Commit graph

23 commits

Author SHA1 Message Date
Knightmare66
ce11b17e52 Fix text color codes not working in console notify messages due to false reset of formatting parms.
Renamed TextColor() and CL_StringSetParams in cl_string.c to CL_TextColor() and CL_StringSetParams().
Changed SetWindowLong() and GetWindowLong() calls in vid_dll.c to SetWindowLongPtr() and GetWindowLongPtr().
2020-04-07 21:14:22 -04:00
Knightmare66
bf0e8af8a7 Added support for quake2:// URLs.
Pointer fixes to dedicated console.
Renamed new teleport event.
Partial cleanup to game DLL fog code.
Added Zaero monsters and misc entities to missionpack DLL.
2020-04-07 02:02:54 -04:00
Knightmare66
c8ce7c05f9 Added shadow volume bboxes to determine if a volume shadow should be drawn, even if the model isn't in view.
Added z-pass shadows (Doom3 GPL method) when r_shadow_zfail is set to 0.
Removed direct writes to value field of r_lightlevel cvar.
Replaced Com_sprintf() calls in console drawing that fed a buffer into itself with Q_strncatz().
2020-03-19 22:28:18 -04:00
Knightmare66
d1c1e87940 Prevent divide by zero errors with cl_particle_scale cvar. 2020-03-19 17:15:38 -04:00
Knightmare66
7d294586f7 Fixed screen artifacting with light blooms enabled on a video mode with height less than 512.
Fixed text scale not changing after changing video modes.
2020-03-14 23:51:19 -04:00
Knightmare66
527ebab91d Fix sound index range for EV_PLAYER_TELEPORT_Q1 to be 0-4, not 0-5. 2020-03-12 02:36:15 -04:00
Knightmare66
f8e43f0a4b Added Q1 teleport entity event. 2020-03-09 15:11:50 -04:00
Knightmare66
f9688191e1 Added slider to advanced video menu for cel shading width. 2020-02-25 02:53:01 -05:00
Knightmare66
1be86ec1b2 Fixed handling of high-bit alt color strings. 2020-02-24 23:22:45 -05:00
Knightmare66
2efcb5a672 Fixed potential crash caused by infinite recursion in client footstep code. 2020-02-09 03:04:16 -05:00
Knightmare66
92ef67ef44 Changed SetCrosshairNames(), SetFontNames(), and S_OGG_LoadFileList() to use FS_GetFileList().
Added zeroing of ogg_filelist pointer after free.
2019-10-12 19:54:15 -04:00
Knightmare66
a57b260b7b Increased console buffer size to 128K.
Made COM_* funtions buffer-safe.
2019-10-08 03:39:06 -04:00
Knightmare66
d6e78497f8 Load .arena files not loading from directories, not just from paks.
Fix check of FL_REFLECT in M_CheckAttack() being overridden by other if blocks.
Changed falling armor damage to off by default.
Added sanity checks to cl_string.c->StringSetParams().
2019-08-18 02:38:19 -04:00
Knightmare66
890a803e5f Fixed text color and formatting disappearing after word wrap in console.
Added format code tracking to cl_console.c->Con_Print() to properly handle word wraps with text colors and bold/shadow/italic formatting.
Removed console ormask for player chat in CL_ParseServerMessage(), as the color formatting codes make it redundant.
2019-06-29 03:33:32 -04:00
Knightmare66
de8072c9e0 Use MAX_QPATH instead of MAX_PATH in CL_ParseConfigString().
Clean up fog hacks in R_RenderView().
Remove file exists outputs in CL_CheckAndQueueDownload().
2019-06-10 12:16:13 -04:00
Knightmare66
9b3187651f Fixed HTTP download only working for a single pak file. Added stufftext filtering.
Fixed HTTP download of the first pak in a filelist from aborting other paks.
Added filtering of malicious stufftext from development branch.
2019-05-29 22:40:01 -04:00
Knightmare66
9c5fca4da2 Fixed maps.lst inside pak file overridding the external version of this file in baseq2.
Blacklisted maps.lst from loading from pak files.
Cleaned up unneeded va() string expansion in cl_main.c->CL_Connect_f().
2019-05-05 13:07:41 -04:00
Knightmare66
f9f4527aa4 Fixed output message for CL_WriteConfig_f() to only output when successful. 2019-04-24 02:53:29 -04:00
Knightmare66
5c92e97c2e Restored male/grunt default baseclientinfo for multiplayer games. 2019-04-24 01:22:44 -04:00
Knightmare66
905c57708f Moved last reset of texture precache counter from .jpg to .tga loop.
This misplacement was the result of a reordering of the texture format download order.
2019-04-23 12:58:01 -04:00
Knightmare66
132b05f03a Added check for autosave slot in LoadGameCallback() to not specify a non-existent saveshot.
Check for minumum length of saveshot name in SCR_DrawLoading().
Skip STX char before map title in dedicated console output.
Increased number of failed images/textures and walsizes to 1024 from 256.
Added one last modType() -> FS_ModType() change I forgot to commit.
2019-04-16 19:15:25 -04:00
Knightmare66
da1f56a0c5 Removed message size check for 404 messages in HTTP downloading.
Renamed modType() and roguepath() functions in qcommon/files.c to FS_ModType() and FS_Roguepath().
2019-04-05 01:25:40 -04:00
Knightmare66
f986267ae2 inital commit of full repository 2019-03-13 15:20:07 -04:00