Update the readme

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nashmuhandes 2024-09-15 16:27:24 +08:00
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# ZDRay baking utility for GZDoom # ZDRay baking utility for DISDAIN (demo version)
## NOTE: This branch of ZDRay specifically only works for the demo version of DISDAIN! Do not use this branch outside of the DISDAIN demo.
ZDRay is a node and lightmap generator for GZDoom. ZDRay is intended as a drop-in replacement for zdbsp, with the additional feature ZDRay is a node and lightmap generator for GZDoom. ZDRay is intended as a drop-in replacement for zdbsp, with the additional feature
that it can also bake lights. Once ZDRay has processed the level WAD it is ready to be used by GZDoom. that it can also bake lights. Once ZDRay has processed the level WAD it is ready to be used by GZDoom.
@ -54,16 +56,16 @@ thing // ZDRayInfo (ZDRay properties for the map)
{ {
type = 9890; type = 9890;
lm_suncolor = <string> (default: "FFFFFF", hex color value of the sun) lm_suncolor = <string> (default: "FFFFFF", hex color value of the sun)
lm_sampledistance = <int> (default: 8, map units each lightmap texel covers, must be in powers of two) lm_sampledist = <int> (default: 8, map units each lightmap texel covers, must be in powers of two)
lm_gridsize = <float> (default: 32, grid density for the automatic light probes) lm_gridsize = <float> (default: 32, grid density for the automatic light probes)
} }
thing // Static point light (Light color and distance properties use the same args as dynamic lights) thing // Lightmap point light (Light color and distance properties use the same args as dynamic lights)
{ {
type = 9876; type = 9876;
} }
thing // Static spotlight (Light color, distance and angle properties use the same args as dynamic lights) thing // Lightmap spotlight (Light color, distance and angle properties use the same args as dynamic lights)
{ {
type = 9881; type = 9881;
} }