Overhauled slider menu control to show cvar value and simplify implementation.
Changed RGB color increment for railtrail in effects options menu from 16 to 4.
Changed default values for cl_railgreen and cl_railblue to be multiples of 4 to match increment of menu sliders.
Moved misc utility functions in ui_subsystem.c to ui_utils.c.
Comment out unused vars in SP_func_door_secret2() in 3ZB2 and Awakening2 game DLLs.
Add ent->attenuation default in SP_func_door_secret2() in 3ZB2 and Awakening2 game DLLs.
Add prototype for door_use_areaportals() to g_local.h in 3ZB2 and Awakening2 game DLLs.
Changed Zaero and 3ZB2 game DLLs to use WORLD_SIZE for various calculations instead of 8192.
Cleaned up string handling in 3ZB2 game DLL.
Added func_plat2, func_door_secret2, and func_force_wall from Rogue to 3ZB2 game DLL.
Added alternate attack contact explode for grenade launcher in 3ZB2 game DLL.
Added awakening2 game DLL source.