zdray/src/level
2022-02-15 22:10:32 +08:00
..
actionspecials.h - parse all data from the map to allow complete slope creation. 2018-12-30 10:18:35 +01:00
doomdata.h Replace the vector/matrix classes with something behaving a bit more like glsl 2021-11-12 22:40:29 +01:00
level.cpp Add automatic fallback to CPU ray tracing if no vulkan device supports the ray tracing extension 2021-11-12 16:17:44 +01:00
level.h Minor file structure cleanup 2021-11-16 00:30:54 +01:00
level_light.cpp Only create lights for the actual static light things 2022-02-15 22:10:32 +08:00
level_udmf.cpp Flip surface sort order for better lightmap packing and add some border between the surfaces 2021-11-14 19:54:44 +01:00
workdata.h - use the standardized typedefs for sized integers 2018-11-03 17:43:42 +01:00