zduke/source/win32/win32video.cpp

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2020-07-17 08:59:23 +00:00
/*
** win32video.cpp
** Code to let ZDoom use DirectDraw
**
**---------------------------------------------------------------------------
** Copyright 1998-2001 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#define DIRECTDRAW_VERSION 0x0300
#define WIN32_LEAN_AND_MEAN
//#ifdef __GNUC__
//#define INITGUID
//#endif
#include <windows.h>
#include <ddraw.h>
//#include <d3d8.h>
#include <stdio.h>
#define __BYTEBOOL__
#include "doomtype.h"
#include "templates.h"
#include "i_system.h"
#include "win32video.h"
#include "v_video.h"
#include "v_pfx.h"
#include "stats.h"
//#include "doomerrors.h"
#include "build.h"
#include "c_cvars.h"
// MACROS ------------------------------------------------------------------
#define true TRUE
#define false FALSE
#if 0
#define STARTLOG do { if (!dbg) dbg = fopen ("c:/vid.log", "w"); } while(0)
#define STOPLOG do { if (dbg) { fclose (dbg); dbg=NULL; } } while(0)
#define LOG(x) do { if (dbg) { fprintf (dbg, x); fflush (dbg); } } while(0)
#define LOG1(x,y) do { if (dbg) { fprintf (dbg, x, y); fflush (dbg); } } while(0)
#define LOG2(x,y,z) do { if (dbg) { fprintf (dbg, x, y, z); fflush (dbg); } } while(0)
#define LOG3(x,y,z,zz) do { if (dbg) { fprintf (dbg, x, y, z, zz); fflush (dbg); } } while(0)
#define LOG4(x,y,z,a,b) do { if (dbg) { fprintf (dbg, x, y, z, a, b); fflush (dbg); } } while(0)
#define LOG5(x,y,z,a,b,c) do { if (dbg) { fprintf (dbg, x, y, z, a, b, c); fflush (dbg); } } while(0)
FILE *dbg;
#else
#define STARTLOG
#define STOPLOG
#define LOG(x)
#define LOG1(x,y)
#define LOG2(x,y,z)
#define LOG3(x,y,z,zz)
#define LOG4(x,y,z,a,b)
#define LOG5(x,y,z,a,b,c)
#endif
// TYPES -------------------------------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
void DoBlending (const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a);
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern HWND Window;
extern IVideo *Video;
extern BOOL AppActive;
extern int SessionState;
extern bool FullscreenReset;
extern bool VidResizing;
extern HMODULE hd3d8; // handle to d3d8.dll
// PRIVATE DATA DEFINITIONS ------------------------------------------------
//static IDirect3D8 *D3D;
static IDirectDraw2 *DDraw;
static tsc_t BlitCycles;
static DWORD FlipFlags;
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CVAR (Bool, vid_palettehack, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, vid_attachedsurfaces, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, vid_noblitter, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CUSTOM_CVAR (Bool, vid_vsync, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
LOG1 ("vid_vsync set to %d\n", *self);
FlipFlags = self ? DDFLIP_WAIT : DDFLIP_WAIT|DDFLIP_NOVSYNC;
}
// CODE --------------------------------------------------------------------
Win32Video::Win32Video (int parm)
: m_Modes (NULL),
m_IsFullscreen (false),
m_Have320x200x8 (false),
m_Have320x240x8 (false)
{
STARTLOG;
HRESULT dderr;
{
// Use the DirectX 3 path
//LOG ("IDirect3D8 interface is unavailable, trying IDirectDraw2\n");
dderr = CoCreateInstance (CLSID_DirectDraw, 0, CLSCTX_INPROC_SERVER, IID_IDirectDraw2, (void **)&DDraw);
if (FAILED(dderr))
I_FatalError ("Could not create DirectDraw object: %08lx", dderr);
dderr = DDraw->Initialize (0);
if (FAILED(dderr))
{
DDraw->Release ();
DDraw = NULL;
I_FatalError ("Could not initialize IDirectDraw2 interface: %08lx", dderr);
}
DDraw->SetCooperativeLevel (Window, DDSCL_NORMAL);
FreeModes ();
dderr = DDraw->EnumDisplayModes (0, NULL, this, EnumDDModesCB);
if (FAILED(dderr))
{
DDraw->Release ();
DDraw = NULL;
I_FatalError ("Could not enumerate display modes: %08lx", dderr);
}
if (m_Modes == NULL)
{
DDraw->Release ();
DDraw = NULL;
I_FatalError ("DirectDraw returned no display modes.\n\n"
"If you started ZDoom from a fullscreen DOS box, run it from "
"a DOS window instead. If that does not work, you may need to reboot.");
}
if (OSPlatform == os_Win95)
{
// Windows 95 will let us use Mode X. If we didn't find any linear
// modes in the loop above, add the Mode X modes here.
if (!m_Have320x200x8)
AddMode (320, 200, 8);
if (!m_Have320x240x8)
AddMode (320, 240, 8);
}
}
#if 0
else
{
// Use the DirectX 8 path
UINT totalModes = D3D->GetAdapterModeCount (D3DADAPTER_DEFAULT);
FreeModes ();
for (UINT i = 0; i < totalModes; ++i)
{
D3DDISPLAYMODE mode;
if (D3D_OK == D3D->EnumAdapterModes (D3DADAPTER_DEFAULT, i, &mode))
{
if (mode.Format == D3DFMT_P8 &&
(mode.Width & 7) == 0 &&
mode.Width <= MAXWIDTH &&
mode.Height <= MAXHEIGHT)
{
AddMode (mode.Width, mode.Height, 8);
}
}
}
exit (0);
}
#endif
}
Win32Video::~Win32Video ()
{
FreeModes ();
if (DDraw != NULL)
{
if (m_IsFullscreen)
{
DDraw->SetCooperativeLevel (NULL, DDSCL_NORMAL);
}
DDraw->Release();
DDraw = NULL;
}
ShowWindow (Window, SW_HIDE);
STOPLOG;
}
// Returns true if fullscreen, false otherwise
bool Win32Video::GoFullscreen (bool yes)
{
static const char *const yestypes[2] = { "windowed", "fullscreen" };
HRESULT hr[2];
int count;
if (m_IsFullscreen == yes)
return yes;
for (count = 0; count < 2; ++count)
{
LOG1 ("fullscreen: %d\n", yes);
hr[count] = DDraw->SetCooperativeLevel (Window, !yes ? DDSCL_NORMAL :
DDSCL_ALLOWMODEX | DDSCL_ALLOWREBOOT | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
if (SUCCEEDED(hr[count]))
{
if (count != 0)
{
// Ack! Cannot print because the screen does not exist right now.
// Printf ("Setting %s mode failed. Error %08lx\n",
// yestypes[!yes], hr[0]);
}
m_IsFullscreen = yes;
return yes;
}
yes = !yes;
}
I_FatalError ("Could not set %s mode: %08lx\n"
"Could not set %s mode: %08lx\n",
yestypes[yes], hr[0], yestypes[!yes], hr[1]);
// Appease the compiler, even though we never return if we get here.
return false;
}
// Flips to the GDI surface and clears it; used by the movie player
void Win32Video::BlankForGDI ()
{
static_cast<DDrawFB *> (screen)->Blank ();
}
// Mode enumeration --------------------------------------------------------
HRESULT WINAPI Win32Video::EnumDDModesCB (LPDDSURFACEDESC desc, void *data)
{
if (desc->ddpfPixelFormat.dwRGBBitCount == 8 &&
(desc->dwWidth & 7) == 0 &&
desc->dwHeight <= MAXHEIGHT &&
desc->dwWidth <= MAXWIDTH)
{
((Win32Video *)data)->AddMode (desc->dwWidth, desc->dwHeight, 8);
}
return DDENUMRET_OK;
}
void Win32Video::AddMode (int x, int y, int bits)
{
ModeInfo **probep = &m_Modes;
ModeInfo *probe = m_Modes;
// This mode may have been already added to the list because it is
// enumerated multiple times at different refresh rates. If it's
// not present, add it to the end of the list; otherwise, do nothing.
while (probe != 0)
{
if (probe->width == x && probe->height == y && probe->bits == bits)
{
return;
}
probep = &probe->next;
probe = probe->next;
}
*probep = new ModeInfo (x, y, bits);
if (x == 320 && bits == 8)
{
if (y == 200)
m_Have320x200x8 = true;
else if (y == 240)
m_Have320x240x8 = true;
}
}
void Win32Video::FreeModes ()
{
ModeInfo *mode = m_Modes;
while (mode)
{
ModeInfo *tempmode = mode;
mode = mode->next;
delete tempmode;
}
m_Modes = NULL;
}
// This only changes how the iterator lists modes
bool Win32Video::FullscreenChanged (bool fs)
{
LOG1 ("FS-changed: %d\n", fs);
m_IteratorFS = fs;
return true;
}
int Win32Video::GetModeCount ()
{
int count = 0;
ModeInfo *mode = m_Modes;
while (mode)
{
count++;
mode = mode->next;
}
return count;
}
void Win32Video::StartModeIterator (int bits)
{
m_IteratorMode = m_Modes;
m_IteratorBits = bits;
}
bool Win32Video::NextMode (int *width, int *height)
{
if (m_IteratorMode)
{
while (m_IteratorMode && m_IteratorMode->bits != m_IteratorBits)
m_IteratorMode = m_IteratorMode->next;
if (m_IteratorMode)
{
*width = m_IteratorMode->width;
*height = m_IteratorMode->height;
m_IteratorMode = m_IteratorMode->next;
return true;
}
}
return false;
}
DFrameBuffer *Win32Video::CreateFrameBuffer (int width, int height, bool fullscreen, DFrameBuffer *old)
{
static int retry = 0;
static int owidth, oheight;
PalEntry flashColor;
int flashAmount;
LOG4 ("CreateFB %d %d %d %p\n", width, height, fullscreen, old);
if (old != NULL)
{ // Reuse the old framebuffer if its attributes are the same
BaseWinFB *fb = static_cast<BaseWinFB *> (old);
if (fb->Width == width &&
fb->Height == height &&
fb->Windowed == !fullscreen)
{
return old;
}
old->GetFlash (flashColor, flashAmount);
delete old;
}
else
{
flashColor = 0;
flashAmount = 0;
}
DDrawFB *fb = new DDrawFB (width, height, fullscreen);
LOG1 ("New fb created @ %p\n", fb);
retry = 0;
// If we could not create the framebuffer, try again with slightly
// different parameters in this order:
// 1. Try with the closest size
// 2. Try in the opposite screen mode with the original size
// 3. Try in the opposite screen mode with the closest size
// This is a somewhat confusing mass of recursion here.
while (fb == NULL || !fb->IsValid ())
{
static HRESULT hr;
if (fb != NULL)
{
if (retry == 0)
{
hr = fb->GetHR ();
}
delete fb;
LOG1 ("fb is bad: %08lx\n", hr);
}
else
{
LOG ("Could not create fb at all\n");
}
LOG1 ("Retry number %d\n", retry);
switch (retry)
{
case 0:
owidth = width;
oheight = height;
case 2:
// Try a different resolution. Hopefully that will work.
I_ClosestResolution (&width, &height, 8);
LOG2 ("Retry with size %d,%d\n", width, height);
break;
case 1:
// Try changing fullscreen mode. Maybe that will work.
width = owidth;
height = oheight;
fullscreen = !fullscreen;
LOG1 ("Retry with fullscreen %d\n", fullscreen);
break;
default:
// I give up!
LOG3 ("Could not create new screen (%d x %d): %08lx", owidth, oheight, hr);
I_FatalError ("Could not create new screen (%d x %d): %08lx", owidth, oheight, hr);
}
++retry;
fb = static_cast<DDrawFB *>(CreateFrameBuffer (width, height, fullscreen, NULL));
}
retry = 0;
if (fb->IsFullscreen() != fullscreen)
{
Video->FullscreenChanged (!fullscreen);
}
fb->SetFlash (flashColor, flashAmount);
return fb;
}
void Win32Video::SetWindowedScale (float scale)
{
// FIXME
}
// FrameBuffer implementation -----------------------------------------------
DDrawFB::DDrawFB (int width, int height, bool fullscreen)
: BaseWinFB (width, height)
{
int i;
LastHR = 0;
Palette = NULL;
PrimarySurf = NULL;
BackSurf = NULL;
BackSurf2 = NULL;
BlitSurf = NULL;
Clipper = NULL;
//GammaControl = NULL;
GDIPalette = NULL;
ClipRegion = NULL;
ClipSize = 0;
BufferCount = 1;
Gamma = 1.0;
BufferPitch = Pitch;
FlipFlags = vid_vsync ? DDFLIP_WAIT : DDFLIP_WAIT|DDFLIP_NOVSYNC;
NeedGammaUpdate = false;
NeedPalUpdate = false;
MustBuffer = false;
BufferingNow = false;
WasBuffering = false;
Write8bit = false;
UpdatePending = false;
UseBlitter = false;
FlashAmount = 0;
if (MemBuffer == NULL)
{
return;
}
for (i = 0; i < 256; i++)
{
PalEntries[i].peRed = GPalette.BaseColors[i].r;
PalEntries[i].peGreen = GPalette.BaseColors[i].g;
PalEntries[i].peBlue = GPalette.BaseColors[i].b;
GammaTable[i] = i;
}
memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256);
MustBuffer = false;
Windowed = !(static_cast<Win32Video *>(Video)->GoFullscreen (fullscreen));
if (vid_noblitter)
{
LOG ("Blitter forced off\n");
}
else
{
DDCAPS hwcaps = { sizeof(DDCAPS) };
HRESULT hr = DDraw->GetCaps (&hwcaps, NULL);
if (SUCCEEDED(hr))
{
LOG2 ("dwCaps = %08lx, dwSVBCaps = %08lx\n", hwcaps.dwCaps, hwcaps.dwSVBCaps);
if (hwcaps.dwCaps & DDCAPS_BLT)
{
LOG ("Driver supports blits\n");
if (hwcaps.dwSVBCaps & DDCAPS_CANBLTSYSMEM)
{
LOG ("Driver can blit from system memory\n");
if (hwcaps.dwCaps & DDCAPS_BLTQUEUE)
{
LOG ("Driver supports asynchronous blits\n");
UseBlitter = true;
}
else
{
LOG ("Driver does not support asynchronous blits\n");
}
}
else
{
LOG ("Driver cannot blit from system memory\n");
}
}
else
{
LOG ("Driver does not support blits\n");
}
}
}
if (!CreateResources ())
{
if (PrimarySurf != NULL)
{
PrimarySurf->Release ();
PrimarySurf = NULL;
}
}
}
DDrawFB::~DDrawFB ()
{
ReleaseResources ();
}
bool DDrawFB::CreateResources ()
{
DDSURFACEDESC ddsd = { sizeof(ddsd), };
HRESULT hr;
BufferCount = 1;
if (!Windowed)
{
ShowWindow (Window, SW_SHOW);
hr = DDraw->SetDisplayMode (Width, Height, 8, 0, 0);
if (FAILED(hr))
{
LastHR = hr;
return false;
}
LOG2 ("Mode set to %d x %d\n", Width, Height);
if (vid_attachedsurfaces)
{
if (!CreateSurfacesAttached ())
return false;
}
else
{
if (!CreateSurfacesComplex ())
return false;
}
if (UseBlitter)
{
UseBlitter = CreateBlitterSource ();
}
/* I have a video card that supports gamma control now, but is it worth it?
DDCAPS caps;
memset (&caps, 0, sizeof(caps));
caps.dwSize = sizeof(caps);
hr = DDraw->GetCaps (&caps, NULL);
if (SUCCEEDED(hr) && (caps.dwCaps2 & DDCAPS2_PRIMARYGAMMA))
{
hr = PrimarySurf->QueryInterface (IID_IDirectDrawGammaControl, (LPVOID *)&GammaControl);
if (SUCCEEDED(hr))
{
LOG ("got gamma control\n");
}
}
*/
}
else
{
MustBuffer = true;
LOG ("Running in a window\n");
// Resize the window to match desired dimensions
int sizew = Width + GetSystemMetrics (SM_CXSIZEFRAME)*2;
int sizeh = Height + GetSystemMetrics (SM_CYSIZEFRAME) * 2 +
GetSystemMetrics (SM_CYCAPTION);
LOG2 ("Resize window to %dx%d\n", sizew, sizeh);
VidResizing = true;
if (!SetWindowPos (Window, NULL, 0, 0, sizew, sizeh,
SWP_DRAWFRAME | SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOZORDER))
{
LOG1 ("SetWindowPos failed because %08lx\n", GetLastError());
}
VidResizing = false;
ShowWindow (Window, SW_SHOWNORMAL);
// Create the primary surface
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
do
{
hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL);
LOG1 ("Create primary: %08lx\n", hr);
} while (0);
if (FAILED(hr))
{
LastHR = hr;
return false;
}
MaybeCreatePalette ();
// Create the clipper
hr = DDraw->CreateClipper (0, &Clipper, NULL);
LOG1 ("Create clipper: %08lx\n", hr);
if (FAILED(hr))
{
LastHR = hr;
return false;
}
// Associate the clipper with the window
Clipper->SetHWnd (0, Window);
PrimarySurf->SetClipper (Clipper);
LOG1 ("Clipper @ %p set\n", Clipper);
// Create the backbuffer
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
ddsd.dwWidth = Width;
ddsd.dwHeight = Height;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | (UseBlitter ? DDSCAPS_SYSTEMMEMORY : 0);
hr = DDraw->CreateSurface (&ddsd, &BackSurf, NULL);
LOG1 ("Create backbuffer: %08lx\n", hr);
if (FAILED(hr))
{
LastHR = hr;
return false;
}
LockingSurf = BackSurf;
LOG1 ("LockingSurf and BackSurf @ %p\n", BackSurf);
LOG ("Created backbuf\n");
}
SetGamma (Gamma);
SetFlash (Flash, FlashAmount);
return true;
}
bool DDrawFB::CreateSurfacesAttached ()
{
DDSURFACEDESC ddsd = { sizeof(ddsd), };
HRESULT hr;
LOG ("creating surfaces using AddAttachedSurface\n");
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_VIDEOMEMORY;
hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL);
if (FAILED(hr))
{
LastHR = hr;
return false;
}
LOG1 ("Primary surface @ %p\n", PrimarySurf);
// Under NT 4 and with bad DDraw drivers under 9x (and maybe Win2k?)
// if the palette is not attached to the primary surface before any
// back buffers are added to it, colors 0 and 255 will remain black
// and white respectively.
MaybeCreatePalette ();
// Try for triple buffering. Unbuffered output is only allowed if
// we manage to get triple buffering. Even with double buffering,
// framerate can slow significantly compared to triple buffering,
// so we force buffering in that case, which effectively emulates
// triple buffering (after a fashion).
if (!AddBackBuf (&BackSurf, 1) || !AddBackBuf (&BackSurf2, 2))
{
// MustBuffer = true;
}
if (BackSurf != NULL)
{
DDSCAPS caps = { DDSCAPS_BACKBUFFER, };
hr = PrimarySurf->GetAttachedSurface (&caps, &LockingSurf);
if (FAILED (hr))
{
LOG1 ("Could not get attached surface: %08lx\n", hr);
if (BackSurf2 != NULL)
{
PrimarySurf->DeleteAttachedSurface (0, BackSurf2);
BackSurf2->Release ();
BackSurf2 = NULL;
}
PrimarySurf->DeleteAttachedSurface (0, BackSurf);
BackSurf->Release ();
BackSurf = NULL;
// MustBuffer = true;
LockingSurf = PrimarySurf;
}
else
{
BufferCount = (BackSurf2 != NULL) ? 3 : 2;
LOG ("Got attached surface\n");
}
}
else
{
LOG ("No flip chain\n");
LockingSurf = PrimarySurf;
}
return true;
}
bool DDrawFB::AddBackBuf (LPDIRECTDRAWSURFACE *surface, int num)
{
DDSURFACEDESC ddsd = { sizeof(ddsd), };
HRESULT hr;
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.dwWidth = Width;
ddsd.dwHeight = Height;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY;
hr = DDraw->CreateSurface (&ddsd, surface, NULL);
if (FAILED(hr))
{
LOG2 ("could not create back buf %d: %08lx\n", num, hr);
return false;
}
else
{
LOG2 ("BackBuf %d created @ %p\n", num, *surface);
hr = PrimarySurf->AddAttachedSurface (*surface);
if (FAILED(hr))
{
LOG2 ("could not add back buf %d: %08lx\n", num, hr);
(*surface)->Release ();
*surface = NULL;
return false;
}
else
{
LOG1 ("Attachment of back buf %d succeeded\n", num);
}
}
return true;
}
bool DDrawFB::CreateSurfacesComplex ()
{
DDSURFACEDESC ddsd = { sizeof(ddsd), };
HRESULT hr;
int tries = 2;
LOG ("creating surfaces using a complex primary\n");
// Try for triple buffering first.
// If that fails, try for double buffering.
// If that fails, settle for single buffering.
// If that fails, then give up.
//
// However, if using the blitter, then do not triple buffer the
// primary surface, because that is effectively like quadruple
// buffering and player response starts feeling too sluggish.
ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_VIDEOMEMORY
| DDSCAPS_FLIP | DDSCAPS_COMPLEX;
do
{
ddsd.dwBackBufferCount = UseBlitter ? 1 : 2;
hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL);
if (FAILED(hr))
{
LOG1 ("Could not create with 2 backbuffers: %lx\n", hr);
ddsd.dwBackBufferCount = 1;
hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL);
if (FAILED(hr))
{
LOG1 ("Could not create with 1 backbuffer: %lx\n", hr);
ddsd.ddsCaps.dwCaps &= ~DDSCAPS_FLIP | DDSCAPS_COMPLEX;
ddsd.dwBackBufferCount = 0;
hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL);
if (FAILED (hr))
{
LOG1 ("Could not create with 0 backbuffers: %lx\n", hr);
if (tries == 2)
{
LOG ("Retrying without DDSCAPS_VIDEOMEMORY\n");
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FLIP | DDSCAPS_COMPLEX;
}
}
}
}
} while (FAILED(hr) && --tries);
if (FAILED(hr))
{
LastHR = hr;
return false;
}
LOG1 ("Complex surface chain @ %p\n", PrimarySurf);
if (ddsd.dwBackBufferCount == 0)
{
LOG ("No flip chain\n");
// MustBuffer = true;
LockingSurf = PrimarySurf;
}
else
{
DDSCAPS caps = { DDSCAPS_BACKBUFFER, };
hr = PrimarySurf->GetAttachedSurface (&caps, &LockingSurf);
if (FAILED (hr))
{
LOG1 ("Could not get attached surface: %08lx\n", hr);
// MustBuffer = true;
LockingSurf = PrimarySurf;
}
else
{
BufferCount = ddsd.dwBackBufferCount + 1;
LOG1 ("Got attached surface. %d buffers\n", BufferCount);
}
}
MaybeCreatePalette ();
return true;
}
bool DDrawFB::CreateBlitterSource ()
{
DDSURFACEDESC ddsd = { sizeof(ddsd), };
HRESULT hr;
LOG ("Creating surface for blitter source\n");
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_BACKBUFFERCOUNT;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY
| DDSCAPS_FLIP | DDSCAPS_COMPLEX;
ddsd.dwBackBufferCount = 2;
ddsd.dwWidth = (Width==1024?1024+16:Width);
ddsd.dwHeight = Height;
hr = DDraw->CreateSurface (&ddsd, &BlitSurf, NULL);
if (FAILED(hr))
{
LOG1 ("Trying to create blitter source with only one surface (%08lx)\n", hr);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
hr = DDraw->CreateSurface (&ddsd, &BlitSurf, NULL);
if (FAILED(hr))
{
LOG1 ("Could not create blitter source: %08lx\n", hr);
MustBuffer = true;
return false;
}
BufferCount = MAX (BufferCount, 1);
}
else
{
BufferCount = MAX (BufferCount, 2);
}
LOG1 ("Blitter source created successfully @ %p\n", BlitSurf);
return true;
}
void DDrawFB::MaybeCreatePalette ()
{
DDPIXELFORMAT fmt = { sizeof(fmt), };
HRESULT hr;
int i;
// If the surface needs a palette, try to create one. If the palette
// cannot be created, the result is ugly but non-fatal.
hr = PrimarySurf->GetPixelFormat (&fmt);
if (SUCCEEDED (hr) && (fmt.dwFlags & DDPF_PALETTEINDEXED8))
{
LOG ("Surface is paletted\n");
GPfx.SetFormat (fmt.dwRGBBitCount,
fmt.dwRBitMask, fmt.dwGBitMask, fmt.dwBBitMask);
if (Windowed)
{
struct { LOGPALETTE head; PALETTEENTRY filler[255]; } pal;
LOG ("Writing in a window\n");
Write8bit = true;
pal.head.palVersion = 0x300;
pal.head.palNumEntries = 256;
memcpy (pal.head.palPalEntry, PalEntries, 256*sizeof(PalEntries[0]));
for (i = 0; i < 256; i++)
{
pal.head.palPalEntry[i].peFlags = 0;
}
GDIPalette = CreatePalette (&pal.head);
LOG ("Created GDI palette\n");
if (GDIPalette != NULL)
{
HDC dc = GetDC (Window);
SelectPalette (dc, GDIPalette, FALSE);
RealizePalette (dc);
ReleaseDC (Window, dc);
RebuildColorTable ();
}
}
else
{
hr = DDraw->CreatePalette (DDPCAPS_8BIT|DDPCAPS_ALLOW256, PalEntries, &Palette, NULL);
if (FAILED(hr))
{
LOG ("Could not create palette\n");
Palette = NULL; // NULL it just to be safe
}
else
{
hr = PrimarySurf->SetPalette (Palette);
if (FAILED(hr))
{
LOG ("Could not attach palette to surface\n");
Palette->Release ();
Palette = NULL;
}
else
{
// The palette was supposed to have been initialized with
// the correct colors, but some drivers don't do that.
// (On the other hand, the docs for the SetPalette method
// don't state that the surface will be set to the
// palette's colors when it gets set, so this might be
// legal behavior. Wish I knew...)
NeedPalUpdate = true;
}
}
}
}
else
{
LOG ("Surface is direct color\n");
GPfx.SetFormat (fmt.dwRGBBitCount,
fmt.dwRBitMask, fmt.dwGBitMask, fmt.dwBBitMask);
GPfx.SetPalette (GPalette.BaseColors);
}
}
void DDrawFB::ReleaseResources ()
{
if (LockCount)
{
LockCount = 1;
Unlock ();
}
if (ClipRegion != NULL)
{
delete[] ClipRegion;
ClipRegion = NULL;
}
if (Clipper != NULL)
{
Clipper->Release ();
Clipper = NULL;
}
if (PrimarySurf != NULL)
{
//Blank ();
PrimarySurf->Release ();
PrimarySurf = NULL;
}
if (BackSurf != NULL)
{
BackSurf->Release ();
BackSurf = NULL;
}
if (BackSurf2 != NULL)
{
BackSurf2->Release ();
BackSurf2 = NULL;
}
if (BlitSurf != NULL)
{
BlitSurf->Release ();
BlitSurf = NULL;
}
if (Palette != NULL)
{
Palette->Release ();
Palette = NULL;
}
//if (GammaControl != NULL)
//{
// GammaControl->Release ();
// GammaControl = NULL;
//}
if (GDIPalette != NULL)
{
HDC dc = GetDC (Window);
SelectPalette (dc, (HPALETTE)GetStockObject (DEFAULT_PALETTE), TRUE);
DeleteObject (GDIPalette);
ReleaseDC (Window, dc);
GDIPalette = NULL;
}
}
int DDrawFB::GetPageCount ()
{
return MustBuffer ? 1 : BufferCount+1;
}
int DDrawFB::QueryNewPalette ()
{
LOG ("QueryNewPalette\n");
if (GDIPalette == NULL)
{
if (Write8bit)
{
RebuildColorTable ();
}
return 0;
}
HDC dc = GetDC (Window);
HPALETTE oldPal = SelectPalette (dc, GDIPalette, FALSE);
int i = RealizePalette (dc);
SelectPalette (dc, oldPal, TRUE);
RealizePalette (dc);
ReleaseDC (Window, dc);
if (i != 0)
{
RebuildColorTable ();
}
return i;
}
void DDrawFB::RebuildColorTable ()
{
int i;
if (Write8bit)
{
PALETTEENTRY syspal[256];
HDC dc = GetDC (Window);
GetSystemPaletteEntries (dc, 0, 256, syspal);
for (i = 0; i < 256; i++)
{
swap (syspal[i].peRed, syspal[i].peBlue);
}
for (i = 0; i < 256; i++)
{
GPfxPal.Pal8[i] = BestColor ((DWORD *)syspal, PalEntries[i].peRed,
PalEntries[i].peGreen, PalEntries[i].peBlue);
}
}
}
bool DDrawFB::IsValid ()
{
return PrimarySurf != NULL;
}
bool DDrawFB::Lock ()
{
return Lock (false);
}
bool DDrawFB::Lock (bool useSimpleCanvas)
{
bool wasLost;
// LOG2 (" Lock (%d) <%d>\n", buffered, LockCount);
if (LockCount++ > 0)
{
return false;
}
wasLost = false;
LOG5 ("Lock %d %d %d %d %d\n", AppActive, SessionState, MustBuffer, useSimpleCanvas, UseBlitter);
if (!AppActive || SessionState || MustBuffer || useSimpleCanvas || !UseBlitter)
{
Buffer = MemBuffer;
Pitch = BufferPitch;
BufferingNow = true;
}
else
{
HRESULT hr = BlitSurf->Flip (NULL, DDFLIP_WAIT);
LOG1 ("Blit flip = %08lx\n", hr);
LockSurfRes res = LockSurf (NULL, BlitSurf);
if (res == NoGood)
{ // We must have a surface locked before returning,
// but we could not lock the hardware surface, so buffer
// for this frame.
Buffer = MemBuffer;
Pitch = BufferPitch;
BufferingNow = true;
}
else
{
wasLost = (res == GoodWasLost);
}
}
wasLost = wasLost || (BufferingNow != WasBuffering);
WasBuffering = BufferingNow;
return wasLost;
}
bool DDrawFB::Relock ()
{
return Lock (BufferingNow);
}
void DDrawFB::Unlock ()
{
LOG1 ("Unlock <%d>\n", LockCount);
if (LockCount == 0)
{
return;
}
if (UpdatePending && LockCount == 1)
{
Update ();
}
else if (--LockCount == 0)
{
if (!BufferingNow)
{
if (BlitSurf == NULL)
{
LockingSurf->Unlock (NULL);
}
else
{
BlitSurf->Unlock (NULL);
}
}
Buffer = NULL;
}
}
DDrawFB::LockSurfRes DDrawFB::LockSurf (LPRECT lockrect, LPDIRECTDRAWSURFACE toLock)
{
HRESULT hr;
DDSURFACEDESC desc = { sizeof(desc), };
bool wasLost = false;
bool lockingLocker = false;
if (toLock == NULL)
{
lockingLocker = true;
toLock = LockingSurf;
}
hr = toLock->Lock (lockrect, &desc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
LOG3 ("LockSurf %p (%d): %08lx\n", toLock, lockingLocker, hr);
if (hr == DDERR_SURFACELOST)
{
wasLost = true;
if (FAILED (AttemptRestore ()))
{
return NoGood;
}
if (BlitSurf && FAILED(BlitSurf->IsLost ()))
{
LOG ("Restore blitter surface\n");
hr = BlitSurf->Restore ();
if (FAILED (hr))
{
LOG1 ("Could not restore blitter surface: %08lx", hr);
BlitSurf->Release ();
if (BlitSurf == toLock)
{
BlitSurf = NULL;
return NoGood;
}
BlitSurf = NULL;
}
}
if (lockingLocker)
{
toLock = LockingSurf;
}
LOG ("Trying to lock again\n");
hr = toLock->Lock (lockrect, &desc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
if (hr == DDERR_SURFACELOST && Windowed)
{ // If this is NT, the user probably opened the Windows NT Security dialog.
// If this is not NT, trying to recreate everything from scratch won't hurt.
ReleaseResources ();
// If the system is still recovering from having the Security dialog open,
// loop for up to two seconds, trying to recreate the display.
for (int k = 0; k < 21; ++k)
{
if (!CreateResources ())
{
if (LastHR != DDERR_UNSUPPORTEDMODE || k == 20)
{
I_FatalError ("Could not rebuild framebuffer: %08lx", LastHR);
}
// Wait a bit before trying again.
Sleep (100);
}
else
{
break;
}
}
if (lockingLocker)
{
toLock = LockingSurf;
}
hr = toLock->Lock (lockrect, &desc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
}
}
if (FAILED (hr))
{ // Still could not restore the surface, so don't draw anything
//I_FatalError ("Could not lock framebuffer: %08lx", hr);
LOG1 ("Final result after restoration attempts: %08lx\n", hr);
return NoGood;
}
Buffer = (BYTE *)desc.lpSurface;
Pitch = desc.lPitch;
BufferingNow = false;
return wasLost ? GoodWasLost : Good;
}
HRESULT DDrawFB::AttemptRestore ()
{
LOG ("Restore primary\n");
HRESULT hr = PrimarySurf->Restore ();
if (hr == DDERR_WRONGMODE && Windowed)
{ // The user changed the screen mode
LOG ("DDERR_WRONGMODE and windowed, so recreating all resources\n");
ReleaseResources ();
if (!CreateResources ())
{
LOG1 ("Could not recreate framebuffer: %08lx", LastHR);
return LastHR;
}
}
else if (FAILED (hr))
{
LOG1 ("Could not restore primary surface: %08lx", hr);
return hr;
}
if (BackSurf && FAILED(BackSurf->IsLost ()))
{
LOG ("Restore backbuffer\n");
hr = BackSurf->Restore ();
if (FAILED (hr))
{
I_FatalError ("Could not restore backbuffer: %08lx", hr);
}
}
if (BackSurf2 && FAILED(BackSurf2->IsLost ()))
{
LOG ("Restore backbuffer 2\n");
hr = BackSurf2->Restore ();
if (FAILED (hr))
{
I_FatalError ("Could not restore backbuffer 2: %08lx", hr);
}
}
return 0;
}
void DDrawFB::Update ()
{
bool pchanged = false;
int i;
LOG3 ("Update <%d,%c:%d>\n", LockCount, AppActive?'Y':'N', SessionState);
if (LockCount != 1)
{
//I_FatalError ("Framebuffer must have exactly 1 lock to be updated");
if (LockCount > 0)
{
UpdatePending = true;
--LockCount;
}
return;
}
DrawRateStuff ();
if (NeedGammaUpdate)
{
NeedGammaUpdate = false;
//if (GammaControl == NULL)
{
CalcGamma (Gamma, GammaTable);
NeedPalUpdate = true;
}
//else
{
// FIXME
}
}
if (NeedPalUpdate || vid_palettehack)
{
NeedPalUpdate = false;
if (Palette != NULL || GDIPalette != NULL)
{
for (i = 0; i < 256; i++)
{
PalEntries[i].peRed = GammaTable[SourcePalette[i].r];
PalEntries[i].peGreen = GammaTable[SourcePalette[i].g];
PalEntries[i].peBlue = GammaTable[SourcePalette[i].b];
}
if (FlashAmount /*&& GammaControl == NULL*/)
{
DoBlending ((PalEntry *)PalEntries, (PalEntry *)PalEntries,
256, GammaTable[Flash.b], GammaTable[Flash.g], GammaTable[Flash.r],
FlashAmount);
}
if (Palette != NULL)
{
pchanged = true;
}
else
{
/* Argh! Too slow!
SetPaletteEntries (GDIPalette, 0, 256, PalEntries);
HDC dc = GetDC (Window);
SelectPalette (dc, GDIPalette, FALSE);
RealizePalette (dc);
ReleaseDC (Window, dc);
*/
RebuildColorTable ();
}
}
else
{
for (i = 0; i < 256; i++)
{
((PalEntry *)PalEntries)[i].r = GammaTable[SourcePalette[i].r];
((PalEntry *)PalEntries)[i].g = GammaTable[SourcePalette[i].g];
((PalEntry *)PalEntries)[i].b = GammaTable[SourcePalette[i].b];
}
if (FlashAmount /*&& GammaControl == NULL*/)
{
DoBlending ((PalEntry *)PalEntries, (PalEntry *)PalEntries,
256, GammaTable[Flash.r], GammaTable[Flash.g], GammaTable[Flash.b],
FlashAmount);
}
GPfx.SetPalette ((PalEntry *)PalEntries);
}
}
BlitCycles = 0;
clock (BlitCycles);
if (BufferingNow)
{
LockCount = 0;
if ((Windowed || AppActive) && !SessionState && !PaintToWindow())
{
if (LockSurf (NULL, NULL) != NoGood)
{
LOG3 ("Copy %dx%d (%d)\n", Width, Height, BufferPitch);
CopyFromBuff (MemBuffer, BufferPitch, Width, Height, Buffer);
LockingSurf->Unlock (NULL);
}
}
}
else
{
if (BlitSurf != NULL)
{
HRESULT hr;
BlitSurf->Unlock (NULL);
RECT srcRect = { 0, 0, Width, Height };
hr = LockingSurf->BltFast (0, 0, BlitSurf, &srcRect, DDBLTFAST_NOCOLORKEY|DDBLTFAST_WAIT);
if (FAILED (hr))
{
LOG1 ("Could not blit: %08lx\n", hr);
if (hr == DDERR_SURFACELOST)
{
if (SUCCEEDED (AttemptRestore ()))
{
hr = LockingSurf->BltFast (0, 0, BlitSurf, &srcRect, DDBLTFAST_NOCOLORKEY|DDBLTFAST_WAIT);
if (FAILED (hr))
{
LOG1 ("Blit retry also failed: %08lx\n", hr);
}
}
}
}
else
{
LOG ("Blit ok\n");
}
}
else
{
LockingSurf->Unlock (NULL);
}
}
unclock (BlitCycles);
LOG1 ("cycles = %d\n", BlitCycles);
Buffer = NULL;
LockCount = 0;
UpdatePending = false;
if (!Windowed && AppActive && !SessionState /*&& !UseBlitter && !MustBuffer*/)
{
HRESULT hr = PrimarySurf->Flip (NULL, FlipFlags);
LOG1 ("Flip = %08lx\n", hr);
if (hr == DDERR_INVALIDPARAMS)
{
if (FlipFlags & DDFLIP_NOVSYNC)
{
LOG ("Flip apparently cannot handle NOVSYNC.\n");
FlipFlags &= ~DDFLIP_NOVSYNC;
PrimarySurf->Flip (NULL, FlipFlags);
}
}
}
if (pchanged && AppActive && !SessionState)
{
Palette->SetEntries (0, 0, 256, PalEntries);
}
}
bool DDrawFB::PaintToWindow ()
{
if (Windowed && LockCount == 0)
{
RECT rect;
GetClientRect (Window, &rect);
if (rect.right != 0 && rect.bottom != 0)
{
// Use blit to copy/stretch to window's client rect
ClientToScreen (Window, (POINT*)&rect.left);
ClientToScreen (Window, (POINT*)&rect.right);
LOG ("Paint to window\n");
if (LockSurf (NULL, NULL) != NoGood)
{
GPfx.Convert (MemBuffer, BufferPitch,
Buffer, Pitch, Width, Height,
FRACUNIT, FRACUNIT, 0, 0);
LockingSurf->Unlock (NULL);
if (FAILED (PrimarySurf->Blt (&rect, BackSurf, NULL, DDBLT_WAIT|DDBLT_ASYNC, NULL)))
PrimarySurf->Blt (&rect, BackSurf, NULL, DDBLT_WAIT, NULL);
}
LOG ("Did paint to window\n");
}
return true;
}
return false;
}
PalEntry *DDrawFB::GetPalette ()
{
return SourcePalette;
}
void DDrawFB::UpdatePalette ()
{
NeedPalUpdate = true;
}
bool DDrawFB::SetGamma (float gamma)
{
LOG1 ("SetGamma %g\n", gamma);
Gamma = gamma;
NeedGammaUpdate = true;
return true;
}
bool DDrawFB::SetFlash (PalEntry rgb, int amount)
{
Flash = rgb;
FlashAmount = amount;
//if (GammaControl != NULL)
//{
// // FIXME
//}
//else
{
NeedPalUpdate = true;
}
return true;
}
void DDrawFB::GetFlash (PalEntry &rgb, int &amount)
{
rgb = Flash;
amount = FlashAmount;
}
// Q: Should I gamma adjust the returned palette?
// A: No. PNG screenshots save the gamma value, so there is no need.
void DDrawFB::GetFlashedPalette (PalEntry pal[256])
{
memcpy (pal, SourcePalette, 256*sizeof(PalEntry));
if (FlashAmount /*&& GammaControl == NULL*/)
{
DoBlending (pal, pal, 256, Flash.r, Flash.g, Flash.b, FlashAmount);
}
}
void DDrawFB::Blank ()
{
if (IsFullscreen ())
{
DDBLTFX blitFX = { sizeof(blitFX) };
blitFX.dwFillColor = 0;
DDraw->FlipToGDISurface ();
PrimarySurf->Blt (NULL, NULL, NULL, DDBLT_COLORFILL, &blitFX);
}
}
ADD_STAT (blit, out)
{
sprintf (out,
"blit=%04.1f ms",
(double)BlitCycles * SecondsPerCycle * 1000
);
}