mirror of
https://github.com/ZDoom/ZDRay.git
synced 2024-11-14 16:40:43 +00:00
37 lines
1.1 KiB
Markdown
37 lines
1.1 KiB
Markdown
|
|
# ZDRay baking utility for GZDoom
|
|
|
|
ZDRay is a node and lightmap generator. It is based on zdbsp for the node generation and dlight for the lightmap generation.
|
|
|
|
Special thanks to Randi Heit, Samuel Villarreal, Christoph Oelckers and anyone else involved in creating or maintaining those tools.
|
|
|
|
## ZDRay UDMF properties
|
|
|
|
<pre>
|
|
linedef
|
|
{
|
|
lightcolor = <int> (color, default: white)
|
|
lightintensity = <float> (default: 1)
|
|
lightdistance = <float> (default: 0, no light)
|
|
}
|
|
|
|
thing
|
|
{
|
|
lightcolor = <int> (color)
|
|
lightintensity = <float> (default: 1)
|
|
lightdistance = <float> (default: 0, no light)
|
|
lightinnerangle = <float> (default: 180)
|
|
lightouterangle = <float> (default: 180)
|
|
}
|
|
|
|
sector
|
|
{
|
|
lightcolorfloor = <int> (color, default: white)
|
|
lightintensityfloor = <float> (default: 1)
|
|
lightdistancefloor = <float> (default: 0, no light)
|
|
|
|
lightcolorceiling = <int> (color, default: white)
|
|
lightintensityceiling = <float> (default: 1)
|
|
lightdistanceceiling = <float> (default: 0, no light)
|
|
}
|
|
</pre>
|