Commit graph

10 commits

Author SHA1 Message Date
Knightmare66
8401c475f6 Improved Tactician Gunner's prox mine aiming in missionpack DLL.
Added powerarmortype field to default Lazaus DLL.  This changes the savegame version.
Added support for blood_type value of 4 to default Lazaurus, missionpack, and Zaero DLLs.
Added support for Lazarus initially dead monsters (health < 0) to missionpack DLL.
Added support for Lazarus monsterjump cvar (berserk, gunner, infantry, mutant, parasite) to missionpack DLL.
Cleaned up surface rendering code from mpolyvertex_t refactoring.
2021-07-31 02:07:06 -04:00
Knightmare66
94e238a893 Renamed cl_screen.c->SCR_AdjustFrom640() to SCR_ScaleCoords().
Added support for laser model with multiple skins to client entity code.
Enabled old blaster/flechette puff model when particles are disabled.
Added player muzzleflashes for LMCTF plasma rifle in cl_ents.c->CL_ParseMuzzleFlash().
Added support for extended w/ short index monster muzzleflashes using short enumerator to cl_lights.c->CL_ParseMuzzleFlash2().
Added contact parameter to g_monster.c->monster_fire_grenade() in missionpack DLL.
Added changeable blaster flash colors to cl_lights.c->CL_ParseMuzzleFlash2().
Added muzzleflashes for ionripper and plasma rifle soldier in cl_lights.c->CL_ParseMuzzleFlash2().
Removed unused removed weapons/hyprbu1a.wav from plasma rifle precache in default Lazarus, missionpack, and Zaero DLLs.
Added support for extended monster muzzleflashes to monster weapon code in default Lazarus and missionpack DLLs.
Changed fire_blaster() to use different skins in the same model instead of separate models for blaster bolts.
Tweaked default gib_health values in default Lazarus DLL.
Removed Lazarus grenade avoidance code from missionpack DLL.
Renamed monster_gunner_commander to monster_gunner_tactician in Lazarus DLL.
Adjusted damage for Tactician Gunner prox mines.
Changed order of glow pass in shared model rendering to be after envmap and celshading.
2021-07-09 19:54:05 -04:00
Knightmare66
4b6e68fcd2 Added monster_gunner_commander to missionpack DLL.
Added monster_fire_flechette() and monster_fire_prox() functions to g_monster.c in missionpack DLL.
Refactored prox weapon code in missionpack DLL.
Added grenade evasion for monster-fired prox mines.
Added FL2_COMMANDER moreflag for medic commander and deadalus in missionpack DLL.
Added precache of hand grenade model to grenade ammo in g_items.c in default Lazarus DLL and missionpack DLL.
2021-04-23 05:08:26 -04:00
Knightmare66
45a81cf57b Fixed shootable func_door_secret not working in default Lazarus and missionpack DLLs.
Cleaned up strig handling functions in game DLLs.
Refactored ThrowGib(), ThrowHead() and ThrowDebris() functions in missionpack DLL.
2021-01-26 00:08:08 -05:00
Knightmare66
e8769195cd Added freddie and vulture monsters to missionpack DLL.
Added functions ThrowGibFrame() and ThrowDebrisFrame() to g_misc.c in missionpack DLL.
Added GIB_FEATHER gib type and MOVETYPE_FEATHER phys type to missionpack DLL.
Added precache functions for monster weapons in g_weapon_q1.c in missionpack DLL.
Moved function AimGrenade() from grenade.c to g_weapon.c in missionpack DLL.
2020-12-03 17:00:15 -05:00
Knightmare66
bc74e8dbc2 Implemented entity class IDs in missionpack DLL. 2020-09-04 03:39:59 -04:00
Knightmare66
ed34b3b8ed Fixed missing sounds for buttons, doors, plats, etc. in id/rogue/xatrix maps caused by custom sound code in Lazarus and missionpack DLLs.
Added custom sound support to func_door_secret2 in missionpack DLL.
Changed missionpack DLL to use maptype_t enum in level_locals_t instead of constantly calling utility functions which contain multiple string compares.
2020-08-25 03:55:40 -04:00
Knightmare66
0d4e872ce9 Added LMCTF / LM Escape plasma rifle to missionpack DLL.
Added plasma guards (monster_soldier_plasma_re and monster_soldier_plasma_sp) from LM Escape to missionpack DLL.
Added Zaero items/weapons to missionpack DLL.
Added support for Zaero doors  to missionpack DLL.
Fixed crash caused by killtargeting sentien (laser edict not freed) in missionpack DLL.
Fixed bug with broken Rogue turrets in missionpack DLL.
Fixed crash in g_combat.c->M_ReactToDamage() caused by attacker with NULL classname in missionpack DLL.
2020-08-09 02:45:19 -04:00
Knightmare66
bf0e8af8a7 Added support for quake2:// URLs.
Pointer fixes to dedicated console.
Renamed new teleport event.
Partial cleanup to game DLL fog code.
Added Zaero monsters and misc entities to missionpack DLL.
2020-04-07 02:02:54 -04:00
Knightmare66
722289fe27 Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00