Knightmare66
5d252f3bbc
Added changable railgun weapon skin based on sk_railgun_skin cvar to change railgun skin to default Lazarus, missionpack, and Zaero DLLs.
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Added sk_rail_color_red, sk_rail_color_green, and sk_rail_color_blue cvars to change rail trail color when cvar sk_rail_color is set to 2 in default Lazarus, missionpack, and Zaero DLLs.
Added ctf_railcolors cvar to default Lazarus DLL.
2021-10-16 23:19:27 -04:00
Knightmare66
e872299cbd
Excluded monsters in death anim from hint_path developer command in default Lazarus and missionpack DLLs.
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Added close-range safety check for gunners with contact grenades in default Lazarus and missionpack DLLs.
2021-08-24 04:50:59 -04:00
Knightmare66
1e5348cbe0
Refactoring and rearrangment of menu code.
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Added new graphic for text box.
Made edict_t pointer arrays static in 3ZB2, Awakening2, and Zaero DLLs due to stack size concerns.
2021-08-12 15:30:51 -04:00
Knightmare66
02c10a1976
Added frame and skinnum parms to ThrowGib(), ThrowHead(), and ThrowDebris() in default Lazarus DLL.
2021-02-02 00:55:10 -05:00
Knightmare66
6e81e12456
Rewrote Q_strncpyz() and Q_strncatz() to not be based on strncpy() and to return size copied.
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Fixed g_ctf.c->CTFSay_Team_Location() not supporting green team in 3TCTF mode.
2021-01-29 00:29:13 -05:00
Knightmare66
1abde37ba0
Changed parameter order for Q_strncpyz() and Q_strncatz() to match Com_strcpy() and Com_strcat() from missionpack DLL.
2021-01-25 02:47:07 -05:00
Knightmare66
d16b46e3cf
Added re-implementation of func_plat2 and func_door2 from rogue to default Lazarus DLL.
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Overhauled child entity movement in default Lazarus DLL.
Added bbox versions of various triggers to default Lazarus DLL.
Added level.maptype field to default Lazarus DLL.
Added entity class IDs to default Lazarus DLL.
Incremented savegame version for default Lazarus DLL.
2020-10-27 02:00:05 -04:00
Knightmare66
d9848657dc
Const-ified string parms for filesystem funcs, function exports, and related func in game DLLs.
2020-08-11 02:08:18 -04:00
Knightmare66
9b4e85322c
Added Q_StrScanToken() to replace StringContainsToken() for non-ambiguous token searching.
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Changed CL_FilterStuffText() to use Q_StrScanToken() instead of strstr().
2020-05-16 01:02:34 -04:00
Knightmare66
b020f21541
Fixed crucified insanes being screwed up by the clearing of spawnflags bit 8, which conflicts with SF_MONSTER_GOODGUY.
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This manifiested as glitches such as them sliding downward when they or the player are shot.
2020-05-14 03:38:00 -04:00
Knightmare66
9272d5ea85
Change Hunk_* and zone alloc functions to use size_t instead of int.
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Replace READ_COMPRESSED_SAVEGAMES and WRITE_COMPRESSED_SAVEGAMES macros with COMPRESSED_SAVEGAMES.
Misc changes and some cleanup to game code.
2020-04-20 03:17:27 -04:00
Knightmare66
ce580d2c10
Added new filesystem functions to game code.
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Changed sk_ cvar names to match.
2020-04-19 23:57:44 -04:00
Knightmare66
8ac9e3c693
More cleanup of string handling in CTF code.
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Increased MAX_ARENAS to 4096.
2019-11-20 21:13:27 -05:00
Knightmare66
5fef64230e
Fix up misc string handling in game code.
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Replace strcpy/strcat in p_client.c->ClientUserinfoChanged() and q_shared.c->COM_DefaultExtension().
2019-03-28 21:37:34 -04:00
Knightmare66
09bcccf8bf
Fix crash in fog code when loading save from different/incompatible game DLL. Add support for game DLLs compiled for current development version.
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Fixed crash in Fog_Off() when called from ShutdownGame(), typically when trying to load an incompatible savegame from a different (or different version) game DLL.
Added filesytem function exports to game DLL from development branch to support game DLLs compiled for that version.
2019-03-13 19:54:41 -04:00
Knightmare66
f986267ae2
inital commit of full repository
2019-03-13 15:20:07 -04:00