mirror of
https://github.com/ZDoom/zduke.git
synced 2024-12-17 23:51:27 +00:00
1589 lines
36 KiB
C++
1589 lines
36 KiB
C++
/*
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** win32video.cpp
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** Code to let ZDoom use DirectDraw
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2001 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#define DIRECTDRAW_VERSION 0x0300
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#define WIN32_LEAN_AND_MEAN
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//#ifdef __GNUC__
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//#define INITGUID
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//#endif
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#include <windows.h>
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#include <ddraw.h>
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//#include <d3d8.h>
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#include <stdio.h>
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#define __BYTEBOOL__
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#include "doomtype.h"
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#include "templates.h"
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#include "i_system.h"
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#include "win32video.h"
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#include "v_video.h"
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#include "v_pfx.h"
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#include "stats.h"
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//#include "doomerrors.h"
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#include "build.h"
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#include "c_cvars.h"
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// MACROS ------------------------------------------------------------------
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#define true TRUE
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#define false FALSE
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#if 0
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#define STARTLOG do { if (!dbg) dbg = fopen ("c:/vid.log", "w"); } while(0)
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#define STOPLOG do { if (dbg) { fclose (dbg); dbg=NULL; } } while(0)
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#define LOG(x) do { if (dbg) { fprintf (dbg, x); fflush (dbg); } } while(0)
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#define LOG1(x,y) do { if (dbg) { fprintf (dbg, x, y); fflush (dbg); } } while(0)
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#define LOG2(x,y,z) do { if (dbg) { fprintf (dbg, x, y, z); fflush (dbg); } } while(0)
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#define LOG3(x,y,z,zz) do { if (dbg) { fprintf (dbg, x, y, z, zz); fflush (dbg); } } while(0)
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#define LOG4(x,y,z,a,b) do { if (dbg) { fprintf (dbg, x, y, z, a, b); fflush (dbg); } } while(0)
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#define LOG5(x,y,z,a,b,c) do { if (dbg) { fprintf (dbg, x, y, z, a, b, c); fflush (dbg); } } while(0)
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FILE *dbg;
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#else
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#define STARTLOG
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#define STOPLOG
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#define LOG(x)
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#define LOG1(x,y)
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#define LOG2(x,y,z)
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#define LOG3(x,y,z,zz)
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#define LOG4(x,y,z,a,b)
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#define LOG5(x,y,z,a,b,c)
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#endif
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// TYPES -------------------------------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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void DoBlending (const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a);
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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extern HWND Window;
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extern IVideo *Video;
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extern BOOL AppActive;
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extern int SessionState;
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extern bool FullscreenReset;
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extern bool VidResizing;
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extern HMODULE hd3d8; // handle to d3d8.dll
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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//static IDirect3D8 *D3D;
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static IDirectDraw2 *DDraw;
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static tsc_t BlitCycles;
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static DWORD FlipFlags;
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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CVAR (Bool, vid_palettehack, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, vid_attachedsurfaces, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, vid_noblitter, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVAR (Bool, vid_vsync, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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LOG1 ("vid_vsync set to %d\n", *self);
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FlipFlags = self ? DDFLIP_WAIT : DDFLIP_WAIT|DDFLIP_NOVSYNC;
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}
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// CODE --------------------------------------------------------------------
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Win32Video::Win32Video (int parm)
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: m_Modes (NULL),
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m_IsFullscreen (false),
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m_Have320x200x8 (false),
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m_Have320x240x8 (false)
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{
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STARTLOG;
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HRESULT dderr;
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{
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// Use the DirectX 3 path
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//LOG ("IDirect3D8 interface is unavailable, trying IDirectDraw2\n");
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dderr = CoCreateInstance (CLSID_DirectDraw, 0, CLSCTX_INPROC_SERVER, IID_IDirectDraw2, (void **)&DDraw);
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if (FAILED(dderr))
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I_FatalError ("Could not create DirectDraw object: %08lx", dderr);
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dderr = DDraw->Initialize (0);
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if (FAILED(dderr))
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{
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DDraw->Release ();
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DDraw = NULL;
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I_FatalError ("Could not initialize IDirectDraw2 interface: %08lx", dderr);
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}
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DDraw->SetCooperativeLevel (Window, DDSCL_NORMAL);
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FreeModes ();
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dderr = DDraw->EnumDisplayModes (0, NULL, this, EnumDDModesCB);
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if (FAILED(dderr))
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{
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DDraw->Release ();
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DDraw = NULL;
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I_FatalError ("Could not enumerate display modes: %08lx", dderr);
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}
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if (m_Modes == NULL)
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{
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DDraw->Release ();
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DDraw = NULL;
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I_FatalError ("DirectDraw returned no display modes.\n\n"
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"If you started ZDoom from a fullscreen DOS box, run it from "
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"a DOS window instead. If that does not work, you may need to reboot.");
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}
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if (OSPlatform == os_Win95)
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{
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// Windows 95 will let us use Mode X. If we didn't find any linear
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// modes in the loop above, add the Mode X modes here.
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if (!m_Have320x200x8)
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AddMode (320, 200, 8);
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if (!m_Have320x240x8)
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AddMode (320, 240, 8);
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}
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}
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#if 0
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else
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{
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// Use the DirectX 8 path
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UINT totalModes = D3D->GetAdapterModeCount (D3DADAPTER_DEFAULT);
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FreeModes ();
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for (UINT i = 0; i < totalModes; ++i)
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{
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D3DDISPLAYMODE mode;
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if (D3D_OK == D3D->EnumAdapterModes (D3DADAPTER_DEFAULT, i, &mode))
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{
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if (mode.Format == D3DFMT_P8 &&
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(mode.Width & 7) == 0 &&
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mode.Width <= MAXWIDTH &&
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mode.Height <= MAXHEIGHT)
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{
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AddMode (mode.Width, mode.Height, 8);
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}
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}
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}
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exit (0);
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}
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#endif
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}
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Win32Video::~Win32Video ()
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{
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FreeModes ();
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if (DDraw != NULL)
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{
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if (m_IsFullscreen)
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{
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DDraw->SetCooperativeLevel (NULL, DDSCL_NORMAL);
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}
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DDraw->Release();
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DDraw = NULL;
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}
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ShowWindow (Window, SW_HIDE);
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STOPLOG;
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}
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// Returns true if fullscreen, false otherwise
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bool Win32Video::GoFullscreen (bool yes)
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{
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static const char *const yestypes[2] = { "windowed", "fullscreen" };
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HRESULT hr[2];
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int count;
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if (m_IsFullscreen == yes)
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return yes;
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for (count = 0; count < 2; ++count)
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{
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LOG1 ("fullscreen: %d\n", yes);
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hr[count] = DDraw->SetCooperativeLevel (Window, !yes ? DDSCL_NORMAL :
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DDSCL_ALLOWMODEX | DDSCL_ALLOWREBOOT | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
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if (SUCCEEDED(hr[count]))
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{
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if (count != 0)
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{
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// Ack! Cannot print because the screen does not exist right now.
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// Printf ("Setting %s mode failed. Error %08lx\n",
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// yestypes[!yes], hr[0]);
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}
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m_IsFullscreen = yes;
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return yes;
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}
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yes = !yes;
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}
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I_FatalError ("Could not set %s mode: %08lx\n"
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"Could not set %s mode: %08lx\n",
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yestypes[yes], hr[0], yestypes[!yes], hr[1]);
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// Appease the compiler, even though we never return if we get here.
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return false;
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}
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// Flips to the GDI surface and clears it; used by the movie player
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void Win32Video::BlankForGDI ()
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{
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static_cast<DDrawFB *> (screen)->Blank ();
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}
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// Mode enumeration --------------------------------------------------------
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HRESULT WINAPI Win32Video::EnumDDModesCB (LPDDSURFACEDESC desc, void *data)
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{
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if (desc->ddpfPixelFormat.dwRGBBitCount == 8 &&
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(desc->dwWidth & 7) == 0 &&
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desc->dwHeight <= MAXHEIGHT &&
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desc->dwWidth <= MAXWIDTH)
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{
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((Win32Video *)data)->AddMode (desc->dwWidth, desc->dwHeight, 8);
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}
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return DDENUMRET_OK;
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}
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void Win32Video::AddMode (int x, int y, int bits)
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{
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ModeInfo **probep = &m_Modes;
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ModeInfo *probe = m_Modes;
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// This mode may have been already added to the list because it is
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// enumerated multiple times at different refresh rates. If it's
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// not present, add it to the end of the list; otherwise, do nothing.
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while (probe != 0)
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{
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if (probe->width == x && probe->height == y && probe->bits == bits)
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{
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return;
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}
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probep = &probe->next;
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probe = probe->next;
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}
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*probep = new ModeInfo (x, y, bits);
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if (x == 320 && bits == 8)
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{
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if (y == 200)
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m_Have320x200x8 = true;
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else if (y == 240)
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m_Have320x240x8 = true;
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}
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}
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void Win32Video::FreeModes ()
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{
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ModeInfo *mode = m_Modes;
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while (mode)
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{
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ModeInfo *tempmode = mode;
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mode = mode->next;
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delete tempmode;
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}
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m_Modes = NULL;
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}
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// This only changes how the iterator lists modes
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bool Win32Video::FullscreenChanged (bool fs)
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{
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LOG1 ("FS-changed: %d\n", fs);
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m_IteratorFS = fs;
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return true;
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}
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int Win32Video::GetModeCount ()
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{
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int count = 0;
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ModeInfo *mode = m_Modes;
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while (mode)
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{
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count++;
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mode = mode->next;
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}
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return count;
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}
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void Win32Video::StartModeIterator (int bits)
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{
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m_IteratorMode = m_Modes;
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m_IteratorBits = bits;
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}
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bool Win32Video::NextMode (int *width, int *height)
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{
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if (m_IteratorMode)
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{
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while (m_IteratorMode && m_IteratorMode->bits != m_IteratorBits)
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m_IteratorMode = m_IteratorMode->next;
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if (m_IteratorMode)
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{
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*width = m_IteratorMode->width;
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*height = m_IteratorMode->height;
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m_IteratorMode = m_IteratorMode->next;
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return true;
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}
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}
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return false;
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}
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DFrameBuffer *Win32Video::CreateFrameBuffer (int width, int height, bool fullscreen, DFrameBuffer *old)
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{
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static int retry = 0;
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static int owidth, oheight;
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PalEntry flashColor;
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int flashAmount;
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LOG4 ("CreateFB %d %d %d %p\n", width, height, fullscreen, old);
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if (old != NULL)
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{ // Reuse the old framebuffer if its attributes are the same
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BaseWinFB *fb = static_cast<BaseWinFB *> (old);
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if (fb->Width == width &&
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fb->Height == height &&
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fb->Windowed == !fullscreen)
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{
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return old;
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}
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old->GetFlash (flashColor, flashAmount);
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delete old;
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}
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else
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{
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flashColor = 0;
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flashAmount = 0;
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}
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DDrawFB *fb = new DDrawFB (width, height, fullscreen);
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LOG1 ("New fb created @ %p\n", fb);
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retry = 0;
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// If we could not create the framebuffer, try again with slightly
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// different parameters in this order:
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// 1. Try with the closest size
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// 2. Try in the opposite screen mode with the original size
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// 3. Try in the opposite screen mode with the closest size
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// This is a somewhat confusing mass of recursion here.
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while (fb == NULL || !fb->IsValid ())
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{
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static HRESULT hr;
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if (fb != NULL)
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{
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if (retry == 0)
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{
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hr = fb->GetHR ();
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}
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delete fb;
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LOG1 ("fb is bad: %08lx\n", hr);
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}
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else
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{
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LOG ("Could not create fb at all\n");
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}
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LOG1 ("Retry number %d\n", retry);
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switch (retry)
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{
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case 0:
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owidth = width;
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oheight = height;
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case 2:
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// Try a different resolution. Hopefully that will work.
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I_ClosestResolution (&width, &height, 8);
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LOG2 ("Retry with size %d,%d\n", width, height);
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break;
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case 1:
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// Try changing fullscreen mode. Maybe that will work.
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width = owidth;
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height = oheight;
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fullscreen = !fullscreen;
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LOG1 ("Retry with fullscreen %d\n", fullscreen);
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break;
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default:
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// I give up!
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LOG3 ("Could not create new screen (%d x %d): %08lx", owidth, oheight, hr);
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I_FatalError ("Could not create new screen (%d x %d): %08lx", owidth, oheight, hr);
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}
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++retry;
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fb = static_cast<DDrawFB *>(CreateFrameBuffer (width, height, fullscreen, NULL));
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}
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retry = 0;
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if (fb->IsFullscreen() != fullscreen)
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{
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Video->FullscreenChanged (!fullscreen);
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}
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fb->SetFlash (flashColor, flashAmount);
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return fb;
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}
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void Win32Video::SetWindowedScale (float scale)
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{
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// FIXME
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}
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// FrameBuffer implementation -----------------------------------------------
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DDrawFB::DDrawFB (int width, int height, bool fullscreen)
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: BaseWinFB (width, height)
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{
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int i;
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LastHR = 0;
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Palette = NULL;
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PrimarySurf = NULL;
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BackSurf = NULL;
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BackSurf2 = NULL;
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BlitSurf = NULL;
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Clipper = NULL;
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//GammaControl = NULL;
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GDIPalette = NULL;
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ClipRegion = NULL;
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ClipSize = 0;
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BufferCount = 1;
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Gamma = 1.0;
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BufferPitch = Pitch;
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FlipFlags = vid_vsync ? DDFLIP_WAIT : DDFLIP_WAIT|DDFLIP_NOVSYNC;
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NeedGammaUpdate = false;
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NeedPalUpdate = false;
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MustBuffer = false;
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BufferingNow = false;
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WasBuffering = false;
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Write8bit = false;
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UpdatePending = false;
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UseBlitter = false;
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FlashAmount = 0;
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if (MemBuffer == NULL)
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{
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return;
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}
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for (i = 0; i < 256; i++)
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{
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PalEntries[i].peRed = GPalette.BaseColors[i].r;
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PalEntries[i].peGreen = GPalette.BaseColors[i].g;
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PalEntries[i].peBlue = GPalette.BaseColors[i].b;
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GammaTable[i] = i;
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}
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memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256);
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MustBuffer = false;
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Windowed = !(static_cast<Win32Video *>(Video)->GoFullscreen (fullscreen));
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if (vid_noblitter)
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{
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LOG ("Blitter forced off\n");
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}
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else
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{
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DDCAPS hwcaps = { sizeof(DDCAPS) };
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HRESULT hr = DDraw->GetCaps (&hwcaps, NULL);
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if (SUCCEEDED(hr))
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{
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LOG2 ("dwCaps = %08lx, dwSVBCaps = %08lx\n", hwcaps.dwCaps, hwcaps.dwSVBCaps);
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if (hwcaps.dwCaps & DDCAPS_BLT)
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{
|
|
LOG ("Driver supports blits\n");
|
|
if (hwcaps.dwSVBCaps & DDCAPS_CANBLTSYSMEM)
|
|
{
|
|
LOG ("Driver can blit from system memory\n");
|
|
if (hwcaps.dwCaps & DDCAPS_BLTQUEUE)
|
|
{
|
|
LOG ("Driver supports asynchronous blits\n");
|
|
UseBlitter = true;
|
|
}
|
|
else
|
|
{
|
|
LOG ("Driver does not support asynchronous blits\n");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LOG ("Driver cannot blit from system memory\n");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LOG ("Driver does not support blits\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!CreateResources ())
|
|
{
|
|
if (PrimarySurf != NULL)
|
|
{
|
|
PrimarySurf->Release ();
|
|
PrimarySurf = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
DDrawFB::~DDrawFB ()
|
|
{
|
|
ReleaseResources ();
|
|
}
|
|
|
|
bool DDrawFB::CreateResources ()
|
|
{
|
|
DDSURFACEDESC ddsd = { sizeof(ddsd), };
|
|
HRESULT hr;
|
|
|
|
BufferCount = 1;
|
|
|
|
if (!Windowed)
|
|
{
|
|
ShowWindow (Window, SW_SHOW);
|
|
hr = DDraw->SetDisplayMode (Width, Height, 8, 0, 0);
|
|
if (FAILED(hr))
|
|
{
|
|
LastHR = hr;
|
|
return false;
|
|
}
|
|
LOG2 ("Mode set to %d x %d\n", Width, Height);
|
|
|
|
if (vid_attachedsurfaces)
|
|
{
|
|
if (!CreateSurfacesAttached ())
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if (!CreateSurfacesComplex ())
|
|
return false;
|
|
}
|
|
|
|
if (UseBlitter)
|
|
{
|
|
UseBlitter = CreateBlitterSource ();
|
|
}
|
|
|
|
/* I have a video card that supports gamma control now, but is it worth it?
|
|
DDCAPS caps;
|
|
|
|
memset (&caps, 0, sizeof(caps));
|
|
caps.dwSize = sizeof(caps);
|
|
|
|
hr = DDraw->GetCaps (&caps, NULL);
|
|
if (SUCCEEDED(hr) && (caps.dwCaps2 & DDCAPS2_PRIMARYGAMMA))
|
|
{
|
|
hr = PrimarySurf->QueryInterface (IID_IDirectDrawGammaControl, (LPVOID *)&GammaControl);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
LOG ("got gamma control\n");
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
MustBuffer = true;
|
|
|
|
LOG ("Running in a window\n");
|
|
// Resize the window to match desired dimensions
|
|
int sizew = Width + GetSystemMetrics (SM_CXSIZEFRAME)*2;
|
|
int sizeh = Height + GetSystemMetrics (SM_CYSIZEFRAME) * 2 +
|
|
GetSystemMetrics (SM_CYCAPTION);
|
|
LOG2 ("Resize window to %dx%d\n", sizew, sizeh);
|
|
VidResizing = true;
|
|
if (!SetWindowPos (Window, NULL, 0, 0, sizew, sizeh,
|
|
SWP_DRAWFRAME | SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOZORDER))
|
|
{
|
|
LOG1 ("SetWindowPos failed because %08lx\n", GetLastError());
|
|
}
|
|
VidResizing = false;
|
|
ShowWindow (Window, SW_SHOWNORMAL);
|
|
|
|
// Create the primary surface
|
|
ddsd.dwFlags = DDSD_CAPS;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
|
|
do
|
|
{
|
|
hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL);
|
|
LOG1 ("Create primary: %08lx\n", hr);
|
|
} while (0);
|
|
if (FAILED(hr))
|
|
{
|
|
LastHR = hr;
|
|
return false;
|
|
}
|
|
|
|
MaybeCreatePalette ();
|
|
|
|
// Create the clipper
|
|
hr = DDraw->CreateClipper (0, &Clipper, NULL);
|
|
LOG1 ("Create clipper: %08lx\n", hr);
|
|
if (FAILED(hr))
|
|
{
|
|
LastHR = hr;
|
|
return false;
|
|
}
|
|
// Associate the clipper with the window
|
|
Clipper->SetHWnd (0, Window);
|
|
PrimarySurf->SetClipper (Clipper);
|
|
LOG1 ("Clipper @ %p set\n", Clipper);
|
|
|
|
// Create the backbuffer
|
|
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
|
|
ddsd.dwWidth = Width;
|
|
ddsd.dwHeight = Height;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | (UseBlitter ? DDSCAPS_SYSTEMMEMORY : 0);
|
|
|
|
hr = DDraw->CreateSurface (&ddsd, &BackSurf, NULL);
|
|
LOG1 ("Create backbuffer: %08lx\n", hr);
|
|
if (FAILED(hr))
|
|
{
|
|
LastHR = hr;
|
|
return false;
|
|
}
|
|
LockingSurf = BackSurf;
|
|
LOG1 ("LockingSurf and BackSurf @ %p\n", BackSurf);
|
|
LOG ("Created backbuf\n");
|
|
}
|
|
SetGamma (Gamma);
|
|
SetFlash (Flash, FlashAmount);
|
|
return true;
|
|
}
|
|
|
|
bool DDrawFB::CreateSurfacesAttached ()
|
|
{
|
|
DDSURFACEDESC ddsd = { sizeof(ddsd), };
|
|
HRESULT hr;
|
|
|
|
LOG ("creating surfaces using AddAttachedSurface\n");
|
|
|
|
ddsd.dwFlags = DDSD_CAPS;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_VIDEOMEMORY;
|
|
hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
LastHR = hr;
|
|
return false;
|
|
}
|
|
|
|
LOG1 ("Primary surface @ %p\n", PrimarySurf);
|
|
|
|
// Under NT 4 and with bad DDraw drivers under 9x (and maybe Win2k?)
|
|
// if the palette is not attached to the primary surface before any
|
|
// back buffers are added to it, colors 0 and 255 will remain black
|
|
// and white respectively.
|
|
MaybeCreatePalette ();
|
|
|
|
// Try for triple buffering. Unbuffered output is only allowed if
|
|
// we manage to get triple buffering. Even with double buffering,
|
|
// framerate can slow significantly compared to triple buffering,
|
|
// so we force buffering in that case, which effectively emulates
|
|
// triple buffering (after a fashion).
|
|
if (!AddBackBuf (&BackSurf, 1) || !AddBackBuf (&BackSurf2, 2))
|
|
{
|
|
// MustBuffer = true;
|
|
}
|
|
if (BackSurf != NULL)
|
|
{
|
|
DDSCAPS caps = { DDSCAPS_BACKBUFFER, };
|
|
hr = PrimarySurf->GetAttachedSurface (&caps, &LockingSurf);
|
|
if (FAILED (hr))
|
|
{
|
|
LOG1 ("Could not get attached surface: %08lx\n", hr);
|
|
if (BackSurf2 != NULL)
|
|
{
|
|
PrimarySurf->DeleteAttachedSurface (0, BackSurf2);
|
|
BackSurf2->Release ();
|
|
BackSurf2 = NULL;
|
|
}
|
|
PrimarySurf->DeleteAttachedSurface (0, BackSurf);
|
|
BackSurf->Release ();
|
|
BackSurf = NULL;
|
|
// MustBuffer = true;
|
|
LockingSurf = PrimarySurf;
|
|
}
|
|
else
|
|
{
|
|
BufferCount = (BackSurf2 != NULL) ? 3 : 2;
|
|
LOG ("Got attached surface\n");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LOG ("No flip chain\n");
|
|
LockingSurf = PrimarySurf;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool DDrawFB::AddBackBuf (LPDIRECTDRAWSURFACE *surface, int num)
|
|
{
|
|
DDSURFACEDESC ddsd = { sizeof(ddsd), };
|
|
HRESULT hr;
|
|
|
|
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
|
|
ddsd.dwWidth = Width;
|
|
ddsd.dwHeight = Height;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY;
|
|
hr = DDraw->CreateSurface (&ddsd, surface, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
LOG2 ("could not create back buf %d: %08lx\n", num, hr);
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
LOG2 ("BackBuf %d created @ %p\n", num, *surface);
|
|
hr = PrimarySurf->AddAttachedSurface (*surface);
|
|
if (FAILED(hr))
|
|
{
|
|
LOG2 ("could not add back buf %d: %08lx\n", num, hr);
|
|
(*surface)->Release ();
|
|
*surface = NULL;
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
LOG1 ("Attachment of back buf %d succeeded\n", num);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool DDrawFB::CreateSurfacesComplex ()
|
|
{
|
|
DDSURFACEDESC ddsd = { sizeof(ddsd), };
|
|
HRESULT hr;
|
|
int tries = 2;
|
|
|
|
LOG ("creating surfaces using a complex primary\n");
|
|
|
|
// Try for triple buffering first.
|
|
// If that fails, try for double buffering.
|
|
// If that fails, settle for single buffering.
|
|
// If that fails, then give up.
|
|
//
|
|
// However, if using the blitter, then do not triple buffer the
|
|
// primary surface, because that is effectively like quadruple
|
|
// buffering and player response starts feeling too sluggish.
|
|
ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_VIDEOMEMORY
|
|
| DDSCAPS_FLIP | DDSCAPS_COMPLEX;
|
|
do
|
|
{
|
|
ddsd.dwBackBufferCount = UseBlitter ? 1 : 2;
|
|
hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
LOG1 ("Could not create with 2 backbuffers: %lx\n", hr);
|
|
ddsd.dwBackBufferCount = 1;
|
|
hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
LOG1 ("Could not create with 1 backbuffer: %lx\n", hr);
|
|
ddsd.ddsCaps.dwCaps &= ~DDSCAPS_FLIP | DDSCAPS_COMPLEX;
|
|
ddsd.dwBackBufferCount = 0;
|
|
hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL);
|
|
if (FAILED (hr))
|
|
{
|
|
LOG1 ("Could not create with 0 backbuffers: %lx\n", hr);
|
|
if (tries == 2)
|
|
{
|
|
LOG ("Retrying without DDSCAPS_VIDEOMEMORY\n");
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE
|
|
| DDSCAPS_FLIP | DDSCAPS_COMPLEX;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} while (FAILED(hr) && --tries);
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
LastHR = hr;
|
|
return false;
|
|
}
|
|
|
|
LOG1 ("Complex surface chain @ %p\n", PrimarySurf);
|
|
|
|
if (ddsd.dwBackBufferCount == 0)
|
|
{
|
|
LOG ("No flip chain\n");
|
|
// MustBuffer = true;
|
|
LockingSurf = PrimarySurf;
|
|
}
|
|
else
|
|
{
|
|
DDSCAPS caps = { DDSCAPS_BACKBUFFER, };
|
|
hr = PrimarySurf->GetAttachedSurface (&caps, &LockingSurf);
|
|
if (FAILED (hr))
|
|
{
|
|
LOG1 ("Could not get attached surface: %08lx\n", hr);
|
|
// MustBuffer = true;
|
|
LockingSurf = PrimarySurf;
|
|
}
|
|
else
|
|
{
|
|
BufferCount = ddsd.dwBackBufferCount + 1;
|
|
LOG1 ("Got attached surface. %d buffers\n", BufferCount);
|
|
}
|
|
}
|
|
|
|
MaybeCreatePalette ();
|
|
return true;
|
|
}
|
|
|
|
bool DDrawFB::CreateBlitterSource ()
|
|
{
|
|
DDSURFACEDESC ddsd = { sizeof(ddsd), };
|
|
HRESULT hr;
|
|
|
|
LOG ("Creating surface for blitter source\n");
|
|
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_BACKBUFFERCOUNT;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY
|
|
| DDSCAPS_FLIP | DDSCAPS_COMPLEX;
|
|
ddsd.dwBackBufferCount = 2;
|
|
ddsd.dwWidth = (Width==1024?1024+16:Width);
|
|
ddsd.dwHeight = Height;
|
|
hr = DDraw->CreateSurface (&ddsd, &BlitSurf, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
LOG1 ("Trying to create blitter source with only one surface (%08lx)\n", hr);
|
|
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
|
|
hr = DDraw->CreateSurface (&ddsd, &BlitSurf, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
LOG1 ("Could not create blitter source: %08lx\n", hr);
|
|
MustBuffer = true;
|
|
return false;
|
|
}
|
|
BufferCount = MAX (BufferCount, 1);
|
|
}
|
|
else
|
|
{
|
|
BufferCount = MAX (BufferCount, 2);
|
|
}
|
|
LOG1 ("Blitter source created successfully @ %p\n", BlitSurf);
|
|
return true;
|
|
}
|
|
|
|
void DDrawFB::MaybeCreatePalette ()
|
|
{
|
|
DDPIXELFORMAT fmt = { sizeof(fmt), };
|
|
HRESULT hr;
|
|
int i;
|
|
|
|
// If the surface needs a palette, try to create one. If the palette
|
|
// cannot be created, the result is ugly but non-fatal.
|
|
hr = PrimarySurf->GetPixelFormat (&fmt);
|
|
if (SUCCEEDED (hr) && (fmt.dwFlags & DDPF_PALETTEINDEXED8))
|
|
{
|
|
LOG ("Surface is paletted\n");
|
|
GPfx.SetFormat (fmt.dwRGBBitCount,
|
|
fmt.dwRBitMask, fmt.dwGBitMask, fmt.dwBBitMask);
|
|
|
|
if (Windowed)
|
|
{
|
|
struct { LOGPALETTE head; PALETTEENTRY filler[255]; } pal;
|
|
|
|
LOG ("Writing in a window\n");
|
|
Write8bit = true;
|
|
pal.head.palVersion = 0x300;
|
|
pal.head.palNumEntries = 256;
|
|
memcpy (pal.head.palPalEntry, PalEntries, 256*sizeof(PalEntries[0]));
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
pal.head.palPalEntry[i].peFlags = 0;
|
|
}
|
|
GDIPalette = CreatePalette (&pal.head);
|
|
LOG ("Created GDI palette\n");
|
|
if (GDIPalette != NULL)
|
|
{
|
|
HDC dc = GetDC (Window);
|
|
SelectPalette (dc, GDIPalette, FALSE);
|
|
RealizePalette (dc);
|
|
ReleaseDC (Window, dc);
|
|
RebuildColorTable ();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
hr = DDraw->CreatePalette (DDPCAPS_8BIT|DDPCAPS_ALLOW256, PalEntries, &Palette, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
LOG ("Could not create palette\n");
|
|
Palette = NULL; // NULL it just to be safe
|
|
}
|
|
else
|
|
{
|
|
hr = PrimarySurf->SetPalette (Palette);
|
|
if (FAILED(hr))
|
|
{
|
|
LOG ("Could not attach palette to surface\n");
|
|
Palette->Release ();
|
|
Palette = NULL;
|
|
}
|
|
else
|
|
{
|
|
// The palette was supposed to have been initialized with
|
|
// the correct colors, but some drivers don't do that.
|
|
// (On the other hand, the docs for the SetPalette method
|
|
// don't state that the surface will be set to the
|
|
// palette's colors when it gets set, so this might be
|
|
// legal behavior. Wish I knew...)
|
|
NeedPalUpdate = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LOG ("Surface is direct color\n");
|
|
GPfx.SetFormat (fmt.dwRGBBitCount,
|
|
fmt.dwRBitMask, fmt.dwGBitMask, fmt.dwBBitMask);
|
|
GPfx.SetPalette (GPalette.BaseColors);
|
|
}
|
|
}
|
|
|
|
void DDrawFB::ReleaseResources ()
|
|
{
|
|
if (LockCount)
|
|
{
|
|
LockCount = 1;
|
|
Unlock ();
|
|
}
|
|
|
|
if (ClipRegion != NULL)
|
|
{
|
|
delete[] ClipRegion;
|
|
ClipRegion = NULL;
|
|
}
|
|
if (Clipper != NULL)
|
|
{
|
|
Clipper->Release ();
|
|
Clipper = NULL;
|
|
}
|
|
if (PrimarySurf != NULL)
|
|
{
|
|
//Blank ();
|
|
PrimarySurf->Release ();
|
|
PrimarySurf = NULL;
|
|
}
|
|
if (BackSurf != NULL)
|
|
{
|
|
BackSurf->Release ();
|
|
BackSurf = NULL;
|
|
}
|
|
if (BackSurf2 != NULL)
|
|
{
|
|
BackSurf2->Release ();
|
|
BackSurf2 = NULL;
|
|
}
|
|
if (BlitSurf != NULL)
|
|
{
|
|
BlitSurf->Release ();
|
|
BlitSurf = NULL;
|
|
}
|
|
if (Palette != NULL)
|
|
{
|
|
Palette->Release ();
|
|
Palette = NULL;
|
|
}
|
|
//if (GammaControl != NULL)
|
|
//{
|
|
// GammaControl->Release ();
|
|
// GammaControl = NULL;
|
|
//}
|
|
if (GDIPalette != NULL)
|
|
{
|
|
HDC dc = GetDC (Window);
|
|
SelectPalette (dc, (HPALETTE)GetStockObject (DEFAULT_PALETTE), TRUE);
|
|
DeleteObject (GDIPalette);
|
|
ReleaseDC (Window, dc);
|
|
GDIPalette = NULL;
|
|
}
|
|
}
|
|
|
|
int DDrawFB::GetPageCount ()
|
|
{
|
|
return MustBuffer ? 1 : BufferCount+1;
|
|
}
|
|
|
|
int DDrawFB::QueryNewPalette ()
|
|
{
|
|
LOG ("QueryNewPalette\n");
|
|
if (GDIPalette == NULL)
|
|
{
|
|
if (Write8bit)
|
|
{
|
|
RebuildColorTable ();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
HDC dc = GetDC (Window);
|
|
HPALETTE oldPal = SelectPalette (dc, GDIPalette, FALSE);
|
|
int i = RealizePalette (dc);
|
|
SelectPalette (dc, oldPal, TRUE);
|
|
RealizePalette (dc);
|
|
ReleaseDC (Window, dc);
|
|
if (i != 0)
|
|
{
|
|
RebuildColorTable ();
|
|
}
|
|
return i;
|
|
}
|
|
|
|
void DDrawFB::RebuildColorTable ()
|
|
{
|
|
int i;
|
|
|
|
if (Write8bit)
|
|
{
|
|
PALETTEENTRY syspal[256];
|
|
HDC dc = GetDC (Window);
|
|
|
|
GetSystemPaletteEntries (dc, 0, 256, syspal);
|
|
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
swap (syspal[i].peRed, syspal[i].peBlue);
|
|
}
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
GPfxPal.Pal8[i] = BestColor ((DWORD *)syspal, PalEntries[i].peRed,
|
|
PalEntries[i].peGreen, PalEntries[i].peBlue);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool DDrawFB::IsValid ()
|
|
{
|
|
return PrimarySurf != NULL;
|
|
}
|
|
|
|
bool DDrawFB::Lock ()
|
|
{
|
|
return Lock (false);
|
|
}
|
|
|
|
bool DDrawFB::Lock (bool useSimpleCanvas)
|
|
{
|
|
bool wasLost;
|
|
|
|
// LOG2 (" Lock (%d) <%d>\n", buffered, LockCount);
|
|
|
|
if (LockCount++ > 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
wasLost = false;
|
|
|
|
LOG5 ("Lock %d %d %d %d %d\n", AppActive, SessionState, MustBuffer, useSimpleCanvas, UseBlitter);
|
|
|
|
if (!AppActive || SessionState || MustBuffer || useSimpleCanvas || !UseBlitter)
|
|
{
|
|
Buffer = MemBuffer;
|
|
Pitch = BufferPitch;
|
|
BufferingNow = true;
|
|
}
|
|
else
|
|
{
|
|
HRESULT hr = BlitSurf->Flip (NULL, DDFLIP_WAIT);
|
|
LOG1 ("Blit flip = %08lx\n", hr);
|
|
LockSurfRes res = LockSurf (NULL, BlitSurf);
|
|
|
|
if (res == NoGood)
|
|
{ // We must have a surface locked before returning,
|
|
// but we could not lock the hardware surface, so buffer
|
|
// for this frame.
|
|
Buffer = MemBuffer;
|
|
Pitch = BufferPitch;
|
|
BufferingNow = true;
|
|
}
|
|
else
|
|
{
|
|
wasLost = (res == GoodWasLost);
|
|
}
|
|
}
|
|
|
|
wasLost = wasLost || (BufferingNow != WasBuffering);
|
|
WasBuffering = BufferingNow;
|
|
return wasLost;
|
|
}
|
|
|
|
bool DDrawFB::Relock ()
|
|
{
|
|
return Lock (BufferingNow);
|
|
}
|
|
|
|
void DDrawFB::Unlock ()
|
|
{
|
|
LOG1 ("Unlock <%d>\n", LockCount);
|
|
|
|
if (LockCount == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (UpdatePending && LockCount == 1)
|
|
{
|
|
Update ();
|
|
}
|
|
else if (--LockCount == 0)
|
|
{
|
|
if (!BufferingNow)
|
|
{
|
|
if (BlitSurf == NULL)
|
|
{
|
|
LockingSurf->Unlock (NULL);
|
|
}
|
|
else
|
|
{
|
|
BlitSurf->Unlock (NULL);
|
|
}
|
|
}
|
|
Buffer = NULL;
|
|
}
|
|
}
|
|
|
|
DDrawFB::LockSurfRes DDrawFB::LockSurf (LPRECT lockrect, LPDIRECTDRAWSURFACE toLock)
|
|
{
|
|
HRESULT hr;
|
|
DDSURFACEDESC desc = { sizeof(desc), };
|
|
bool wasLost = false;
|
|
bool lockingLocker = false;
|
|
|
|
if (toLock == NULL)
|
|
{
|
|
lockingLocker = true;
|
|
toLock = LockingSurf;
|
|
}
|
|
|
|
hr = toLock->Lock (lockrect, &desc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
|
|
LOG3 ("LockSurf %p (%d): %08lx\n", toLock, lockingLocker, hr);
|
|
|
|
if (hr == DDERR_SURFACELOST)
|
|
{
|
|
wasLost = true;
|
|
if (FAILED (AttemptRestore ()))
|
|
{
|
|
return NoGood;
|
|
}
|
|
if (BlitSurf && FAILED(BlitSurf->IsLost ()))
|
|
{
|
|
LOG ("Restore blitter surface\n");
|
|
hr = BlitSurf->Restore ();
|
|
if (FAILED (hr))
|
|
{
|
|
LOG1 ("Could not restore blitter surface: %08lx", hr);
|
|
BlitSurf->Release ();
|
|
if (BlitSurf == toLock)
|
|
{
|
|
BlitSurf = NULL;
|
|
return NoGood;
|
|
}
|
|
BlitSurf = NULL;
|
|
}
|
|
}
|
|
if (lockingLocker)
|
|
{
|
|
toLock = LockingSurf;
|
|
}
|
|
LOG ("Trying to lock again\n");
|
|
hr = toLock->Lock (lockrect, &desc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
|
|
if (hr == DDERR_SURFACELOST && Windowed)
|
|
{ // If this is NT, the user probably opened the Windows NT Security dialog.
|
|
// If this is not NT, trying to recreate everything from scratch won't hurt.
|
|
ReleaseResources ();
|
|
// If the system is still recovering from having the Security dialog open,
|
|
// loop for up to two seconds, trying to recreate the display.
|
|
for (int k = 0; k < 21; ++k)
|
|
{
|
|
if (!CreateResources ())
|
|
{
|
|
if (LastHR != DDERR_UNSUPPORTEDMODE || k == 20)
|
|
{
|
|
I_FatalError ("Could not rebuild framebuffer: %08lx", LastHR);
|
|
}
|
|
// Wait a bit before trying again.
|
|
Sleep (100);
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if (lockingLocker)
|
|
{
|
|
toLock = LockingSurf;
|
|
}
|
|
hr = toLock->Lock (lockrect, &desc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
|
|
}
|
|
}
|
|
if (FAILED (hr))
|
|
{ // Still could not restore the surface, so don't draw anything
|
|
//I_FatalError ("Could not lock framebuffer: %08lx", hr);
|
|
LOG1 ("Final result after restoration attempts: %08lx\n", hr);
|
|
return NoGood;
|
|
}
|
|
Buffer = (BYTE *)desc.lpSurface;
|
|
Pitch = desc.lPitch;
|
|
BufferingNow = false;
|
|
return wasLost ? GoodWasLost : Good;
|
|
}
|
|
|
|
HRESULT DDrawFB::AttemptRestore ()
|
|
{
|
|
LOG ("Restore primary\n");
|
|
HRESULT hr = PrimarySurf->Restore ();
|
|
if (hr == DDERR_WRONGMODE && Windowed)
|
|
{ // The user changed the screen mode
|
|
LOG ("DDERR_WRONGMODE and windowed, so recreating all resources\n");
|
|
ReleaseResources ();
|
|
if (!CreateResources ())
|
|
{
|
|
LOG1 ("Could not recreate framebuffer: %08lx", LastHR);
|
|
return LastHR;
|
|
}
|
|
}
|
|
else if (FAILED (hr))
|
|
{
|
|
LOG1 ("Could not restore primary surface: %08lx", hr);
|
|
return hr;
|
|
}
|
|
if (BackSurf && FAILED(BackSurf->IsLost ()))
|
|
{
|
|
LOG ("Restore backbuffer\n");
|
|
hr = BackSurf->Restore ();
|
|
if (FAILED (hr))
|
|
{
|
|
I_FatalError ("Could not restore backbuffer: %08lx", hr);
|
|
}
|
|
}
|
|
if (BackSurf2 && FAILED(BackSurf2->IsLost ()))
|
|
{
|
|
LOG ("Restore backbuffer 2\n");
|
|
hr = BackSurf2->Restore ();
|
|
if (FAILED (hr))
|
|
{
|
|
I_FatalError ("Could not restore backbuffer 2: %08lx", hr);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void DDrawFB::Update ()
|
|
{
|
|
bool pchanged = false;
|
|
int i;
|
|
|
|
LOG3 ("Update <%d,%c:%d>\n", LockCount, AppActive?'Y':'N', SessionState);
|
|
|
|
if (LockCount != 1)
|
|
{
|
|
//I_FatalError ("Framebuffer must have exactly 1 lock to be updated");
|
|
if (LockCount > 0)
|
|
{
|
|
UpdatePending = true;
|
|
--LockCount;
|
|
}
|
|
return;
|
|
}
|
|
|
|
DrawRateStuff ();
|
|
|
|
if (NeedGammaUpdate)
|
|
{
|
|
NeedGammaUpdate = false;
|
|
//if (GammaControl == NULL)
|
|
{
|
|
CalcGamma (Gamma, GammaTable);
|
|
NeedPalUpdate = true;
|
|
}
|
|
//else
|
|
{
|
|
// FIXME
|
|
}
|
|
}
|
|
|
|
if (NeedPalUpdate || vid_palettehack)
|
|
{
|
|
NeedPalUpdate = false;
|
|
if (Palette != NULL || GDIPalette != NULL)
|
|
{
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
PalEntries[i].peRed = GammaTable[SourcePalette[i].r];
|
|
PalEntries[i].peGreen = GammaTable[SourcePalette[i].g];
|
|
PalEntries[i].peBlue = GammaTable[SourcePalette[i].b];
|
|
}
|
|
if (FlashAmount /*&& GammaControl == NULL*/)
|
|
{
|
|
DoBlending ((PalEntry *)PalEntries, (PalEntry *)PalEntries,
|
|
256, GammaTable[Flash.b], GammaTable[Flash.g], GammaTable[Flash.r],
|
|
FlashAmount);
|
|
}
|
|
if (Palette != NULL)
|
|
{
|
|
pchanged = true;
|
|
}
|
|
else
|
|
{
|
|
/* Argh! Too slow!
|
|
SetPaletteEntries (GDIPalette, 0, 256, PalEntries);
|
|
HDC dc = GetDC (Window);
|
|
SelectPalette (dc, GDIPalette, FALSE);
|
|
RealizePalette (dc);
|
|
ReleaseDC (Window, dc);
|
|
*/
|
|
RebuildColorTable ();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
((PalEntry *)PalEntries)[i].r = GammaTable[SourcePalette[i].r];
|
|
((PalEntry *)PalEntries)[i].g = GammaTable[SourcePalette[i].g];
|
|
((PalEntry *)PalEntries)[i].b = GammaTable[SourcePalette[i].b];
|
|
}
|
|
if (FlashAmount /*&& GammaControl == NULL*/)
|
|
{
|
|
DoBlending ((PalEntry *)PalEntries, (PalEntry *)PalEntries,
|
|
256, GammaTable[Flash.r], GammaTable[Flash.g], GammaTable[Flash.b],
|
|
FlashAmount);
|
|
}
|
|
GPfx.SetPalette ((PalEntry *)PalEntries);
|
|
}
|
|
}
|
|
|
|
BlitCycles = 0;
|
|
clock (BlitCycles);
|
|
|
|
if (BufferingNow)
|
|
{
|
|
LockCount = 0;
|
|
if ((Windowed || AppActive) && !SessionState && !PaintToWindow())
|
|
{
|
|
if (LockSurf (NULL, NULL) != NoGood)
|
|
{
|
|
LOG3 ("Copy %dx%d (%d)\n", Width, Height, BufferPitch);
|
|
CopyFromBuff (MemBuffer, BufferPitch, Width, Height, Buffer);
|
|
LockingSurf->Unlock (NULL);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (BlitSurf != NULL)
|
|
{
|
|
HRESULT hr;
|
|
BlitSurf->Unlock (NULL);
|
|
RECT srcRect = { 0, 0, Width, Height };
|
|
hr = LockingSurf->BltFast (0, 0, BlitSurf, &srcRect, DDBLTFAST_NOCOLORKEY|DDBLTFAST_WAIT);
|
|
if (FAILED (hr))
|
|
{
|
|
LOG1 ("Could not blit: %08lx\n", hr);
|
|
if (hr == DDERR_SURFACELOST)
|
|
{
|
|
if (SUCCEEDED (AttemptRestore ()))
|
|
{
|
|
hr = LockingSurf->BltFast (0, 0, BlitSurf, &srcRect, DDBLTFAST_NOCOLORKEY|DDBLTFAST_WAIT);
|
|
if (FAILED (hr))
|
|
{
|
|
LOG1 ("Blit retry also failed: %08lx\n", hr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LOG ("Blit ok\n");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LockingSurf->Unlock (NULL);
|
|
}
|
|
}
|
|
|
|
unclock (BlitCycles);
|
|
LOG1 ("cycles = %d\n", BlitCycles);
|
|
|
|
Buffer = NULL;
|
|
LockCount = 0;
|
|
UpdatePending = false;
|
|
|
|
if (!Windowed && AppActive && !SessionState /*&& !UseBlitter && !MustBuffer*/)
|
|
{
|
|
HRESULT hr = PrimarySurf->Flip (NULL, FlipFlags);
|
|
LOG1 ("Flip = %08lx\n", hr);
|
|
if (hr == DDERR_INVALIDPARAMS)
|
|
{
|
|
if (FlipFlags & DDFLIP_NOVSYNC)
|
|
{
|
|
LOG ("Flip apparently cannot handle NOVSYNC.\n");
|
|
FlipFlags &= ~DDFLIP_NOVSYNC;
|
|
PrimarySurf->Flip (NULL, FlipFlags);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pchanged && AppActive && !SessionState)
|
|
{
|
|
Palette->SetEntries (0, 0, 256, PalEntries);
|
|
}
|
|
}
|
|
|
|
bool DDrawFB::PaintToWindow ()
|
|
{
|
|
if (Windowed && LockCount == 0)
|
|
{
|
|
RECT rect;
|
|
GetClientRect (Window, &rect);
|
|
if (rect.right != 0 && rect.bottom != 0)
|
|
{
|
|
// Use blit to copy/stretch to window's client rect
|
|
ClientToScreen (Window, (POINT*)&rect.left);
|
|
ClientToScreen (Window, (POINT*)&rect.right);
|
|
LOG ("Paint to window\n");
|
|
if (LockSurf (NULL, NULL) != NoGood)
|
|
{
|
|
GPfx.Convert (MemBuffer, BufferPitch,
|
|
Buffer, Pitch, Width, Height,
|
|
FRACUNIT, FRACUNIT, 0, 0);
|
|
LockingSurf->Unlock (NULL);
|
|
if (FAILED (PrimarySurf->Blt (&rect, BackSurf, NULL, DDBLT_WAIT|DDBLT_ASYNC, NULL)))
|
|
PrimarySurf->Blt (&rect, BackSurf, NULL, DDBLT_WAIT, NULL);
|
|
}
|
|
LOG ("Did paint to window\n");
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
PalEntry *DDrawFB::GetPalette ()
|
|
{
|
|
return SourcePalette;
|
|
}
|
|
|
|
void DDrawFB::UpdatePalette ()
|
|
{
|
|
NeedPalUpdate = true;
|
|
}
|
|
|
|
bool DDrawFB::SetGamma (float gamma)
|
|
{
|
|
LOG1 ("SetGamma %g\n", gamma);
|
|
Gamma = gamma;
|
|
NeedGammaUpdate = true;
|
|
return true;
|
|
}
|
|
|
|
bool DDrawFB::SetFlash (PalEntry rgb, int amount)
|
|
{
|
|
Flash = rgb;
|
|
FlashAmount = amount;
|
|
//if (GammaControl != NULL)
|
|
//{
|
|
// // FIXME
|
|
//}
|
|
//else
|
|
{
|
|
NeedPalUpdate = true;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void DDrawFB::GetFlash (PalEntry &rgb, int &amount)
|
|
{
|
|
rgb = Flash;
|
|
amount = FlashAmount;
|
|
}
|
|
|
|
// Q: Should I gamma adjust the returned palette?
|
|
// A: No. PNG screenshots save the gamma value, so there is no need.
|
|
void DDrawFB::GetFlashedPalette (PalEntry pal[256])
|
|
{
|
|
memcpy (pal, SourcePalette, 256*sizeof(PalEntry));
|
|
if (FlashAmount /*&& GammaControl == NULL*/)
|
|
{
|
|
DoBlending (pal, pal, 256, Flash.r, Flash.g, Flash.b, FlashAmount);
|
|
}
|
|
}
|
|
|
|
void DDrawFB::Blank ()
|
|
{
|
|
if (IsFullscreen ())
|
|
{
|
|
DDBLTFX blitFX = { sizeof(blitFX) };
|
|
|
|
blitFX.dwFillColor = 0;
|
|
DDraw->FlipToGDISurface ();
|
|
PrimarySurf->Blt (NULL, NULL, NULL, DDBLT_COLORFILL, &blitFX);
|
|
}
|
|
}
|
|
|
|
ADD_STAT (blit, out)
|
|
{
|
|
sprintf (out,
|
|
"blit=%04.1f ms",
|
|
(double)BlitCycles * SecondsPerCycle * 1000
|
|
);
|
|
}
|