zduke/source/CONFIG.cpp

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2020-07-17 08:59:23 +00:00
//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include <conio.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include <time.h>
#include <dos.h>
#include "duke3d.h"
#include "scriplib.h"
#include "m_argv.h"
#include "c_bind.h"
// we load this in to get default button and key assignments
// as well as setting up function mappings
#include "_functio.h"
//
// Sound variables
//
int32 FXDevice;
int32 MusicDevice;
int32 FXVolume;
int32 MusicVolume;
int32 SoundToggle;
int32 MusicToggle;
int32 VoiceToggle;
int32 AmbienceToggle;
fx_blaster_config BlasterConfig;
int32 NumVoices;
int32 NumChannels;
int32 NumBits;
int32 MixRate;
int32 MidiPort;
int32 ReverseStereo;
int32 ControllerType = controltype_keyboardandmouse;
int32 MouseAiming;
//
// Screen variables
//
int32 ScreenMode;
int32 ScreenWidth;
int32 ScreenHeight;
static char setupfilename[128]={SETUPFILENAME};
static int32 scripthandle;
static int32 setupread=0;
/*
===================
=
= CONFIG_GetSetupFilename
=
===================
*/
#define MAXSETUPFILES 20
void CONFIG_GetSetupFilename( void )
{
struct find_t fblock;
char extension[10];
char * src;
char * filenames[MAXSETUPFILES];
char * parm;
int32 numfiles;
int32 i;
strcpy(setupfilename,SETUPFILENAME);
// determine extension
src = setupfilename + strlen(setupfilename) - 1;
while (*src != '.')
{
src--;
}
strcpy (&extension[1],src);
extension[0] = '*';
numfiles=0;
if (_dos_findfirst(extension,0,&fblock)==0)
{
do
{
filenames[numfiles]=(char*)SafeMalloc(128);
strcpy(filenames[numfiles],fblock.name);
numfiles++;
if (numfiles == MAXSETUPFILES)
break;
}
while(!_dos_findnext(&fblock));
}
parm = Args.CheckValue (SETUPNAMEPARM);
if (parm!=0)
{
numfiles = 0;
strcpy(setupfilename,parm);
}
if (numfiles>1)
{
int32 time;
int32 oldtime;
int32 count;
Printf("\nMultiple Configuration Files Encountered\n");
Printf("========================================\n");
Printf("Please choose a configuration file from the following list by pressing its\n");
Printf("corresponding letter:\n");
for (i=0;i<numfiles;i++)
{
if (strcmpi(filenames[i],SETUPFILENAME))
{
Printf("%c. %s\n",'a'+(char)i,filenames[i]);
}
else
{
Printf("%c. %s <DEFAULT>\n",'a'+(char)i,filenames[i]);
}
}
Printf("\n");
Printf("(%s will be used if no selection is made within 10 seconds.)\n\n",SETUPFILENAME);
//KB_FlushKeyboardQueue();
//KB_ClearKeysDown();
count = 9;
oldtime = clock();
time=clock()+(10*CLOCKS_PER_SEC);
while (clock()<time)
{
if (clock()>oldtime)
{
Printf("%ld seconds left. \r",count);
fflush(stdout);
oldtime = clock()+CLOCKS_PER_SEC;
count--;
}
if (0/*KB_KeyWaiting()*/)
{
int32 ch = 0;//KB_Getch();
ch -='a';
if (ch>=0 && ch<numfiles)
{
strcpy (setupfilename, filenames[ch]);
break;
}
}
}
Printf("\n\n");
}
if (numfiles==1)
strcpy (setupfilename, filenames[0]);
Printf("Using Setup file: '%s'\n",setupfilename);
#if 0
i=clock()+(3*CLOCKS_PER_SEC/4);
while (clock()<i)
{
;
}
#endif
for (i=0;i<numfiles;i++)
{
SafeFree(filenames[i]);
}
}
/*
===================
=
= CONFIG_FunctionNameToNum
=
===================
*/
int32 CONFIG_FunctionNameToNum( char * func )
{
int32 i;
for (i=0;i<NUMGAMEFUNCTIONS;i++)
{
if (!stricmp(func,gamefunctions[i]))
{
return i;
}
}
return -1;
}
/*
===================
=
= CONFIG_FunctionNumToName
=
===================
*/
char * CONFIG_FunctionNumToName( int32 func )
{
if (func < NUMGAMEFUNCTIONS)
{
return gamefunctions[func];
}
else
{
return NULL;
}
}
/*
===================
=
= CONFIG_AnalogNameToNum
=
===================
*/
int32 CONFIG_AnalogNameToNum( char * func )
{
if (!stricmp(func,"analog_turning"))
{
return analog_turning;
}
if (!stricmp(func,"analog_strafing"))
{
return analog_strafing;
}
if (!stricmp(func,"analog_moving"))
{
return analog_moving;
}
if (!stricmp(func,"analog_lookingupanddown"))
{
return analog_lookingupanddown;
}
return -1;
}
/*
===================
=
= CONFIG_SetDefaults
=
===================
*/
void CONFIG_SetDefaults( void )
{
SoundToggle = 1;
MusicToggle = 1;
VoiceToggle = 1;
AmbienceToggle = 1;
FXVolume = 192;
MusicVolume = 128;
ReverseStereo = 0;
ps[0].aim_mode = 0;
ud.screen_size = 8;
ud.screen_tilting = 1;
ud.shadows = 1;
ud.detail = 1;
ud.lockout = 0;
ud.pwlockout[0] = '\0';
ud.crosshair = 0;
ud.m_marker = 1;
ud.m_ffire = 1;
C_SetDefaultBindings ();
strcpy (ud.ridecule[0], "An inspiration for birth control.");
strcpy (ud.ridecule[1], "You're gonna die for that!");
strcpy (ud.ridecule[2], "It hurts to be you.");
strcpy (ud.ridecule[3], "Lucky Son of a Bitch.");
strcpy (ud.ridecule[4], "Hmmm....Payback time.");
strcpy (ud.ridecule[5], "You bottom dwelling scum sucker.");
strcpy (ud.ridecule[6], "Damn, you're ugly.");
strcpy (ud.ridecule[7], "Ha ha ha...Wasted!");
strcpy (ud.ridecule[8], "You suck!");
strcpy (ud.ridecule[9], "AARRRGHHHHH!!!");
strcpy (ud.rtsname, "DUKE.RTS");
}
/*
===================
=
= CONFIG_ReadKeys
=
===================
*/
void CONFIG_ReadKeys( void )
{
int32 i;
int32 numkeyentries;
int32 function;
char keyname1[80];
char keyname2[80];
kb_scancode key1,key2;
numkeyentries = SCRIPT_NumberEntries( scripthandle, "KeyDefinitions" );
for (i=0;i<numkeyentries;i++)
{
function = CONFIG_FunctionNameToNum(SCRIPT_Entry( scripthandle, "KeyDefinitions", i ));
if (function != -1)
{
memset(keyname1,0,sizeof(keyname1));
memset(keyname2,0,sizeof(keyname2));
SCRIPT_GetDoubleString
(
scripthandle,
"KeyDefinitions",
SCRIPT_Entry( scripthandle,"KeyDefinitions", i ),
keyname1,
keyname2
);
key1 = 0;
key2 = 0;
if (keyname1[0])
{
key1 = (byte) 0;//KB_StringToScanCode( keyname1 );
}
if (keyname2[0])
{
key2 = (byte) 0;//KB_StringToScanCode( keyname2 );
}
CONTROL_MapKey( function, key1, key2 );
}
}
}
/*
===================
=
= CONFIG_SetupMouse
=
===================
*/
void CONFIG_SetupMouse( int32 scripthandle )
{
int32 i;
char str[80];
char temp[80];
int32 function, scale;
for (i=0;i<MAXMOUSEBUTTONS;i++)
{
sprintf(str,"MouseButton%ld",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString( scripthandle,"Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapButton( function, i, false );
sprintf(str,"MouseButtonClicked%ld",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString( scripthandle,"Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapButton( function, i, true );
}
// map over the axes
for (i=0;i<MAXMOUSEAXES;i++)
{
sprintf(str,"MouseAnalogAxes%ld",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString(scripthandle, "Controls", str,temp);
function = CONFIG_AnalogNameToNum(temp);
if (function != -1)
{
CONTROL_MapAnalogAxis(i,function);
}
sprintf(str,"MouseDigitalAxes%ld_0",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString(scripthandle, "Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapDigitalAxis( i, function, 0 );
sprintf(str,"MouseDigitalAxes%ld_1",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString(scripthandle, "Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapDigitalAxis( i, function, 1 );
sprintf(str,"MouseAnalogScale%ld",i);
SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
CONTROL_SetAnalogAxisScale( i, scale );
}
SCRIPT_GetNumber( scripthandle, "Controls","MouseSensitivity",&function);
CONTROL_SetMouseSensitivity(function);
}
/*
===================
=
= CONFIG_SetupGamePad
=
===================
*/
void CONFIG_SetupGamePad( int32 scripthandle )
{
int32 i;
char str[80];
char temp[80];
int32 function;
for (i=0;i<MAXJOYBUTTONS;i++)
{
sprintf(str,"JoystickButton%ld",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString( scripthandle,"Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapButton( function, i, false );
sprintf(str,"JoystickButtonClicked%ld",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString( scripthandle,"Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapButton( function, i, true );
}
// map over the axes
for (i=0;i<MAXGAMEPADAXES;i++)
{
sprintf(str,"GamePadDigitalAxes%ld_0",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString(scripthandle, "Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapDigitalAxis( i, function, 0 );
sprintf(str,"GamePadDigitalAxes%ld_1",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString(scripthandle, "Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapDigitalAxis( i, function, 1 );
}
SCRIPT_GetNumber( scripthandle, "Controls","JoystickPort",&function);
CONTROL_JoystickPort = function;
}
/*
===================
=
= CONFIG_SetupJoystick
=
===================
*/
void CONFIG_SetupJoystick( int32 scripthandle )
{
int32 i;
char str[80];
char temp[80];
int32 function, scale;
for (i=0;i<MAXJOYBUTTONS;i++)
{
sprintf(str,"JoystickButton%ld",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString( scripthandle,"Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapButton( function, i, false );
sprintf(str,"JoystickButtonClicked%ld",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString( scripthandle,"Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapButton( function, i, true );
}
// map over the axes
for (i=0;i<MAXJOYAXES;i++)
{
sprintf(str,"JoystickAnalogAxes%ld",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString(scripthandle, "Controls", str,temp);
function = CONFIG_AnalogNameToNum(temp);
if (function != -1)
{
CONTROL_MapAnalogAxis(i,function);
}
sprintf(str,"JoystickDigitalAxes%ld_0",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString(scripthandle, "Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapDigitalAxis( i, function, 0 );
sprintf(str,"JoystickDigitalAxes%ld_1",i);
memset(temp,0,sizeof(temp));
SCRIPT_GetString(scripthandle, "Controls", str,temp);
function = CONFIG_FunctionNameToNum(temp);
if (function != -1)
CONTROL_MapDigitalAxis( i, function, 1 );
sprintf(str,"JoystickAnalogScale%ld",i);
SCRIPT_GetNumber(scripthandle, "Controls", str,&scale);
CONTROL_SetAnalogAxisScale( i, scale );
}
// read in JoystickPort
SCRIPT_GetNumber( scripthandle, "Controls","JoystickPort",&function);
CONTROL_JoystickPort = function;
// read in rudder state
SCRIPT_GetBoolean( scripthandle, "Controls","EnableRudder",&CONTROL_RudderEnabled);
}
void readsavenames(void)
{
long dummy;
short i;
char fn[] = "game_.sav";
FILE *fil;
for (i=0;i<10;i++)
{
fn[4] = i+'0';
if ((fil = fopen(fn,"rb")) == NULL ) continue;
dfread(&dummy,4,1,fil);
if(dummy != BYTEVERSION) return;
dfread(&dummy,4,1,fil);
dfread(&ud.savegame[i][0],19,1,fil);
fclose(fil);
}
}
/*
===================
=
= CONFIG_ReadSetup
=
===================
*/
void CONFIG_ReadSetup( void )
{
char *dummy;
int32 i;
char commmacro[] = "CommbatMacro# ";
CONFIG_SetDefaults();
return;
if (!SafeFileExists(setupfilename))
{
I_FatalError("ReadSetup: %s does not exist\n"
" Please run SETUP.EXE\n",setupfilename);
}
scripthandle = SCRIPT_Load( setupfilename );
for(i = 0;i < 10;i++)
{
commmacro[13] = i+'0';
SCRIPT_GetString( scripthandle, "Comm Setup",commmacro,&ud.ridecule[i][0]);
}
SCRIPT_GetString( scripthandle, "Comm Setup","PlayerName",&myname[0]);
dummy = Args.CheckValue("-NAME");
if( dummy ) strcpy(myname,dummy);
dummy = Args.CheckValue("-MAP");
if( dummy )
{
if (!VOLUMEONE)
{
strcpy(boardfilename,dummy);
if( strchr(boardfilename,'.') == 0)
strcat(boardfilename,".map");
Printf("Using level: '%s'.\n",boardfilename);
}
else
{
Printf("The -map option is available in the registered version only!\n");
}
}
else
{
boardfilename[0] = 0;
}
SCRIPT_GetString( scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Shadows",&ud.shadows);
SCRIPT_GetString( scripthandle, "Screen Setup","Password",&ud.pwlockout[0]);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Detail",&ud.detail);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Tilt",&ud.screen_tilting);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Messages",&ud.fta_on);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenWidth",&ScreenWidth);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenHeight",&ScreenHeight);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenMode",&ScreenMode);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenGamma",&ud.brightness);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "ScreenSize",&ud.screen_size);
SCRIPT_GetNumber( scripthandle, "Screen Setup", "Out",&ud.lockout);
SCRIPT_GetNumber( scripthandle, "Misc", "Executions",&ud.executions);
ud.executions++;
SCRIPT_GetNumber( scripthandle, "Misc", "RunMode",&ud.auto_run);
SCRIPT_GetNumber( scripthandle, "Misc", "Crosshairs",&ud.crosshair);
if(ud.wchoice[0][0] == 0 && ud.wchoice[0][1] == 0)
{
ud.wchoice[0][0] = 3;
ud.wchoice[0][1] = 4;
ud.wchoice[0][2] = 5;
ud.wchoice[0][3] = 7;
ud.wchoice[0][4] = 8;
ud.wchoice[0][5] = 6;
ud.wchoice[0][6] = 0;
ud.wchoice[0][7] = 2;
ud.wchoice[0][8] = 9;
ud.wchoice[0][9] = 1;
for(i=0;i<10;i++)
{
sprintf(buf,"WeaponChoice%ld",i);
SCRIPT_GetNumber( scripthandle, "Misc", buf, &ud.wchoice[0][i]);
}
}
SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXDevice",&FXDevice);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicDevice",&MusicDevice);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "FXVolume",&FXVolume);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicVolume",&MusicVolume);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "SoundToggle",&SoundToggle);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MusicToggle",&MusicToggle);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "VoiceToggle",&VoiceToggle);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "AmbienceToggle",&AmbienceToggle);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumVoices",&NumVoices);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumChannels",&NumChannels);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "NumBits",&NumBits);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MixRate",&MixRate);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "MidiPort",&MidiPort);
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterAddress",&i);
BlasterConfig.Address = i;
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterType",&i);
BlasterConfig.Type = i;
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterInterrupt",&i);
BlasterConfig.Interrupt = i;
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterDma8",&i);
BlasterConfig.Dma8 = i;
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterDma16",&i);
BlasterConfig.Dma16 = i;
SCRIPT_GetNumber( scripthandle, "Sound Setup", "BlasterEmu",&i);
BlasterConfig.Emu = i;
SCRIPT_GetNumber( scripthandle, "Sound Setup", "ReverseStereo",&i);
ReverseStereo = i;
SCRIPT_GetNumber( scripthandle, "Controls","ControllerType",&ControllerType);
SCRIPT_GetNumber( scripthandle, "Controls","MouseAimingFlipped",&ud.mouseflip);
SCRIPT_GetNumber( scripthandle, "Controls","MouseAiming",&MouseAiming);
SCRIPT_GetNumber( scripthandle, "Controls","GameMouseAiming",(int32 *)&ps[0].aim_mode);
SCRIPT_GetNumber( scripthandle, "Controls","AimingFlag",(int32 *)&myaimmode);
CONTROL_ClearAssignments();
CONFIG_ReadKeys();
switch (ControllerType)
{
case controltype_keyboardandmouse:
CONFIG_SetupMouse(scripthandle);
break;
default:
CONFIG_SetupMouse(scripthandle);
case controltype_keyboardandjoystick:
case controltype_keyboardandflightstick:
case controltype_keyboardandthrustmaster:
CONFIG_SetupJoystick(scripthandle);
break;
case controltype_keyboardandgamepad:
CONFIG_SetupGamePad(scripthandle);
break;
}
setupread = 1;
}
/*
===================
=
= CONFIG_WriteSetup
=
===================
*/
void CONFIG_WriteSetup( void )
{
int32 dummy;
if (!setupread) return;
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Shadows",ud.shadows,false,false);
SCRIPT_PutString( scripthandle, "Screen Setup", "Password",ud.pwlockout);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Detail",ud.detail,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Tilt",ud.screen_tilting,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Messages",ud.fta_on,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "Out",ud.lockout,false,false);
SCRIPT_PutNumber( scripthandle, "Sound Setup", "FXVolume",FXVolume,false,false);
SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicVolume",MusicVolume,false,false);
SCRIPT_PutNumber( scripthandle, "Sound Setup", "SoundToggle",SoundToggle,false,false);
SCRIPT_PutNumber( scripthandle, "Sound Setup", "VoiceToggle",VoiceToggle,false,false);
SCRIPT_PutNumber( scripthandle, "Sound Setup", "AmbienceToggle",AmbienceToggle,false,false);
SCRIPT_PutNumber( scripthandle, "Sound Setup", "MusicToggle",MusicToggle,false,false);
SCRIPT_PutNumber( scripthandle, "Sound Setup", "ReverseStereo",ReverseStereo,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenSize",ud.screen_size,false,false);
SCRIPT_PutNumber( scripthandle, "Screen Setup", "ScreenGamma",ud.brightness,false,false);
SCRIPT_PutNumber( scripthandle, "Misc", "Executions",ud.executions,false,false);
SCRIPT_PutNumber( scripthandle, "Misc", "RunMode",ud.auto_run,false,false);
SCRIPT_PutNumber( scripthandle, "Misc", "Crosshairs",ud.crosshair,false,false);
SCRIPT_PutNumber( scripthandle, "Controls", "MouseAimingFlipped",ud.mouseflip,false,false);
SCRIPT_PutNumber( scripthandle, "Controls","MouseAiming",MouseAiming,false,false);
SCRIPT_PutNumber( scripthandle, "Controls","GameMouseAiming",(int32) ps[myconnectindex].aim_mode,false,false);
SCRIPT_PutNumber( scripthandle, "Controls","AimingFlag",(long) myaimmode,false,false);
for(dummy=0;dummy<10;dummy++)
{
sprintf(buf,"WeaponChoice%ld",dummy);
SCRIPT_PutNumber( scripthandle, "Misc",buf,ud.wchoice[myconnectindex][dummy],false,false);
}
switch (ControllerType)
{
case controltype_keyboardandmouse:
dummy = CONTROL_GetMouseSensitivity();
SCRIPT_PutNumber( scripthandle, "Controls","MouseSensitivity",dummy,false,false);
break;
}
SCRIPT_Save (scripthandle, setupfilename);
SCRIPT_Free (scripthandle);
}