Knightmare66
d9848657dc
Const-ified string parms for filesystem funcs, function exports, and related func in game DLLs.
2020-08-11 02:08:18 -04:00
Knightmare66
d30c74ebe3
Fix crash with null pointer in SV_AreaEdicts_r().
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Fix crash with null activator in G_UseTargets().
Tweak descripton of cvar r_modulate.
Update change log for new layout script commands.
2020-07-27 18:03:25 -04:00
Knightmare66
38c148c0f8
Added ifeq, ifneq, ifgt, ifge, iflt, ifle, ifbit and ifnbit layout script commands.
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Added missing bounds checks for layout script commands.
Fixed baseq2 paths in non-KMQ2 implementation for alias script loading, Lazarus text box loading, and GameDirRelativePath()/SavegameDirRelativePath() functions.
2020-07-19 22:33:17 -04:00
Knightmare66
e317029eac
Updated GPL headers based on Q2 Tools GPL source release.
2020-06-04 17:01:28 -04:00
Knightmare66
b020f21541
Fixed crucified insanes being screwed up by the clearing of spawnflags bit 8, which conflicts with SF_MONSTER_GOODGUY.
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This manifiested as glitches such as them sliding downward when they or the player are shot.
2020-05-14 03:38:00 -04:00
Knightmare66
ce580d2c10
Added new filesystem functions to game code.
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Changed sk_ cvar names to match.
2020-04-19 23:57:44 -04:00
Knightmare66
f986267ae2
inital commit of full repository
2019-03-13 15:20:07 -04:00