mirror of
https://github.com/ZDoom/zduke.git
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761 lines
20 KiB
C++
761 lines
20 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include <conio.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <time.h>
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#include <dos.h>
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#include "duke3d.h"
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#include "scriplib.h"
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#include "m_argv.h"
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#include "c_bind.h"
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// we load this in to get default button and key assignments
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// as well as setting up function mappings
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#include "_functio.h"
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//
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// Sound variables
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//
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int32 FXDevice;
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int32 MusicDevice;
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int32 FXVolume;
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int32 MusicVolume;
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int32 SoundToggle;
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int32 MusicToggle;
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int32 VoiceToggle;
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int32 AmbienceToggle;
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fx_blaster_config BlasterConfig;
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int32 NumVoices;
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int32 NumChannels;
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int32 NumBits;
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int32 MixRate;
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int32 MidiPort;
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int32 ReverseStereo;
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int32 ControllerType = controltype_keyboardandmouse;
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int32 MouseAiming;
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//
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// Screen variables
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//
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int32 ScreenMode;
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int32 ScreenWidth;
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int32 ScreenHeight;
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static char setupfilename[128]={SETUPFILENAME};
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static int32 scripthandle;
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static int32 setupread=0;
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/*
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===================
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=
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= CONFIG_GetSetupFilename
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=
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===================
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*/
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#define MAXSETUPFILES 20
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void CONFIG_GetSetupFilename( void )
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{
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struct find_t fblock;
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char extension[10];
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char * src;
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char * filenames[MAXSETUPFILES];
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char * parm;
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int32 numfiles;
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int32 i;
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strcpy(setupfilename,SETUPFILENAME);
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// determine extension
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src = setupfilename + strlen(setupfilename) - 1;
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while (*src != '.')
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{
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src--;
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}
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strcpy (&extension[1],src);
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extension[0] = '*';
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numfiles=0;
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if (_dos_findfirst(extension,0,&fblock)==0)
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{
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do
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{
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filenames[numfiles]=(char*)SafeMalloc(128);
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strcpy(filenames[numfiles],fblock.name);
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numfiles++;
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if (numfiles == MAXSETUPFILES)
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break;
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}
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while(!_dos_findnext(&fblock));
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}
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parm = Args.CheckValue (SETUPNAMEPARM);
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if (parm!=0)
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{
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numfiles = 0;
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strcpy(setupfilename,parm);
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}
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if (numfiles>1)
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{
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int32 time;
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int32 oldtime;
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int32 count;
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Printf("\nMultiple Configuration Files Encountered\n");
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Printf("========================================\n");
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Printf("Please choose a configuration file from the following list by pressing its\n");
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Printf("corresponding letter:\n");
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for (i=0;i<numfiles;i++)
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{
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if (strcmpi(filenames[i],SETUPFILENAME))
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{
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Printf("%c. %s\n",'a'+(char)i,filenames[i]);
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}
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else
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{
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Printf("%c. %s <DEFAULT>\n",'a'+(char)i,filenames[i]);
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}
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}
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Printf("\n");
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Printf("(%s will be used if no selection is made within 10 seconds.)\n\n",SETUPFILENAME);
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//KB_FlushKeyboardQueue();
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//KB_ClearKeysDown();
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count = 9;
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oldtime = clock();
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time=clock()+(10*CLOCKS_PER_SEC);
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while (clock()<time)
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{
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if (clock()>oldtime)
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{
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Printf("%ld seconds left. \r",count);
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fflush(stdout);
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oldtime = clock()+CLOCKS_PER_SEC;
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count--;
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}
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if (0/*KB_KeyWaiting()*/)
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{
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int32 ch = 0;//KB_Getch();
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ch -='a';
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if (ch>=0 && ch<numfiles)
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{
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strcpy (setupfilename, filenames[ch]);
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break;
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}
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}
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}
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Printf("\n\n");
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}
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if (numfiles==1)
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strcpy (setupfilename, filenames[0]);
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Printf("Using Setup file: '%s'\n",setupfilename);
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#if 0
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i=clock()+(3*CLOCKS_PER_SEC/4);
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while (clock()<i)
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{
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;
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}
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#endif
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for (i=0;i<numfiles;i++)
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{
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SafeFree(filenames[i]);
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}
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}
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/*
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===================
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=
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= CONFIG_FunctionNameToNum
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=
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===================
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*/
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int32 CONFIG_FunctionNameToNum( char * func )
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{
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int32 i;
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for (i=0;i<NUMGAMEFUNCTIONS;i++)
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{
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if (!stricmp(func,gamefunctions[i]))
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{
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return i;
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}
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}
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return -1;
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}
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/*
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===================
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=
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= CONFIG_FunctionNumToName
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=
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===================
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*/
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char * CONFIG_FunctionNumToName( int32 func )
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{
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if (func < NUMGAMEFUNCTIONS)
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{
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return gamefunctions[func];
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}
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else
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{
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return NULL;
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}
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}
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/*
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===================
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=
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= CONFIG_AnalogNameToNum
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=
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===================
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*/
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int32 CONFIG_AnalogNameToNum( char * func )
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{
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if (!stricmp(func,"analog_turning"))
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{
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return analog_turning;
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}
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if (!stricmp(func,"analog_strafing"))
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{
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return analog_strafing;
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}
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if (!stricmp(func,"analog_moving"))
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{
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return analog_moving;
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}
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if (!stricmp(func,"analog_lookingupanddown"))
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{
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return analog_lookingupanddown;
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}
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return -1;
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}
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/*
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===================
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=
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= CONFIG_SetDefaults
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=
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===================
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*/
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void CONFIG_SetDefaults( void )
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{
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SoundToggle = 1;
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MusicToggle = 1;
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VoiceToggle = 1;
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AmbienceToggle = 1;
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FXVolume = 192;
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MusicVolume = 128;
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ReverseStereo = 0;
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ps[0].aim_mode = 0;
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ud.screen_size = 8;
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ud.screen_tilting = 1;
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ud.shadows = 1;
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ud.detail = 1;
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ud.lockout = 0;
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ud.pwlockout[0] = '\0';
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ud.crosshair = 0;
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ud.m_marker = 1;
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ud.m_ffire = 1;
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C_SetDefaultBindings ();
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strcpy (ud.ridecule[0], "An inspiration for birth control.");
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strcpy (ud.ridecule[1], "You're gonna die for that!");
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strcpy (ud.ridecule[2], "It hurts to be you.");
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strcpy (ud.ridecule[3], "Lucky Son of a Bitch.");
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strcpy (ud.ridecule[4], "Hmmm....Payback time.");
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strcpy (ud.ridecule[5], "You bottom dwelling scum sucker.");
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strcpy (ud.ridecule[6], "Damn, you're ugly.");
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strcpy (ud.ridecule[7], "Ha ha ha...Wasted!");
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strcpy (ud.ridecule[8], "You suck!");
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strcpy (ud.ridecule[9], "AARRRGHHHHH!!!");
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strcpy (ud.rtsname, "DUKE.RTS");
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}
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/*
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===================
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=
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= CONFIG_ReadKeys
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=
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===================
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*/
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void CONFIG_ReadKeys( void )
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{
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int32 i;
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int32 numkeyentries;
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int32 function;
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char keyname1[80];
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char keyname2[80];
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kb_scancode key1,key2;
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numkeyentries = SCRIPT_NumberEntries( scripthandle, "KeyDefinitions" );
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for (i=0;i<numkeyentries;i++)
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{
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function = CONFIG_FunctionNameToNum(SCRIPT_Entry( scripthandle, "KeyDefinitions", i ));
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if (function != -1)
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{
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memset(keyname1,0,sizeof(keyname1));
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memset(keyname2,0,sizeof(keyname2));
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SCRIPT_GetDoubleString
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(
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scripthandle,
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"KeyDefinitions",
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SCRIPT_Entry( scripthandle,"KeyDefinitions", i ),
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keyname1,
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keyname2
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);
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key1 = 0;
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key2 = 0;
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if (keyname1[0])
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{
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key1 = (byte) 0;//KB_StringToScanCode( keyname1 );
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}
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if (keyname2[0])
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{
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key2 = (byte) 0;//KB_StringToScanCode( keyname2 );
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}
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CONTROL_MapKey( function, key1, key2 );
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}
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}
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}
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/*
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===================
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=
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= CONFIG_SetupMouse
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=
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===================
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*/
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void CONFIG_SetupMouse( int32 scripthandle )
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{
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int32 i;
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char str[80];
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char temp[80];
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int32 function, scale;
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for (i=0;i<MAXMOUSEBUTTONS;i++)
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{
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sprintf(str,"MouseButton%ld",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString( scripthandle,"Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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if (function != -1)
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CONTROL_MapButton( function, i, false );
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sprintf(str,"MouseButtonClicked%ld",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString( scripthandle,"Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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if (function != -1)
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CONTROL_MapButton( function, i, true );
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}
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// map over the axes
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for (i=0;i<MAXMOUSEAXES;i++)
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{
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sprintf(str,"MouseAnalogAxes%ld",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString(scripthandle, "Controls", str,temp);
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function = CONFIG_AnalogNameToNum(temp);
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if (function != -1)
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{
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CONTROL_MapAnalogAxis(i,function);
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}
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sprintf(str,"MouseDigitalAxes%ld_0",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString(scripthandle, "Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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if (function != -1)
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CONTROL_MapDigitalAxis( i, function, 0 );
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sprintf(str,"MouseDigitalAxes%ld_1",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString(scripthandle, "Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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if (function != -1)
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CONTROL_MapDigitalAxis( i, function, 1 );
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sprintf(str,"MouseAnalogScale%ld",i);
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SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
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CONTROL_SetAnalogAxisScale( i, scale );
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}
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SCRIPT_GetNumber( scripthandle, "Controls","MouseSensitivity",&function);
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CONTROL_SetMouseSensitivity(function);
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}
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/*
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===================
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=
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= CONFIG_SetupGamePad
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=
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===================
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*/
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void CONFIG_SetupGamePad( int32 scripthandle )
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{
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int32 i;
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char str[80];
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char temp[80];
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int32 function;
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for (i=0;i<MAXJOYBUTTONS;i++)
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{
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sprintf(str,"JoystickButton%ld",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString( scripthandle,"Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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if (function != -1)
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CONTROL_MapButton( function, i, false );
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sprintf(str,"JoystickButtonClicked%ld",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString( scripthandle,"Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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if (function != -1)
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CONTROL_MapButton( function, i, true );
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}
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// map over the axes
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for (i=0;i<MAXGAMEPADAXES;i++)
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{
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sprintf(str,"GamePadDigitalAxes%ld_0",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString(scripthandle, "Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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if (function != -1)
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CONTROL_MapDigitalAxis( i, function, 0 );
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sprintf(str,"GamePadDigitalAxes%ld_1",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString(scripthandle, "Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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if (function != -1)
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CONTROL_MapDigitalAxis( i, function, 1 );
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}
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SCRIPT_GetNumber( scripthandle, "Controls","JoystickPort",&function);
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CONTROL_JoystickPort = function;
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}
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/*
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===================
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=
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= CONFIG_SetupJoystick
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=
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===================
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*/
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void CONFIG_SetupJoystick( int32 scripthandle )
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{
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int32 i;
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char str[80];
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char temp[80];
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int32 function, scale;
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for (i=0;i<MAXJOYBUTTONS;i++)
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{
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sprintf(str,"JoystickButton%ld",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString( scripthandle,"Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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if (function != -1)
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CONTROL_MapButton( function, i, false );
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sprintf(str,"JoystickButtonClicked%ld",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString( scripthandle,"Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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if (function != -1)
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CONTROL_MapButton( function, i, true );
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}
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// map over the axes
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for (i=0;i<MAXJOYAXES;i++)
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{
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sprintf(str,"JoystickAnalogAxes%ld",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString(scripthandle, "Controls", str,temp);
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function = CONFIG_AnalogNameToNum(temp);
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if (function != -1)
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{
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CONTROL_MapAnalogAxis(i,function);
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}
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sprintf(str,"JoystickDigitalAxes%ld_0",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString(scripthandle, "Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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if (function != -1)
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CONTROL_MapDigitalAxis( i, function, 0 );
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sprintf(str,"JoystickDigitalAxes%ld_1",i);
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memset(temp,0,sizeof(temp));
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SCRIPT_GetString(scripthandle, "Controls", str,temp);
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function = CONFIG_FunctionNameToNum(temp);
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if (function != -1)
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CONTROL_MapDigitalAxis( i, function, 1 );
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sprintf(str,"JoystickAnalogScale%ld",i);
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SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
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CONTROL_SetAnalogAxisScale( i, scale );
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}
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// read in JoystickPort
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SCRIPT_GetNumber( scripthandle, "Controls","JoystickPort",&function);
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CONTROL_JoystickPort = function;
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// read in rudder state
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SCRIPT_GetBoolean( scripthandle, "Controls","EnableRudder",&CONTROL_RudderEnabled);
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}
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void readsavenames(void)
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{
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long dummy;
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short i;
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char fn[] = "game_.sav";
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FILE *fil;
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for (i=0;i<10;i++)
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{
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fn[4] = i+'0';
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if ((fil = fopen(fn,"rb")) == NULL ) continue;
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dfread(&dummy,4,1,fil);
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if(dummy != BYTEVERSION) return;
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dfread(&dummy,4,1,fil);
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dfread(&ud.savegame[i][0],19,1,fil);
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fclose(fil);
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}
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}
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/*
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===================
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=
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= CONFIG_ReadSetup
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=
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===================
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*/
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|
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void CONFIG_ReadSetup( void )
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{
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char *dummy;
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int32 i;
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|
char commmacro[] = "CommbatMacro# ";
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|
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|
CONFIG_SetDefaults();
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return;
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|
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|
if (!SafeFileExists(setupfilename))
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{
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I_FatalError("ReadSetup: %s does not exist\n"
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" Please run SETUP.EXE\n",setupfilename);
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}
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scripthandle = SCRIPT_Load( setupfilename );
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|
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for(i = 0;i < 10;i++)
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{
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commmacro[13] = i+'0';
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SCRIPT_GetString( scripthandle, "Comm Setup",commmacro,&ud.ridecule[i][0]);
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}
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|
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SCRIPT_GetString( scripthandle, "Comm Setup","PlayerName",&myname[0]);
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|
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dummy = Args.CheckValue("-NAME");
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if( dummy ) strcpy(myname,dummy);
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dummy = Args.CheckValue("-MAP");
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if( dummy )
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{
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if (!VOLUMEONE)
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|
{
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strcpy(boardfilename,dummy);
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if( strchr(boardfilename,'.') == 0)
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strcat(boardfilename,".map");
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Printf("Using level: '%s'.\n",boardfilename);
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|
}
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else
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|
{
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Printf("The -map option is available in the registered version only!\n");
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|
}
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|
}
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else
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|
{
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boardfilename[0] = 0;
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|
}
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|
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SCRIPT_GetString( scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]);
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|
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SCRIPT_GetNumber( scripthandle, "Screen Setup", "Shadows",&ud.shadows);
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SCRIPT_GetString( scripthandle, "Screen Setup","Password",&ud.pwlockout[0]);
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SCRIPT_GetNumber( scripthandle, "Screen Setup", "Detail",&ud.detail);
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|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Tilt",&ud.screen_tilting);
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|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Messages",&ud.fta_on);
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|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenWidth",&ScreenWidth);
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|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenHeight",&ScreenHeight);
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|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenMode",&ScreenMode);
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|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenGamma",&ud.brightness);
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|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenSize",&ud.screen_size);
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|
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Out",&ud.lockout);
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|
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|
SCRIPT_GetNumber( scripthandle, "Misc", "Executions",&ud.executions);
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|
ud.executions++;
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|
SCRIPT_GetNumber( scripthandle, "Misc", "RunMode",&ud.auto_run);
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|
SCRIPT_GetNumber( scripthandle, "Misc", "Crosshairs",&ud.crosshair);
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|
if(ud.wchoice[0][0] == 0 && ud.wchoice[0][1] == 0)
|
|
{
|
|
ud.wchoice[0][0] = 3;
|
|
ud.wchoice[0][1] = 4;
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|
ud.wchoice[0][2] = 5;
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|
ud.wchoice[0][3] = 7;
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|
ud.wchoice[0][4] = 8;
|
|
ud.wchoice[0][5] = 6;
|
|
ud.wchoice[0][6] = 0;
|
|
ud.wchoice[0][7] = 2;
|
|
ud.wchoice[0][8] = 9;
|
|
ud.wchoice[0][9] = 1;
|
|
|
|
for(i=0;i<10;i++)
|
|
{
|
|
sprintf(buf,"WeaponChoice%ld",i);
|
|
SCRIPT_GetNumber( scripthandle, "Misc", buf, &ud.wchoice[0][i]);
|
|
}
|
|
}
|
|
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXDevice",&FXDevice);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicDevice",&MusicDevice);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXVolume",&FXVolume);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicVolume",&MusicVolume);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "SoundToggle",&SoundToggle);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicToggle",&MusicToggle);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "VoiceToggle",&VoiceToggle);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "AmbienceToggle",&AmbienceToggle);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumVoices",&NumVoices);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumChannels",&NumChannels);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumBits",&NumBits);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MixRate",&MixRate);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MidiPort",&MidiPort);
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterAddress",&i);
|
|
BlasterConfig.Address = i;
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterType",&i);
|
|
BlasterConfig.Type = i;
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterInterrupt",&i);
|
|
BlasterConfig.Interrupt = i;
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterDma8",&i);
|
|
BlasterConfig.Dma8 = i;
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterDma16",&i);
|
|
BlasterConfig.Dma16 = i;
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterEmu",&i);
|
|
BlasterConfig.Emu = i;
|
|
SCRIPT_GetNumber( scripthandle, "Sound Setup", "ReverseStereo",&i);
|
|
ReverseStereo = i;
|
|
|
|
SCRIPT_GetNumber( scripthandle, "Controls","ControllerType",&ControllerType);
|
|
SCRIPT_GetNumber( scripthandle, "Controls","MouseAimingFlipped",&ud.mouseflip);
|
|
SCRIPT_GetNumber( scripthandle, "Controls","MouseAiming",&MouseAiming);
|
|
SCRIPT_GetNumber( scripthandle, "Controls","GameMouseAiming",(int32 *)&ps[0].aim_mode);
|
|
SCRIPT_GetNumber( scripthandle, "Controls","AimingFlag",(int32 *)&myaimmode);
|
|
|
|
CONTROL_ClearAssignments();
|
|
|
|
CONFIG_ReadKeys();
|
|
|
|
switch (ControllerType)
|
|
{
|
|
case controltype_keyboardandmouse:
|
|
CONFIG_SetupMouse(scripthandle);
|
|
break;
|
|
default:
|
|
CONFIG_SetupMouse(scripthandle);
|
|
case controltype_keyboardandjoystick:
|
|
case controltype_keyboardandflightstick:
|
|
case controltype_keyboardandthrustmaster:
|
|
CONFIG_SetupJoystick(scripthandle);
|
|
break;
|
|
case controltype_keyboardandgamepad:
|
|
CONFIG_SetupGamePad(scripthandle);
|
|
break;
|
|
|
|
}
|
|
setupread = 1;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= CONFIG_WriteSetup
|
|
=
|
|
===================
|
|
*/
|
|
|
|
void CONFIG_WriteSetup( void )
|
|
{
|
|
int32 dummy;
|
|
|
|
if (!setupread) return;
|
|
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Shadows",ud.shadows,false,false);
|
|
SCRIPT_PutString( scripthandle, "Screen Setup", "Password",ud.pwlockout);
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Detail",ud.detail,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Tilt",ud.screen_tilting,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Messages",ud.fta_on,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Out",ud.lockout,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Sound Setup", "FXVolume",FXVolume,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicVolume",MusicVolume,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Sound Setup", "SoundToggle",SoundToggle,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Sound Setup", "VoiceToggle",VoiceToggle,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Sound Setup", "AmbienceToggle",AmbienceToggle,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicToggle",MusicToggle,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Sound Setup", "ReverseStereo",ReverseStereo,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenSize",ud.screen_size,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenGamma",ud.brightness,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Misc", "Executions",ud.executions,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Misc", "RunMode",ud.auto_run,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Misc", "Crosshairs",ud.crosshair,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Controls", "MouseAimingFlipped",ud.mouseflip,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Controls","MouseAiming",MouseAiming,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Controls","GameMouseAiming",(int32) ps[myconnectindex].aim_mode,false,false);
|
|
SCRIPT_PutNumber( scripthandle, "Controls","AimingFlag",(long) myaimmode,false,false);
|
|
|
|
for(dummy=0;dummy<10;dummy++)
|
|
{
|
|
sprintf(buf,"WeaponChoice%ld",dummy);
|
|
SCRIPT_PutNumber( scripthandle, "Misc",buf,ud.wchoice[myconnectindex][dummy],false,false);
|
|
}
|
|
|
|
switch (ControllerType)
|
|
{
|
|
case controltype_keyboardandmouse:
|
|
dummy = CONTROL_GetMouseSensitivity();
|
|
SCRIPT_PutNumber( scripthandle, "Controls","MouseSensitivity",dummy,false,false);
|
|
break;
|
|
}
|
|
SCRIPT_Save (scripthandle, setupfilename);
|
|
SCRIPT_Free (scripthandle);
|
|
}
|
|
|