Renamed save slots to use format of kmq2savexxx.

Increased number of save slots in save/load menus to 24.
This commit is contained in:
Knightmare66 2020-09-27 19:59:38 -04:00
parent 55c983cf4a
commit fdca639bd4
3 changed files with 25 additions and 25 deletions

View file

@ -4,7 +4,7 @@ Changes as of v0.20 update 8:
- Added 3840x1600 and 4096x2160 video modes.
- Added 160Hz and 240Hz refresh rates.
- Added 160Hz, 165Hz, 180Hz, and 240Hz refresh rates.
- Added automatic setting of r_maxfps based on refresh rate set in video menu (r_displayrefresh).
This can be disabled by setting the cvar r_maxfps_autoset to 0.

View file

@ -244,7 +244,7 @@ void SV_CopySaveGame (char *src, char *dst)
FS_CopyFile (name, name2);
// Knightmare- copy screenshot
if (strcmp(dst, "kmq2save0")) // no screenshot for start of level autosaves
if (strcmp(dst, "kmq2save000")) // no screenshot for start of level autosaves
{
// Com_sprintf (name, sizeof(name), "%s/save/%s/shot.jpg", FS_Savegamedir(), src); // was FS_Gamedir()
// Com_sprintf (name2, sizeof(name2), "%s/save/%s/shot.jpg", FS_Savegamedir(), dst); // was FS_Gamedir()
@ -720,7 +720,7 @@ void SV_GameMap_f (void)
&& Q_strcasecmp (map+l-4, ".pcx"))
{
SV_WriteServerFile (true, false);
SV_CopySaveGame ("current", "kmq2save0");
SV_CopySaveGame ("current", "kmq2save000");
}
}

View file

@ -31,7 +31,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <sys/types.h>
#include <sys/stat.h>
#define MAX_SAVEGAMES 21 // was 15
#define MAX_SAVEGAMES 25 // was 15, 21
static menuframework_s s_loadgame_menu;
static menuaction_s s_loadgame_actions[MAX_SAVEGAMES];
@ -72,8 +72,8 @@ void Load_Savestrings (qboolean update)
for (i=0; i<MAX_SAVEGAMES; i++)
{
// Com_sprintf (name, sizeof(name), "%s/save/kmq2save%i/server.ssv", FS_Savegamedir(), i); // was FS_Gamedir()
Com_sprintf (name, sizeof(name), "%s/"SAVEDIRNAME"/kmq2save%i/server.ssv", FS_Savegamedir(), i); // was FS_Gamedir()
// Com_sprintf (name, sizeof(name), "%s/save/kmq2save%03i/server.ssv", FS_Savegamedir(), i); // was FS_Gamedir()
Com_sprintf (name, sizeof(name), "%s/"SAVEDIRNAME"/kmq2save%03i/server.ssv", FS_Savegamedir(), i); // was FS_Gamedir()
old_timestamp = m_savetimestamps[i];
stat(name, &st);
@ -96,8 +96,8 @@ void Load_Savestrings (qboolean update)
else
{
fclose (fp);
// Com_sprintf (name, sizeof(name), "save/kmq2save%i/server.ssv", i);
Com_sprintf (name, sizeof(name), SAVEDIRNAME"/kmq2save%i/server.ssv", i);
// Com_sprintf (name, sizeof(name), "save/kmq2save%03i/server.ssv", i);
Com_sprintf (name, sizeof(name), SAVEDIRNAME"/kmq2save%03i/server.ssv", i);
FS_FOpenFile (name, &f, FS_READ);
if (!f)
{
@ -144,11 +144,11 @@ void ValidateSaveshots (void)
Com_sprintf(shotname, sizeof(shotname), "/levelshots/%s.pcx", m_mapname);
else
{ // free previously loaded shots
// Com_sprintf(shotname, sizeof(shotname), "save/kmq2save%i/shot.jpg", i);
Com_sprintf(shotname, sizeof(shotname), SAVEDIRNAME"/kmq2save%i/shot.jpg", i);
// Com_sprintf(shotname, sizeof(shotname), "save/kmq2save%03i/shot.jpg", i);
Com_sprintf(shotname, sizeof(shotname), SAVEDIRNAME"/kmq2save%03i/shot.jpg", i);
R_FreePic (shotname);
// Com_sprintf(shotname, sizeof(shotname), "/save/kmq2save%i/shot.jpg", i);
Com_sprintf(shotname, sizeof(shotname), "/"SAVEDIRNAME"/kmq2save%i/shot.jpg", i);
// Com_sprintf(shotname, sizeof(shotname), "/save/kmq2save%03i/shot.jpg", i);
Com_sprintf(shotname, sizeof(shotname), "/"SAVEDIRNAME"/kmq2save%03i/shot.jpg", i);
}
if (R_DrawFindPic(shotname))
m_saveshotvalid[i] = true;
@ -226,25 +226,25 @@ void DrawSaveshot (qboolean loadmenu)
i = s_savegame_actions[s_savegame_menu.cursor].generic.localdata[0];
}
SCR_DrawFill (SCREEN_WIDTH/2+44, SCREEN_HEIGHT/2-60, 244, 184, ALIGN_CENTER, 60,60,60,255);
SCR_DrawFill (SCREEN_WIDTH/2+44, SCREEN_HEIGHT/2-70, 244, 184, ALIGN_CENTER, 60,60,60,255);
if ( loadmenu && (i == 0) && m_savevalid[i] && m_saveshotvalid[i]) // m_mapshotvalid ) // autosave shows mapshot
{
Com_sprintf(mapshotname, sizeof(mapshotname), "/levelshots/%s.pcx", m_mapname);
SCR_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-58, 240, 180, ALIGN_CENTER, mapshotname, 1.0);
SCR_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, mapshotname, 1.0);
}
else if ( m_savevalid[i] && m_saveshotvalid[i] )
{
// Com_sprintf(shotname, sizeof(shotname), "/save/kmq2save%i/shot.jpg", i);
Com_sprintf(shotname, sizeof(shotname), "/"SAVEDIRNAME"/kmq2save%i/shot.jpg", i);
// Com_sprintf(shotname, sizeof(shotname), "/save/kmq2save%03i/shot.jpg", i);
Com_sprintf(shotname, sizeof(shotname), "/"SAVEDIRNAME"/kmq2save%03i/shot.jpg", i);
SCR_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-58, 240, 180, ALIGN_CENTER, shotname, 1.0);
SCR_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, shotname, 1.0);
}
else if (m_saveshotvalid[MAX_SAVEGAMES])
SCR_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-58, 240, 180, ALIGN_CENTER, "/gfx/ui/noscreen.pcx", 1.0);
SCR_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, "/gfx/ui/noscreen.pcx", 1.0);
else
SCR_DrawFill (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-58, 240, 180, ALIGN_CENTER, 0,0,0,255);
SCR_DrawFill (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, 0,0,0,255);
}
@ -266,15 +266,15 @@ void LoadGameCallback (void *self)
// set saveshot name here
if ( m_saveshotvalid[ a->generic.localdata[0] ] && (a->generic.localdata[0] != 0) ) // autosave has no saveshot, but uses levelshot instead
{
// Com_sprintf(loadshotname, sizeof(loadshotname), "/save/kmq2save%i/shot.jpg", a->generic.localdata[0]);
Com_sprintf(loadshotname, sizeof(loadshotname), "/"SAVEDIRNAME"/kmq2save%i/shot.jpg", a->generic.localdata[0]);
// Com_sprintf(loadshotname, sizeof(loadshotname), "/save/kmq2save%03i/shot.jpg", a->generic.localdata[0]);
Com_sprintf(loadshotname, sizeof(loadshotname), "/"SAVEDIRNAME"/kmq2save%03i/shot.jpg", a->generic.localdata[0]);
load_saveshot = loadshotname; }
else {
load_saveshot = NULL;
}
if ( m_savevalid[ a->generic.localdata[0] ] ) {
Cbuf_AddText (va("load kmq2save%i\n", a->generic.localdata[0] ) );
Cbuf_AddText (va("load kmq2save%03i\n", a->generic.localdata[0] ) );
UI_ForceMenuOff ();
}
}
@ -286,7 +286,7 @@ void LoadGame_MenuInit (void)
UI_UpdateSavegameData ();
s_loadgame_menu.x = SCREEN_WIDTH*0.5 - 240;
s_loadgame_menu.y = SCREEN_HEIGHT*0.5 - 58;
s_loadgame_menu.y = SCREEN_HEIGHT*0.5 - 68;
s_loadgame_menu.nitems = 0;
// Load_Savestrings ();
@ -360,7 +360,7 @@ void SaveGameCallback (void *self)
{
menuaction_s *a = ( menuaction_s * ) self;
Cbuf_AddText (va("save kmq2save%i\n", a->generic.localdata[0] ));
Cbuf_AddText (va("save kmq2save%03i\n", a->generic.localdata[0] ));
UI_ForceMenuOff ();
}
@ -379,7 +379,7 @@ void SaveGame_MenuInit (void)
UI_UpdateSavegameData ();
s_savegame_menu.x = SCREEN_WIDTH*0.5 - 240;
s_savegame_menu.y = SCREEN_HEIGHT*0.5 - 58;
s_savegame_menu.y = SCREEN_HEIGHT*0.5 - 68;
s_savegame_menu.nitems = 0;
// Load_Savestrings ();