Overhauled slider menu control to show cvar value and simplify implementation.
Changed RGB color increment for railtrail in effects options menu from 16 to 4.
Changed default values for cl_railgreen and cl_railblue to be multiples of 4 to match increment of menu sliders.
Moved misc utility functions in ui_subsystem.c to ui_utils.c.
Fixed trailing ' in precache entry for weapon_chaingun.
Added sk_plasma_rifle_life_bounce and sk_plasma_rifle_life_spread cvars to
missionpack DLL to control time-to-remove of plasma rifle projectiles.
Added SAVEGAME_DLLNAME specific to Citadel builds of missionpack DLL.
Added support for building a version of missionpack DLL specific to Quake2Evolved v0.40b.
Changed stats.log to save to savegamedir instead of the Quake2 root folder.
Renamed cvars menu_sensitivity, menu_rotate, and menu_alpha to ui_sensitivity, ui_item_rotate, and ui_background_alpha.
Removed some unused cvars.
Added CVAR_SAVE_IGNORE flag to "game" and "gamedir" cvars.
Added descriptions for most cvars.
Added dumpcvars command to output a list of cvars with their descriptions to cvarlist.txt.
Added cl_http_fallback cvar to disable Q2Pro path and UDP fallback for HTTP downloads.
Added check to prevent game library from sending unicasts to non-present clients (i.e. bots).
Updated Lazarus version number.
Updated Qudos' Unix makefile for source file changes. Compiling for Linux still needs more fixes, such as static libs (libcurl/zlib/png/jpeg/ogg/vorbisfile).
Added UDP fallback from HTTP downloads and support for Q2Pro-style HTTP URLs.
Now allows downloading non-numerical pak files via flagging certain paks as protected.
Misc filesystem changes.
Added dynamic updating of Anisotropic filtering.
Added Cvar_IsModified() function.
Refactored screen and HUD scaling functions.
Added text size to string drawing functions.
Added textSize field to menu items for submenu headers.
Fixed compiling on MSVC6.
Pointer fixes to dedicated console.
Renamed new teleport event.
Partial cleanup to game DLL fog code.
Added Zaero monsters and misc entities to missionpack DLL.
Added z-pass shadows (Doom3 GPL method) when r_shadow_zfail is set to 0.
Removed direct writes to value field of r_lightlevel cvar.
Replaced Com_sprintf() calls in console drawing that fed a buffer into itself with Q_strncatz().
Fix check of FL_REFLECT in M_CheckAttack() being overridden by other if blocks.
Changed falling armor damage to off by default.
Added sanity checks to cl_string.c->StringSetParams().
Added format code tracking to cl_console.c->Con_Print() to properly handle word wraps with text colors and bold/shadow/italic formatting.
Removed console ormask for player chat in CL_ParseServerMessage(), as the color formatting codes make it redundant.
Added check in FS_FileInPakBlacklist() for certain files that should be loaded from disk first.
Then check for local file in gamedir. If present, ignore file in pak.