From d7b5fbf4452f6d596add16b749855f7b2a1d49f0 Mon Sep 17 00:00:00 2001 From: nashmuhandes Date: Sun, 15 Sep 2024 16:27:24 +0800 Subject: [PATCH] Update the readme --- README.md | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 75b8868..cb6e306 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,7 @@ -# ZDRay baking utility for GZDoom +# ZDRay baking utility for DISDAIN (demo version) + +## NOTE: This branch of ZDRay specifically only works for the demo version of DISDAIN! Do not use this branch outside of the DISDAIN demo. ZDRay is a node and lightmap generator for GZDoom. ZDRay is intended as a drop-in replacement for zdbsp, with the additional feature that it can also bake lights. Once ZDRay has processed the level WAD it is ready to be used by GZDoom. @@ -54,16 +56,16 @@ thing // ZDRayInfo (ZDRay properties for the map) { type = 9890; lm_suncolor = <string> (default: "FFFFFF", hex color value of the sun) - lm_sampledistance = <int> (default: 8, map units each lightmap texel covers, must be in powers of two) + lm_sampledist = <int> (default: 8, map units each lightmap texel covers, must be in powers of two) lm_gridsize = <float> (default: 32, grid density for the automatic light probes) } -thing // Static point light (Light color and distance properties use the same args as dynamic lights) +thing // Lightmap point light (Light color and distance properties use the same args as dynamic lights) { type = 9876; } -thing // Static spotlight (Light color, distance and angle properties use the same args as dynamic lights) +thing // Lightmap spotlight (Light color, distance and angle properties use the same args as dynamic lights) { type = 9881; }