explode},
{"tarbaby_move_jump", &tarbaby_move_jump},
{"tarbaby_move_fly", &tarbaby_move_fly},
{"tarbaby_move_run", &tarbaby_move_run},
{"tarbaby_move_walk", &tarbaby_move_walk},
{"tarbaby_move_stand", &tarbaby_move_stand},
{"shambler_move_magic_attack", &shambler_move_magic_attack},
{"shambler_move_smash_attack", &shambler_move_smash_attack},
{"shambler_move_swingR_attack", &shambler_move_swingR_attack},
{"shambler_move_swingL_attack", &shambler_move_swingL_attack},
{"shambler_move_death", &shambler_move_death},
{"shambler_move_pain", &shambler_move_pain},
{"shambler_move_run", &shambler_move_run},
{"shambler_move_walk", &shambler_move_walk},
{"shambler_move_stand", &shambler_move_stand},
{"q1shalrath_move_death", &q1shalrath_move_death},
{"q1shalrath_move_attack", &q1shalrath_move_attack},
{"q1shalrath_move_pain1", &q1shalrath_move_pain1},
{"q1shalrath_move_run", &q1shalrath_move_run},
{"q1shalrath_move_walk", &q1shalrath_move_walk},
{"q1shalrath_move_stand", &q1shalrath_move_stand},
{"scrag_move_attack", &scrag_move_attack},
{"scrag_move_die", &scrag_move_die},
{"scrag_move_pain", &scrag_move_pain},
{"scrag_move_run", &scrag_move_run},
{"scrag_move_walk", &scrag_move_walk},
{"scrag_move_stand", &scrag_move_stand},
{"q1rotfish_move_death", &q1rotfish_move_death},
{"q1rotfish_move_attack", &q1rotfish_move_attack},
{"q1rotfish_move_pain1", &q1rotfish_move_pain1},
{"q1rotfish_move_walk_loop", &q1rotfish_move_walk_loop},
{"q1rotfish_move_run_loop", &q1rotfish_move_run_loop},
{"q1rotfish_move_stand", &q1rotfish_move_stand},
{"ogre_move_attack_grenade", &ogre_move_attack_grenade},
{"ogre_move_smash_attack", &ogre_move_smash_attack},
{"ogre_move_swing_attack", &ogre_move_swing_attack},
{"ogre_move_death2", &ogre_move_death2},
{"ogre_move_death1", &ogre_move_death1},
{"ogre_move_pain5", &ogre_move_pain5},
{"ogre_move_pain4", &ogre_move_pain4},
{"ogre_move_pain3", &ogre_move_pain3},
{"ogre_move_pain2", &ogre_move_pain2},
{"ogre_move_pain1", &ogre_move_pain1},
{"ogre_move_run", &ogre_move_run},
{"ogre_move_walk", &ogre_move_walk},
{"ogre_move_stand", &ogre_move_stand},
{"knight_move_death2", &knight_move_death2},
{"knight_move_death1", &knight_move_death1},
{"knight_move_pain2", &knight_move_pain2},
{"knight_move_pain1", &knight_move_pain1},
{"knight_move_attack", &knight_move_attack},
{"knight_move_attack_run", &knight_move_attack_run},
{"knight_move_run", &knight_move_run},
{"knight_move_walk", &knight_move_walk},
{"knight_move_stand", &knight_move_stand},
{"knight_move_standing", &knight_move_standing},
{"knight_move_kneel", &knight_move_kneel},
{"hknight_magic_attack", &hknight_magic_attack},
{"knight_charge1_attack", &knight_charge1_attack},
{"hknight_move_death2", &hknight_move_death2},
{"hknight_move_death1", &hknight_move_death1},
{"hknight_move_pain1", &hknight_move_pain1},
{"hknight_slice_attack", &hknight_slice_attack},
{"hknight_watk_attack", &hknight_watk_attack},
{"hknight_smash_attack", &hknight_smash_attack},
{"hknight_move_run", &hknight_move_run},
{"hknight_move_walk", &hknight_move_walk},
{"hknight_move_stand", &hknight_move_stand},
{"q1grunt_move_death2", &q1grunt_move_death2},
{"q1grunt_move_death1", &q1grunt_move_death1},
{"q1grunt_move_attack", &q1grunt_move_attack},
{"q1grunt_move_pain3", &q1grunt_move_pain3},
{"q1grunt_move_pain2", &q1grunt_move_pain2},
{"q1grunt_move_pain1", &q1grunt_move_pain1},
{"q1grunt_move_run", &q1grunt_move_run},
{"q1grunt_move_walk", &q1grunt_move_walk},
{"q1grunt_move_stand", &q1grunt_move_stand},
{"freddie_move_death", &freddie_move_death},
{"freddie_move_fswinge", &freddie_move_fswinge},
{"freddie_move_bswing", &freddie_move_bswing},
{"freddie_move_fswing", &freddie_move_fswing},
{"freddie_move_sfire_stop", &freddie_move_sfire_stop},
{"freddie_move_sfire", &freddie_move_sfire},
{"freddie_move_sfire_start", &freddie_move_sfire_start},
{"freddie_move_pain2", &freddie_move_pain2},
{"freddie_move_pain1", &freddie_move_pain1},
{"freddie_move_run", &freddie_move_run},
{"freddie_move_walk", &freddie_move_walk},
{"freddie_move_stand", &freddie_move_stand},
{"fiend_move_death", &fiend_move_death},
{"fiend_move_pain", &fiend_move_pain},
{"fiend_move_jump", &fiend_move_jump},
{"fiend_move_attack", &fiend_move_attack},
{"fiend_move_run", &fiend_move_run},
{"fiend_move_walk", &fiend_move_walk},
{"fiend_move_stand", &fiend_move_stand},
{"q1enforcer_move_start_fire", &q1enforcer_move_start_fire},
{"q1enforcer_move_death2", &q1enforcer_move_death2},
{"q1enforcer_move_death1", &q1enforcer_move_death1},
{"q1enforcer_move_pain1", &q1enforcer_move_pain1},
{"q1enforcer_move_pain2", &q1enforcer_move_pain2},
{"q1enforcer_move_pain3", &q1enforcer_move_pain3},
{"q1enforcer_move_run", &q1enforcer_move_run},
{"q1enforcer_move_walk", &q1enforcer_move_walk},
{"q1enforcer_move_stand", &q1enforcer_move_stand},
{"q1dog_move_death2", &q1dog_move_death2},
{"q1dog_move_death1", &q1dog_move_death1},
{"q1dog_move_leap", &q1dog_move_leap},
{"q1dog_move_attack", &q1dog_move_attack},
{"q1dog_move_pain2", &q1dog_move_pain2},
{"q1dog_move_pain1", &q1dog_move_pain1},
{"q1dog_move_run", &q1dog_move_run},
{"q1dog_move_walk", &q1dog_move_walk},
{"q1dog_move_stand", &q1dog_move_stand},
{"parasite_move_death", &parasite_move_death},
{"parasite_move_jump_down", &parasite_move_jump_down},
{"parasite_move_jump_up", &parasite_move_jump_up},
{"parasite_move_break", &parasite_move_break},
{"parasite_move_drain", &parasite_move_drain},
{"parasite_move_pain1", &parasite_move_pain1},
{"parasite_move_stop_walk", &parasite_move_stop_walk},
{"parasite_move_start_walk", &parasite_move_start_walk},
{"parasite_move_walk", &parasite_move_walk},
{"parasite_move_stop_run", &parasite_move_stop_run},
{"parasite_move_start_run", &parasite_move_start_run},
{"parasite_move_run", &parasite_move_run},
{"parasite_move_stand", &parasite_move_stand},
{"parasite_move_end_fidget", &parasite_move_end_fidget},
{"parasite_move_fidget", &parasite_move_fidget},
{"parasite_move_start_fidget", &parasite_move_start_fidget},
{"mutant_move_jump_down", &mutant_move_jump_down},
{"mutant_move_jump_up", &mutant_move_jump_up},
{"mutant_move_death2", &mutant_move_death2},
{"mutant_move_death1", &mutant_move_death1},
{"mutant_move_pain3", &mutant_move_pain3},
{"mutant_move_pain2", &mutant_move_pain2},
{"mutant_move_pain1", &mutant_move_pain1},
{"mutant_move_fake_jump", &mutant_move_fake_jump},
{"mutant_move_jump", &mutant_move_jump},
{"mutant_move_attack", &mutant_move_attack},
{"mutant_move_run", &mutant_move_run},
{"mutant_move_start_walk", &mutant_move_start_walk},
{"mutant_move_walk", &mutant_move_walk},
{"mutant_move_idle", &mutant_move_idle},
{"mutant_move_stand", &mutant_move_stand},
{"medic_move_callReinforcements", &medic_move_callReinforcements},
{"medic_move_attackCable", &medic_move_attackCable},
{"medic_move_attackBlaster", &medic_move_attackBlaster},
{"medic_move_attackHyperBlaster", &medic_move_attackHyperBlaster},
{"medic_move_duck", &medic_move_duck},
{"medic_move_death", &medic_move_death},
{"medic_move_pain2", &medic_move_pain2},
{"medic_move_pain1", &medic_move_pain1},
{"medic_move_run", &medic_move_run},
{"medic_move_walk", &medic_move_walk},
{"medic_move_stand", &medic_move_stand},
{"insane_move_struggle_cross", &insane_move_struggle_cross},
{"insane_move_cross", &insane_move_cross},
{"insane_move_crawl_death", &insane_move_crawl_death},
{"insane_move_crawl_pain", &insane_move_crawl_pain},
{"insane_move_runcrawl", &insane_move_runcrawl},
{"insane_move_crawl", &insane_move_crawl},
{"insane_move_stand_death", &insane_move_stand_death},
{"insane_move_stand_pain", &insane_move_stand_pain},
{"insane_move_run_insane", &insane_move_run_insane},
{"insane_move_walk_insane", &insane_move_walk_insane},
{"insane_move_run_normal", &insane_move_run_normal},
{"insane_move_walk_normal", &insane_move_walk_normal},
{"insane_move_down", &insane_move_down},
{"insane_move_jumpdown", &insane_move_jumpdown},
{"insane_move_downtoup", &insane_move_downtoup},
{"insane_move_uptodown", &insane_move_uptodown},
{"insane_move_stand_insane", &insane_move_stand_insane},
{"insane_move_stand_normal", &insane_move_stand_normal},
{"infantry_move_jump2", &infantry_move_jump2},
{"infantry_move_jump", &infantry_move_jump},
{"infantry_move_attack2", &infantry_move_attack2},
{"infantry_move_attack1", &infantry_move_attack1},
{"infantry_move_duck", &infantry_move_duck},
{"infantry_move_death3", &infantry_move_death3},
{"infantry_move_death2", &infantry_move_death2},
{"infantry_move_death1", &infantry_move_death1},
{"infantry_move_pain2", &infantry_move_pain2},
{"infantry_move_pain1", &infantry_move_pain1},
{"infantry_move_run", &infantry_move_run},
{"infantry_move_walk", &infantry_move_walk},
{"infantry_move_fidget", &infantry_move_fidget},
{"infantry_move_stand", &infantry_move_stand},
{"hover_move_end_attack2", &hover_move_end_attack2},
{"hover_move_attack2", &hover_move_attack2},
{"hover_move_start_attack2", &hover_move_start_attack2},
{"hover_move_end_attack", &hover_move_end_attack},
{"hover_move_attack1", &hover_move_attack1},
{"hover_move_start_attack", &hover_move_start_attack},
{"hover_move_death1", &hover_move_death1},
{"hover_move_run", &hover_move_run},
{"hover_move_walk", &hover_move_walk},
{"hover_move_pain1", &hover_move_pain1},
{"hover_move_pain2", &hover_move_pain2},
{"hover_move_pain3", &hover_move_pain3},
{"hover_move_stand", &hover_move_stand},
{"gunner_move_jump2", &gunner_move_jump2},
{"gunner_move_jump", &gunner_move_jump},
{"gunner_move_attack_grenade", &gunner_move_attack_grenade},
{"gunner_move_endfire_chain", &gunner_move_endfire_chain},
{"gunner_move_fire_chain", &gunner_move_fire_chain},
{"gunner_move_attack_chain", &gunner_move_attack_chain},
{"gunner_move_duck", &gunner_move_duck},
{"gunner_move_death", &gunner_move_death},
{"gunner_move_pain1", &gunner_move_pain1},
{"gunner_move_pain2", &gunner_move_pain2},
{"gunner_move_pain3", &gunner_move_pain3},
{"gunner_move_runandshoot", &gunner_move_runandshoot},
{"gunner_move_run", &gunner_move_run},
{"gunner_move_walk", &gunner_move_walk},
{"gunner_move_stand", &gunner_move_stand},
{"gunner_move_fidget", &gunner_move_fidget},
{"gladiator_move_death", &gladiator_move_death},
{"gladiator_move_pain_air", &gladiator_move_pain_air},
{"gladiator_move_pain", &gladiator_move_pain},
{"gladiator_move_attack_gun", &gladiator_move_attack_gun},
{"gladiator_move_attack_melee", &gladiator_move_attack_melee},
{"gladiator_move_run", &gladiator_move_run},
{"gladiator_move_walk", &gladiator_move_walk},
{"gladiator_move_stand", &gladiator_move_stand},
{"gladb_move_death", &gladb_move_death},
{"gladb_move_pain_air", &gladb_move_pain_air},
{"gladb_move_pain", &gladb_move_pain},
{"gladb_move_attack_gun", &gladb_move_attack_gun},
{"gladb_move_attack_melee", &gladb_move_attack_melee},
{"gladb_move_run", &gladb_move_run},
{"gladb_move_walk", &gladb_move_walk},
{"gladb_move_stand", &gladb_move_stand},
{"gekk_move_rduck", &gekk_move_rduck},
{"gekk_move_lduck", &gekk_move_lduck},
{"gekk_move_wdeath", &gekk_move_wdeath},
{"gekk_move_death4", &gekk_move_death4},
{"gekk_move_death3", &gekk_move_death3},
{"gekk_move_death1", &gekk_move_death1},
{"gekk_move_pain2", &gekk_move_pain2},
{"gekk_move_pain1", &gekk_move_pain1},
{"gekk_move_pain", &gekk_move_pain},
{"gekk_move_attack", &gekk_move_attack},
{"gekk_move_leapatk2", &gekk_move_leapatk2},
{"gekk_move_leapatk", &gekk_move_leapatk},
{"gekk_move_attack2", &gekk_move_attack2},
{"gekk_move_attack1", &gekk_move_attack1},
{"gekk_move_spit", &gekk_move_spit},
{"gekk_move_run_start", &gekk_move_run_start},
{"gekk_move_run", &gekk_move_run},
{"gekk_move_walk", &gekk_move_walk},
{"gekk_move_chant", &gekk_move_chant},
{"gekk_move_idle2", &gekk_move_idle2},
{"gekk_move_idle", &gekk_move_idle},
{"gekk_move_swim_start", &gekk_move_swim_start},
{"gekk_move_swim_loop", &gekk_move_swim_loop},
{"gekk_move_standunderwater", &gekk_move_standunderwater},
{"gekk_move_stand", &gekk_move_stand},
{"flyer_move_loop_melee", &flyer_move_loop_melee},
{"flyer_move_end_melee", &flyer_move_end_melee},
{"flyer_move_start_melee", &flyer_move_start_melee},
{"flyer_move_attack3", &flyer_move_attack3},
{"flyer_move_attack2", &flyer_move_attack2},
{"flyer_move_bankleft", &flyer_move_bankleft},
{"flyer_move_bankright", &flyer_move_bankright},
{"flyer_move_defense", &flyer_move_defense},
{"flyer_move_pain1", &flyer_move_pain1},
{"flyer_move_pain2", &flyer_move_pain2},
{"flyer_move_pain3", &flyer_move_pain3},
{"flyer_move_rollleft", &flyer_move_rollleft},
{"flyer_move_rollright", &flyer_move_rollright},
{"flyer_move_stop", &flyer_move_stop},
{"flyer_move_start", &flyer_move_start},
{"flyer_move_kamikaze", &flyer_move_kamikaze},
{"flyer_move_run", &flyer_move_run},
{"flyer_move_walk", &flyer_move_walk},
{"flyer_move_stand", &flyer_move_stand},
{"floater_move_run", &floater_move_run},
{"floater_move_walk", &floater_move_walk},
{"floater_move_pain3", &floater_move_pain3},
{"floater_move_pain2", &floater_move_pain2},
{"floater_move_pain1", &floater_move_pain1},
{"floater_move_death", &floater_move_death},
{"floater_move_attack3", &floater_move_attack3},
{"floater_move_attack2", &floater_move_attack2},
{"floater_move_attack1a", &floater_move_attack1a},
{"floater_move_attack1", &floater_move_attack1},
{"floater_move_activate", &floater_move_activate},
{"floater_move_stand2", &floater_move_stand2},
{"floater_move_stand1", &floater_move_stand1},
{"flipper_move_death", &flipper_move_death},
{"flipper_move_attack", &flipper_move_attack},
{"flipper_move_pain1", &flipper_move_pain1},
{"flipper_move_pain2", &flipper_move_pain2},
{"flipper_move_start_run", &flipper_move_start_run},
{"flipper_move_walk", &flipper_move_walk},
{"flipper_move_run_start", &flipper_move_run_start},
{"flipper_move_run_loop", &flipper_move_run_loop},
{"flipper_move_stand", &flipper_move_stand},
{"fixbot_move_weld_end", &fixbot_move_weld_end},
{"fixbot_move_weld", &fixbot_move_weld},
{"fixbot_move_weld_start", &fixbot_move_weld_start},
{"fixbot_move_attack2", &fixbot_move_attack2},
{"fixbot_move_laserattack", &fixbot_move_laserattack},
{"fixbot_move_attack1", &fixbot_move_attack1},
{"fixbot_move_start_attack", &fixbot_move_start_attack},
{"fixbot_move_backward", &fixbot_move_backward},
{"fixbot_move_death1", &fixbot_move_death1},
{"fixbot_move_run", &fixbot_move_run},
{"fixbot_move_walk", &fixbot_move_walk},
{"fixbot_move_forward", &fixbot_move_forward},
{"fixbot_move_land", &fixbot_move_land},
{"fixbot_move_pain3", &fixbot_move_pain3},
{"fixbot_move_painb", &fixbot_move_painb},
{"fixbot_move_paina", &fixbot_move_paina},
{"fixbot_move_takeoff", &fixbot_move_takeoff},
{"fixbot_move_turn", &fixbot_move_turn},
{"fixbot_move_roamgoal", &fixbot_move_roamgoal},
{"fixbot_move_pickup", &fixbot_move_pickup},
{"fixbot_move_stand2", &fixbot_move_stand2},
{"fixbot_move_stand", &fixbot_move_stand},
{"fixbot_move_landing", &fixbot_move_landing},
{"dog_move_death2", &dog_move_death2},
{"dog_move_death1", &dog_move_death1},
{"dog_move_leap", &dog_move_leap},
{"dog_move_attack", &dog_move_attack},
{"dog_move_pain2", &dog_move_pain2},
{"dog_move_pain1", &dog_move_pain1},
{"dog_move_run", &dog_move_run},
{"dog_move_walk", &dog_move_walk},
{"dog_move_stand", &dog_move_stand},
{"chick_move_start_slash", &chick_move_start_slash},
{"chick_move_end_slash", &chick_move_end_slash},
{"chick_move_slash", &chick_move_slash},
{"chick_move_end_attack1", &chick_move_end_attack1},
{"chick_move_attack1", &chick_move_attack1},
{"chick_move_start_attack1", &chick_move_start_attack1},
{"chick_move_duck", &chick_move_duck},
{"chick_move_death1", &chick_move_death1},
{"chick_move_death2", &chick_move_death2},
{"chick_move_pain3", &chick_move_pain3},
{"chick_move_pain2", &chick_move_pain2},
{"chick_move_pain1", &chick_move_pain1},
{"chick_move_walk", &chick_move_walk},
{"chick_move_run", &chick_move_run},
{"chick_move_start_run", &chick_move_start_run},
{"chick_move_stand", &chick_move_stand},
{"chick_move_fidget", &chick_move_fidget},
{"carrier_move_death", &carrier_move_death},
{"carrier_move_pain_light", &carrier_move_pain_light},
{"carrier_move_pain_heavy", &carrier_move_pain_heavy},
{"carrier_move_spawn", &carrier_move_spawn},
{"carrier_move_attack_rail", &carrier_move_attack_rail},
{"carrier_move_attack_rocket", &carrier_move_attack_rocket},
{"carrier_move_attack_post_gren", &carrier_move_attack_post_gren},
{"carrier_move_attack_gren", &carrier_move_attack_gren},
{"carrier_move_attack_pre_gren", &carrier_move_attack_pre_gren},
{"carrier_move_attack_post_mg", &carrier_move_attack_post_mg},
{"carrier_move_attack_mg", &carrier_move_attack_mg},
{"carrier_move_attack_pre_mg", &carrier_move_attack_pre_mg},
{"carrier_move_run", &carrier_move_run},
{"carrier_move_walk", &carrier_move_walk},
{"carrier_move_stand", &carrier_move_stand},
{"brainbeta_move_run", &brainbeta_move_run},
{"brainbeta_move_attack4", &brainbeta_move_attack4},
{"brainbeta_move_attack3", &brainbeta_move_attack3},
{"brainbeta_move_attack2", &brainbeta_move_attack2},
{"brainbeta_move_attack1", &brainbeta_move_attack1},
{"brainbeta_move_death1", &brainbeta_move_death1},
{"brainbeta_move_death2", &brainbeta_move_death2},
{"brainbeta_move_duck", &brainbeta_move_duck},
{"brainbeta_move_pain1", &brainbeta_move_pain1},
{"brainbeta_move_pain2", &brainbeta_move_pain2},
{"brainbeta_move_pain3", &brainbeta_move_pain3},
{"brainbeta_move_defense", &brainbeta_move_defense},
{"brainbeta_move_walk1", &brainbeta_move_walk1},
{"brainbeta_move_idle", &brainbeta_move_idle},
{"brainbeta_move_stand", &brainbeta_move_stand},
{"brain_move_run", &brain_move_run},
{"brain_move_attack2", &brain_move_attack2},
{"brain_move_attack1", &brain_move_attack1},
{"brain_move_death1", &brain_move_death1},
{"brain_move_death2", &brain_move_death2},
{"brain_move_duck", &brain_move_duck},
{"brain_move_pain1", &brain_move_pain1},
{"brain_move_pain2", &brain_move_pain2},
{"brain_move_pain3", &brain_move_pain3},
{"brain_move_defense", &brain_move_defense},
{"brain_move_walk1", &brain_move_walk1},
{"brain_move_idle", &brain_move_idle},
{"brain_move_stand", &brain_move_stand},
{"boss5_move_end_attack1", &boss5_move_end_attack1},
{"boss5_move_attack1", &boss5_move_attack1},
{"boss5_move_attack2", &boss5_move_attack2},
{"boss5_move_attack3", &boss5_move_attack3},
{"boss5_move_attack4", &boss5_move_attack4},
{"boss5_move_backward", &boss5_move_backward},
{"boss5_move_death", &boss5_move_death},
{"boss5_move_pain1", &boss5_move_pain1},
{"boss5_move_pain2", &boss5_move_pain2},
{"boss5_move_pain3", &boss5_move_pain3},
{"boss5_move_turn_left", &boss5_move_turn_left},
{"boss5_move_turn_right", &boss5_move_turn_right},
{"boss5_move_forward", &boss5_move_forward},
{"boss5_move_run", &boss5_move_run},
{"boss5_move_stand", &boss5_move_stand},
{"makron_move_attack5", &makron_move_attack5},
{"makron_move_attack4", &makron_move_attack4},
{"makron_move_attack3", &makron_move_attack3},
{"makron_move_sight", &makron_move_sight},
{"makron_move_death3", &makron_move_death3},
{"makron_move_death2", &makron_move_death2},
{"makron_move_pain4", &makron_move_pain4},
{"makron_move_pain5", &makron_move_pain5},
{"makron_move_pain6", &makron_move_pain6},
{"makron_move_walk", &makron_move_walk},
{"makron_move_run", &makron_move_run},
{"makron_move_stand", &makron_move_stand},
{"jorg_move_end_attack1", &jorg_move_end_attack1},
{"jorg_move_attack1", &jorg_move_attack1},
{"jorg_move_start_attack1", &jorg_move_start_attack1},
{"jorg_move_attack2", &jorg_move_attack2},
{"jorg_move_death", &jorg_move_death},
{"jorg_move_pain1", &jorg_move_pain1},
{"jorg_move_pain2", &jorg_move_pain2},
{"jorg_move_pain3", &jorg_move_pain3},
{"jorg_move_end_walk", &jorg_move_end_walk},
{"jorg_move_walk", &jorg_move_walk},
{"jorg_move_start_walk", &jorg_move_start_walk},
{"jorg_move_run", &jorg_move_run},
{"jorg_move_stand", &jorg_move_stand},
{"boss2_move_death", &boss2_move_death},
{"boss2_move_pain_light", &boss2_move_pain_light},
{"boss2_move_pain_heavy", &boss2_move_pain_heavy},
{"boss2_move_attack_rocket", &boss2_move_attack_rocket},
{"boss2_move_attack_post_mg", &boss2_move_attack_post_mg},
{"boss2_move_attack_mg", &boss2_move_attack_mg},
{"boss2_move_attack_pre_mg", &boss2_move_attack_pre_mg},
{"boss2_move_run", &boss2_move_run},
{"boss2_move_walk", &boss2_move_walk},
{"boss2_move_fidget", &boss2_move_fidget},
{"boss2_move_stand", &boss2_move_stand},
{"berserk_move_jump2", &berserk_move_jump2},
{"berserk_move_jump", &berserk_move_jump},
{"berserk_move_death2", &berserk_move_death2},
{"berserk_move_death1", &berserk_move_death1},
{"berserk_move_pain2", &berserk_move_pain2},
{"berserk_move_pain1", &berserk_move_pain1},
{"berserk_move_attack_strike", &berserk_move_attack_strike},
{"berserk_move_attack_club", &berserk_move_attack_club},
{"berserk_move_attack_spike", &berserk_move_attack_spike},
{"berserk_move_run1", &berserk_move_run1},
{"berserk_move_walk", &berserk_move_walk},
{"berserk_move_stand_fidget", &berserk_move_stand_fidget},
{"berserk_move_stand", &berserk_move_stand},
{"actor_move_salute", &actor_move_salute},
{"actor_move_jump", &actor_move_jump},
{"actor_move_crattack", &actor_move_crattack},
{"actor_move_attack", &actor_move_attack},
{"actor_move_death2", &actor_move_death2},
{"actor_move_death1", &actor_move_death1},
{"actor_move_switch", &actor_move_switch},
{"actor_move_taunt", &actor_move_taunt},
{"actor_move_flipoff", &actor_move_flipoff},
{"actor_move_pain3", &actor_move_pain3},
{"actor_move_pain2", &actor_move_pain2},
{"actor_move_pain1", &actor_move_pain1},
{"mmove_reloc", &mmove_reloc},
{"actor_move_walk_back", &actor_move_walk_back},
{"actor_move_walk", &actor_move_walk},
{"actor_move_stand", &actor_move_stand},
{"actor_move_run_bad", &actor_move_run_bad},
{"actor_move_run_back", &actor_move_run_back},
{"actor_move_run", &actor_move_run},
{"actor_move_crouchwalk_back", &actor_move_crouchwalk_back},
{"actor_move_crouchwalk", &actor_move_crouchwalk},
{"actor_move_crouch", &actor_move_crouch},
{0, 0}