Add lm_dynamic to UDMF properties

This commit is contained in:
Magnus Norddahl 2023-10-17 19:52:42 +02:00
parent 0a7108c3b1
commit 920935bd5f

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@ -85,5 +85,8 @@ sector
// Customizable sampling distance for floors and ceilings. // Customizable sampling distance for floors and ceilings.
lm_sampledist_floor = <int> (default: 0) lm_sampledist_floor = <int> (default: 0)
lm_sampledist_ceiling = <int> (default: 0) lm_sampledist_ceiling = <int> (default: 0)
// Update the lightmap for the sector every frame when visible in the game. Note that this is expensive to do, but it allows moving lights.
lm_dynamic = <bool> (default: false)
} }
</pre> </pre>