zdray/src/lightmap
2021-11-16 00:04:05 +01:00
..
collision.cpp Replace the vector/matrix classes with something behaving a bit more like glsl 2021-11-12 22:40:29 +01:00
collision.h Replace the vector/matrix classes with something behaving a bit more like glsl 2021-11-12 22:40:29 +01:00
cpuraytracer.cpp Replace zlib with miniz as that is much easier to link with and removes a linker warning 2021-11-16 00:04:05 +01:00
cpuraytracer.h Remove worker class 2021-11-15 23:36:29 +01:00
delauneytriangulator.cpp Fix compile error 2021-10-17 03:26:48 +02:00
delauneytriangulator.h Add the delauney triangulator (not used, but I don't want to lose this code in case I decide to use it after all) 2021-10-14 15:49:27 +02:00
glsl_rchit_bounce.h Implement bounces and emissive surfaces 2021-11-07 23:52:44 +01:00
glsl_rchit_light.h Implement bounces and emissive surfaces 2021-11-07 23:52:44 +01:00
glsl_rchit_sun.h Implement bounces and emissive surfaces 2021-11-07 23:52:44 +01:00
glsl_rgen_bounce.h Rewrite the CPU ray tracer 2021-11-11 05:04:33 +01:00
glsl_rgen_light.h Fix missing normalization of the first plane vector after cross product 2021-11-12 17:00:07 +01:00
glsl_rmiss_bounce.h Implement bounces and emissive surfaces 2021-11-07 23:52:44 +01:00
glsl_rmiss_light.h Implement bounces and emissive surfaces 2021-11-07 23:52:44 +01:00
glsl_rmiss_sun.h Implement bounces and emissive surfaces 2021-11-07 23:52:44 +01:00
gpuraytracer.cpp Replace zlib with miniz as that is much easier to link with and removes a linker warning 2021-11-16 00:04:05 +01:00
gpuraytracer.h Align the uniforms as the Nvidia 10 series requires that 2021-11-13 01:06:36 +01:00
pngwriter.cpp Replace zlib with miniz as that is much easier to link with and removes a linker warning 2021-11-16 00:04:05 +01:00
pngwriter.h Replace zlib with miniz as that is much easier to link with and removes a linker warning 2021-11-16 00:04:05 +01:00
renderdoc_app.h Setup images for ray tracing and hook up renderdoc 2021-11-04 18:38:33 +01:00
stacktrace.cpp Move stack trace capture out of gpuraytracer.cpp 2021-10-31 19:20:23 +01:00
stacktrace.h Move stack trace capture out of gpuraytracer.cpp 2021-10-31 19:20:23 +01:00
surfaces.cpp Flip surface sort order for better lightmap packing and add some border between the surfaces 2021-11-14 19:54:44 +01:00
surfaces.h Flip surface sort order for better lightmap packing and add some border between the surfaces 2021-11-14 19:54:44 +01:00
vulkanbuilders.cpp Move glsl shader code to files 2021-11-05 18:23:31 +01:00
vulkanbuilders.h Minor adjustments 2021-11-01 02:55:58 +01:00
vulkandevice.cpp Fix linux compile errors 2021-11-12 17:08:15 +01:00
vulkandevice.h Remove the KHR_RAY_QUERY requirement as it isn't being used anyway 2021-11-13 00:43:53 +01:00
vulkanobjects.h Fix the include error 2021-11-12 16:49:11 +01:00