diff --git a/README.md b/README.md index fbd4769..49be99e 100644 --- a/README.md +++ b/README.md @@ -85,5 +85,8 @@ sector // Customizable sampling distance for floors and ceilings. lm_sampledist_floor = <int> (default: 0) lm_sampledist_ceiling = <int> (default: 0) + + // Update the lightmap for the sector every frame when visible in the game. Note that this is expensive to do, but it allows moving lights. + lm_dynamic = <bool> (default: false) }