Successfully call vkCmdTraceRaysKHR without validation errors

This commit is contained in:
Magnus Norddahl 2021-11-03 23:30:57 +01:00
parent 0b9705a1d8
commit b1a06fda5e
5 changed files with 158 additions and 14 deletions

View file

@ -688,7 +688,7 @@ void FProcessor::BuildNodes()
} }
} }
//#define USE_GPU_RAYTRACER #define USE_GPU_RAYTRACER
//#define USE_CPU_RAYTRACER //#define USE_CPU_RAYTRACER
void FProcessor::BuildLightmaps() void FProcessor::BuildLightmaps()

View file

@ -87,8 +87,43 @@ void GPURaytracer::Raytrace(LevelMesh* level)
printf("Creating pipeline\n"); printf("Creating pipeline\n");
CreatePipeline(); CreatePipeline();
printf("Creating descriptor set\n");
CreateDescriptorSet();
printf("Creating render setup\n");
Uniforms uniforms;
uniforms.viewInverse.Identity();
uniforms.projInverse.Identity();
auto data = uniformTransferBuffer->Map(0, sizeof(Uniforms));
memcpy(data, &uniforms, sizeof(Uniforms));
uniformTransferBuffer->Unmap();
cmdbuffer->copyBuffer(uniformTransferBuffer.get(), uniformBuffer.get());
PipelineBarrier barrier;
barrier.addBuffer(uniformBuffer.get(), VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
barrier.execute(cmdbuffer.get(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
printf("Starting render\n");
cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline.get());
cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipelineLayout.get(), 0, descriptorSet.get());
cmdbuffer->traceRays(&rgenRegion, &missRegion, &hitRegion, &callRegion, 1024, 1024, 1);
cmdbuffer->end(); cmdbuffer->end();
auto submitFence = std::make_unique<VulkanFence>(device.get());
QueueSubmit submit;
submit.addCommandBuffer(cmdbuffer.get());
submit.execute(device.get(), device->graphicsQueue, submitFence.get());
vkWaitForFences(device->device, 1, &submitFence->fence, VK_TRUE, std::numeric_limits<uint64_t>::max());
vkResetFences(device->device, 1, &submitFence->fence);
printf("Render complete\n");
#if 0 #if 0
printf("Tracing light probes\n"); printf("Tracing light probes\n");
@ -631,25 +666,115 @@ void GPURaytracer::CreatePipeline()
builder.setLayout(pipelineLayout.get()); builder.setLayout(pipelineLayout.get());
builder.setMaxPipelineRayRecursionDepth(1); builder.setMaxPipelineRayRecursionDepth(1);
builder.addShader(VK_SHADER_STAGE_RAYGEN_BIT_KHR, shaderRayGen.get()); builder.addShader(VK_SHADER_STAGE_RAYGEN_BIT_KHR, shaderRayGen.get());
builder.addShader(VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, shaderClosestHit.get());
builder.addShader(VK_SHADER_STAGE_MISS_BIT_KHR, shaderMiss.get()); builder.addShader(VK_SHADER_STAGE_MISS_BIT_KHR, shaderMiss.get());
builder.addShader(VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, shaderClosestHit.get());
builder.addRayGenGroup(0); builder.addRayGenGroup(0);
builder.addTrianglesHitGroup(1); builder.addMissGroup(1);
builder.addMissGroup(2); builder.addTrianglesHitGroup(2);
pipeline = builder.create(device.get()); pipeline = builder.create(device.get());
// OK, this is by far the WORST idea I've seen in vulkan yet. And that's saying a lot.
//
// Each shader type has its own table, which needs to be aligned.
// That means we can't just copy the shader table pointers directly. Each group needs to be sized up and copied individually.
const auto& rtProperties = device->physicalDevice.rayTracingProperties;
auto align_up = [](VkDeviceSize value, VkDeviceSize alignment)
{
if (alignment != 0)
return (value + alignment - 1) / alignment * alignment;
else
return value;
};
VkDeviceSize missCount = 1;
VkDeviceSize hitCount = 1;
VkDeviceSize handleSize = rtProperties.shaderGroupHandleSize;
VkDeviceSize handleSizeAligned = align_up(handleSize, rtProperties.shaderGroupHandleAlignment);
rgenRegion.stride = align_up(handleSizeAligned, rtProperties.shaderGroupBaseAlignment);
missRegion.stride = handleSizeAligned;
hitRegion.stride = handleSizeAligned;
rgenRegion.size = align_up(handleSizeAligned, rtProperties.shaderGroupBaseAlignment);
missRegion.size = align_up(missCount * handleSizeAligned, rtProperties.shaderGroupBaseAlignment);
hitRegion.size = align_up(hitCount * handleSizeAligned, rtProperties.shaderGroupBaseAlignment);
VkDeviceSize rgenOffset = 0;
VkDeviceSize missOffset = rgenOffset + rgenRegion.size;
VkDeviceSize hitOffset = missOffset + missRegion.size;
VkDeviceSize sbtBufferSize = rgenRegion.size + missRegion.size + hitRegion.size;
BufferBuilder bufbuilder; BufferBuilder bufbuilder;
bufbuilder.setUsage(VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT); bufbuilder.setUsage(VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
bufbuilder.setSize(pipeline->shaderGroupHandles.size()); bufbuilder.setSize(sbtBufferSize);
shaderBindingTable = bufbuilder.create(device.get()); shaderBindingTable = bufbuilder.create(device.get());
BufferBuilder tbuilder; BufferBuilder tbuilder;
tbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY); tbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
tbuilder.setSize(pipeline->shaderGroupHandles.size()); tbuilder.setSize(sbtBufferSize);
sbtTransferBuffer = tbuilder.create(device.get()); sbtTransferBuffer = tbuilder.create(device.get());
auto data = sbtTransferBuffer->Map(0, pipeline->shaderGroupHandles.size()); uint8_t* src = (uint8_t*)pipeline->shaderGroupHandles.data();
memcpy(data, pipeline->shaderGroupHandles.data(), pipeline->shaderGroupHandles.size()); uint8_t* dest = (uint8_t*)sbtTransferBuffer->Map(0, sbtBufferSize);
memcpy(dest + rgenOffset, src, handleSize);
for (VkDeviceSize i = 0; i < missCount; i++)
memcpy(dest + missOffset + i * missRegion.stride, src + (1 + i) * handleSize, handleSize);
for (VkDeviceSize i = 0; i < hitCount; i++)
memcpy(dest + hitOffset, src + (1 + missCount + i) * handleSize, handleSize);
sbtTransferBuffer->Unmap(); sbtTransferBuffer->Unmap();
cmdbuffer->copyBuffer(sbtTransferBuffer.get(), shaderBindingTable.get()); cmdbuffer->copyBuffer(sbtTransferBuffer.get(), shaderBindingTable.get());
VkBufferDeviceAddressInfo info = { VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO };
info.buffer = shaderBindingTable->buffer;
VkDeviceAddress sbtAddress = vkGetBufferDeviceAddress(device->device, &info);
rgenRegion.deviceAddress = sbtAddress + rgenOffset;
missRegion.deviceAddress = sbtAddress + missOffset;
hitRegion.deviceAddress = sbtAddress + hitOffset;
}
void GPURaytracer::CreateDescriptorSet()
{
BufferBuilder uniformbuilder;
uniformbuilder.setUsage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
uniformbuilder.setSize(sizeof(Uniforms));
uniformBuffer = uniformbuilder.create(device.get());
BufferBuilder uniformtransferbuilder;
uniformtransferbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU);
uniformtransferbuilder.setSize(sizeof(Uniforms));
uniformTransferBuffer = uniformtransferbuilder.create(device.get());
ImageBuilder builder;
builder.setUsage(VK_IMAGE_USAGE_STORAGE_BIT);
builder.setFormat(VK_FORMAT_R32G32B32A32_SFLOAT);
builder.setSize(1024, 1024);
outputImage = builder.create(device.get());
ImageViewBuilder viewbuilder;
viewbuilder.setImage(outputImage.get(), VK_FORMAT_R32G32B32A32_SFLOAT);
outputImageView = viewbuilder.create(device.get());
PipelineBarrier barrier;
barrier.addImage(outputImage.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL, 0, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT);
barrier.execute(cmdbuffer.get(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
DescriptorPoolBuilder poolbuilder;
poolbuilder.addPoolSize(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1);
poolbuilder.addPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1);
poolbuilder.addPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1);
poolbuilder.setMaxSets(1);
descriptorPool = poolbuilder.create(device.get());
descriptorSet = descriptorPool->allocate(descriptorSetLayout.get());
WriteDescriptors write;
write.addAccelerationStructure(descriptorSet.get(), 0, tlAccelStruct.get());
write.addStorageImage(descriptorSet.get(), 1, outputImageView.get(), VK_IMAGE_LAYOUT_GENERAL);
write.addBuffer(descriptorSet.get(), 2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uniformBuffer.get());
write.updateSets(device.get());
} }

View file

@ -6,6 +6,12 @@
class LevelMesh; class LevelMesh;
struct Uniforms
{
Mat4 viewInverse;
Mat4 projInverse;
};
class GPURaytracer class GPURaytracer
{ {
public: public:
@ -20,6 +26,7 @@ private:
void CreateTopLevelAccelerationStructure(); void CreateTopLevelAccelerationStructure();
void CreateShaders(); void CreateShaders();
void CreatePipeline(); void CreatePipeline();
void CreateDescriptorSet();
void RaytraceProbeSample(LightProbeSample* probe); void RaytraceProbeSample(LightProbeSample* probe);
void RaytraceSurfaceSample(Surface* surface, int x, int y); void RaytraceSurfaceSample(Surface* surface, int x, int y);
@ -63,6 +70,20 @@ private:
std::unique_ptr<VulkanBuffer> shaderBindingTable; std::unique_ptr<VulkanBuffer> shaderBindingTable;
std::unique_ptr<VulkanBuffer> sbtTransferBuffer; std::unique_ptr<VulkanBuffer> sbtTransferBuffer;
VkStridedDeviceAddressRegionKHR rgenRegion = {};
VkStridedDeviceAddressRegionKHR missRegion = {};
VkStridedDeviceAddressRegionKHR hitRegion = {};
VkStridedDeviceAddressRegionKHR callRegion = {};
std::unique_ptr<VulkanImage> outputImage;
std::unique_ptr<VulkanImageView> outputImageView;
std::unique_ptr<VulkanBuffer> uniformBuffer;
std::unique_ptr<VulkanBuffer> uniformTransferBuffer;
std::unique_ptr<VulkanDescriptorPool> descriptorPool;
std::unique_ptr<VulkanDescriptorSet> descriptorSet;
std::unique_ptr<VulkanCommandPool> cmdpool; std::unique_ptr<VulkanCommandPool> cmdpool;
std::unique_ptr<VulkanCommandBuffer> cmdbuffer; std::unique_ptr<VulkanCommandBuffer> cmdbuffer;
}; };

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@ -441,11 +441,9 @@ std::vector<VulkanPhysicalDevice> VulkanDevice::getPhysicalDevices(VkInstance in
auto &dev = devinfo[i]; auto &dev = devinfo[i];
dev.device = devices[i]; dev.device = devices[i];
VkPhysicalDeviceProperties2 props = {}; VkPhysicalDeviceProperties2 props = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 };
VkPhysicalDeviceRayTracingPropertiesNV rayprops = {}; VkPhysicalDeviceRayTracingPipelinePropertiesKHR rayprops = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR };
props.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
props.pNext = &rayprops; props.pNext = &rayprops;
rayprops.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PROPERTIES_NV;
vkGetPhysicalDeviceProperties2(dev.device, &props); vkGetPhysicalDeviceProperties2(dev.device, &props);
dev.properties = props.properties; dev.properties = props.properties;
dev.rayTracingProperties = rayprops; dev.rayTracingProperties = rayprops;

View file

@ -29,7 +29,7 @@ public:
std::vector<VkExtensionProperties> extensions; std::vector<VkExtensionProperties> extensions;
std::vector<VkQueueFamilyProperties> queueFamilies; std::vector<VkQueueFamilyProperties> queueFamilies;
VkPhysicalDeviceProperties properties = {}; VkPhysicalDeviceProperties properties = {};
VkPhysicalDeviceRayTracingPropertiesNV rayTracingProperties = {}; VkPhysicalDeviceRayTracingPipelinePropertiesKHR rayTracingProperties = {};
VkPhysicalDeviceFeatures features = {}; VkPhysicalDeviceFeatures features = {};
VkPhysicalDeviceMemoryProperties memoryProperties = {}; VkPhysicalDeviceMemoryProperties memoryProperties = {};
}; };