thirtyflightsofloving/null/vid_null.c

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/*
===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with Quake 2 source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
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*/
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// vid_null.c -- null video loader to aid porting efforts
// this assumes that one of the refs is statically linked to the executable
#include "../client/client.h"
viddef_t viddef; // global video state
refexport_t re;
refexport_t GetRefAPI (refimport_t rimp);
/*
==========================================================================
DIRECT LINK GLUE
==========================================================================
*/
#define MAXPRINTMSG 8192 // was 4096
void VID_Printf (int print_level, char *fmt, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
va_start (argptr, fmt);
// vsprintf (msg, fmt, argptr);
Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
va_end (argptr);
if (print_level == PRINT_ALL)
Com_Printf ("%s", msg);
else
Com_DPrintf ("%s", msg);
}
void VID_Error (int err_level, char *fmt, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
va_start (argptr, fmt);
// vsprintf (msg, fmt, argptr);
Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
va_end (argptr);
Com_Error (err_level, "%s", msg);
}
void VID_NewWindow (int width, int height)
{
viddef.width = width;
viddef.height = height;
}
/*
** VID_GetModeInfo
*/
typedef struct vidmode_s
{
const char *description;
int width, height;
int mode;
} vidmode_t;
// Knightmare- added 1280x1024, 1400x1050, 856x480, 1024x480 modes
vidmode_t vid_modes[] =
{
{ "Mode 0: 320x240", 320, 240, 0 },
{ "Mode 1: 400x300", 400, 300, 1 },
{ "Mode 2: 512x384", 512, 384, 2 },
{ "Mode 3: 640x480", 640, 480, 3 },
{ "Mode 4: 800x600", 800, 600, 4 },
{ "Mode 5: 960x720", 960, 720, 5 },
{ "Mode 6: 1024x768", 1024, 768, 6 },
{ "Mode 7: 1152x864", 1152, 864, 7 },
{ "Mode 8: 1280x960", 1280, 960, 8 },
{ "Mode 9: 1280x1024", 1280, 1024, 9 }, // Knightmare added
{ "Mode 10: 1400x1050", 1400, 1050, 10 }, // Knightmare added
{ "Mode 11: 1600x1200", 1600, 1200, 11 },
{ "Mode 12: 1920x1440", 1920, 1440, 12 }, // Knightmare added
{ "Mode 13: 2048x1536", 2048, 1536, 13 },
{ "Mode 14: 856x480", 856, 480, 14 }, // Knightmare added
{ "Mode 15: 1280x720", 1280, 720, 15 }, // Knightmare added
{ "Mode 16: 1280x768", 1280, 768, 16 }, // Knightmare added
{ "Mode 17: 1280x800", 1280, 800, 17 }, // Knightmare added
{ "Mode 18: 1440x900", 1440, 900, 18 }, // Knightmare added
{ "Mode 19: 1680x1050", 1680, 1050, 19 }, // Knightmare added
{ "Mode 20: 1920x1080", 1920, 1080, 20 }, // Knightmare added
{ "Mode 21: 1920x1200", 1920, 1200, 21 }, // Knightmare added
{ "Mode 22: 2560x1080", 2560, 1080, 22 }, // Knightmare added
{ "Mode 23: 2560x1440", 2560, 1440, 23 }, // Knightmare added
{ "Mode 24: 2560x1600", 2560, 1600, 24 } // Knightmare added
};
#define VID_NUM_MODES ( sizeof( vid_modes ) / sizeof( vid_modes[0] ) )
qboolean VID_GetModeInfo( int *width, int *height, int mode )
{
if ( mode < 0 || mode >= VID_NUM_MODES )
return false;
*width = vid_modes[mode].width;
*height = vid_modes[mode].height;
return true;
}
void VID_Init (void)
{
refimport_t ri;
viddef.width = 320;
viddef.height = 240;
ri.Cmd_AddCommand = Cmd_AddCommand;
ri.Cmd_RemoveCommand = Cmd_RemoveCommand;
ri.Cmd_Argc = Cmd_Argc;
ri.Cmd_Argv = Cmd_Argv;
ri.Cmd_ExecuteText = Cbuf_ExecuteText;
ri.Con_Printf = VID_Printf;
ri.Sys_Error = VID_Error;
ri.FS_LoadFile = FS_LoadFile;
ri.FS_FreeFile = FS_FreeFile;
ri.FS_Gamedir = FS_Gamedir;
ri.Vid_NewWindow = VID_NewWindow;
ri.Cvar_Get = Cvar_Get;
ri.Cvar_Set = Cvar_Set;
ri.Cvar_SetValue = Cvar_SetValue;
ri.Vid_GetModeInfo = VID_GetModeInfo;
ri.TextColor = CL_TextColor; // Knightmare added
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ri.SetParticlePics = CL_SetParticleImages; // Knightmare added
re = GetRefAPI(ri);
if (re.api_version != API_VERSION)
Com_Error (ERR_FATAL, "Re has incompatible api_version");
// call the init function
if (re.Init (NULL, NULL) == -1)
Com_Error (ERR_FATAL, "Couldn't start refresh");
}
void VID_Shutdown (void)
{
if (re.Shutdown)
re.Shutdown ();
}
void VID_CheckChanges (void)
{
}
void VID_MenuInit (void)
{
}
void VID_MenuDraw (void)
{
}
const char *VID_MenuKey( int k)
{
return NULL;
}