Knightmare66
de8072c9e0
Use MAX_QPATH instead of MAX_PATH in CL_ParseConfigString().
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Clean up fog hacks in R_RenderView().
Remove file exists outputs in CL_CheckAndQueueDownload().
2019-06-10 12:16:13 -04:00
Knightmare66
0eac80b08a
Added bounding boxes to all gibs to prevent dark lighting on sloped surfaces.
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Inccrease NUM_FAIL_IMAGES and NUM_WALSIZES, decrease NUM_FAIL_TEXTURES due to maps missing tons of textures being rare.
2019-06-05 19:08:30 -04:00
Knightmare66
9c5fca4da2
Fixed maps.lst inside pak file overridding the external version of this file in baseq2.
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Blacklisted maps.lst from loading from pak files.
Cleaned up unneeded va() string expansion in cl_main.c->CL_Connect_f().
2019-05-05 13:07:41 -04:00
Knightmare66
996814d7e5
Assign 0 value to aliasLightDir in renderer/r_alias.c.
2019-04-24 14:51:07 -04:00
Knightmare66
132b05f03a
Added check for autosave slot in LoadGameCallback() to not specify a non-existent saveshot.
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Check for minumum length of saveshot name in SCR_DrawLoading().
Skip STX char before map title in dedicated console output.
Increased number of failed images/textures and walsizes to 1024 from 256.
Added one last modType() -> FS_ModType() change I forgot to commit.
2019-04-16 19:15:25 -04:00
Knightmare66
af85a6bf80
Fix minor copypasta error in R_DrawGetPicSize().
2019-04-05 15:56:13 -04:00
Knightmare66
f986267ae2
inital commit of full repository
2019-03-13 15:20:07 -04:00