mirror of
https://github.com/ZDoom/ZDRay.git
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386 lines
15 KiB
C++
386 lines
15 KiB
C++
#pragma once
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#include "vulkanobjects.h"
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#include <cassert>
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class ImageBuilder
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{
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public:
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ImageBuilder();
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ImageBuilder& Size(int width, int height, int miplevels = 1, int arrayLayers = 1);
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ImageBuilder& Samples(VkSampleCountFlagBits samples);
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ImageBuilder& Format(VkFormat format);
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ImageBuilder& Usage(VkImageUsageFlags imageUsage, VmaMemoryUsage memoryUsage = VMA_MEMORY_USAGE_GPU_ONLY, VmaAllocationCreateFlags allocFlags = 0);
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ImageBuilder& MemoryType(VkMemoryPropertyFlags requiredFlags, VkMemoryPropertyFlags preferredFlags, uint32_t memoryTypeBits = 0);
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ImageBuilder& LinearTiling();
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ImageBuilder& DebugName(const char* name) { debugName = name; return *this; }
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bool IsFormatSupported(VulkanDevice *device, VkFormatFeatureFlags bufferFeatures = 0);
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std::unique_ptr<VulkanImage> Create(VulkanDevice *device, VkDeviceSize* allocatedBytes = nullptr);
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std::unique_ptr<VulkanImage> TryCreate(VulkanDevice *device);
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private:
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VkImageCreateInfo imageInfo = {};
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VmaAllocationCreateInfo allocInfo = {};
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const char* debugName = nullptr;
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};
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class ImageViewBuilder
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{
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public:
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ImageViewBuilder();
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ImageViewBuilder& Type(VkImageViewType type);
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ImageViewBuilder& Image(VulkanImage *image, VkFormat format, VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT);
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ImageViewBuilder& DebugName(const char* name) { debugName = name; return *this; }
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std::unique_ptr<VulkanImageView> Create(VulkanDevice *device);
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private:
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VkImageViewCreateInfo viewInfo = {};
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const char* debugName = nullptr;
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};
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class SamplerBuilder
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{
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public:
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SamplerBuilder();
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SamplerBuilder& AddressMode(VkSamplerAddressMode addressMode);
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SamplerBuilder& AddressMode(VkSamplerAddressMode u, VkSamplerAddressMode v, VkSamplerAddressMode w);
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SamplerBuilder& MinFilter(VkFilter minFilter);
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SamplerBuilder& MagFilter(VkFilter magFilter);
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SamplerBuilder& MipmapMode(VkSamplerMipmapMode mode);
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SamplerBuilder& Anisotropy(float maxAnisotropy);
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SamplerBuilder& MipLodBias(float bias);
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SamplerBuilder& MaxLod(float value);
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SamplerBuilder& DebugName(const char* name) { debugName = name; return *this; }
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std::unique_ptr<VulkanSampler> Create(VulkanDevice *device);
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private:
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VkSamplerCreateInfo samplerInfo = {};
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const char* debugName = nullptr;
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};
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class BufferBuilder
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{
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public:
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BufferBuilder();
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BufferBuilder& Size(size_t size);
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BufferBuilder& Usage(VkBufferUsageFlags bufferUsage, VmaMemoryUsage memoryUsage = VMA_MEMORY_USAGE_GPU_ONLY, VmaAllocationCreateFlags allocFlags = 0);
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BufferBuilder& MemoryType(VkMemoryPropertyFlags requiredFlags, VkMemoryPropertyFlags preferredFlags, uint32_t memoryTypeBits = 0);
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BufferBuilder& DebugName(const char* name) { debugName = name; return *this; }
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std::unique_ptr<VulkanBuffer> Create(VulkanDevice *device);
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private:
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VkBufferCreateInfo bufferInfo = {};
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VmaAllocationCreateInfo allocInfo = {};
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const char* debugName = nullptr;
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};
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class ShaderBuilder
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{
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public:
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ShaderBuilder();
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static void Init();
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static void Deinit();
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ShaderBuilder& VertexShader(const std::string &code);
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ShaderBuilder& FragmentShader(const std::string&code);
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ShaderBuilder& DebugName(const char* name) { debugName = name; return *this; }
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std::unique_ptr<VulkanShader> Create(const char *shadername, VulkanDevice *device);
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private:
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std::string code;
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int stage = 0;
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const char* debugName = nullptr;
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};
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class AccelerationStructureBuilder
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{
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public:
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AccelerationStructureBuilder();
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AccelerationStructureBuilder& Type(VkAccelerationStructureTypeKHR type);
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AccelerationStructureBuilder& Buffer(VulkanBuffer* buffer, VkDeviceSize size);
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AccelerationStructureBuilder& Buffer(VulkanBuffer* buffer, VkDeviceSize offset, VkDeviceSize size);
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AccelerationStructureBuilder& DebugName(const char* name) { debugName = name; return *this; }
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std::unique_ptr<VulkanAccelerationStructure> Create(VulkanDevice* device);
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private:
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VkAccelerationStructureCreateInfoKHR createInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR };
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const char* debugName = nullptr;
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};
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class ComputePipelineBuilder
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{
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public:
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ComputePipelineBuilder();
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ComputePipelineBuilder& Layout(VulkanPipelineLayout *layout);
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ComputePipelineBuilder& ComputeShader(VulkanShader *shader);
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ComputePipelineBuilder& DebugName(const char* name) { debugName = name; return *this; }
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std::unique_ptr<VulkanPipeline> Create(VulkanDevice *device);
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private:
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VkComputePipelineCreateInfo pipelineInfo = {};
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VkPipelineShaderStageCreateInfo stageInfo = {};
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const char* debugName = nullptr;
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};
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class DescriptorSetLayoutBuilder
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{
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public:
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DescriptorSetLayoutBuilder();
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DescriptorSetLayoutBuilder& Flags(VkDescriptorSetLayoutCreateFlags flags);
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DescriptorSetLayoutBuilder& AddBinding(int binding, VkDescriptorType type, int arrayCount, VkShaderStageFlags stageFlags, VkDescriptorBindingFlags flags = 0);
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DescriptorSetLayoutBuilder& DebugName(const char* name) { debugName = name; return *this; }
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std::unique_ptr<VulkanDescriptorSetLayout> Create(VulkanDevice *device);
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private:
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VkDescriptorSetLayoutCreateInfo layoutInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO };
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VkDescriptorSetLayoutBindingFlagsCreateInfoEXT bindingFlagsInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT };
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std::vector<VkDescriptorSetLayoutBinding> bindings;
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std::vector<VkDescriptorBindingFlags> bindingFlags;
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const char* debugName = nullptr;
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};
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class DescriptorPoolBuilder
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{
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public:
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DescriptorPoolBuilder();
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DescriptorPoolBuilder& Flags(VkDescriptorPoolCreateFlags flags);
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DescriptorPoolBuilder& MaxSets(int value);
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DescriptorPoolBuilder& AddPoolSize(VkDescriptorType type, int count);
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DescriptorPoolBuilder& DebugName(const char* name) { debugName = name; return *this; }
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std::unique_ptr<VulkanDescriptorPool> Create(VulkanDevice *device);
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private:
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std::vector<VkDescriptorPoolSize> poolSizes;
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VkDescriptorPoolCreateInfo poolInfo = {};
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const char* debugName = nullptr;
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};
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class QueryPoolBuilder
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{
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public:
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QueryPoolBuilder();
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QueryPoolBuilder& QueryType(VkQueryType type, int count, VkQueryPipelineStatisticFlags pipelineStatistics = 0);
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QueryPoolBuilder& DebugName(const char* name) { debugName = name; return *this; }
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std::unique_ptr<VulkanQueryPool> Create(VulkanDevice *device);
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private:
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VkQueryPoolCreateInfo poolInfo = {};
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const char* debugName = nullptr;
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};
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class FramebufferBuilder
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{
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public:
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FramebufferBuilder();
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FramebufferBuilder& RenderPass(VulkanRenderPass *renderPass);
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FramebufferBuilder& AddAttachment(VulkanImageView *view);
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FramebufferBuilder& AddAttachment(VkImageView view);
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FramebufferBuilder& Size(int width, int height, int layers = 1);
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FramebufferBuilder& DebugName(const char* name) { debugName = name; return *this; }
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std::unique_ptr<VulkanFramebuffer> Create(VulkanDevice *device);
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private:
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VkFramebufferCreateInfo framebufferInfo = {};
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std::vector<VkImageView> attachments;
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const char* debugName = nullptr;
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};
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class GraphicsPipelineBuilder
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{
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public:
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GraphicsPipelineBuilder();
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GraphicsPipelineBuilder& Subpass(int subpass);
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GraphicsPipelineBuilder& Layout(VulkanPipelineLayout *layout);
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GraphicsPipelineBuilder& RenderPass(VulkanRenderPass *renderPass);
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GraphicsPipelineBuilder& Topology(VkPrimitiveTopology topology);
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GraphicsPipelineBuilder& Viewport(float x, float y, float width, float height, float minDepth = 0.0f, float maxDepth = 1.0f);
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GraphicsPipelineBuilder& Scissor(int x, int y, int width, int height);
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GraphicsPipelineBuilder& RasterizationSamples(VkSampleCountFlagBits samples);
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GraphicsPipelineBuilder& Cull(VkCullModeFlags cullMode, VkFrontFace frontFace);
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GraphicsPipelineBuilder& DepthStencilEnable(bool test, bool write, bool stencil);
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GraphicsPipelineBuilder& DepthFunc(VkCompareOp func);
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GraphicsPipelineBuilder& DepthClampEnable(bool value);
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GraphicsPipelineBuilder& DepthBias(bool enable, float biasConstantFactor, float biasClamp, float biasSlopeFactor);
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GraphicsPipelineBuilder& ColorWriteMask(VkColorComponentFlags mask);
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GraphicsPipelineBuilder& Stencil(VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp compareOp, uint32_t compareMask, uint32_t writeMask, uint32_t reference);
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GraphicsPipelineBuilder& AdditiveBlendMode();
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GraphicsPipelineBuilder& AlphaBlendMode();
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GraphicsPipelineBuilder& BlendMode(VkBlendOp op, VkBlendFactor src, VkBlendFactor dst);
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GraphicsPipelineBuilder& SubpassColorAttachmentCount(int count);
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GraphicsPipelineBuilder& AddVertexShader(VulkanShader *shader);
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GraphicsPipelineBuilder& AddFragmentShader(VulkanShader *shader);
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GraphicsPipelineBuilder& AddVertexBufferBinding(int index, size_t stride);
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GraphicsPipelineBuilder& AddVertexAttribute(int location, int binding, VkFormat format, size_t offset);
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GraphicsPipelineBuilder& AddDynamicState(VkDynamicState state);
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GraphicsPipelineBuilder& DebugName(const char* name) { debugName = name; return *this; }
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std::unique_ptr<VulkanPipeline> Create(VulkanDevice *device);
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private:
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VkGraphicsPipelineCreateInfo pipelineInfo = { };
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VkPipelineVertexInputStateCreateInfo vertexInputInfo = { };
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VkPipelineInputAssemblyStateCreateInfo inputAssembly = { };
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VkViewport viewport = { };
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VkRect2D scissor = { };
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VkPipelineViewportStateCreateInfo viewportState = { };
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VkPipelineRasterizationStateCreateInfo rasterizer = { };
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VkPipelineMultisampleStateCreateInfo multisampling = { };
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VkPipelineColorBlendAttachmentState colorBlendAttachment = { };
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VkPipelineColorBlendStateCreateInfo colorBlending = { };
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VkPipelineDepthStencilStateCreateInfo depthStencil = { };
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VkPipelineDynamicStateCreateInfo dynamicState = {};
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std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
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std::vector<VkPipelineColorBlendAttachmentState> colorBlendAttachments;
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std::vector<VkVertexInputBindingDescription> vertexInputBindings;
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std::vector<VkVertexInputAttributeDescription> vertexInputAttributes;
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std::vector<VkDynamicState> dynamicStates;
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const char* debugName = nullptr;
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};
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class PipelineLayoutBuilder
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{
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public:
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PipelineLayoutBuilder();
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PipelineLayoutBuilder& AddSetLayout(VulkanDescriptorSetLayout *setLayout);
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PipelineLayoutBuilder& AddPushConstantRange(VkShaderStageFlags stageFlags, size_t offset, size_t size);
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PipelineLayoutBuilder& DebugName(const char* name) { debugName = name; return *this; }
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std::unique_ptr<VulkanPipelineLayout> Create(VulkanDevice *device);
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private:
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VkPipelineLayoutCreateInfo pipelineLayoutInfo = {};
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std::vector<VkDescriptorSetLayout> setLayouts;
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std::vector<VkPushConstantRange> pushConstantRanges;
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const char* debugName = nullptr;
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};
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class RenderPassBuilder
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{
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public:
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RenderPassBuilder();
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RenderPassBuilder& AddAttachment(VkFormat format, VkSampleCountFlagBits samples, VkAttachmentLoadOp load, VkAttachmentStoreOp store, VkImageLayout initialLayout, VkImageLayout finalLayout);
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RenderPassBuilder& AddDepthStencilAttachment(VkFormat format, VkSampleCountFlagBits samples, VkAttachmentLoadOp load, VkAttachmentStoreOp store, VkAttachmentLoadOp stencilLoad, VkAttachmentStoreOp stencilStore, VkImageLayout initialLayout, VkImageLayout finalLayout);
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RenderPassBuilder& AddExternalSubpassDependency(VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask);
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RenderPassBuilder& AddSubpass();
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RenderPassBuilder& AddSubpassColorAttachmentRef(uint32_t index, VkImageLayout layout);
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RenderPassBuilder& AddSubpassDepthStencilAttachmentRef(uint32_t index, VkImageLayout layout);
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RenderPassBuilder& DebugName(const char* name) { debugName = name; return *this; }
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std::unique_ptr<VulkanRenderPass> Create(VulkanDevice *device);
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private:
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VkRenderPassCreateInfo renderPassInfo = { };
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std::vector<VkAttachmentDescription> attachments;
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std::vector<VkSubpassDependency> dependencies;
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std::vector<VkSubpassDescription> subpasses;
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struct SubpassData
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{
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std::vector<VkAttachmentReference> colorRefs;
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VkAttachmentReference depthRef = { };
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};
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std::vector<std::unique_ptr<SubpassData>> subpassData;
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const char* debugName = nullptr;
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};
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class PipelineBarrier
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{
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public:
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PipelineBarrier& AddMemory(VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask);
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PipelineBarrier& AddBuffer(VulkanBuffer *buffer, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask);
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PipelineBarrier& AddBuffer(VulkanBuffer *buffer, VkDeviceSize offset, VkDeviceSize size, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask);
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PipelineBarrier& AddImage(VulkanImage *image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, int baseMipLevel = 0, int levelCount = 1);
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PipelineBarrier& AddImage(VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, int baseMipLevel = 0, int levelCount = 1);
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PipelineBarrier& AddQueueTransfer(int srcFamily, int dstFamily, VulkanBuffer *buffer, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask);
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PipelineBarrier& AddQueueTransfer(int srcFamily, int dstFamily, VulkanImage *image, VkImageLayout layout, VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, int baseMipLevel = 0, int levelCount = 1);
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void Execute(VulkanCommandBuffer *commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags = 0);
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private:
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std::vector<VkMemoryBarrier> memoryBarriers;
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std::vector<VkBufferMemoryBarrier> bufferMemoryBarriers;
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std::vector<VkImageMemoryBarrier> imageMemoryBarriers;
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};
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class QueueSubmit
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{
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public:
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QueueSubmit();
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QueueSubmit& AddCommandBuffer(VulkanCommandBuffer *buffer);
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QueueSubmit& AddWait(VkPipelineStageFlags waitStageMask, VulkanSemaphore *semaphore);
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QueueSubmit& AddSignal(VulkanSemaphore *semaphore);
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void Execute(VulkanDevice *device, VkQueue queue, VulkanFence *fence = nullptr);
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private:
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VkSubmitInfo submitInfo = {};
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std::vector<VkSemaphore> waitSemaphores;
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std::vector<VkPipelineStageFlags> waitStages;
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std::vector<VkSemaphore> signalSemaphores;
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std::vector<VkCommandBuffer> commandBuffers;
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};
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class WriteDescriptors
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{
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public:
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WriteDescriptors& AddBuffer(VulkanDescriptorSet *descriptorSet, int binding, VkDescriptorType type, VulkanBuffer *buffer);
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WriteDescriptors& AddBuffer(VulkanDescriptorSet *descriptorSet, int binding, VkDescriptorType type, VulkanBuffer *buffer, size_t offset, size_t range);
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WriteDescriptors& AddStorageImage(VulkanDescriptorSet *descriptorSet, int binding, VulkanImageView *view, VkImageLayout imageLayout);
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WriteDescriptors& AddCombinedImageSampler(VulkanDescriptorSet *descriptorSet, int binding, VulkanImageView *view, VulkanSampler *sampler, VkImageLayout imageLayout);
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WriteDescriptors& AddCombinedImageSampler(VulkanDescriptorSet* descriptorSet, int binding, int arrayIndex, VulkanImageView* view, VulkanSampler* sampler, VkImageLayout imageLayout);
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WriteDescriptors& AddAccelerationStructure(VulkanDescriptorSet* descriptorSet, int binding, VulkanAccelerationStructure* accelStruct);
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void Execute(VulkanDevice *device);
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private:
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struct WriteExtra
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{
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VkDescriptorImageInfo imageInfo;
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VkDescriptorBufferInfo bufferInfo;
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VkBufferView bufferView;
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VkWriteDescriptorSetAccelerationStructureKHR accelStruct;
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};
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std::vector<VkWriteDescriptorSet> writes;
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std::vector<std::unique_ptr<WriteExtra>> writeExtras;
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};
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