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Change TextColor() reference in vid_null.c to CL_TextColor().
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@ -148,7 +148,7 @@ void VID_Init (void)
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ri.Cvar_Set = Cvar_Set;
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ri.Cvar_SetValue = Cvar_SetValue;
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ri.Vid_GetModeInfo = VID_GetModeInfo;
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ri.TextColor = TextColor; // Knightmare added
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ri.TextColor = CL_TextColor; // Knightmare added
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ri.SetParticlePics = CL_SetParticleImages; // Knightmare added
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re = GetRefAPI(ri);
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