Commit graph

7 commits

Author SHA1 Message Date
Knightmare66
e317029eac Updated GPL headers based on Q2 Tools GPL source release. 2020-06-04 17:01:28 -04:00
Knightmare66
c8ce7c05f9 Added shadow volume bboxes to determine if a volume shadow should be drawn, even if the model isn't in view.
Added z-pass shadows (Doom3 GPL method) when r_shadow_zfail is set to 0.
Removed direct writes to value field of r_lightlevel cvar.
Replaced Com_sprintf() calls in console drawing that fed a buffer into itself with Q_strncatz().
2020-03-19 22:28:18 -04:00
Knightmare66
ccfa82d228 Exclude alphatest meshes from cel-shading. 2020-02-25 20:57:18 -05:00
Knightmare66
ff5079f8bb Fixed cell shading outlines on mirrored and view flipped models. 2020-02-24 04:27:50 -05:00
Knightmare66
bdf3406328 Added cel shading.
Moved ARB warp distortion texture to glMedia struct.
2020-02-23 14:07:48 -05:00
Knightmare66
996814d7e5 Assign 0 value to aliasLightDir in renderer/r_alias.c. 2019-04-24 14:51:07 -04:00
Knightmare66
f986267ae2 inital commit of full repository 2019-03-13 15:20:07 -04:00